i would like to share my WOTL patched game so everyone could enjoy!
http://www.mediafire.com/download/1bl23r86awgave9/FFT+-+wotl+speed+fixed.rar
updated 03-08-15
Give me suggestions
http://www.mediafire.com/download/1bl23r86awgave9/FFT+-+wotl+speed+fixed.rar
updated 03-08-15
Give me suggestions
Overall changes
-> Red Mage, Green Mage and Blue mage added to game. Orator, Mystic, Arithmetician Taken from game.
-> All history battles matchs party level now. increased Lucavi boss HP to double the value.
-> All monsters have their HP increased by 20% or more and they were given new reaction, movement and support abilities.
-> All monsters have VERY increased MP pool and now most skills costs MP. MP stealing and MP damage is now usable.
-> New monsters, Lamia, Flan, Werewolf, Ogre and Esperella.
-> Holy Sword Techniques have been slightly nerfed in power and range.
-> Marach replaced with Yuffie and Rapha replaced with Vincent from FFVII
-> Mustadio got a new skill "Power Shot"
-> New Character Tifa from FF7 joins at the fight of Magic City
-> No history change for while, I'm noob event editing. PSP version seens harder.
-> Poaching can be VERY rewardly. Wifi itens added to it.
Generic Jobs
Squire
Requirement- None
Equips- None added
Status-
increased PA multiplier from 90 to 100.
increased MA multiplier from 80 to 100.
increased MP multiplier from 75 to 100.
increased PA growth from 60 to 50.
Skillset- Tactics
+Praise
+Preach
+Save* increased range to 3
+Chant* increased range to 3
Chemist* Sprite Modified
Not changed class.
Knight
Requirement- Squire Lv2
Equips- None added
Status-
Increased HP multiplier from 120 to 130.
Innate: Nothing.
Skillset - Arts of War
+Intimidade
+Enlighten
+Provoke
Archer
Requirement- Squire Lv2
Equips- None added
Status-
Increased Speed Growth from 100 to 95.
Skill set- Aim
(All skills have very reduced CT)
Monk* Sprite changed
Requirement - Knight Lv3
Equips- Poles and Hat Added.
Status
HP multiplier decreased from 135 to 115.
Skillset
Shockwave reduced range from 8 to 5
White Mage* Sprite changed
Requirement- Chemist Lv2
Equips- Book Added
Innate- Arcane Defense
Status-
Increased MA growth from 50 to 48.
Skill set- White Magicks
*Curaja increased area from 1 to 2 and increased MP cost to 30
+Faith
-Protect
-Protega
-Shell
-Shellga
Black Mage
Requirement - Chemist Lv2
Equips- Added Book
Status-
Increased MA growth from 50 to 45.
Innate- Manafont
Skill set- Black Magicks
Slightly reduced cast speed for all spells.
+Bio
+Meteor* Reduced cast time but reduced damage as well.
-Death
-Poison
Time Mage
Requirement - Black Mage Lv3
Equips- Added Book
Innate- Teleport
Status-
Increased PA growth from 65 to 60
Increased MA growth from 50 to 48
Innate- Critical: Quick
Skill set- Time Magicks
*Hasteja increased area to 2 and reduced chance to hit
*Slowja increased area to 2 and reduced chance to hit
+Gravija
-Meteor
Summoner* Changed female sprite.
Requirement - Time Mage lv3
Status -
Increased MA growth from 50 to 48
Skill set - Not changed.
Thief* changed female sprite
Requirement- Archer lv 3
Equips- Added crossbow
Innate - Poach, Treasure Hunt
Skill set- Not changed.
Orator- (Red Mage)* Sprite changed
Requirement- White mage lv4 Black Mage lv4 Time Mage lvl 4 Green Mage lv4
Equips- + swords, +sheilds, +staff, +rod, -gun
Status-
HP growth 12
HP Multiplier 90
MP Growth 10
MP Multiplier 110
Speed Growth 100
Speed Multiplier 100
PA growth 50
PA Multiplier 100
MA Growth 48
MA Multiplier 120
Move 4
Jumb 3
Ev%- 5
Innate- Swiftness
Skillset- Red Magicks
Cure
Fire, Thunder, Blizzard
Protect, Shell
Blind, Silence, Sleep
Osmose
Drain
Gravity
Graviga
Death
Mystic (Green Mage)* Sprite changed.
