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The new SoR monster thread

Started by Skip Sandwich, December 04, 2008, 11:29:52 am

Skip Sandwich

December 04, 2008, 11:29:52 am Last Edit: December 04, 2008, 07:12:42 pm by Skip Sandwich
okay, thanksgiving is over, and i've had a chance to start playing around with the patch, so its time to start giving some monster makeovers

for now, i'll just use an aproximate rating system (Terrible>Bad>Mediocre>Fair>Good>Great>Amazing). Later on I (or someone else who wants to be a huge help) can figure out how to get those stats from growth/multipier combos (I plan to have all 'families' of monsters have the same growths, with just different multipliers differing the three tiers).

Rough values for ratings, except for hp/mp, these values are subject to change should anyone come up with a better curve. Keep in mind these power curves, while meant for monsters, also include human level values for sake of comparison. I'm planning for even the most powerful human classes be only mediocre in comparison to the weakest monsters (at least, statwise)

HP
Terrible: ~100hp at level 99
Bad: ~200hp at level 99
Mediocre: ~300hp at level 99
Fair:  ~400hp at level 99
Good: ~600hp at level 99
Great: ~800hp at level 99
Amazing: 999hp at or before level 99

MP
Terrible: ~25mp at level 99
Bad: ~50mp at level 99
Mediocre: ~ 75mp at level 99
Fair: ~ 100mp at level 99
Good: ~ 150mp at level 99
Great: ~200mp at level 99
Amazing: ~250mp at level 99

PA
Terrible: ~5PA by level 99
Bad: ~10PA by level 99
Mediocre: ~15PA by level 99
Fair: ~20PA by level 99
Good: ~30PA by level 99
Great: ~40PA by level 99
Amazing: ~50PA by level 99

MA
Terrible: ~8MA by level 99
Bad: ~16MA by level 99
Mediocre: ~24MA by level 99
Fair: ~32MA by level 99
Good: ~48MA by level 99
Great: ~74MA by level 99
Amazing: ~90MA by level 99

Speed
Terrible: ~10SP by level 99
Bad: ~12SP by level 99
Mediocre: ~14SP by level 99
Fair: ~16SP by level 99
Good: ~20SP by level 99
Great:~24SP by level 99
Amazing: ~28SP by level 99
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
http://www.johndiesattheend.com

Skip Sandwich

December 04, 2008, 11:30:19 am #1 Last Edit: January 06, 2009, 05:42:44 pm by Skip Sandwich
Okay, here are my initial ideas for the undead (of course i'm going to start with them, they are my favorite class of monster after all)

Monsters in this category
Skeleton
Bone Snatch
Living Bone
Ghoul
Gust
Revenant
*Vampire
*Plague
*Tiamat
*note* under consideration

Skeleton family general traits
HP: Great
MP: Terrible
PA: Good
MA: Fair
SP: Mediocre
Move: 4
Jump: 3

Element: Absorb Dark, Immune Cold, Immune Water, Immune Wind, Half Thunder, Weak Holy
Innate: Defense Up, Move Underwater, Counter, Arrow Guard
Status: Always Undead, Immune Blind, Sleep, Confusion, Don't Move, Don't Act, Poison, Regen, and ReRaise

Monster Skill: Necrosynthesis: Heal own hp and mp for a large amount

Skeleton Skillset

Knife Hand: basic physical attack, 25% chance of casting "Critical"

*Critical: deals basic physical damage, unevadable.

Zombie Touch: ice/dark element magical melee attack, may cause slow, PA/2 * MA damage


Bone Snatch

Knife Hand

Throw Spirit: non-elemental magic attack, range 5, single target, PA +4/2 * MA damage


Living Bone

Knife Hand

Curse: deals PA/2 * MA dark-element damage to self and all targets in area, may inflict Death Sentence. Range 0, area 2, muramasa animation.

Throw Spirit


Ghost family general traits
HP: Mediocre
MP: Good
PA: Fair
MA: Good
SP: Good
Move: 5
Jump: 5

Element: Absorb Dark, Immune Cold, Immune Wind, Immune Earth, Weak Holy
Innate: Float, Teleport, Short Charge, Blade Grasp
Status: Always Undead, Immune Blind, Confusion, Sleep, Don't Move, Don't Act, Poison, Regen, and ReRaise

Monster Skill: Malevolence- single target self-destruct, range 8, unlimited vert

Ghoul

Ice Soul: Deals PA/2 * MA magical ice/dark element damage to a single target, range 4, direct targeting *this is the reason I made undead immune to cold*

