Final Fantasy Hacktics

General => Archives => Symbols of Rage => Topic started by: SentinalBlade on November 21, 2008, 03:50:24 pm

Title: Got Job Ideas? Spill em!
Post by: SentinalBlade on November 21, 2008, 03:50:24 pm
Look at the job explinations post and see if you can come up with 2 special jobs and 2 jobs to replace the bard and dancer. Im out of ideas for sex dependant classes. I want them to fit the values of the other ones. being unique and doing something special while being useful as secondaries still. Mostly, im jsut having trouble fitting them in with the rest of what i got!

So i turn to the public :D
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Post by: Vanya on November 21, 2008, 03:56:09 pm
You could always merge Bard & Dancer into one class. They don't have to be sex dependent.
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Post by: SentinalBlade on November 21, 2008, 03:59:55 pm
that is true, but why mess with a great mechanic like that? its still unique, and gives na extra reason to choose one sex over the other.
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Post by: Vanya on November 21, 2008, 05:10:28 pm
There are a lot of jobs from Tactics Ogre & Ogre Battle that can be used in this manner. I personally never liked that Bard & Dancer were used for it because it deviates from all the other FF games.

As far as the Ogre games there are some interesting jobs that were this way. The Witch & Princess come to mind for females. They should definitely be interesting if they're going to be expensive to unlock.

Another interesting pair you could do is The Angel Knight(F) & Hawk Knight(M). A generic flying class would be interesting and the sprites for a human with innate Fly would be fun to make! ^_^
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Post by: Skip Sandwich on November 21, 2008, 07:12:13 pm
I second the Angel Knight (F) and Hawk Knight (M) suggestion
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Post by: SentinalBlade on November 21, 2008, 07:18:51 pm
Done and done. would anyone like to sprite for this?
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Post by: Vanya on November 21, 2008, 08:27:49 pm
Won't be easy,but I could give it a shot. I'll go onto the net and grab some images to work with. You might want to know this. Traditional weapon for Angel Knights is a 'Needle of Light' (Rapier) and Hawk Knights tend to use hammers... maybe axes too. I don't remember exactly. ^_^
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Post by: SentinalBlade on November 21, 2008, 09:43:31 pm
Axes will work, and i guess ill come up with something for rapiers... i mean, it would take some item sprite changing, but i bet something is plausable.
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Post by: Skip Sandwich on November 21, 2008, 10:05:02 pm
making a rapier would most likely require converting another thrusting weapon, like poles or spears, into a sword, so why not just give them spears instead, since we already have spears and it has that whole 'valkyrie/amazon' thing going for it.
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Post by: HatterMadigan on November 30, 2008, 03:26:35 pm
Why not having the Angel Knight for girls, where they have a good amount of healing and good status effect spells, with very good mobility and innate fly, while able to cause a little damage with a lance, and the guys would be the Hawk Knight, and would have an axe and innate fly with a little less mobility but more punch... also he could have air render (or whatever that monk ability is called) and stuff like that. That way it would be kind of like bard and dancer, seeing as they kind of completed each other.
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Post by: HatterMadigan on November 30, 2008, 03:27:35 pm
Oops that's what (F) and (M) stood for. I feel terdish.
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Post by: HatterMadigan on November 30, 2008, 03:38:13 pm
O wait, the "girls are too sissy to fight well" effect is in what I said. It could be opposite: girls fight, boys heal! That would in essence be more like the bard and dancer relationship, even though the bards always seemed like wussies...
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Post by: boomkick on November 30, 2008, 04:34:07 pm
Enemy only classes and special classes.

Doom Blade
Deals in death arts, primarily with a sword. Deals mostly Magic attacks (Swordskills).

Fury
Deals in Berserk arts, primarily with a lance (spear). Not strong in magic, but mains in physical attacks.

Sensei
Deals in Martial Arts, primarily with a stick. Huge evasion and damage output. Sucks with magic.

