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August 04, 2021, 09:19:48 pm


Please use .png instead of .bmp when uploading unfinished sprites to the forum!

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Messages - Heisho

PSX FFT Hacking / Re: Pride's ASM Thread
July 22, 2021, 11:39:43 pm
Quote from: Ansehelm on July 22, 2021, 06:56:54 pmI found Emmy's Runic, Arcane Focus, and Mold Breaker hacks will cause crashes when combined with this hack

Aawww that's too bad. I was planning to use those. Perhaps I should stay with the hack from Emmy to add functionality like this one but a little more limited. Regardless I wasn't planning in keeping monster breeding so..
PSX FFT Hacking / Re: Pride's ASM Thread
July 22, 2021, 06:10:01 am
Hello there!

The error comes from the hidden tab Maths. The thing is that it uses a function from Excel 2019. I have the same issue since my Office is not on the latest version. Perhaps we will need to think a workaround for older versions.

PSX FFT Hacking / Re: Pride's ASM Thread
June 30, 2021, 05:53:55 am
Hello there!

Hey Pride this is really awesome! About the special effects have you thought about Immortal? I know that with Xif hack for permadeath this might not be requiered but it's an idea.

Event Editing / Re: Pre-Battle Menu
June 08, 2021, 05:51:42 am
This is simply just too beautiful. Nyzer you are the man.
No worries, that is awesome man!
Keep up the good work.
Hello there!

First of all, thanks for all these cool hacks Glain!
Second: Regarding the Geomancy and Jump in one ability slot. In Geomancy the Action menu should be Geomancy right? And about the Jump ability, the range will increase with job level am I right?

I like the Large version. Also this one alongside Rei can be used for an additional class since you will have male and female. Looking good man.
Spriting / Re: Zombie/Undead Knight
June 14, 2020, 11:26:49 pm
Added an update for Argath. I didn't like that Terminator look.
I kept the other one if anyone was interested.
New Project Ideas / Re: FFTP Consolidation Project
June 12, 2020, 06:04:18 pm
Quote from: Elric on June 12, 2020, 05:37:31 pmIll have to double check that one. I think thats the one monster job that isnt ever called in a event, and was only in the dummy/test data of a ENTD, while still obtainable via breeding. Which would mean that that one job, would not actually be free

IIRC is the only monster that can be obtainable by breeding. It appear in the ENTD 1FE (Tier 3 monsters set) but not on any other random battles. Poaching it is the only way to get the Ribbon and the FS Bag. So I think it would not be a free slot.
New Project Ideas / Re: FFTP Consolidation Project
June 12, 2020, 12:56:00 am
Quick question on job slot 7B: Is the Wildbow duplicated somewhere else?
Quote from: RetroTypes on May 20, 2020, 07:53:49 pmSquare couldn't just put the word Loading into the Frame.bin for some reason
Dammit Square!

On the other hand what about those XXXXXXXX in the bottom? Are they useful for something, maybe the Now Loading could be placed there, and even with a nicer looking.
Quote from: Orkney on May 23, 2020, 12:01:53 pmHi,

Not really sure to post this worksheet here.

This is a little sheet i've done for the Magic evasion by Job hack.


Great!, thanks a bunch for making that hack dummy friendly pal.

Keep up the good work!
Hey Elric where did you get the sprite for the knight between Balthier and Wiegraf? I'm interested on that one.
Spriting / Re: Zombie/Undead Knight
May 04, 2020, 10:24:30 pm
Thanks. In time I'l try to add the rest of the units as a side project when I'm burned out from my main one.
Spriting / Re: Zombie/Undead Knight
May 04, 2020, 10:10:21 pm
Sorry for double post
@Timbo There is the archer. I'll try to tackle the rest later.
Spriting / Re: Zombie/Undead Knight
May 04, 2020, 08:21:17 pm
Quote from: Timbo on May 04, 2020, 07:27:31 pmI love this thing! Have you ever considered doing the other humanoid undead units from Poeskas Lake and Yuguo Woods?

It sounds interesting. Perhaps I should start with the Archer.
Spriting / Re: Zombie/Undead Knight
May 04, 2020, 05:50:42 pm
Udated first post with updated version and new sprite!
Hello there!

This question might sound silly, but the thing it's that I hit a wall. I found the info on the wiki and also the routine that checks for status to do not engage Learn by hit, but this is where I'm lost.

018e784: 02002021 addu r4,r16,r0
0018e788: 0c01786c jal 0x0005e1b0   check status
0018e78c: 34050004 ori r5,r0,0x0004
0018e790: 14400035 bne r2,r0,0x0018e868      branch status present

If r5= the status set that will be check, how did it determine that was all those status (Blood Suck, Petrify, Confusion, Berserk, Stop, Sleep, Don't Act, Frog, Charm and, of course, Dead, Crystal and Treasure) with only 0004?

Or is there something more complicated than I'm missing due my lack of knowledge? (of course this is the answer)

Thanks in advance.

The Lion War / About the future New Game+ feature
April 11, 2020, 10:17:59 pm
Hello there!
Simple question: If this feature ends getting on this patch do you guys know if is going to be from the very beginning, or right before the last battles series at Orbonne?

Not to be pushy, is just that I was thinking of something that could be achieved on my project depending on this.

Thanks and keep up the good work!
Quote from: Xifanie on April 08, 2020, 05:33:22 pmYes, the unit will still be in your roster available for the next fight right away. I was trying to avoid any ambiguity but it looks like I failed. Can you think of a way to reword the description to make it crystal clear?

Just add:
Units won't be lost permantly as with crystal or treasure, also the Kill counter on Brave Story screen will not increase.

My two cents.