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Topics - FrozenDragon150

1
FFTA/FFTA2 Hacking / FFTA on 3DS
April 08, 2016, 09:50:02 pm
Hello everyone, I don't know if peeps here are aware of/would benefit from this, but it is possible to natively (aka not an emulator) play GBA games on 3DS by patching a part of the 3ds system and converting gba roms into .cia (3ds file format) games.

This requires Custom Firmware, I have yet to test it out, but it should be possible to play FFTA (with hacks and all) on the 3DS.

Just wanted to lay that down, if anyone is willing to try, here's the link:
https://gbatemp.net/threads/release-agb_firm-signature-patcher-gba-rom-converter.390313/
2
Hi everyone! Since people here like Turn-Based Tactics games, I thought I might bring this to your attention.

https://en.m.wikipedia.org/wiki/Fire_Emblem_Awakening

Like it says in the article, FE:A is a 3DS game, and can be modded if you have Custom Firmware on your, like I do.

Most of the hacking data is in this thread.

http://serenesforest.net/forums/index.php?showtopic=52377

In my opinion, this is an awesome game, and despite how much I love FFT, I have to admit FE:A completely blows it out of the water.
3
lolTopic is there enough interest?

Btw, there exists the possibility of Lennart's editors having some bugs, and he's not around anymore to fix them, just saying.
4
While i was googling around, i found a modified version of the game, it grants instant level ups for both allies and enemies per action (most likely by multiplying gained exp) infinite war funds and max jp once you use some.

Has anyone looked into this? I thought the android ver. Was still a virgin. What other changes would be possible?
5
1) As a Zelda fan, why is Link's instrument reffered to as a flute? Should it not be an Ocarina? It DOES look like an ocarina to me, and as far as i know link hasn't ever used a flute before

2) Is ramza taking some kind of hormone or something? That beard of his looks way too bushy

Awesome patch btw, really liking it thus far :3
6
Non-FFT Modding / Fire Emblem Shadow Dragon
December 08, 2014, 07:15:16 am
Hi all, i figured i'd post this here since this forum has so many skilled and awesome and kind and amazing and handsome and cute and helpful hackers :3.

For those who haven't played Fire Emblem Shadow Dragon, it's a SRPG by Intelligent Systems, i'll skip to the point, at some chapters, there are some 'Gaiden' chapters with more story and recruitable characters, however, to access these chapters, you need to have less than 15 units alive (this game has permadeath) so it is quite a gamble.

What i'm going to ask here, is if someone with skills, to give me pointers as to where to go with this requirement, like, how to remove it

I know the must be some value that controls each gaiden chapter, but i dunno what it is or how to get to it :/ so here i am requesting help

Help is appreciated
7
Hello, after getting tired of FFT WotL, i took a shot at FFT A2, which i actually like more, so, I thought of editing it to change some things and make it overall better.

Before that, however, i'd like to see whether or not it would garner some attention to it.

I already started editing the game with the editor tools, some highlights include MP starting at max and unique classes getting much better.

A question though, so far, i've only seen 3 tools for this game, Ability editor, Job editor and Equipment editor, are there more? These are already quite limited, but i can work with that.

Any info and ideas accepted
8
The Lounge / Devil Survivor :D
May 03, 2014, 11:08:58 pm
I'm posting this here 'cause it said 'General' so I thought 'If it says General, it also must mean NON-general stuff right?' so, I decided to post it here.

Now, I wanna ask you guys if you've heard of the Shin Megami Tensei games, specifically, Devil Survivor, a SRPG for DS, currently, there are 2 games, DeSu and DeSu 2. These games, however, have a quite small fanbase, and so, almost no one has ever made any attempts at hacking or modding it, and that's exactly what I'm asking here, does anyone here have ANY knowledge about the inner structure of these games? I'm QUITE interested in any attempts made at hacking them, specially because I love SRPGs like both the DeSu series, as well as FFT, and it seems like a total waste not to even blink an eye at these awesome games.