Dark: as the spell

Scare: add don't act or confusion to a single foe


Gust

Ice Soul

Dark 2: as the spell

Panic: attempts to add don't act and confusion to a single foe


Revenant

Ice Soul

Dark 3: as the spell

Dispair: inflicts stop on a single foe

-------------------------------------------------------
Vampire traits
HP: Good
MP: Terrible
PA: Good
MA: Good
SP: Great
Move: 4
Jump: 6

Elemental: Absorb Dark, Immune Cold, Immune Earth, Half Thunder, Weak Water, Weak Fire, Weak Holy
Innate: Cannot Enter Water, Concentrate, Counter, Ignore Height
Status: Always Undead, Immune Blind, Confusion, Sleep, Don't Move, Don't Act, Poison, Regen, and ReRaise

Attacks

Cat Scratch: basic physical attack, may inflict poison

Blood Suck: absorb 25% target max hp.

Steal Heart: as the thief skill


Plague traits
HP: Good
MP: Amazing
PA: Fair
MA: Amazing
SP: Good
Move: 5
Jump: 1

Elemental: Absorb Dark, Immune Cold, Immune Earth, Half Thunder, Half Water, Weak Holy
Innate: Float, Fly, Short Charge, Counter Magic
Status: Always Undead, Immune Blind, Confusion, Sleep, Don't Move, Don't Act, Poison, Regen, and ReRaise

Skills

Death 2: like the spell Death, but has an area of 1 (vert 0)

Grease Touch: inflict don't act and don't move on a single foe, range 1v3, very accurate

Dark 3: as the spell


Tiamat traits
HP: Amazing
MA: Amazing
PA: Amazing
MA: Amazing
SP: Mediocre
Move: 4
Jump: 2

Elemental: Absorb Dark, Immune Cold, Immune Water, Half Thunder, Half Fire, Weak Holy
Innate: Fly, Defense Up, Magic Defense Up, HP Restore
Status: Always Undead, Immune Blind, Confusion, Sleep, Don't Move, Don't Act, Poison, Regen, and ReRaise

Skills

Triple Breath: deals PA/2 * MA non-elemental magic damage in 3 directions, may inflict death

Dark Whisper: as normal

---------------------------------------------------------
Goblins!

Goblinoid General Traits
HP: Good
MP: Terrible
PA: Fair
MA: Fair
SP: Good

Elements: none
Innate: Any Ground, Counter, Meatbone Slash
Monster Skill:


Goblin
 
Tackle: basic physical attack, 25% chance of casting Dash

Throw Stone: deals PA +2/2 * PA physical damage, range 4

Turn Punch: PA/2 * PA damage to adjacent targets, unevadable, vert 1

====================================

Black Goblin

Tackle

Revive: as the monk skill

Curse: inflict Death Sentence, hit MA + 50%, range 1v1

=====================================

Gobodegook

Mutilate: repeating fist animation, physical attack with a 25% chance of casting Fatal Blow (reduces target hp to 1)

Green Cherry: strong single target healing, but may inflict Poison, Blind, Silence, Confusion or Berserk

Goblin Punch: reduces target mp to 0, range 3, accurate.


----------------------------------------------------------------
Bonus! Panthers!

Panther General Traits
HP: Good
MA: Terrible
PA: Fair
MA: Fair
SP: Great

Move: 5
Jump: 6

Element: Half Ice
Innate: Ignore Height, Cannot Enter Water, Concentrate, Counter
Monster Skill:


Red Panther

Cat Scratch: basic physical attack, may inflict Poison

Poison Nail: range 3, inflict Poison or Blind

==========================================

Cuar

Cat Scratch

Blaster: range 3, inflict Petrify or Stop

----------------------------------------------------------------------------
Bombs!

Bomb general traits
HP: Amazing
MP: Amazing
PA: Mediocre
MA: Good
SP: Good

Move: 4
Jump: 6
Innate: Float, Short Charge, Dragon Spirit, Critical Quick
Status: Immune Poison, Death Sentence, Undead, Petrify, Death
Monster Skill: Flare 2

Bomb
Elements: Absorb Fire, Weak Ice, Half Thunder

Skills

Bite: basic physical attack

Flame Attack: deals MA * 10 fire damage, range 4, area 1v2, can target self

Self Destruct: as normal, but adds Sleep

Grenade
Elements: Absorb Ice, Weak Fire, Half Thunder

Skills

Bite: basic physical attack

Blizzard: stasis sword animation, deals MA * 10 ice damage, range 4, area 1v2, can target self

Self Destruct:

