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Messages - Jumza

41
Bug Fixes
When I fix some major bugs, I'll report them here! I hope you get a kick out of seeing the peek behind the curtain (and help motivate me to fix bugs pls)
Chapter 1 Bugs / Adjustments INDEX:
Naked Serensward Squire
Blood Suck is Tinker
Revert New Poison / Regen
Leviathan Map Fix

Old - Pre Chapter 1 release
Until the release of chapter 1 of the mod, I will be trying to post weekly updates about the project and its progress.

This first post will link to the various replies that I will make in this topic concerning each of the updates. Feel free to respond to them and discuss them here, or on the FFH Discord channel in #reach-the-future!

INDEX:
Update 1: Tactics Combo In-Depth Explanation
Update 2: Classic Mode Sneak Peek
42
Reach The Future / Reach the Future Official Trailer
December 05, 2022, 03:35:15 pm

 :wark:  :wark:  :wark:
43
The Lion War / Re: The Lion War 2.031 - DOWNLOAD HERE!!
December 01, 2022, 09:07:44 am
Quote from: kerryrhema on November 30, 2022, 10:56:30 pmPerhaps there is a behind the scenes different game ID for FFT TLW and as such a different text file name is required?

I believe it is TLW2 instead of SCUS at the beginning of the name!
44
Hey Eldrethor, I tried recreating your issue to the best of my ability (though I was not building on a TLW base) but was unable to! Setting 0Cf's animation to 07 00 00 and then having the settings I have in the picture I've attached made my unit do a weapon strike. Maybe try matching some of these flags one at a time on yours until you see what makes the change? Or maybe double check everything you have set, it's possible that you thought you made a change that you didn't actually patch.
45
Help! / Re: [SOLVED] Finding events, help!
October 23, 2022, 12:41:46 am
Every battle should be listed in the ENTD section of the FFTPatcher, if you're having trouble finding some you can ask and hopefully someone will answer in a timely fashion. They should all be labelled properly.
46
Help! / Re: Help with events
October 23, 2022, 12:14:39 am
Which ENTD's are you having trouble finding? The Deep Dungeon one's on the PSP are labelled pretty well as far as I can tell.

Switchback, Palings, Oubliette, Catacombs, Hollow, Stair and Crevasse are entries 0E0 -> 0FC
Voyage is 0D5 -> 0D8
Interstice 0C9 -> 0CC
Terminus 0B1 -> 0B4

They do seem a little unorganized but that is just how they are stored in the game!
47
Quote from: Ramza108 on October 16, 2022, 07:45:05 amHello!  FFT is one of the best games EVER and I'm ecstatic at the thought of playing The Lion War hack with all of its cool features. 

I have a problem though.  I am a mac user and I'm not sure of any legitimate way to patch load this file with the psx copy.  It appears there are few options for patching the file reliably...  Are there any resources that might prove helpful here?  Thanks for all your hard work!

Hey! The Lion War can be applied to a vanilla image of FFT using a program like PPF-O-Matic (not in the FFTPatcher Suite), but I'm not sure it will work on a mac. There are online options though, trying searching for and using Rom Patcher JS. Good luck!
48
The sound desync and the effects playing at unusual speeds (either too slow or too fast to compensate) is normal for the android and PSP versions. Only the PSX (PS1) version has everything as it should be in terms of speed.
49
This isn't something that's been tackled by anyone unfortunately! Unique units have always maintained their appearance, and you would need a fairly in depth ASM hack for something like this, and more Unit and Wldface space if you wanted unique units to have their own versions of each generic sprite
50
I'm glad your initial issue was resolved!

Quote from: ActionMan000 on August 13, 2022, 04:38:10 pmIn TacText, I wanted to use the word "Thunderous" in one of my abilities, but the "Th" doesn't show up with the Ability name in the Roster screen. There are spaces to indicate something should be there, but the letters aren't showing up. I'm not sure what causes that.

TacText will often squeeze together common letter pairings like 'Th' and save them as a single character to save space, so it sounds like a problem with that! I would recommend joining the FFH Discord and asking Glain about it, he is the one that is currently maintaining the FFTPatcher Suite for us (and we're very lucky to have him!).

My only guess as to the fix would be to make sure you are patching the text last? Maybe you're overwriting some font data somewhere with an ASM hack or some other import.
51
For names not appearing in certain places I would recommend two things,
1. Ensure you are using the latest FFTPatcher suite, the latest version is .494 https://ffhacktics.com/smf/index.php?topic=7163.0

2. If the problem persists, I would recommend download the FFText Editor spreadsheet. Make your edits there, export the TacText file (Add-ins -> export .fftext), open it in the latest FFTacText (selecting no to open missing files from ISO), then apply. With this method make sure that you unselect 'Export Card.out 2' in the FFText Editor settings tabs.

If you are still having problems after that, there is something else going on!

