To Reytai: Yeah, I already warned that after the next patch you'll need a new game due mainly to the new MP System, but I did so many things that it will feel as a new game, but in the line of what I have done so far. I didn't just up the prices, I also did with rewards and did with selling loot. And yeah, as in the vanilla game, the early is balanced then completely unbalanced when you reach discounts and shitty auction house etc...
To both: I'll send it there, I think I'm going to attach it here and link from the main page with a warning of testing version. I'm gonna edit here when I have it ready, in a little while.
Things to consider
Antidote: Kill every Foe, use it for fast testing if you need it.
Yellow Wings mission might be weird since I've been messing with AI to get a better behaviour. I think I found something good and you gonna feel the Black Mage smarter, -not getting too close and hitting with rod when he can spam spells from afar-
Gria, Seeq, Unique Jobs and Neutral Skills are waiting for new MP cost in abilities and rework, so don't use them because I won't really get any useful feedback from them. However I did a noticeable change. I removed Vanish from Sniper to add Hawk Eye and Vanish is now a Neutral Skill. This might be cool to make som enemy formation full of invisible vieras.
Updates from feedback and testing.
0.9.7 Released. Contains all down below.
To both: I'll send it there, I think I'm going to attach it here and link from the main page with a warning of testing version. I'm gonna edit here when I have it ready, in a little while.
Things to consider
Antidote: Kill every Foe, use it for fast testing if you need it.
Yellow Wings mission might be weird since I've been messing with AI to get a better behaviour. I think I found something good and you gonna feel the Black Mage smarter, -not getting too close and hitting with rod when he can spam spells from afar-
Gria, Seeq, Unique Jobs and Neutral Skills are waiting for new MP cost in abilities and rework, so don't use them because I won't really get any useful feedback from them. However I did a noticeable change. I removed Vanish from Sniper to add Hawk Eye and Vanish is now a Neutral Skill. This might be cool to make som enemy formation full of invisible vieras.
Updates from feedback and testing.
0.9.7 Released. Contains all down below.
1. Fleuret allows learning last ability of Fencer set Swallow Dance when it should be En garde. An useful buff that grants Fencer Evasion Up and Counter. It was my mistake and I swapped to correct weapon Femme Fatale.
2. Shortsword reduced defense to 30.
3. Rupture fixed.
4. Wanted: Cyanwolf AI fixed to allow learning of Screech for a Blue Mage, it will probably make the mission harder as well cx
5. Absorb MP removed from player use. Kairetsu already warned me and I forgot removing.
2. Shortsword reduced defense to 30.
3. Rupture fixed.
4. Wanted: Cyanwolf AI fixed to allow learning of Screech for a Blue Mage, it will probably make the mission harder as well cx
5. Absorb MP removed from player use. Kairetsu already warned me and I forgot removing.
1. Within Archer set: Mitron Arrow gains bonus power and costs 183 MP
Blackout uses debuff accuracy for Oil instead of normal.
2. Some abilities were given new and necessary animations, they are not perfect but they work. Rapid Shot, Mitron Arrow, Fire Arrow, Trine, Chocobo Song. I will add more these days. Edit: Added Spellblade, Gria and Seeq needed animations. I think just Beastmaster needs one for Beastiary and other for Hunt Ground but didn't confirm.
3. Neutral Skills added back with new abilities! Check spreadsheet for more info. Alchemist got Panacea back in the slot of Transmute which is now Synthesis as a Neutral Skill.
4. First Aid, Divine Aid and Lifetap, got increased MP cost since it I think their cost was too low for abilities that scale very good in late game.
5. Gria and Seeq jobs reworked and usable back! Enjoy and remember to give feedback if you find them overpowered, weak, redundant, boring, whatever. I'll consider any opinion.
Blackout uses debuff accuracy for Oil instead of normal.
2. Some abilities were given new and necessary animations, they are not perfect but they work. Rapid Shot, Mitron Arrow, Fire Arrow, Trine, Chocobo Song. I will add more these days. Edit: Added Spellblade, Gria and Seeq needed animations. I think just Beastmaster needs one for Beastiary and other for Hunt Ground but didn't confirm.
3. Neutral Skills added back with new abilities! Check spreadsheet for more info. Alchemist got Panacea back in the slot of Transmute which is now Synthesis as a Neutral Skill.
4. First Aid, Divine Aid and Lifetap, got increased MP cost since it I think their cost was too low for abilities that scale very good in late game.
5. Gria and Seeq jobs reworked and usable back! Enjoy and remember to give feedback if you find them overpowered, weak, redundant, boring, whatever. I'll consider any opinion.
1. Correct most of descriptions with the help of a tester, thanks Cecil.
2. Add a rumor to imply the addition of Neutral Skills and where to get most of them.
3. Probably increase gil cost in high tier equipment.
4. Edited some graphics: Labels of classes renamed.
2. Add a rumor to imply the addition of Neutral Skills and where to get most of them.
3. Probably increase gil cost in high tier equipment.
4. Edited some graphics: Labels of classes renamed.