Explosive
Elements: Absorb Thunder, Weak Water, Half Wind

Bite: basic physical attack

Shock!: giga flare animation, deals MA * 10 thunder damage to self and all in an area of 2

Self Destruct
==============================================
Bulls!
Bull General Traits
HP: Great
MP: Terrible
PA: Amazing
MA: Mediocre
SP: Mediocre

Move: 3
Jump: 4

Innates: Move Hp-UP, Defense Up, PA Save, Catch
Elements: Immune Earth, Half Thunder, Weak Water
Status: Immune Confusion, Blind
Monster Skill: Confuse 2

Bull Demon
Skills

Shake Off: basic physical attack, may inflict confusion or sleep

Wave Around: deals PA/2 * PA damage to all adjacent foes, unevadable

Rock Toss: deals PA + 12/2 * PA damage, range 5, area 1v255, random fire (only 1 shot), unevadable.


Minatarous
Skills

Shake Off

Blow Fire: deals PA/2 * MA fire damage in a line of 2

Rock Toss


Sacred
Elements: Absorb Earth, Immune Thunder, Weak Water

Skills

Shake Off

Earth Slash: as the monk skill

Mimic Titan: Deals PA + 6/2 * MA earth-elemental damage in an area of 2.

=======================================
Mind Bullets! (Squids)

Mind Flayer general traits
HP: Fair
MP: Amazing
PA: Fair
MA: Great
SP: Good

Move: 4
Jump: 3

Evasion: 25%

Elements: Absorb Water, Immune Thunder, Half Fire, Weak Ice
Innate: Move Underwater, Any Ground, MP Switch, Short Charge

Skills

Squidlarken

Tentacle: basic physical attack, may cause don't move, range 2, vertical 4

Water Bullet: aqua soul effect, water element magical attack, range 4, single target, MA * 6 damage

Mind Blank: Inflict innocent and shell status to single target at MA + 30%, can target self.

Piscodemon

Tentacle:

Water Bullet:

Telepathy: inflict confusion in a wide AoE (draw out range). MA + 30% effect rate.

Mind Flayer

Ego Whip: basic physical attack, hits two opponents in a line, may cause confusion

Mind Thrust: non-elemental magical attack, faith-based, single target, range 4, unlimited vertical, may inflict faith status. MA * 8 damage.

Extract: inflict crystal status, range 1, vertical 0. kill opponent by extracting the brain.


=========================================
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
http://www.johndiesattheend.com

SentinalBlade

December 04, 2008, 05:35:38 pm #2 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
Keep them coming Skip, i love undead to, those are definatly already implemented :D

Skip Sandwich

December 04, 2008, 06:57:53 pm #3 Last Edit: December 31, 1969, 07:00:00 pm by Skip Sandwich
cool, and would you like to see undead Vampires, Plagues and Tiamats? Cause i've already worked out some ideas for them (code named them the Vampire, Demilich, and Dracolich, respectively).
In any case, I think i'll hit the goblinoids next, as they're my other favorite monster class (if only there were orcs in FF, then they'd take that spot).
Other notes include the Critical skill, which will be my basic "double-hit" skill, to be used for all attacks that feature a higher then normal critical hit rate as a defining feature, it should use either the Knife Hand or Triple Attack animation.
:EDIT: Oh, I forgot to ask what you thought of my proposed power curves? Too High? Too Low? Just Right?
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
http://www.johndiesattheend.com

SentinalBlade

December 05, 2008, 09:16:09 am #4 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
Just right in the curves department, considering monsters are limited, their stats need to be high.

More undead monsters ftw. post those ideas youve got going ;D

Skip Sandwich

December 05, 2008, 04:27:05 pm #5 Last Edit: December 31, 1969, 07:00:00 pm by Skip Sandwich
Edited second post, goblins coming next once I finish them
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
http://www.johndiesattheend.com

Skip Sandwich

December 08, 2008, 08:02:16 am #6 Last Edit: December 31, 1969, 07:00:00 pm by Skip Sandwich
goblins added, Panthers as well, but I'm not that happy with how they turned out, as I really didn't change anything except for stats (and giving them innate Concentrate), I'll probally go back and edit them some more later.
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
http://www.johndiesattheend.com

SentinalBlade

December 08, 2008, 10:53:06 am #7 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
fair enough. hopefully youll have everything done by the time im done messing with Soul :D

Zuka

December 09, 2008, 02:30:15 pm #8 Last Edit: December 31, 1969, 07:00:00 pm by Zuka
I love the ideas of monsters being a LOT stronger than in the original conception, though I would like to mention that if you implement the soul counters this will very likely make for a game that is not only very difficult but also VERY frustrating, at least, that's what I would predict.

