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June 30, 2025, 07:43:15 pm

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Topics - pontifficator

1
Help! / Celedias Honored patch jump question
June 28, 2025, 10:32:07 pm
In celedias Honored patch, Agrias gets a special 'jump skill, I think facilitated by that portion of ALMA4,

Anyway, I've tried to replicate this a few times but I keep failing. The jump action Agrias uses doesn't have the usual submenu, but instead just has a static very large range/height.

I've gotten this extra jump menu to become passively equipped to certain other classes and in some other mods, but the range/height limits are always incorrect, usually just one tile in four directions. I've tried cross-referencing the skillset and applying the same loadouts to the jump skill equipped by Agrias, but that didn't resolve issue.

And Honored actually has no CP Dragoon class, so her jump ability can't be updated that way.

Anyway, does anyone know how that was accomplished? Thanks.
2
Completed Mods / Extra Ability Effects hack?
October 13, 2024, 06:41:52 pm
I see it mentioned on the TLW page ('works in conjunction with Altima teleport hack') and a few other places but I was wondering what it is exactly?

Thanks..
3
Tutorials and Learning / Item Attributes question
September 20, 2024, 11:45:47 pm
Just trying to start using FFT Patcher and have a few questions.

I'm editing an existing patch, and trying to change a few items/item attributes. Specifically the Thunder Rod.

It seems to use a generic item attribute shared with 98 other items. I'm trying to give it its own item attribute, in which it will just strengthen lighting magic.

But the item attributes tab has me a little confused. From what I gather I have to give it a unique attribute, as none existing serve to just buff lightning.

Do I have to use an existing attribute, as in, it's not possible to create new ones?

From what I can tell, there are just a few attributes left in the patch which aren't being used by anything, one of which is *0B.

What do the '*'s mean? Also, *0C is also unused, however, it 'points' to attribute 6, which is being used, and the box to change it is greyed out. Does this mean I can't use this attribute as a unique one?

Much appreciation, thanks..
4
Help! / ASM Patches on top of existing hacks?
September 14, 2024, 06:16:34 pm
Can you apply ASM patches to existing hacks? For example, could you apply the 'cancel move' ASM to an existing hack which doesn't include it?

Thanks.
5
Help! / Applying asm hacks?
November 21, 2018, 10:17:09 am
I'm trying to figure out how you apply the ASM hacks people have posted in threads on this forum. I'm new to this and don't understand how you use the pre made asm patches.. thanks.
6
Help! / Small-scale mod?
November 12, 2018, 05:07:02 pm
I just finished first play-through of FFT PSX. I've been searching for a small-scale type mod but I haven't had any luck. Is there a mod which maybe just slightly rebalances the jobs/classes (like making archers more viable ect) and quality of life mods like skipping through scenes with X?

I've tried out a few of the bigger mods but they have been a bit too unforgiving and it's been a bit of a chore. I quite liked FFT Kind Of but it's just slightly too difficult for my enjoyment, particularly all of the status changing abilities of weaker enemies like Goblins, and the fact that story-battles scale with your level. I kind of enjoy the 'grind' but it seems so far that doing so in FFTKO makes the game a thousand times more difficult rather quickly, and I've ended up getting into hour-long random encounters with my part vs a single enemy because my party misses 90% of the time against otherwise weaker enemies, and many of them are able to cure themselves, making for an extreme slog of back and forth. Magic is efficient but ethers are generally pretty rare to come across and early units have very little MP.

Thanks.