Anyone?
9
Hi all :) after going through some thinking and stuff, as well as some... tough teaching, shall we say, I decided to clean up my work on this patch, and removed the Lion Editor requirement.

So, to start, this is not a rebalance patch, it is, as I call it, funtype, even though in reality it is more like a soft hardmod.

Right now, the patch works up to the battle at zeikden fortress, that is, until the final battle of chapter 1, here are the most prominent changes in the patch:


Story enemies now scale with level, regular ones have are 3 levels higher, while bosses are 5 levels higher.

Lucavi bosses have received a boost in their stats, now it would be best if you just rushed them with all your might, because when their turn comes around you may find yourself without one or 2 allies. Considering the first one you fight is after you get Agrias (Holy sword and Holy spell) and Mustadio (Barrage) this should be quite clear.

Enemies' weapons also get better the higher their level, and they can get top-level weapons, so it would be better if you only grinded for money and JP, not levels, it gets specially brutal beginning with the 60's, when enemies can get weapons as broken as the Javelin (strong) and the Chaos Blade.

Charge times have been removed, the only abilities with them are the Dances and Bardsongs.

Stone and Rush formulas have been changed, they are now stronger, so early on you may find it to be more effective to kill off enemies by throwing stones at them or bumping on to them :D

Abilities that break or steal equipment got a boost, so it can be used now to obtain better equipment faster and/or weaken enemies enough to finish off.

Some changes on Ramza and common Squires:
Ramza only changes his design and equipment selection between chapters, his abilities remain the same, and he loses the regular squire abilities, as well as Tailwind and Steel, which instead go to common squires, as well as Chant, though he does keep that one.
Instead, he only has 5 skills in his skillset, all of which are EXTREMLY useful, these are:
Chant, now has a range of 4 and AOE of 1, he CAN use it on himself by 'splashing it' as long as he doesn't hit anybody else.
Dispelna, which heals all status effects from a range of 4 and AOE of 1
Shout, being his arguably best skill, bar, maybe, Aegis, it rises PA, MA and SP by 1, and Bravery by 10, from a range of 4 and AOE of 1
Aegis, casts Protect, Shell, Haste, Regen AND Reraise on a single ally from a range of 3
And last but not least, Ultima, which received a buff in sheer power and is learned the same way as vanilla FFT.

The 'Steal' line of skills is no more, instead, Thieves get the much better 'Plunder' line from Balthier.

Removed Protectja, Shellja, Hasteja, Slowja and Graviga, instead, their 'junior' versions (Protect, Shell, Haste, Slow and Gravity) are now the same as these, save for the MP cost, which is as low as they have always been, and the animation.

Argath gets more Rend skills, and hooo boy, is he gonna use them.

Samurai get Doublehand as an innate ability.

Cloud's Limits work off his physical stats, unless they do something that is not direct damage

Mustadio gets Barrage

Orlandeau gets the 'sap' line and Unholy Sacrifice

Agrias gets Aegis, Dispelna, Holy and Chant, making her similar to a classic 'Paladin'

Many monsters get Brawler as innate ability, watch out.


These should be the basic stuff, if people find it too hard or easy (actually, I'd make a wager in that the game is brutal early on, but softens up a lot later, not proven yet) I may change the settings a bit.

Of note, this game punishes too much level grinding and rewards strategy and planning, considering that enemies are almost always at higher levels than the party, and that they automatically get new weapons, this should speak for itself, in fact, only do heavy level grinding once you have thieves, in order to steal the enemies' weapons, unless you do that, don't even think about getting to level 60, unless a) You want to see a massacre b) you're masochist or c)love seeing knights swinging Chaos Blades around and Summoners using Zodiark in an instant left and right.

A few things you should keep in mind, get a thief as soon as possible, preferably Ramza himself in his base job, since stealing enemy equipment is easier than just getting it on shops, and also works if you just want to grind your way, though that does make the game harder if you get killed off before stealing anything.