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Messages - brittmarv

1
Journey of the Five Ch.1 / Re: Bug Reports
July 25, 2013, 08:45:53 pm
Quote from: Arhuhamel on July 21, 2013, 11:20:43 am
when i start to play, in the first battle vs the skeletons, when is the turn of the knight the game stops, and shut down my pc, what i need to do to fix this?

sorry if my english is bad, isn't my standard language


Hi, and welcome to the forums!

Before anyone can help you, it would be helpful to know a few things.

What emulator are you using?

What version of JoT5 are you using?
2
Awesome! This game just keeps getting better
3
Quote from: Elric on June 20, 2013, 01:39:20 am
I was referring to the LotR mark, but maybe I initially read it wrong.

Another issue I saw come up is the riding a Hydra, since we don't use the any monster
mountable ASM because it really doesn't look right.


You were right actually.  I had one to many sprites initially but The Damned fixed that with his update to it.
4
Quote from: The Damned on June 19, 2013, 04:05:57 pm
Thanks, Jumza and brittmarv. That's good to know considering I came up with the dialogue bit off the top of my head and that particular Mark was actually only thought up this morning unlike the other one that I have to (mentally) sort a bit more. That one is also werewolf-related (or was), though not as dark/depressing. Maybe.


We definitely need some werewolf marks. the sprites are too awesome not to!

Quote from: The Damned on June 19, 2013, 04:05:57 pm
(Also, assuming that all of the Fellowship are immortal, then Dragon Spirit becomes pretty damn useless. So I guess he should get Regenerator or something instead.)


I like the Gandalf dragon spirit idea, rather than having everyone immortal. For fairness sake if anything :)

Quote from: The Damned on June 19, 2013, 04:05:57 pm
It's actually kind of a funny image imagining Sean Bean petting a katana and talking to it (and the "spirits" in it) even though he's just using it as a place-holder until he finds his "Precious" again.

"Murasame meant nothing to me, Precious!"


Lol!

Quote from: The Damned on June 19, 2013, 04:05:57 pm
Slot usage? In terms of...?


Well, apparently (this was news to me) with enemy units, Stealth/Invis becomes a non-invisible buff that makes the next attack increase to 100% accuracy, or something like that. Raven said that he could make the "Snake" style stealth reaction work but it would require using a monster-job slot, for Intangir, if it gets used as a mark (I hope so, I'm looking forward to that fight. but it needs to be balanced since it is one single monster)

Quote from: The Damned on June 19, 2013, 04:05:57 pm
Yes, actually. We can technically make any monster able to mounted, but some obviously look better and more natural than others.


I wonder if it would display correctly, riding a Hydra? And what sprite would work for a Ring Wraith? Man that would be sweet. Give them all swords that do some sort of status effect like in the movie. Assuming there is a "poison" or "sleep" or "stop" or "slow" sword, which I would assume as much.
5
Quote from: Jumza on June 19, 2013, 02:02:56 pm
I like that one a lot The Damned, I would certainly enjoy eventing it if Elric chooses to use it.


Same here, really liking the idea of a boss mindflayer, and the event would be very entertaining as well.

Also, loved your input for the LoTR mark. I had forgotten about 9 sprite limit. Your suggestions would make this fight quite epic and extremely fun. 2 bards for buffing, Gandalf with priest for additional buffing and healing (he always was sort of a defender after all.) Thanks for the input man!

As far as Boromir goes, maybe give him Samurai secondary? Just for variety's sake.

Also, for all practical background purposes, I'm just working on the assumption that a rift opened up sometime prior to Gandalf's "death", when the entire fellowship were still together. Something screwy happened in the interdimensional transportation process and they all gained a heightened state of Ring sickness. (Is that the proper term? I haven't read the books either. I tried but they were  just.. too bland for me. Aside from the Hobbit, it was awesome)

There is a lot of room for comedic relief with this mark, since ring sickness leads to essentially all of them having the mind set of Gollum, maybe even complete with schizophrenia. They all probably distrust each other completely and are planning on annihilating eachother as soon as the ring shows up anyway. It's like almost like "28 days later" with these guys except they can still hold a conversation (sort of)

Only thing I would leave out of your suggestions would be Frodo having "Find cover" since we are operating on the grounds that neither he or any of the fellowship have the ring in their possession, plus I think it would require some slot usage to get that working properly on an enemy in jot5 anyway (one of my previous marks,if used, is going to require that sort of fix - "Intangir" )


PS. Could we make Tiamat's mountable like chocobos? That would make for a sick follow up mark with the Nazgul/Ring Wraiths.
6


Are you Turtley enough for the Gilgame Club?

