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Event Editing Problem (again >.<)

Started by Jumza, May 23, 2012, 07:20:34 pm

Jumza

Sigh.
So this time the problem is, the event goes perfectly until where the requirements for winning are displayed, they dissapear as usual and then people start walking... Then the event starts over... this time the angles on the cameras are the same, the text boxes appear but have no words in them the music command is doing its job in switching the music still, then it shows the requirements as usual... then the event starts over... and over... and over etc.
what did i do wrong this time??? (I honestly don't understand how I can screw up this much...)
Here is the event
Offset(x00262000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.

RotateUnit(x02,x01,x08,x00,x02,000)
{65}()
UnitAnim(x00,x00,x02,x00,x00)
Camera(+00616,+00115,+01288,+00302,-00512,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
Camera(+00728,+00115,+00504,+00302,+02560,+00000,+04096,+00512)
{4D}(r5A)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00030)
DisplayMessage(x10,x11,x0001,x25,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Music(x01,-127,010)
Wait(00060)
{1C}(r02)
Camera(+00728,+00115,+00840,+00302,+01536,+00000,+04096,+00192)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x1A,090)
Wait(00040)
ColorUnit(x25,x00,x04,+020,+026,+031,000)
Wait(00002)
Wait(00008)
ColorUnit(x25,x00,x08,+000,+000,+000,004)
WaitForInstruction(x38,x00)
DisplayConditions(x00,030)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
March(x00,x00,008)
{63}(rA8)
{43}(r05)
EventEnd()
There is a message in there I just didnt add it (my ability to script is... extremely sub-par).
  • Modding version: PSX
Nyzer: Alma teleports out of her own possessed body.
Raijinili: Remember that you're telling a modding community that the game they love could use some fixing.

3lric

Hey Jumza, for a battle to work it needs to have a setup (as all events do) then the battle event, then the victory condition event.

Setup
Battle
Victory

is the basic event setup for a battle,

Battles require event conditions for victory too, you can edit these in the attack.out event conditions spreadsheet,
both Cheetah and RavenOfRazgriz made tutorials for this.

Which event are you editing?
  • Modding version: PSX

Jumza

0.o This is basically a vanilla battle again, i have made little to no edits. I am editing the 5th floor orbonne battle in ch4 against Rofel, Summoners, time mages, and black mages.
By setup you mean the formation screen correct? (is still there)
Battle (well all the units are there but the event wont allow the battle to start for some reason)
victory(the vanilla battle had this so i assume there is more editing ahead of me whe  i get the pre-battle to work)
  • Modding version: PSX
Nyzer: Alma teleports out of her own possessed body.
Raijinili: Remember that you're telling a modding community that the game they love could use some fixing.

3lric

May 24, 2012, 11:43:38 am #3 Last Edit: May 24, 2012, 06:10:38 pm by Elric
Sorry it took me so long to get back to you,

Do me a favor and post your entire event here (either in a spoiler or a Paste.bin link) along with the vanilla version of the event.

I work better when I can see it, since more often then not, it's something small that gets overlooked.

And no, by setup event i mean the event before every event labeled (Event name) Setup
which would only include a offset and a EventEnd() but since your event even starts you obviously have one,
so don't worry about that.

EDIT: I see you actually did post your event already. I will get back to you shortly

EDIT AGAIN: I'm still failing to see the problem in the event, but it does look like you are using an outdated version of EVSP, since some of the known commands are still unknown,
did you edit anything in the attack.out GUI at all?
  • Modding version: PSX

Jumza

EVSP? I havent used it at all during this lil thing im working on (my friend didnt belive I could >.<, though I clearly can't).
One thing I found out was, trying again with the vanilla event, though i added the change music command again, the same problem occured which leads me to believe that the problem is not my fault, but rather the event compiler (it was with my last problem too). Perhaps there is (again) something in the vanilla event which is screwing it up that i have to change for it to work normally? I would really like to know.
EDIT: Oh yes In the attack.out I changed the first and second song. I dont think that's it though.
  • Modding version: PSX
Nyzer: Alma teleports out of her own possessed body.
Raijinili: Remember that you're telling a modding community that the game they love could use some fixing.

3lric

You should really download EasyVent Super Perfect's newest version many of those unknown commands are explained and it has the newest compiler as well,
as for the music ive never had that specific issue, the only thing i could say would be to try the music command either a bit earlier or later in the event and see if
that solves the issue.
  • Modding version: PSX

Jumza

That is soooo wierd. I'll never understand event editing.
Removing the Music command entirely solved the bug, now I need to figure out a spot for it to go.
Thx again for your help, it's much appreciated :D
  • Modding version: PSX
Nyzer: Alma teleports out of her own possessed body.
Raijinili: Remember that you're telling a modding community that the game they love could use some fixing.

Jumza

*Bump*
I can't find a place to put this command... Is there some safe place in this event where I can stick this Music instruction? (preferably as close to the DisplayMessage as possible) the event is still at the top.
  • Modding version: PSX
Nyzer: Alma teleports out of her own possessed body.
Raijinili: Remember that you're telling a modding community that the game they love could use some fixing.