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Messages - Reks

341
FFT Arena / Re: Arena battle videos and discussion
January 02, 2015, 02:44:15 pm
Thanks for the match, TrueLight!

I have a new team up and I updated Grimdarks based on what I saw that they needed. Should be better set now.
342
FFT Arena / Re: Arena battle videos and discussion
December 30, 2014, 03:24:51 pm
Quote from: Shintroy on December 27, 2014, 11:45:20 pm
Ninja vs Physical Damage team.
I bet on the Ninjas. This team made me want to make a ninja team instead of a squire team.

White Magic Ninja, imo, need C Bags and Kagesougi for a melee option. Never seen a C Bag being used, but I think they're there for Jobs without a 2MA option and units you dont want to have a MA based weapon so AI don't choose to melee over cast.

Round 1 - Reks got an early lead, but couldn't maintain it due to his white magic ninja choosing to heal over raising. Not sure if he has short charge..  Reinoe's white magic ninja however did its job with raise and even regen to heal due to low MA. MVP either goes to The double Repel Ninja, or healing ninja.

Round 2 - Ultimately came down to Reks being able to deal enouh damage to make up for having weak phoenix down revival. I really like the use of scorpion tail to waste turns, and the female ninja having regen and wall to heal/tank. Not much to comment on since Reks spent the entire turn in sandbag mode, at least for his conscious units.

GG for Reinoe here. Reks needs better support and damaging set ups to make use of berserk imo. Berserk units that can't OHKO or at least critical state other 70 brave units are useless. Phoenix down isn't enough for berserk units either since they're likely to die to poison. Maybe if the Murasame ninja raised instead of healing it would've been a better match. Idk though. maybe it was actually a bad match up somehow? Either way I hope those berserked units get buffed up to potentially OHKO. Without battle song. Strange to even need battle song on a berserk team.



The team is more or less a non-serious one.

I don't do serious all that often. All of the things I put up for some of these are meant as a test of sorts.



This team in particular proved that Stone Gun 'zerkers are more handy to have because they never miss, and that Chemist is one beefy guy, which is what I like.

I'll probably give him Draw Out or Steal, by stealing him away for another team.



In any case, GG Reinoe.
343
FFT Arena / Re: Arena battle videos and discussion
December 16, 2014, 09:38:22 pm
Quote from: Shintroy on December 16, 2014, 10:20:18 am
Females vs Fire and Ice
I wanted to bet on silentkaster's team until I saw the Geomancer with Two Hands.  She has PA Save and Green Beret to make up for not being male since Male has 4 move while females have 3.

Round 1 - Going well for my pockets. Stop + Geomancer doing work, but she can't OHKO as easily as a male without taking hits.. which she can't take. Luckily there's lore all target spells for that. Man She almost got off a 570 average attack which could max in thehigh  800s no crit but the squires have shields, defend, and sword w-ev. Silentkaster makes a beautiful comeback and takes it from under Otabo.

Round 2 - Same deal here actually. The teams split up 2v2 on different sides of the map. The squires come out on top ofbthe mediator and summoner, while the geomancer and paladin come out winning theirs. Decent evasion squires make quick work of the geomancer, no revival on Otabo's paladin and its GG from there.

Good stuff. Wanted to see a 999 so bad. My geomancer on Barrows got the closest in 139 so far without a crit. Dragon spirit just too good to pass up on berserk units. GG. I actually want to see my power rangers team against a team with hidden knife or concentrate. I like seeing high evasion being useless against ignore evasion units.


Thanks for these Barren. It's been a good week for Arena matches. Hope you did great on your finals bro.


Closest to 999 on a recorded match, that is.

I gave CT5 one of my teams. When faced against itself, despite the damage being slightly random, they casually hit for 999.

Just wait and see, I think he REALLY wanted to see that :P
344
FFT Arena / Re: Arena battle videos and discussion
December 16, 2014, 09:42:36 am
Quote from: Barren on December 16, 2014, 09:18:51 am
FFT Arena 1.39c - Reks (The Grimdarks) vs Shintroy (FFXI v2)

FFT Arena 1.39c - Andante49 (Try Outs) vs reinoe (Samurai Seven 3)

FFT Arena 1.39c - silentkaster (Fire and Ice is Nice) vs Otabo (Futuristic Frannies)



What with the bad maps (seriously, that first one is literally THE worst for my team), bad luck (all of the Holy Bow shots proccing on a non-KO shot), and just generally getting overwhelmed, there was no real way to win that one.