Backstabber
Basically an assassin. Learned in the ways of quick kills. Agile and Fragile.

Ancient
Knows the ways of Life and Strength. Mains in Buffs and Debuffs.

Starry Angel
Uses the Starry Heaven to annihilate her enemies. Zodiac and Galaxy Stop animations. Deals mostly damage.

Casulin (enemy only!!!)
Legend has it he scorched the world with just the wave of his hand. Fire Spells and arts/skills. Velius skin could work, maybe make him red or something.

Nolius (enemy only!!!)
Legend has it she drowned the world with her tears of sorrow and froze the skies with her screams of anguish. Water and Ice spells and arts/skills. Blue female dancer sprite.

Kacuin (enemy only!!!)
Legend has it he is the Black Plague, destroying entire cities with his infections. Major Debuffs, including Zombie Charm. Zodiac Queklin sprite could work.

Selinum (enemy only!!!!)
Legend has it his roar leveled forests and caused mountains to crumble. Earth spells. Hashmalum* sprite may work.

Dark Angel (enemy only!!!)
Legend has it she is the messiah of destruction and the end of all worlds. She wields the power of Ultima. Altima sprite would work.

Undying (enemy only!!!)
Legend has it he has resurrected an innumerable amount of lives to fulfill his dark needs. Dark spells, including demi and dark holy. Arch Angel sprite usable.

Just some rough ideas.
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Post by: HatterMadigan on December 11, 2008, 11:39:08 pm
Whoa boomkick, those are awesome Ideas! why did i capitalize ideas? oh well. Anyways, what about:

Bard - to- Morpher!  someone who attacks with beast skills and turns into that beast(i mean sprite... ex. chocobo for choco cure) when he attacks.

Dancer -to- hmmm... performer? bard and dancer abilities buffed and together with a nice hp boost and really good special equipment.
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Post by: Vanya on December 12, 2008, 01:26:19 pm
Morpher would be nice, but it isn't possible like that since there's a limit to the number of sprites that can be loaded into memory.

What would be awesome as an ASM project is to make a skillset that would allow the Morpher to copy the form of a monster that is already present.

otherwise it's too much like a Blue Mage.
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Post by: SentinalBlade on December 15, 2008, 10:32:39 pm
Some nice ideas, im likeing the enemy only ideas.
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Post by: Raven on December 16, 2008, 08:06:19 pm
I've always wanted to see a generic dark knight... (before WoTL came out... Still haven't gotten my hands on that yet D:)
Night Sword and Dark Sword can easily just be given an evade chance.
Remodeled Holy Explosion to do dark damage and sacrifice HP always works for a dark wave.

You could always put some Bio slots to use to. Debuffs go well with dark knight. An altered nightmare for player-use balance would be cool as well... I have been playing around with the patcher just to come up with skill ideas. I made Death Cold a skill on my dark knight set (guts) Range 3, Effect Area 1, MP Cost 15 (editable but I am playing through with the skill set... It was made like guts for ramza it gains more skills as the game progresses. Wouldn't have enough mp if it was any higher) chance of inflicting stop or slow. Dark Element of course
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Post by: chibiske on December 16, 2008, 11:26:46 pm
i guess maybe this one

Persona User
uses all weaps. concentrates mainly on elemental type moves. and if possible when using skills a persona pops up
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Post by: PX_Timefordeath on December 18, 2008, 09:31:53 pm
Zodiac Knight
Stats: Avg PA
Avg MA
Avg SP
High HP
Avg MP
Onion Knight Status(Able to equip all equipment)

