Thanks a lot ! Thats make me save so much time , about the " autocast " i mean that use it on caster, like "accumulate" or "scream" thoses abilities do not let you choose a target, it work only on the caster, but when i cast the morboll virus on the caster, the animation works, the % of hitting is displayed , but the caster is not transformed ( no "missed" or " guarded" , just no special message like if the abilities worked, but the sprite is unmodified, it works only when i'm targetting someone else than the caster )
edit : I have simply replaced the missed routine with zero and it works with unique character, and about my level, its not changed (i think i simply made a mystake for this statement)
Now i noticed a bigger issue, when the fight is done, the character dont go back to his normal sprite, he stay with the "morbol" sprite forever, any idea to make the sprite change temporary? making it reset when the fight is over
edit : I have simply replaced the missed routine with zero and it works with unique character, and about my level, its not changed (i think i simply made a mystake for this statement)
Now i noticed a bigger issue, when the fight is done, the character dont go back to his normal sprite, he stay with the "morbol" sprite forever, any idea to make the sprite change temporary? making it reset when the fight is over