GG, Shintroy.
345
FFT Arena / Re: Arena battle videos and discussion
December 15, 2014, 02:29:46 am
Quote from: Shintroy on December 14, 2014, 10:35:57 pm

Holy Hell. After skipping to "Powers Combined" and sitting through that GUT WRENCHING 1st and last round I almost want an apology for the stress, but its Christmas and I forgive you. Really though. Thank YOU for these matches bro. Shoutouts to you.
Is that Shulk in your avatar? A screenshot his actual game or Smash? You play Smash? Man.



Ice Absorb vs Fire Absorb

Always bet on Barren if its an absorb team fight. Doesn't matter if my team is in season.

Round 1 - Slaughtered. Never thought of using none element weapons on my absorb team. That's why I bring oil. Ninja never got to attack. I actually don't even remember what he had equipped. Wizard only got a single spell off. Archer didn't do squat. The entire round was on  HP Restore vs Sandbagging with Phoenix Downs. Too bad the samurai decided to break the cycle with elemental.

Round 2 - Thought I had map advantage here, but it only made reviving harder for me. Darkness be damned why my archer continually chose to normal attack over Hawk's Eye is beyond me. Ninja STILL never got to attack. Wizards continue to show no regard for human life and choose damage over revival. Not even mad.

GG. Humbled. I'll leave absorb teams alone.

Demigod Mime vs Hel on Legs the Archer(not a typo)

Didn't know who to call it for here since my units are severely outmatched stat wise, which is kind of my team's thing. Didn't know if I'd even get a chance to build stats on the mime with a 14 speed talk skill squire, OHKO Archer, and tanky ninja. Bet on Mime taking it because its a near 40 minute match.

Round 1 - This map... That high ground conveniently placed there for the archer.. Starting off so close means no chance of stat building... This round had me on edge the entire time. I actually don't remember how it played out entirely from all the adrenaline ans stress it gave me. After Reks gets a lead no more than a minute into the round due to the archer taking the high ground, followed by the charm on the squire I lost it. 20+ minutes of back and forth offense. 10 minutes of both teams at the mercy of a Trog worshiping archer. I lost count on how much speed my Mime had, because I was too impressed by Charm synergy from the other squire. Anticlimactic ending.

Round 2 - 10 minutes of the fight left on one of the largest maps so the entire time I'm thinking its over for my team. Got a decent amount of status built at the start. I just love MA for healing staff whacks and steal heart % even if the former never happened this round. Don't remember much of this round either because the enemy ninja and summoner had too much potential to prolong the match. Not sure when the AI think of using accumulate either. Not that PA stacking would've played. huge factor in this match up due to the ninja anyway.

3rd Round - Short round. Got really lucky against mimic daravon here. Rek's archer was easily my team's MVP here even when not charmed. The game's RNG had enough from the summoner when kagesougi proced don't move and silence. Did not feel sorry for her at all.

Another W for mime teams. Hilarious archer as well. I think a Gastrophetes would work better than a stone gun since you're berserked with a PA+2 piece of equipment. Berserk shouldn't affect guns since the formula for guns is WP x WP right? (11x1.5)x16 would be slightly better without losing the turn at the start of the round right? Maybe its intentional though to prevent the ninja from rushing in. Idk. GG Reks


Mime team (?) Vs Death Sentence
Always bet on speed. In this case Silentkaster
Round 1 and 2 - Short fight. Mediator and Monk with death sentence, thief with sleep and petrify, draw out chemist with Kiyomori vs a team with no DS protection or speed building will do that. Not much to say really. *Sausage fest bar joke*



Themed Team vs Disruption
Don't think buttercup would be a good mage. Bet on Dokurider because I was interested in the wizard build

Round 1 - Pretty one sided. Dokurider had stage control the entire round and with how often charm landed it was a borderline 5v3 in his favor the majority of the round.

Round 2 - This was a much better round. Went neck and neck.until the end where Dokurider's Wizard started showing some sick reflect play.

