• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
April 19, 2024, 04:52:38 pm

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Sain

1
I'm heading home to take down Dycedarg now.  DD is right around the corner!  Hurrrryyy!!

Kidding, take your time.  But any chance you have an ETA for us?
2
I can't recall whether or not you HAVE to remove the livepatch folder, but I removed my folder and the slowdown fix built into the patch took care of it.
3
Help! / Re: Problem Applying Patch
July 31, 2012, 03:35:41 pm
Are you trying to patch the original PSone ISO or are you trying to patch the PSP ISO?  I tried patching a PS1 patch to the PSP iso once and it worked to an extent but yeah, thats all I can think of off the top of my head.  Good luck. :)
4
Oh!  Oh!  Btw, Fire 3 has a radius of 2 instead of 3.

Does it rack up the damage more than dual wielding?
5
Innate Doublehand for Samurais.  This is driving me crazy.  I've been thinking about this for a while today and can't figure out why the developers didn't do it themselves.  Compared to Ninjas, Samurais get the shaft.  They are slower, have worse movement, worse gear options and worse ability options if you want to Doublehand because you have to give up attack boost/safeguard/poach/whatever.  Lets not forget the glaring fact that its a PA based class with a MA based skillset.  Ugh.  Granted, its a pretty good skillset.  Plus Katanas run off of Brave which can no longer be raised, right?  It just seems like Samurais have too much going against them NOT to give them an innate Doublehand.  Besides, have you EVER used Doublehand?

Unless you've made some extensive changes to end-game heavy armor, their skillset damage formulas or their multipliers/growth rates, I can't see the justification for not giving it to them.  Maybe you've made changes to them I don't know about but I feel they are lackluster, more so with Iaido affecting teammates.

Off the top of my head, the only other problem with a skill that I have is with Nameless Dance.  The list of debuffs this skill has a chance of applying to an enemy is depressingly short.  It really turned me off of using the class completely but, lets be honest, its not a very good skillset anyway.
6
Awesome!  Thanks man.  Working through the beginnings of chapter 4 right now and can't wait to see all your work in the end game battles.

Btw, picked up Rapha and Marach and I just wanted to let you know that they didn't have their respective Calculator and Ninja jobs unlocked.
7
I guess specifically, I'm interested in any changes to speed growth you may have made.

Also, a question about your insertion of the multiplayer battles.  Are the multiplayer items going to be available somehow (stealing?) or is that not possible?
8
Really enjoying it.  Its a bit more streamlined because of the higher learning percentages on crystals.  I don't have to waste so much time doing random battles (although I'm looking forward to it in chapter 4).  I've noticed that only generic units can do the propositions and have assumed that to be a limitation of the PSP version but I don't really care.  Having a Defender on Agrias in chapter 3 is a tad broken but otherwise I have found the majority of the story battles to be better than they were.  They aren't necessarily difficult but they are definitely more obnoxious at times.  I very much enjoy the better distribution of classes among the story battles.  I always hated that you NEVER see some of the advanced classes in vanilla story battles.

There have been a few things that irked me, but most of them are so minor that I can't remember off the top of my head.  Orran was a bit annoying with his Master Teleportation (stole all my ninja crystals) and I feel like I just ripped through the chapter 3 Orbonne Monastery sequence of story battles but all and all its been great!  The thought of chapter 4 has me very excited! :D

Btw, do you have the growths for the classes listed somewhere?
9
And I'm probably finishing chapter 3 tonight.  I was just thinking a couple hours ago that I may need to take a break if you can't get those in by the time I get there and then I get home and BAM!!  DD in progress.  You are too good to me!  Many thanks! :D
10
And when will that be? :mrgreen:

Gotta say I'm enjoying it so far with the exception of "Master Teleporter" Orran jacking all my ninja crystals.  It doesn't really feel more difficult but still allows the enemy units some leeway with my patience. :)
11
If its not already in use, Dark Holy.  I always felt it would make sense for the Black Wizard to use Dark Holy alongside a White Mage using Holy.

EDIT: And THEN I read the changelog.  Heh, sorry, I've not delved to far into FFT+ and hadn't unlocked the Sage (or obviously read/remembered the changelog regarding the Sage).
12
So I noticed that Ladd, Alicia, and Lavian didn't have their (respective) Orator, Dragoon, and Geomancer jobs unlocked when I recruited them, as advertised in the .  No big deal though, as I just added them via LionEditor. :mrgreen:  Is this because its the PSP version?
13
I went through the changelog but maybe I just missed this.  I see Gained JP-Up removed from the Squire, however most abilities still have the same JP cost.  Is this ability innate for everyone to compensate?
14
So I tried this new patch and it still wouldn't boot.  Angrily, I downloaded a new ISO and got it working.  I find this incredibly strange as my ISO was ripped directly from the UMD.  Go figure.  Thanks for your work!
15
Was on CFW 6.39 Pro-something and couldn't get the patch to work.  Disabled all my plugins and still nothing.  Upgraded to 6.60 Pro-B10 and I still can't get anything.  The game never boots.  I hit X to load it up, and it sits on a black screen for ~20 seconds then the PSP shuts off.  Clean ISO, no plugins, Inferno, m33, and the Sony UMD mode and nothing works.  Just wanted to report my experience.
16
War of the Lions Hacking / Re:
December 07, 2010, 05:03:51 am
Quote from: "philsov"That said, I also feel a bit of raw emotion was lost in the new translation -- people shouldn't be that flowery midbattle; really detached me from the whole thing.
I had a similar thought earlier today but then I thought to myself, "Well, in what world are these people that a battle will stop so that two people can talk at length?" and went about my day. =P

I honestly prefer the newer script.  But its also been so long that I don't quite remember the old script and all its "engrish" glory.  And maybe the old script had it too, but Weigraf now says spoony bard, man.  Spoony.  Bard.  Epic.