Requirement- White mage lv4
Equips- + Flail, +Instrument, -Book, -Pole
Status-
HP growth 11
HP Multiplier 100
MP Growth 10
MP Multiplier 110
Speed Growth 100
Speed Multiplier 100
PA growth 48
PA Multiplier 110
MA growth 48
MA Multiplier 115
Move 3
Jumb 3
Ev%- 10
Innate- Beastmaster
Skillset- Green Magicks
Oil
Blind, Silence, Sleep
Protect, Shell
Protectja, Shellja* Increased area from 1 to 2 tiles away
Wall
Tailwind* increased speed bonus to 2, now costs 20 MP.
Immobilize
Hesitation
Bersek
Confuse
Corruption
Dispel
Geomancer-
Requirements- Monk lvl 4
Equips- None Added
Innate- Beastmaster, Ignore Weather
Status-
Increased MA Growth from 50 to 48.
Skillset- Geomancy
[All skills Slightly more damage and -1 range]
Dragon
Requirement- Thief 4
Not changed job.
Samurai
Requirement- Knight (Lv.4), Monk (Lv.5), Dragoon (Lv.2)
Status-
Increased MA growth from 50 to 48
Increased MA multiplier from 90 to 110.
Innate- Doublehand
Skillset- Not changed.
Ninja
Requirement- Archer (Lv.4), Thief (Lv.5), Geomancer (Lv.2)
Equips- -Flail
Skill set: Throw
Only has Knife, Bomb and Ninja Blade
Arithmetician (Blue Mage)
Requirement- White Mage 5, Black Mage 5, Time Mage 4, Green Mage 4
Equips- +Sword +Rod +Staff -Pole
Status-
HP growth 11
HP Multiplier 100
MP Growth 11
MP Multiplier 100
Speed Growth 100
Speed Multiplier 100
PA growth 48
PA Multiplier 110
MA growth 48
MA Multiplier 110
Move 4
Jumb 3
Ev%- 5
Innate - Beastmaster
Skill set -
Choco cure learned from Chocobo
Choco Esuna learned from Black Chocobo
Choco Meteor learned from Red Chocobo
Goblin Punch learned from Goblin
Flame Attack learned from Bomb and Exploder
Life Nymph learned from one of Treants
Magick Nymph learned from one of Treants
Dischord learned from Mindflayer
Doom learned from one of Flooteyes
Bard Breath learned from Malboro
Level Drain learned from mindflayer
Twister learned from Bahamut family
Nightmare learned from Lucavi boss Cuchulainn, Zalera
Meltdown learned from Lucavi boss Belias, Hashmal
Tornado learned from Lucavi boss Zalera, Hashmal
Quake learned from Lucavi boss Adrammelech, Hashmal
Bard
Requirement- Summoner 5 Red Mage 5
Equips- None added
Status-
Incresed HP Growth from 20 to 12
increased HP multiplier from 55 to 90
Increased PA growth from 80 to 60
Increased MA growth from 50 to 48
Skill set - Bard song
Magick Ballad (renamed from Seraph Song) not changed effect and power
Life's Anthem not changed effect and power
Rousing Melody: range: 4 area: 1 Hit: 100% CT: 0 Effect: not changed.
Battle Chant: range: 4 area: 1 Hit: 100% CT: 0 Effect: not changed.
Magickal Refrain: range: 4 area: 1 Hit: 100% CT: 0 Effect: not changed.
Nameless Song: range: 4 area: 1 Hit: 100% CT: 0 Effect: not changed.
Finale: Reduced CT from 20 to 15
Doom Chord: (same as Condemn from orator)
Slumber Tune: (same asmimic Darlavon from orator)
Dancer
Requirement- Lancer 5 Geomancer 5
Equips- +Katana
Status-
Incresed HP Growth from 20 to 11
Increased HP multiplier from 55 to 100
Increased C-Ev% from 5 to 30
Skill set-
(All skills except Last waltz cast range is 3 tiles area away from caster, with 3 vertical)
Witch hunt Hit: 60+PA Effect: -100%MP CT: 8
Mincing Minuet Hit: 100% Effect: DMG PA+10/2*MA CT: 8
Slow Dance Hit 80% Effect: -1 SP CT: 5
Polka Hit 80% Effect: -1 PA CT: 5
Heathen Folic Hit 80% Effect: -1 MA CT: 5
Forbidden Dance Hit 80% Effect: Debuffs CT: 8
Last Waltz reduced CT from 20 to 15
Mime
Not changed.
