Please use .png instead of .bmp when uploading unfinished sprites to the forum!
Started by Orkney, December 19, 2020, 11:45:11 am
<Location file="BATTLE_BIN" offset="15C9F0" mode="ASM" offsetMode="RAM"> @text_delay_hook: .eqv %max_normal_delay, 2 .eqv %min_hard_stop, 45 li t2, %max_normal_delay sltiu t1, t0, %min_hard_stop beq t1, zero, text_delay_hook_end sltu t1, t0, t2 bne t1, zero, text_delay_hook_end nop move t0, t2 text_delay_hook_end: jr ra nop</Location><Location file="BATTLE_BIN" offset="132718" mode="ASM" offsetMode="RAM"> jal @text_delay_hook</Location>
00185328: 3c028019 lui r2,0x80190018532c: 8c422d94 lw r2,0x2d94(r2) Load Attacker's Data Pointer
Quote from: Orkney on December 22, 2020, 02:31:14 pmYou're talking about formatting the raw code of the wiki in a form that's more convenient to program?
Quote from: Orkney on December 22, 2020, 02:31:14 pmI understand that you want to give names to groups of lines (like the confusion example), so that you can then call them up and have them substituted again by the original code . But how can we create these labels (in what form? in what programme?), and above all how can we use them again?
Quote from: Orkney on December 22, 2020, 02:31:14 pmWell, I'm completely out of it...I don't understand much of what you're saying.
Quote from: Orkney on December 22, 2020, 02:31:14 pmI was just trying to format it to understand it better (at my humble level), as EnderC suggested.At this stage I haven't written any ASM code yet, I've only read most of the tutorials and links on the site.
Quote from: Orkney on December 26, 2020, 02:39:48 pmAnd I'm looking for a possible link to see if I can consider diving into it.
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