Skills:
Equip Change[counts as acting]
Sagittarius Strike:Requires Bow, Deals (WP X 5 X (PA+MA/2)), Weapon Range, 2 Effect, 25% chance of blinding
Scorpio Strike:Requires Spear, 2 Panel range Straight Line Deals (WP X 5 X (PA/2), 25% Poison
Libra Strike:Requires Book, User loses 1/4 Max HP, Heals and revives all units 3 panels away = HP lost from user
Gemini Strike:Requires Crossbow, Adds defend status to all units within 4 area from user
Taurus Strike:Requires Axe, Deals (WP X PA) to all units adjacent to user, 100% knockback, berserk status to user
Aries Strike:Requires Gun, Earth Slash range, Deals (WP X 5), 25% sleep
Aquarius Strike:Requires Sword, 3 Range, 1 Effect, Deals (WP X 10 X (PA+5) /2), 25% slow
Leo Strike:Requires Samurai Sword, Self Target 3 Effect[Like a Draw Out], Deals (WP X MA /2), 25% Don't Act, Don't Move, Transparent, Defend, Confusion, Haste
Virgo Strike:Requires Staff, Heals (MA X WP X 5) All units Area 3, 25% CT=0, 100% Break User's weapon
Pisces Strike:Requires Ninja Sword, Attacks twice with all weapons, User loses 15% hp[Mid Accuracy]
Capricorn Strike:Requires Flail, Deals (WP X PA) 2 Panel straight, 25% Charm, Confusion, 100% Confusion on User
Cancer Strike:Requires Harp 10%Break Weapon/Armor/Helmet, inaccurate
Zodiark Strike:Requires Rod, 3 Range, 4 Vertical, 3 Effect, NO CHARGE TIME, Deals (MA X WP X 5), 25% Add:Dead
War of the Gods:Requires Knight Sword, Hits Entire Field[Maybe put Range 25 or something, Hits ALL UNITS ON FIELD], Deals (Random number from WP X 750)[1/PA] chance to live if you got 750+ HP]
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Post by: FFTCamerons66 on December 21, 2008, 11:19:27 am
i think we should make an all swords class with all the swords skills but you have to master every job. (orlando) > Kinda
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Post by: Vanya on December 21, 2008, 12:32:04 pm
Maybe a new direction for the Bard/Dancer?

Bard -> Battle Mage: has all of the most powerful spells including unique ones.
Dancer -> Weapon Master: can use any weapon and has powerful weapon attacks including some sword only skills and some material blade only skills.

How about a modified Calculator with a more interesting variety of spells and call it Spellcrafter?

^_^
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Post by: Llednar on February 01, 2009, 09:06:07 pm
Ability Idea

Fire/Blizzard/Thunder Ultima

The most powerful elemental attacks, with summon range.
it does each technique/spell shown in the game + A grand finale
Damage = Insane
MP cost = 200
Yeah super spells.
Sorry if this is a little late.
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Post by: Sephirot24 on February 11, 2009, 05:17:48 pm
I always wanted to use some kind of necromancer, like the one from Diablo 2. If you think about it many abilities can be used, like poison knife, or poison nova; curses like debilitate, iron maiden and decrepitate; and more importantly using the corpses in the battlefield to his advantage.

Imagine some ability like:

Summon Minion: Revives dead enemy with 50% HP, Invite and Undead status. Pure awesome! ^^

Theres a lot of other abilities the Necromancer has, like corpse explosion, bone fragment, bone wall, etc etc...
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Post by: SentinalBlade on February 11, 2009, 05:39:17 pm
Actually, i only wish we could summon minions.

In the previous beta before the restart, i had a necromancer. by far my favorite class.. chicken status, insta death, undead stat and status buffs...with the majority of enemies being undead, he was a real boon in alot of battles...

sadly, all my necromancer work was lost...

I was going ot implement a necromancer over the bard, but im having trouble getting abilities that dont coincide with the fear monger right now.
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Post by: Sephirot24 on February 11, 2009, 08:35:03 pm
Oooohh D: that's too bad..

I'll check that Fear monger later
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Post by: enigma43 on February 14, 2009, 04:10:49 pm
Building off the rapier idea, you could fuse the white and black mage jobs into just the red mage and make room for a new job--and red mages from FF1 could only equip rapiers, light armor, and capes, so you'd be set...the sprite for RM is already available in ffhacktics anyway...
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Post by: Zalge on February 14, 2009, 04:37:08 pm
How about head hunters?