Onion Knight
Not changed.
Dark Knight
Not changed.
-> Red Mage, Green Mage and Blue mage added to game. Orator, Mystic, Arithmetician Taken from game.
-> All history battles matchs party level now. increased Lucavi boss HP to double the value.
-> All monsters have their HP increased by 20% or more and they were given new reaction, movement and support abilities.
-> All monsters have VERY increased MP pool and now most skills costs MP. MP stealing and MP damage is now usable.
-> New monsters, Lamia, Flan, Werewolf, Ogre and Esperella.
-> Holy Sword Techniques have been slightly nerfed in power and range.
-> Marach replaced with Yuffie and Rapha replaced with Vincent from FFVII
-> Mustadio got a new skill "Power Shot"
-> New Character Tifa from FF7 joins at the fight of Magic City
-> No history change for while, I'm noob event editing. PSP version seens harder.
-> Poaching can be VERY rewardly. Wifi itens added to it.
Generic Jobs
Squire
Requirement- None
Equips- None added
Status-
increased PA multiplier from 90 to 100.
increased MA multiplier from 80 to 100.
increased MP multiplier from 75 to 100.
increased PA growth from 60 to 50.
Skillset- Tactics
+Praise
+Preach
+Save* increased range to 3
+Chant* increased range to 3
Chemist* Sprite Modified
Not changed class.
Knight
Requirement- Squire Lv2
Equips- None added
Status-
Increased HP multiplier from 120 to 130.
Innate: Nothing.
Skillset - Arts of War
+Intimidade
+Enlighten
+Provoke
Archer
Requirement- Squire Lv2
Equips- None added
Status-
Increased Speed Growth from 100 to 95.
Skill set- Aim
(All skills have very reduced CT)
Monk* Sprite changed
Requirement - Knight Lv3
Equips- Poles and Hat Added.
Status
HP multiplier decreased from 135 to 115.
Skillset
Shockwave reduced range from 8 to 5
White Mage* Sprite changed
Requirement- Chemist Lv2
Equips- Book Added
Innate- Arcane Defense
Status-
Increased MA growth from 50 to 48.
Skill set- White Magicks
*Curaja increased area from 1 to 2 and increased MP cost to 30
+Faith
-Protect
-Protega
-Shell
-Shellga
Black Mage
Requirement - Chemist Lv2
Equips- Added Book
Status-
Increased MA growth from 50 to 45.
Innate- Manafont
Skill set- Black Magicks
Slightly reduced cast speed for all spells.
+Bio
+Meteor* Reduced cast time but reduced damage as well.
-Death
-Poison
Time Mage
Requirement - Black Mage Lv3
Equips- Added Book
Innate- Teleport
Status-
Increased PA growth from 65 to 60
Increased MA growth from 50 to 48
Innate- Critical: Quick
Skill set- Time Magicks
*Hasteja increased area to 2 and reduced chance to hit
*Slowja increased area to 2 and reduced chance to hit
+Gravija
-Meteor
Summoner* Changed female sprite.
Requirement - Time Mage lv3
Status -
Increased MA growth from 50 to 48
Skill set - Not changed.
Thief* changed female sprite
Requirement- Archer lv 3
Equips- Added crossbow
Innate - Poach, Treasure Hunt
Skill set- Not changed.
Orator- (Red Mage)* Sprite changed
Requirement- White mage lv4 Black Mage lv4 Time Mage lvl 4 Green Mage lv4
Equips- + swords, +sheilds, +staff, +rod, -gun
Status-
HP growth 12
HP Multiplier 90
MP Growth 10
MP Multiplier 110
Speed Growth 100
Speed Multiplier 100
PA growth 50
PA Multiplier 100
MA Growth 48
MA Multiplier 120
Move 4
Jumb 3
Ev%- 5
Innate- Swiftness
Skillset- Red Magicks
Cure
Fire, Thunder, Blizzard
Protect, Shell
Blind, Silence, Sleep
Osmose
Drain
Gravity
Graviga
Death
Mystic (Green Mage)* Sprite changed.
