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Organised mass Information thread.

Started by Kokojo, December 01, 2008, 02:53:03 pm

Kokojo

December 01, 2008, 02:53:03 pm Last Edit: December 31, 1969, 07:00:00 pm by Kokojo
Alright, il try to start this. (/balls)

I want everyone here to post something they know, just a little, about a subject, and il add it, to make a super-post/faq thingy. Feel free to add anything about FFT hacking, and sugestions for the list.

Links are accepted.


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How to get started
 - Get the following programs :
* A Playstation emulor of your choice
* Cd mage
* FFT Patcher
* A FFT iso (note ; no one is allowed to tell you where to find one, upload it from your ps2, or download it illegaly)

Maps

Event editing
 - When you edit event text only (Event compiler), afther you compile and import, you can load a savestates to see the changes, or a game from your Memory card.
 - When you change ENTD, afther you create new files and import, you can ONLY use a game from a memory card to see the changes.
 - To create a dialog, you have to use this form : (May be wrong)

DisplayMessage(x10,x91,x01,x00,x01,x00,x00,-00004,+00000,+00000,x10) The x91 here means that this is the first unit to talk, and the x01 means that it is the first messaget to be loaded.
WaitForInstruction(r0100) Obligatory afther each step.
DisplayMessage(x10,x92,x02,x00,x01,x00,x00,+00008,+00016,+00000,x12)
WaitForInstruction(r0100)
CloseDialog(r0103000000) Make ''unit 1'' say ''Message 3''
WaitForInstruction(r0100)
CloseDialog(r0204000000) Make ''unit 2'' say ''Message 4''
WaitForInstruction(r0100)
CloseDialog(r0105000000) Make ''unit 1'' say ''Message 5''
Wait(00008)




FFTPacther

Text editing

Sprite Editing

Money dragons.
They suck
I keep leaving, I keep coming back. Boomerang boy.

gomtuu

December 01, 2008, 05:09:47 pm #1 Last Edit: December 31, 1969, 07:00:00 pm by gomtuu
This kind of thing is what wikis are really good at. Some of these topics (like maps) and more are already documented here:

http://www.ffhacktics.com/wiki/Main_Page

Cheetah

December 01, 2008, 07:52:22 pm #2 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Your description of the dialog stuff is very odd too, and only partially correct. The event instructions on the main page are more accurate. The x91 refers to how and what kind of message box is used. The first x01 is just referencing the message number, you can do them in any order really. Your explanation of close dialog is close though.

You have good intentions, but Gomtuu is right and the wiki is the spot to put this stuff.
Current Projects:

Archael

December 01, 2008, 08:10:17 pm #3 Last Edit: December 31, 1969, 07:00:00 pm by Archael
I will add my tricks to the wiki

including AI bytes