Difficulty:
TBD. Average to Difficult

Barkeep: I've got a juicy tip for you today, pal! It's a well known legend in these parts that a hefty treasure horde was hidden away in a valley of (area name,) guarded by vengeful spirits. Was it lost to time? Nobody knows for sure, but get a load of this. Huge turtles have been spied emerging from a newly revealed rift in the valley. Some say their feet never touch the ground.. others say the very earth trembles in their presence, but everyone agrees on one thing: Every inch of their shells is encrusted in pure gold and dazzling gemstones!

Location:
TBD, Fovoham?

Enemies:

4-8x (adjust # for difficulty) Gilgame (Golden re-color of Turtle sprite)

Absorb: Earth, Dark
Weak: Wind

Abilities: Earthquake (wizard, primary job)
Soul Taker, Rain of Stone (animist, secondary job) possibly another blue magic skill as well

Reaction = Damage Split (that's turtle as it gets)

Support = Defense Boost or Arcane Defense maybe?

Movement = Levitate (This serves two purposes. Fist, the original Gilgame/Gil Turtle were undead. This is referenced in the barkeep tip as "vengeful spirits" and this is the easiest way to "appear" undead without requiring a job/monster slot to be used up. The second purpose is to protect the turtles from earthquake (from absorbing it, actually - for difficulty sake))


This fight is heavily influenced by Levitate. If the player has levitate, then they don't have to worry about Rain of Stone or Earthquake. For this reason, the turtles have Soul Taker (which also fits their "undead"ness).  Likewise, if the player removes Levitate from the turtles (if that is possible since it is a job ability?) then they will be more difficult to defeat since they will be subject to constant earth based healing.

Reward:
A proportionately large amount of Gil. Battle trophy could be Hi-Potions or anything, the main point of this fight is the gil. (It is in the name after all)

7
Journey of the Five Ch.1 / Re: Bug Reports
June 11, 2013, 11:15:44 pm
Quote from: headlesscabbage on June 11, 2013, 09:51:54 pm
Maybe I'm just not meant to play this game lol


I used to feel that way. For some reason, with every previous computer I have owned, I haven't been able to get FFT running properly with any plugins or emulators or settings.

Fear not

Check out this thread..

http://portingteam.com/topic/2443-psxfin/

I know basically nothing about Mac, but I have heard of "Wine" and I guess it is an application that lets you run windows programs. Many people seem to have gotten pSXfin working on mac. Just type "psxfin wine" in google and you get a lot of hits.

Look into this, and let us know
8
Journey of the Five Ch.1 / Re: Bug Reports
June 10, 2013, 07:43:32 pm
Quote from: headlesscabbage on June 10, 2013, 06:57:14 pm
Hey, I've been a long time lurker on this web site, and a total newb at actually doing anything...

The game was going smoothly (and amazingly) until after the five characters introduce themselves to each other at the beginning of the game, inside the castle.  After Cloud started telling his story and the screen was fading out, I got stuck at an eternal loading screen. 

I'm using the most recent updated patch.  I'm using PCSX (i have a mac  :cry: ) idk if that might be the problem...  I doubt this is a bug in the patch, and I REALLY need to play this game!!  Any suggestions?


Are you using basic PCSX, or are you using PCSX-Reloaded? From what I understand, PCSX SVN-R works flawlessly. I don't know if the SVN version is for Mac or not though.

Here is SVN-R

https://launchpad.net/~rebuntu16/+archive/pcsx-reloaded-svn+unofficial

Here is PCSX-R Mac OSX, if SVN-R doesn't work

http://pcsxr.codeplex.com/releases/view/50048

If you still have problems, then most likely your ISO is bad. This is very common. Probably 80 % of problems come from a bad ISO. Re-rip your disk, or whatever, and use a fresh ISO.

If all else fails, re-download the latest version of PPF-omatic and re-download the latest patch, because you may have an outdated ppf-omatic, or the files may simply have been corrupted in the download process. This happens.