Requirement- White mage lv4
Equips- + Flail, +Instrument, -Book, -Pole
Status-
HP growth 11
HP Multiplier 100
MP Growth 10
MP Multiplier 110
Speed Growth 100
Speed Multiplier 100
PA growth 48
PA Multiplier 110
MA growth 48
MA Multiplier 115
Move 3
Jumb 3
Ev%- 10
Innate- Beastmaster
Skillset- Green Magicks
Oil
Blind, Silence, Sleep
Protect, Shell
Protectja, Shellja* Increased area from 1 to 2 tiles away
Wall
Tailwind* increased speed bonus to 2, now costs 20 MP.
Immobilize
Hesitation
Bersek
Confuse
Corruption
Dispel
Geomancer-
Requirements- Monk lvl 4
Equips- None Added
Innate- Beastmaster, Ignore Weather
Status-
Increased MA Growth from 50 to 48.
Skillset- Geomancy
[All skills Slightly more damage and -1 range]
Dragon
Requirement- Thief 4
Not changed job.
Samurai
Requirement- Knight (Lv.4), Monk (Lv.5), Dragoon (Lv.2)
Status-
Increased MA growth from 50 to 48
Increased MA multiplier from 90 to 110.
Innate- Doublehand
Skillset- Not changed.
Ninja
Requirement- Archer (Lv.4), Thief (Lv.5), Geomancer (Lv.2)
Equips- -Flail
Skill set: Throw
Only has Knife, Bomb and Ninja Blade
Arithmetician (Blue Mage)
Requirement- White Mage 5, Black Mage 5, Time Mage 4, Green Mage 4
Equips- +Sword +Rod +Staff -Pole
Status-
HP growth 11
HP Multiplier 100
MP Growth 11
MP Multiplier 100
Speed Growth 100
Speed Multiplier 100
PA growth 48
PA Multiplier 110
MA growth 48
MA Multiplier 110
Move 4
Jumb 3
Ev%- 5
Innate - Beastmaster
Skill set -
Choco cure learned from Chocobo
Choco Esuna learned from Black Chocobo
Choco Meteor learned from Red Chocobo
Goblin Punch learned from Goblin
Flame Attack learned from Bomb and Exploder
Life Nymph learned from one of Treants
Magick Nymph learned from one of Treants
Dischord learned from Mindflayer
Doom learned from one of Flooteyes
Bard Breath learned from Malboro
Level Drain learned from mindflayer
Twister learned from Bahamut family
Nightmare learned from Lucavi boss Cuchulainn, Zalera
Meltdown learned from Lucavi boss Belias, Hashmal
Tornado learned from Lucavi boss Zalera, Hashmal
Quake learned from Lucavi boss Adrammelech, Hashmal
Bard
Requirement- Summoner 5 Red Mage 5
Equips- None added
Status-
Incresed HP Growth from 20 to 12
increased HP multiplier from 55 to 90
Increased PA growth from 80 to 60
Increased MA growth from 50 to 48
Skill set - Bard song
Magick Ballad (renamed from Seraph Song) not changed effect and power
Life's Anthem not changed effect and power
Rousing Melody: range: 4 area: 1 Hit: 100% CT: 0 Effect: not changed.
Battle Chant: range: 4 area: 1 Hit: 100% CT: 0 Effect: not changed.
Magickal Refrain: range: 4 area: 1 Hit: 100% CT: 0 Effect: not changed.
Nameless Song: range: 4 area: 1 Hit: 100% CT: 0 Effect: not changed.
Finale: Reduced CT from 20 to 15
Doom Chord: (same as Condemn from orator)
Slumber Tune: (same asmimic Darlavon from orator)
Dancer
Requirement- Lancer 5 Geomancer 5
Equips- +Katana
Status-
Incresed HP Growth from 20 to 11
Increased HP multiplier from 55 to 100
Increased C-Ev% from 5 to 30
Skill set-
(All skills except Last waltz cast range is 3 tiles area away from caster, with 3 vertical)
Witch hunt Hit: 60+PA Effect: -100%MP CT: 8
Mincing Minuet Hit: 100% Effect: DMG PA+10/2*MA CT: 8
Slow Dance Hit 80% Effect: -1 SP CT: 5
Polka Hit 80% Effect: -1 PA CT: 5
Heathen Folic Hit 80% Effect: -1 MA CT: 5
Forbidden Dance Hit 80% Effect: Debuffs CT: 8
Last Waltz reduced CT from 20 to 15
Mime
Not changed.
Onion Knight
Not changed.
Dark Knight
Not changed.