Really well executed team you have there Dokurider. Been using always a fan of a good pld/whm build. Almost used one on Smite.
I could see Blossom as a caster since she was the smartest girl. Buttercup as anything other than a caster. Maybe even a male just because. Bubbles is a wildcard though. Could fit as anything. Maybe a samurai due to the "hardcore" episode and draw out being known as unleash in some games. That's just me though. I would've given then professor talk skill too. Maybe a chemist since he's into apothecary.



Earth Absorb vs Anti Absorb Earth Absorb
Interesting match up. Haven't seen Fenire's team since week.one 139. Betting on anti absorb.

Round 1 - 714 Quake holy shit. Really even match up here Even with Anima on the defensive for the majority of the match. Ultimately came down to speed and Anima's ability to tank the ninja's anti sandbag role. Not sure if the time mage had raise 2 to pull it off.

Round 2 - Another dead even round. Fell apart again when Anima's paladin missed another revive at a crucial moment. Recovered for a 4v3 lead after Fenire's ninja goes for a revive, which fails, instead of ending the game with 100% melee attack. There was no chance of Fenire coming back from thst mistake with a PA stacked Monk and Faithed casters.

Round 3 - Fenire had stage control from the very beginning with the Ramada gun. Put Anima in a sandbag mode he couldn't get out of and it was all she wrote from there. Poison, speed and anti sandbag wins.

GG both teams are well executed. You can really appreciate a team when it's using plan b.




























Yeah, I didn't want the Ninja running forward right away, and despite the somewhat serious nature of the team itself, the Archer being an idiot is somewhat funny to see no matter what.

I might need to tone him down a bit/make him slightly faster, as he literally gets about one turn for every two of his buddies.

The Stone Gun is there for force him to follow enemies as well as never miss (pending Projectile Guard) without having to rely on Concentrate. Gastrafitis might work, though. I'll play around with the team a bit, but that Summoner is definitely changing.
346
FFT Arena / Re: How long does it take you to make a team?
December 14, 2014, 11:45:45 am
I've been thinking about team-making.

Honestly, I'd followed a rule: Self-perseverance. That tied into Elemental Absorb and having a ton of revival.

But lately, as effective as that is, it's rang... Hollow. I don't get a joy from watching my teams win or lose because they did/didn't absorb a certain attack, I have fun with them getting a good back and forth.

And that's a bit hard. So I'd been playing with concepts both new and old. Berserk and status. That kind of thing.



Now how it comes to actually MAKING teams now.

I start with an idea. Could be anything. I work in the frozen foods department in the middle of a big heartbreak episode, which was what gave me the idea for a team I'll post later: Ice and Charm.

Or I just take something (like PA) and design teams around that stat. Or status, which I've yet to exploit. But alas, all in due time.

I still follow a bit of keeping myself alive, as most of my teams have two units with resurrection. (though it seems to be harder to heal in 1.39 if it's not focused on or a Monk)

Having one unit dedicated to doing damage seems to do well, as does having another focusing on support.
347
FFT Arena / Re: Arena battle videos and discussion
December 14, 2014, 11:37:34 am
Quote from: Shintroy on December 12, 2014, 10:39:22 pm
PA vs MA

Called MA to win it due to superior range, status,and revival. Sick Geomancer too.

Round 1 and 2 - 499 and 513 crit shots from both team. The oracle was more impressive due to not needing berserk to achieve it.

Round 3 - Doesn't pick up until the very end.  Intentional berserk and unintended side effects. Could've gone either way, but the 3v2 Reks had didn't mean he had the advantage. Chemist sandbagging vs a geomancer and back up is all thst needs to be said.





To be honest, she HIT the Berserk guy, who also had Warpath, which was why she did so much.

Impressive doesn't matter if he'll kill you in one shot, with better distance and better AI for his solitary purpose.

I made yet another Berserk team for funsies. Casual 999 shots all around.
348
FFT Arena / Re: Arena battle videos and discussion
December 11, 2014, 03:30:27 am
I have a few new teams to throw around.

Anyone up for a match or two?
349
FFT Arena / Re: Arena Team Battle
December 08, 2014, 09:14:05 pm
Finally got around to it.

Toyed with the idea for a bit, and I like it.