Skip Sandwich

December 09, 2008, 03:06:16 pm #9 Last Edit: December 31, 1969, 07:00:00 pm by Skip Sandwich
Bombs and Bulls done
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
http://www.johndiesattheend.com

Dormin Jake

December 09, 2008, 06:41:18 pm #10 Last Edit: December 31, 1969, 07:00:00 pm by Dormin Jake
Quote from: "Skip Sandwich"Self Destruct: as normal, but adds Sleep
"H-Holy crap!  I just got blown up!  W-Where are my legs?  I-I-...zzzZZZZzz"

That makes sense.  :shock:   Well - yeah, I guess they could pass out from the trauma of getting blown up like that, or the dramatic blood loss.  Confusion + Darkness could be a cool alternative too, as with all the smoke and ringing in the ears it might be difficult to tell friend from foe on the battlefield.

Love love love the idea of using the Bomb family to represent different elementals.  The game could use some traditional Elemental-type enemies.
  • Modding version: Other/Unknown
We are Dormin. Thou art to bring us a tasty beverage.
  • Discord username: dorminjake

Zuka

December 10, 2008, 11:54:05 am #11 Last Edit: December 31, 1969, 07:00:00 pm by Zuka
Quote from: "Dormin Jake"
Quote from: "Skip Sandwich"Self Destruct: as normal, but adds Sleep
"H-Holy crap!  I just got blown up!  W-Where are my legs?  I-I-...zzzZZZZzz"

That makes sense.  :shock:   Well - yeah, I guess they could pass out from the trauma of getting blown up like that, or the dramatic blood loss.  Confusion + Darkness could be a cool alternative too, as with all the smoke and ringing in the ears it might be difficult to tell friend from foe on the battlefield.

Love love love the idea of using the Bomb family to represent different elementals.  The game could use some traditional Elemental-type enemies.

Maybe add death sentence? Possibly add death? I mean, the shock of being blown up could potentially kill someone faster than the actual damage of the explosion (Instant Death status)... Or for that matter could burn them so severely that internal organs WILL shut down (Death Sentence). I mean, that's what deep tissue burns do in real life after-all...

Skip Sandwich

December 10, 2008, 11:57:07 am #12 Last Edit: December 31, 1969, 07:00:00 pm by Skip Sandwich
well, the thing with adding death is that Self Destruct adds status at 100%, so you could potentally have a bomb waltz up on its first turn and self destruct for 100% death, or, more importantly, all you'd need is a means of inflicting ReRaise and you can kill the entire enemy group in two turns of your bomb. So yeah, death and/or death sentence are no goes.
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
http://www.johndiesattheend.com

SentinalBlade

December 10, 2008, 01:37:42 pm #13 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
Skip, Come up with Tonberries :P

Also, ive tested death/sentence, and on the first turn in sweegy, i get rapped with a first turn explosion...definatly a no go.

Skip Sandwich

December 10, 2008, 02:00:55 pm #14 Last Edit: December 31, 1969, 07:00:00 pm by Skip Sandwich
Tonberries, huh? Do you know already which monster they're going to replace? My vote is for the panthers, becuase I can't think of anything good for them, whereas i'm thinking of something based on the Mini Devils from Bahamut Lagoon for the uribos.
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
http://www.johndiesattheend.com

SentinalBlade

December 10, 2008, 02:03:25 pm #15 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
Panthers is fine by me. i never really enjoyed using them anyways. the pigs look more like teddy bears to me, honestly :P

Skip Sandwich

December 25, 2008, 02:33:54 am #16 Last Edit: December 31, 1969, 07:00:00 pm by Skip Sandwich
Okay, i've been out of town for the past week and without a stable internet connection, but i'm back and i'll get back to working on some more monsters, in between playing with all my christmas swag, in particular my new bass guitar and amp. I think i'll do the squids next.
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
http://www.johndiesattheend.com

SentinalBlade

December 27, 2008, 10:56:33 pm #17 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
nice on the bass; i got a 5 string this year <3

DarthPaul

December 27, 2008, 11:03:51 pm #18 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
Rockin the custom 9 string bass while drunk woot.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

Skip Sandwich

January 02, 2009, 07:32:28 pm #19 Last Edit: December 31, 1969, 07:00:00 pm by Skip Sandwich
sorry for all the delays, I managed to get sick yesterday, and have been laid out on generic cold medicine that according to the ingredients list appears to use a derivitive of clorlophorm as the sleeping aid.
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
http://www.johndiesattheend.com