Straight to the subject.
DOUBT:
How the game calculate Weapon Evasion on units with Weapon guard and two weapons?
Does it add both numbers?
Does it make separate tests for each of them?
Or does it only use the 1st slot weapon and ignores the 2nd?
REQUEST:
I'd like to request to the ASM hacking community some fixes to weapon guard in these two cases:
1) Create ASM Ack to fix Weapon Evasion of dual wielding weapons, only if the 3rd scenario above where the evasion of the 2nd weapons is not added in anyway whatsoever applies, so the W-EV of both weapons are added.
Ex: Character has equipped a Sword and a Dagger. W-EVs are 10 and 15 respectively. Final W-EV is 25.
2) Create ASM Hack with adjustable bonus to W-EV, when a single handed weapon is dual-handed (when using Two Hands/ Double Hands) with default at 100%.
Ex. Sword has W-Ev of 10. When dual handed value goes to 20. Or to 15 if modder decide to 50% bonus.
Thanks to anyone that replies, the entire FF Hacktics have my gratitude and respect.
DOUBT:
How the game calculate Weapon Evasion on units with Weapon guard and two weapons?
Does it add both numbers?
Does it make separate tests for each of them?
Or does it only use the 1st slot weapon and ignores the 2nd?
REQUEST:
I'd like to request to the ASM hacking community some fixes to weapon guard in these two cases:
1) Create ASM Ack to fix Weapon Evasion of dual wielding weapons, only if the 3rd scenario above where the evasion of the 2nd weapons is not added in anyway whatsoever applies, so the W-EV of both weapons are added.
Ex: Character has equipped a Sword and a Dagger. W-EVs are 10 and 15 respectively. Final W-EV is 25.
2) Create ASM Hack with adjustable bonus to W-EV, when a single handed weapon is dual-handed (when using Two Hands/ Double Hands) with default at 100%.
Ex. Sword has W-Ev of 10. When dual handed value goes to 20. Or to 15 if modder decide to 50% bonus.
Thanks to anyone that replies, the entire FF Hacktics have my gratitude and respect.