Gray
Male
Cancer
40
40
Squire
Talk Skill
Dragon Spirit
Unyielding
Move-HP UP
Tactician's Blade
Aegis Shield
Thief Hat
Brigandine
Cherche

Heal, Wish
Blackmail, Mimic Daravon

350
FFT Arena / Re: Arena battle videos and discussion
November 21, 2014, 04:38:27 am
Quote from: Barren on November 19, 2014, 06:51:05 am
FFT Arena 1.39c - Barren (Wake Up Dead) vs Reks + The Damned (PK Rocking)

FFT Arena 1.39c - Shintroy (Smite) vs silentkaster (Two Sets of Twins)

FFT Arena 1.39c - TrueLight (Swords of Conviction) vs formerdeathcorps (Losers)
Quote from: silentkaster on November 20, 2014, 09:55:25 pm
I figured this match would go this way. On this team, maybe swapping Chantage for the Monk's current accessories is necessary, but this team isn't really too strong in its own right. I'm just playing around with Quickening a bit more, and had to devise some kind of strategy to take somewhat advantage of that. Perhaps I can continue to work on it in the future...but for now, the strategy isn't too sound.


Here is the match I promised...

FFT Arena 1.39C- Reks/The Damned (PK Rocking) vs. TrueLight (Swords of Conviction)


Thanks for the matches, guys!~

Derp choice of END there :P

Ness proved underwhelming, though Poo hits like a truck. Stall is definitely better off left out of Jeff's hands. Er, mouth. GG!


That was some GOOD back and forth. Jeff was more useful here without Stall, and even when underwhelming Ness was still somewhat useful. We will need to beef him up a bit or make him a pure support though, Damned.

GG Truelight! Your team had me biting my nails the whole time.
351
FFT Arena / Re: Arena battle videos and discussion
November 12, 2014, 04:40:52 am
Quote from: Barren on November 11, 2014, 02:08:42 pm
FFT Arena 1.39c - silentkaster (Gimmick Team) vs Reks (Severe Weather Alert)

FFT Arena 1.39c - Otabo (Man Mode Starts) vs formerdeathcorps (Revenge)

FFT Arena 1.39c - fenire (High Ground) vs Dokurider (Strangers By The Lake)

Thank you for the videos, Barren!

As for the mime thing, it was brought up before. Mimic checks for the Mime job because if Mimes could mimic other Mimes, it'd turn into an infinite loop of a Mimic chain, *even with only one Mime

*as stated by FFM



So yes. Adding onto what Doku said before, try not to build Mimes around things if you intended for the other Mimes on your team to mimic the action. It won't work.
352
FFT Arena / Re: Arena battle videos and discussion
November 08, 2014, 11:09:54 pm
Quote from: Dokurider on November 08, 2014, 06:53:10 pm
Guys, please stop giving Mimes magic secondaries. They interrupt their own charge spells. You're just shooting yourselves in the foot.

I need to make a new team anyway.

Mimes might be fun to play with.

So I'll keep this in mind.
353
FFT Arena / Re: Arena battle videos and discussion
October 31, 2014, 08:30:35 am
Yay, Holy was -and still is- terrifying. And that was a truly scary number from those Southern Crosses. Heck, even the sword swings were deadly. GG Andante~
354
FFT Arena / Re: Arena battle videos and discussion
October 29, 2014, 07:57:54 am
So, I've got Arena up and running just fine.

Give me a few days to fine tune Cam Studio, and I'll try uploading a practice video to test and see if my internet can handle it well.

Don't spam me with requests just yet, I need to make sure it'll even work.
355
FFT Arena / Re: Arena battle videos and discussion
October 28, 2014, 02:56:15 am
Quote from: The Damned on October 28, 2014, 02:26:30 am
(I need to restart my computer before I check on up the latest videos, but I'll preemptively say "Thanks, Barren".)

In the meantime, I forgot that I made a commentary for the five matches that were on page 176. So I'll post that now:

Hunh. I thought formerdeathcorps said that Quickening wouldn't work with Mime teams outside of weird conditions, but this match proved otherwise. As such, I'll have to rescind my commentary about reinoe's match versus Dokurider's team as opposed to the core concept of the team being unworkable and amend it to say that core concept is quite annoying to watch when it works. It would just seem that Dokurider's team was a terrible match-up in general and the Chemists never bothering to do Quickening at all just compounded the problem.