Let me know buddy and good luck.
9
Journey of the Five Ch.1 / Re: Bug Reports
June 09, 2013, 08:46:49 pm
Quote from: Fortexfiend on June 09, 2013, 08:38:14 pm
Not sure if this has already been addressed, but right when you gain access to the world map, all I see is a black screen.  I can still see Ramza's small sprite and the available locations to go to, but am unable to see anything else.  Is there a way to fix this problem?  Again I apologize if this was already addressed.  I am using the latest ePSXe emulator.


ePSXe is notoriously difficult to configure properly for FFTactics. It can be done, but honestly, you are better off just using a more stable emulator.

http://psxemulator.gazaxian.com/

This link will allow you to download pSXfin. This is the most stable emulator and requires no plugins. The only big drawback is you don't get to enhance the graphics and sound very much, but that isn't really needed unless you can't live without the luxury.

If, after using pSXfin, you still have graphical issues, then you have another problem altogether;

a) You could have a bad ISO. Re-rip your disk, or whatever, and see if that fixes it.

b) You aren't using the latest version of PPFomatic. Find the latest version on this site and use it.

c) One or more of your files were corrupted during the download process. Re-download the patch, try again.

Looking forward to you enjoying this wonderful expansion to FFTactics!
10
Non-FFT Modding / Re: [fan Game] Eggerland Saga
June 09, 2013, 01:07:45 am
Is this still happening?

Lolo is one of the best puzzle games ever conceived

This is gonna be awesome
11
Quote from: kyozo22 on June 06, 2013, 01:44:12 pm
'He Who Holds the Spirit Stone'

Location: Nelveska? Or whatever hasnt been used much in planning stages!

Description: Two self-Titled 'Adventurers' are travelling the continent in search of excitement, ancient ruins and the thrill of an adventure. The rumours speak of one of them possesing an artifact known as a Spirit Stone, a relic capable of acheiving the impossible...

Enemies: If not generic jobs, then both are a Special job - Adventurer

If generic, then:
Female Redguard ('Feena')
Male Animist? ('Justin')

Difficulty: Medium-Hard


Hi. Interesting mark idea. There are a few points I would like to raise.

Nelveska is out of the question for marks. I have also suggested it in the past and was told that it has a specific purpose in-game already and not to use it in my mark suggestions.

Jobs - there are only tiny amount of job slots available to play with. While uncommonly they may be cleared for use in marks (The Intangir, for instance, above, would require a job slot to enable it's automatic stealth, if they choose to use it,) for the most part it is too early in the development process to use up a lot of slots for anything.

I am not 100% certain but, it may be possible to still rename your unit's jobs to "Adventurer" without using a slot. Either way, they would still have to use the base job types and skills for all of their abilities. For instance, though named "Adventurer", the units would still be Redguards/Animists and then whichever secondary job you would want.

This even has to be done with monster type marks, to avoid wasting a slot. For example, you could create a monster type mark, but would have to treat its abilities like it were a human unit, unless you just copied a skill set from a monster in-game already.

And lastly, there are also a very precious few equipment slots left. There most likely won't be any equipment created specifically for a mark.

This doesn't necessarily mean we cannot use the Spirit Stone.. it just means it wouldn't be a "use"able item in battle, or an equipable piece of equipment. Which leaves only one alternative - It could be a plot item, used to further advance your storyline with this mark. Are you planning on making a part 2 or part 3? If so, then the item could exist only in text form, in the events related to your mark.

All that aside, you have left out a lot of information about this mark, which leaves a lot of questions in the air. What is the backstory of the two adventurers? What are they doing? Where are they from? What is the Spirit Stone? What does it do? Why do they have it? etc
12
Quote from: The Damned on June 04, 2013, 06:06:47 pm
(Ugh. I knew I should have posted this as soon as the last video uploaded, but no....)


It's cool. I had updated these to the wiki earlier today anyway, since I saw them on youtube. :)
13


The Horde of the Ring.. or.. You Shall Not Pass!

Difficulty:
TBD. Average, Difficult, or Very Difficult

So for what ever reason, the five don't seem to be the only fellowship crusading throughout Ivalice. They encounter the 9 in an outdoor area. Hope for peaceful relations soon crumbles, as Ramza realizes that this battle hardened horde is collectively suffering from some sort of addiction withdrawals from their "precious," and have been slaughtering their way across Ivalice in search of it, at any cost, leaving a trail of wanton destruction in their wake.

Location:
TBD, Mandalia Plains?

Enemies:
1x Frodo Baggins (Squire + Rogue Secondary)
1x Samwise Gamgee (Chemist + ?)
1 x Merry Brandybuck (Squire + ?)
1 x Pippin Took (Squire + ?)
1 x Gandalf the Grey (Wizard + Dimensionalist? Secondary)
1 x Aragorn (Ranger + Knight)
1 x Legolas (Ranger + ?)
1 x Gimli (Knight + ?)
1 x Boromir (Knight + ?)

