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New Sprite Help

Started by gojoe, April 12, 2008, 02:14:54 pm

Lydyn

April 16, 2008, 11:12:19 pm #60 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
You stole my idea!  :P Well, for a different reason - simply just to have them. Yes, though, that is an excellent idea. ^_^

gojoe

April 16, 2008, 11:17:50 pm #61 Last Edit: December 31, 1969, 07:00:00 pm by gojoe
show me a post of it and the credit goes to you! :P
I never learn from my mistakes.

Lydyn

April 16, 2008, 11:25:04 pm #62 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
It's somewhere in my Heavenly Chaos topic. :P I asked what people thought about random boss battles ... I think I'm including them into v0.13

Curious though, how are you going to buff them up exactly? Just going to use unused classes like the Duke and such and switch it to a different sprite? I mean, that'd make most sense for what you're specifically trying to accomplish here.

I might also suggest if you're getting this Megaman chap later on in the game, that you edit the later on random battle maps or even just the higher end monsters. I'm not sure why, but humans and upper class monsters (like Red Chocobo) only appear from a certian level and on ... like humans appear from around like ~30+.

gojoe

April 17, 2008, 12:05:20 am #63 Last Edit: December 31, 1969, 07:00:00 pm by gojoe
too lazy to check so ok props to you, and probably just beef up reg characters and make them advanced classes like DK and such (maybe add a weakness to the other abilities you earn hmm..) but special classes are cool too, its all up in the air.
I never learn from my mistakes.

gojoe

April 20, 2008, 06:44:30 pm #64 Last Edit: December 31, 1969, 07:00:00 pm by gojoe
i'm back..... what a looooong weeekend, sorry but no work done :( but will start soon! Oh and on an important note, is there a way to play the modified iso on the psp? not the patcher modified but when i replaced the fftpack.bin file in the iso image my psp wouldn't allow me to run it.
I never learn from my mistakes.

Kourama

April 22, 2008, 08:49:38 am #65 Last Edit: December 31, 1969, 07:00:00 pm by Kourama
You can play a modified ISO on the psp. I've done it with the PSP version and the PSX version. Let me know your "process" of patching and inserting it so that I can determine what went wrong.

gojoe

April 22, 2008, 03:53:24 pm #66 Last Edit: December 31, 1969, 07:00:00 pm by gojoe
nvm i got it and posted on how to do it
I never learn from my mistakes.

gojoe

April 23, 2008, 10:48:31 pm #67 Last Edit: December 31, 1969, 07:00:00 pm by gojoe
After some testing with a crudely altered Ramza I discovered that yes, you can make the casting look like a buster arm or anything you want (with a limit that I have yet to try but know it's there). So I figured out exactly how I'm gonna do the buster arm, I underlined the two arms to replace as they're the ones that are held up during charging and casting. As for the other arms, I'v replaced them with the corresponding down arms that are used during the charge time. This does create a problem during level up as he jumps up with his buster out and his arm down, but hey who cares.

I never learn from my mistakes.

Zozma

April 24, 2008, 07:36:45 pm #68 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
that weird blue armor on gaffy looks kinda neat too....(sorry off subject lol)
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Cheetah

April 24, 2008, 08:36:06 pm #69 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
He gojoe I think you need to show a screen shot of the casting in action, it is hard to tell what it would actually look like from this.
Current Projects:

gojoe

April 24, 2008, 09:31:23 pm #70 Last Edit: December 31, 1969, 07:00:00 pm by gojoe
haven't made megaman's casting arms, just a crude quick test of and altered ramza, but if you wish, i'll get ya some, been a busy day and ill be tomorrow so not much work on megaman though
I never learn from my mistakes.

Vanya

April 24, 2008, 09:50:06 pm #71 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Good job so far, though. Can't wait to see it in action.
  • Modding version: Other/Unknown
¯\(°_0)/¯

gojoe

April 24, 2008, 10:37:16 pm #72 Last Edit: December 31, 1969, 07:00:00 pm by gojoe
here's my crude ramza test, for some reason i can't get my psx emu's to work  :(  lemme know whatcha think
I never learn from my mistakes.

gojoe

April 27, 2008, 01:10:51 pm #73 Last Edit: December 31, 1969, 07:00:00 pm by gojoe
Hey guys, sorry I haven't updated for a while, but I've had major car problems I've been working on. I will start to slowly pick it back up though starting today! BTW, has anyone tried out the ramza crude test? I'm kinda curious as to what ppl think. Also, is there a special animation for using a gun in a regular attack and is it used for other weapons as well? I've been thinking of making the portrait more fft style as well, any takers? Still trying to reduce colors, right now it's 25.

EDIT: here's the buster arms, not sure if I like them but they'll do for now
I never learn from my mistakes.