Holy shit at silentkaster's horrible luck in the first round though. That may be the single most one-sided round I can remember given that silentkaster's team basically did no damage outside of the Raise 2's, which got negated by Cursed Ring's inevitable resurrection. Seeing that many status abilities miss just hurt, especially since silentkaser's team got whittled to death rather than hit by train.

The second and third rounds showed that despite Quickening, the status that most of Stop Right There! has combined with the Berserk Samurai's sheer damage kinda shut things down if it gets through. It helps that Death Sentence kinda screws over the Mimes and that Item can't cure it. Also those backfired Mimic heals on the enemy Samurai and the ally Undead only hurt reinoe more.


Wow at that first round being basically over from the very first move. Not too surprising given how powerful Charm can be, but things sure snowballed extremely quickly from there against Macrame Pants. (No, I couldn't resist making an ice pun; I'd like to think it was a nice pun.)

Macrame Pants did considerably better in the second round, in part because the Archer went down (twice) before she was able to ever able to attempt Steal Heart. She also, for some reason, ran straight into a Ramuh when she didn't have to do so, which helped lead straight to one of her deaths. After that, things went back in forth for a bit, but Mimic Summons helped (this version of) Macrame Pants get the edge as it was no doubt intended.

The third round going to Ice Absorb wasn't that surprising given that Archer has positional advantage all round, which basically allowed her to pick off whoever she wanted. I don't think she got touched all round either. Still, it wasn't a total rout even with her pseudo-invincibility. I think Macrame Pants might have been able to win if the Bard had positioned himself better so that the Mime Mimic'd a Ramuh onto the map; instead he was slightly too far to the left and so she targeted off map, failing automatically. It's a shame given the A.I. is usually pretty good about targeting Mimics and that would have definitely killed Barren's Scholar, probably allowing Macrame Pants to come back and maybe even win (provided Bard didn't get Charmed again).

Said Mime also had a bout of bad luck that led to her death between getting hit by Armor Break and then not evading the subsequently fatal Grand Cross that hit her for her exact new HP total of 176. Oh well. You win some, you lose some.


Geez this was one-sided. It's not too surprising given I'd still say that Salty Rage has issues even if it's been improved, so this was more like a 4 vs. 3 off the bat in my opinion. Still, I turned my head for just a couple of seconds to look at my laptop and then turned back to see Otabo's two Thieves had Charmed half of Shintroy's team in the first round as their first actions. Yeah....

Double Charm is basically what took Shintroy out in both rounds alongside getting unlucky with Don't Act on the Berserk Geomancer, who literally never got attack at all. So there's nothing else to say about this.


There's not much to say about this either given the amount of damage formerdeathcorps tend to do. It was closer than I thought it was going to be, especially since Dokurider won the first round, partly because fdc's Monks took their sweet time in dispelling Seal Evil for some reason. Even after it got dispelled, both Ninja got taken care of before they could really do anything, leaving "only" the hard-hitting Monks, whose single-targeting attack couldn't save them, especially when they were ignoring Baba Yaga.

The other two rounds, especially the third round, went far differently just because the Ninja got to stay around much, much longer and thus wreak havoc with unavoidable Cover Fire. That General Winters Army got a bit unlucky and couldn't ever dodge the Monk's -ton skills is ultimately what got them killed since they were basically in Critical status or Dead for most of the match. Baba Yaga in particular didn't even get a move off in the third round until after the round and match had already been lost.


Despite how long this took given it was a rather even match, there's really nothing much to say about the fight itself. Given how evenly matched they were, I figured that Otabo would eventually lose just because his Priest wasn't as compatible as she could be with the rest of his team. So Raise 2 and especially Haste kept missing when she could have been spending those turns on other things like Stop. As it is, I'm actually surprised she hit as many Raise 2 as she did.

Beyond that, it was a pretty amusing match between hearing CT5Holy get the vapors over how fast Speed Bomb is and the A.I. doing its usual "helpful" thing of Jumping on a Sleeping comrade to make them wake up (dead).



...But I already did the essay that CT5Holy "wanted". It's in my last post on this same page...or on the last page since this post is apparently the start of the next one; of course it would be.