The jobs for each character are up for discussion and this is just a quick mock-up.


14
Spoiler alert - this is a continuation of a mark that is currently playable in chapter 1


This is intended to be a continuation of "Killer Toads of Warjilis." The Bog Witch is the ipso facto root of the toad problem. Upset by the loss of her prized Hypnotoad and his brethren, she has decided to retaliate. Perhaps she will lead an all out assault on Warjilis.. or, maybe she challenges the Five to a final battle, or attempts to lure them into a trap.

With Hypnotoad out of the picture, she resorts to unleashing her blood thirsty Gigantoad upon her enemies.

Background (for flavor):

Based off of a random encounter in the Sylvan Caves of the Final Fantasy IV Underworld, which consisted of 1 ToadLady/Bog Witch surrounded by 6 TinyToads/Bog Toads. She was a "commander" type enemy, meaning that the toads would only attack at her command. She very rarely dropped a "Ribbon" upon death.



Sing, my pretties!

Difficulty:
Average-Above Average or Hard

Location:
TBD, Warjilis? Zigolis Swamp?

Enemies:
1x Bog Witch (Female Wizard, Female Summoner, or Dancer sprite)
        Is there a job with an AOE Toad? Ideally, she would have that + Beastmaster secondary
4, 6, or 8x Frog (The types encountered in the first Mark)
        Ribbit Ribbit, you know the drill. Squishy songstresses.
1x Gigantoad (Frog with a different color so it's easy to spot)
        The tank/powerhouse of the group. Pure melee.

The units should be arranged in a way that Bog Witch always targets Gigantoad first with the Beastmaster Haste type Buff.


15
Journey of the Five Ch.1 / Re: Jot5 Wikia is up
May 29, 2013, 10:38:01 am
Quote from: Elric on May 29, 2013, 02:20:53 am
Thank you for adding it :P


Yes Al, thank you very much. My save is stuck at the end credits for chapter 1 so I haven't been able to continue adding things such as jobs. It's very nice to see someone jumping in and picking up the slack :)
16
1.9.5 skill changes added to the wiki.

Chakra is going to be a lot less overpowered now with 12 mp cost. Gonna force a lot more strategy.
17
Just thought of Super Mario RPG for some reason.



The Three Musty Fears.. or.. Who You Gonna Call?

Difficulty:
Average

Travelers in (town name) are finding that a good night's sleep is becoming a scarce commodity, as a trio of ghouls has been haunting the hotels as of late. What can be done?

Location:
TBD, Gariland?

Enemies:
1x Dry Bones (Skeleton sprite)
1x Boo (Ghost sprite)
1x Greaper (different colored ghost sprite?)

Beefed up versions of the base units with all of the undead trimmings.
Dry Bones = Knight + some other melee type.
Boo = status effects + possibly healing (if there is a skellset with an undead friendly heal) or some hybrid skillset
Greaper = pure offense spells




EDIT

If we had a White or Pale colored Bomb Sprite, that would be even better for Boo. But could we make it undead without wasting a slot somewhere? Probably not I guess. Just food for thought. That would make all 3 units closely resemble their SMRPG counterparts.
18
Journey of the Five Ch.1 / Re: Jot5 Wikia is up
May 26, 2013, 02:24:20 pm
Wiki is updated.

The front page now has a compatibility chart to aid people in finding a working set up to play JoT5.

I may expand this into a generalized Help page if anyone has some good suggestions for a layout or ideas to put in it.
19
Quote from: jjinjing on May 26, 2013, 08:18:18 am
downloaded and installed the patch but dont know why the sprites aren't complete. when my characters attack the sprites cant be seen.. please help


Hi and thank you for trying out JoT5 chapter 1.

While you have not supplied enough information for anyone to give you a definitive answer, I will go over the common causes for issues such as this.

Are you using Epsxe? It is notoriously problematic with FFT. There are guides here on the forums that will help you configure it properly to ease most of the problems, but sometimes your particular computer will just never function properly with Epsxe (a problem I have had) and I highly recommend using Psxfin.

If that doesn't work, I would wager that you have a bad ISO. Try patching to another fresh ISO rip/dump.

If that still doesn't work, re-download the patch. Sometimes good files go bad during the download process.

If none of this works then please post some more specific information, such as what operating system or device you are playing on.. what emulator.. etc and someone more skilled than myself may be able to help.

Good luck and I hope for the best!
20
I'm waiting to see Ramza in Super Smash Brothers

or Snake/Dante in Dissidia