For the skillsets having mastered abilities, it kind of sounds to me like you may be setting their skillsets in their ENTD entries, and maybe not in their Job's skillset field? Make sure the Job has the skillset set in the Jobs tab of FFTP, and that when those guys join that they have their primary skillsets set to FF <Job's>. The reason I think this may be the case is when a unit is assigned a skillset that is not their base job or a generic skillset, the game makes all the skills be autolearned.
52
Map Editing / Re: CONMAN'S MAPS AND STUFF
July 14, 2022, 08:49:34 pm
Quote from: CONMAN on July 13, 2022, 08:59:39 pmI believe ArmoredKori made a map with several states for Jumza with many changing heights.

He sure did! I'm not sure how much it changed the file size, but it was done with only UV animations (tiles changing to transparent after a few frames) that then revealed to another set of tiles underneath, and I changed the Terrain of the map using event instructions in the mid battle events (Load and SaveTileData)!!
53
Map Editing / Re: CONMAN'S MAPS AND STUFF
July 13, 2022, 05:33:20 pm
CONMAN those snow maps are honestly gorgeous! Thank you for posting them! I know I personally would love to use them in the future.

I know you've mentioned not liking the throne room in the past, but it's a really cool concept! And I don't think it would need much to look super polished, you should be proud of it :)
54
Hacking/Patching Tools / Re: FFT Patcher (.494)
July 05, 2022, 11:58:15 am
In something like the Inflict Statuses tab, you've pressed on something under one of the entries that says (for example) In use by X items/abilities: (ability / item using it). Clicking on the X, which is the number of things that use it will highlight those entries in yellow on the list. It doesn't effect anything other than showing you those entries in yellow!
55
Help! / Re: Shishi Spriting Help
June 22, 2022, 10:27:05 am
Please post here the Unit and wldface images you're trying to import! I'll double check to see if they are the proper format for importing
56
Map Editing / Re: Map Requests
May 26, 2022, 02:49:45 pm
If anyone wants an example of what kind of info that Kori is looking for, and of his remarkable talent as a map maker, here is a map (and its fun gimmick) that was made for me and my upcoming mod, FFT: Reach The Future!

The Concept
I approached Kori with this concept: A 9 sliced arena surrounded by water, where the platforms can switch between being up (starting position), and falling down into the water (dropping in the units below). I wanted it to be shrine-like, very clean and having kind of a mystical feeling, appropriate for the battle I had planned happening there. I knew that the main mechanic of the map I could handle on the eventing side (dropping units into water dynamically during a fight), so I just needed a map that would allow me to do it!

The Reference
https://www.youtube.com/watch?v=FlF7vzEurLg
I used to play Genshin Impact, and the idea for the arena that I wanted to create was 100% based on the Oceanid boss fight from the game. I showed this to Kori, and of course being the excellent game designer he is, he decided to iterate on the design a bit and refine it to work better with FFT. The platforms would be lower in the corners, raising in height towards the center, and there would be steps on some of the sides leading up.
FFT's Leviathan
This map is intended to be a shrine to Leviathan, essentially the summon from Tactics, so I wanted there to be some kind of water serpent iconography to really send that home. I think what we landed on was adding in the image of Leviathan from Revenant Wings? It worked, and looked great!

The End Result
You can see Kori's stream-work process in the videos on his youtube channel here!
https://www.youtube.com/watch?v=VbF1pjFNiG0 (Part 1)
https://www.youtube.com/watch?v=34Gd733HqE0 (Part 2)
https://www.youtube.com/watch?v=ocOSy8NuMYc (Part 3)
https://www.youtube.com/watch?v=j-513sgpGqQ (Part 4)

It turned out looking great, and the in game events and battle for it turned out just as I imagined them! I will update this post with evidence of that once I release my mod to the public, for now, just trust me ;)

Thank you Kori for making this map for me, it's always a pleasure working with you :)
57
Help! / Re: ppf files and FFTPatcher
May 04, 2022, 09:52:20 am
Smart encounters is an ASM hack that is bundled with the current FFTPatcher Suite (FFTOrgASM) that can be applied safely alongside your patch! If there exists a PPF of -just- smart encounters, that should be able to be applied safely as well, but its much easier to just apply the hack itself with OrgASM.

It's not usually recommended to make edits to an image once you've applied a PPF unless you know what you're doing.
58
A program called PPF Studio! You'll need your modified image and a base image that has no changes so that it can figure out the differences between them.
59
Help! / Re: What triggers Ramza’s job change?
December 15, 2021, 04:46:13 pm
There's also a new instruction, TransformUnit https://ffhacktics.com/wiki/TransformUnit if you want to go the event route that also does that!
EDIT: Transform does have other side-effects though since it de-levels and levels back up.
60
Help! / Re: EVESP2.1 - Where do I start?
December 09, 2021, 10:28:12 am
It would be more useful to see the event in its entirety than just the part that is being skipped.

It sounds like you successfully edited the ENTD entry, but that maybe you didn't actually import the new event if the unit is just standing there with no effect from these commands (or maybe you got the unit ID wrong). You should double check that you compiled your event to TEST.EVT and imported it properly!