Anyway, as for your question, Andante49 already answered it for the most part, but I can confirm that Jump is still non-elemental, which is part of the reason why I'm surprised that Dokurider's I Die to Demi 2 the Lancer never tried to jump on Barren's Thief during the few times he wasn't dead during their fight. Maybe it's changed (accidentally), but I doubt it; said Thief was probably too fast and the A.I. probably was more interested in healing itself with Grand Cross given that the Lancer's Jump is only Range 2, which is the same as the Spear and Grand Cross. Still, there's no reason not to try it out.

On that note, someone should probably still test to see if Ancient Sword's Petrify proc is higher than it is supposed to be. I'd test it, but...yeah; can't.


I'd meant on the latest matches :P

Though CT5's comment on 'Go write an essay' made me crack up far more than it should have
356
FFT Arena / Re: Arena battle videos and discussion
October 27, 2014, 11:39:53 pm
*is somewhat waiting for Damned's eventual essay post*

I'm also working on a side team while creating one with Damned, so there's that.

By the way, does anyone know if Jump properly keeps the element of a weapon used when Jumping? I would like to test this.
357
FFT Arena / Re: FFT Arena: Balance Discussion Thread
October 26, 2014, 05:58:08 am
Quote from: silentkaster on October 17, 2014, 03:03:54 am
My only thought to having an Always: Reraise weapon would be to make it Always: Poison Immune: Regen...

Now, when the unit gets up, it would have to heal itself in order to stay alive. Yes, Move-HP UP would work to at least keep the unit alive a turn or two, but the unit would just run off and healing would be its priority. Also, the other units would have to potentially waste turns trying to keep this unit alive by restoring HP.

IDK, I thought it'd be a fun twist. Yes, the unit would always come back, but it wouldn't be able to do anything unless it immediately healed itself and then it wastes its first turn giving the enemy a chance to take it down again. I'm not saying an Always: Reraise item should even be in the game...but this would just be an interesting twist if something were to come back with Always: Reraise.


One could force a loop of the enemy team chasing said perma-Critical unit around BECAUSE he's in Critical, and for the most part ignore his allies.

Honestly, there's not a whole lot you can do to balance an Always: Reraise without making it overpowered/worthless. Even doing something like Always: Death Sentence would be unbalanced, as with repeated Balance nukes, especially if the unit has 0 move.
358
FFT Arena / Re: Arena battle videos and discussion
October 24, 2014, 07:33:20 pm
Quote from: TrueLight on October 24, 2014, 03:03:37 pm
FFT Arena 1.39C - Reks (Till Death Do Us Part) vs. The Damned (Unused Katana)

FFT Arena 1.39C - Dokurider (Demi 2 Better Happen) vs. Fenire (High Ground)


Well, that was unexpected.

And I saw several 100% Deaths in there. I don't think she missed a single one.

GG, Damned. I got luckier than you this time.
359
FFT Arena / Re: Arena battle videos and discussion
October 24, 2014, 12:37:22 am
Quote from: The Damned on October 23, 2014, 11:57:22 pm
(*checks out Rek's newest team*)

Hmmm...maybe I should make an Edgar Allan Poe-themed team since I don't think anyone else, even RavenofRazgriz, has ever made one surprisingly. Still, I already have one other team in mind and I hadn't wanted to make than four (so quickly).

That said, I actually quite dislike Romeo & Juliet, though that's perhaps not surprising. Stupid teenagers. Stupid love. Stupid everything. [/angst]

I'm more of a MacBeth guy and I think that might be the only other Shakespeare play I've actually read besides the above. Hunh.

Speaking of references, I'll admit that I did kind of expect your Underwhere team to a reference to Paper Mario if it's actually a reference to anything, which apparently it is. Shrug.

*goes off to catch-up on all the videos for 139, backwards, starting with page 176*


Huzzah, you DID catch it!

I still need to play that game, though. I only read about that.

Romeo and Juliet were because they, well, DIED. They have best compat with each other for obvious reasons and for team purposes.

Marie Antoinette? Off with their heads! Queen of Hearts would have been better, but eh.

Edgar Allan Poe's unit was initially named after an assassin, but Poe made more sense with Death Sentence.



All in all, I expect the team to do quite badly. It IS based off of luck with Death, Petrify, and Death Sentence.

And you know how my luck tends to go :P
360
FFT Arena / Re: Arena battle videos and discussion
October 23, 2014, 11:32:54 am
New team is up with some appropriate Halloween/Dead Honor Day themes, as well as something The Damned might create for names.