Skill examples;
Decapitate - Basically death in meele form.
Pressure points - Chance of stop or slow
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Post by: SentinalBlade on February 14, 2009, 11:24:08 pm
Thatd be nice Enigma, but black mages now encompas more than fire/ice/thunder... theyve got water/wind/earth as well, on top of having unique spells to that element, such as Deluge, and Earth Heal.

I like pressure Points, but the head hunters theme is currently taken...just spread out through different classes...most of the skills a head hunter would use are put into several skillsets, and i think that taking them out would hurt the usefulness of them
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Post by: Zuka on March 22, 2009, 10:25:45 am
you know, I made dancers and bards a lot more interesting by making their abilities AoE 1 and increasing the hit rate, while eliminating the CT all together (no persistence in the abilties), I mean, it made things a lot more fun for me when i used them, but I would also recomend choosing some stats to improve considering that the bard and dancer have the worst stat growths and multipliers you can give a class, personally, I increased the bards MA and MA multiplier, plus an increased MP multiplier, and growth (I went with a 150 multiplier since the abilities all have MP costs) ( a TINY HP boost as well) and with the dancer I focused more on PA and PA multiplier, as well as the bards increased MP multiplier and growth. (with another TINY HP boost), I changed the hit rate of the abilities to be based on the relevant stats for the class, Bard abilities are MA based, and dancer abilities PA based, oh and I gave all dances and songs an MP cost, 15 MP for everything but Wiznaibus, Witch Hunt, Life Song, Angel Song, and The nameless and last moves, Witch hunt, Wiznaibus, Life Song, and Angel Song all have MP cost 20, both nameless moves have 25 MP cost, and both last moves have 30 MP cost.
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Post by: Smitson on March 29, 2009, 01:39:42 pm
Quote from: "Zuka"you know, I made dancers and bards a lot more interesting by making their abilities AoE 1 and increasing the hit rate, while eliminating the CT all together (no persistence in the abilties), I mean, it made things a lot more fun for me when i used them, but I would also recomend choosing some stats to improve considering that the bard and dancer have the worst stat growths and multipliers you can give a class, personally, I increased the bards MA and MA multiplier, plus an increased MP multiplier, and growth (I went with a 150 multiplier since the abilities all have MP costs) ( a TINY HP boost as well) and with the dancer I focused more on PA and PA multiplier, as well as the bards increased MP multiplier and growth. (with another TINY HP boost), I changed the hit rate of the abilities to be based on the relevant stats for the class, Bard abilities are MA based, and dancer abilities PA based, oh and I gave all dances and songs an MP cost, 15 MP for everything but Wiznaibus, Witch Hunt, Life Song, Angel Song, and The nameless and last moves, Witch hunt, Wiznaibus, Life Song, and Angel Song all have MP cost 20, both nameless moves have 25 MP cost, and both last moves have 30 MP cost.

The Bards moves without having to wait, would fucking dominate the whole game. Shorten the count maybe, but definitely not CT 0.
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Post by: SentinalBlade on March 31, 2009, 11:13:55 pm
bard/dancer are replaced with Necromancer(Males) and Scarlet Mage(Female)
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Post by: Smitson on April 01, 2009, 01:25:30 am
Quote from: "SentinalBlade"bard/dancer are replaced with Necromancer(Males) and Scarlet Mage(Female)

Yay for Necromancer! What's this Scarlet Mage? I haven't seen anything on it.
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Post by: SentinalBlade on April 01, 2009, 02:32:02 am
I cant remember, i thought i released a demo video on it's and superjupi's skills.

http://www.youtube.com/watch?v=3YkxXfHR0Bk (http://www.youtube.com/watch?v=3YkxXfHR0Bk)

sorry about getting the epsxe window in there, i pressed a hotkey on camtasia and just got to lazy to fix it.