Final Fantasy Hacktics

Modding => Spriting => Topic started by: Twinees on September 19, 2009, 09:59:13 am

Title: Twinees' Sprites
Post by: Twinees on September 19, 2009, 09:59:13 am
I'm back and once again I bring another Tidus Sprite

(http://img215.imageshack.us/img215/6077/completedtidusspritesho.png)

Comments and critiques please

(Also thank Seushiro for the original plans and MiKeMiTchi for the portrait)

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Post by: RolyTunedIn on September 19, 2009, 10:13:17 am
i dont know why but the fornt view reminds me of zodiac's sprite lol... but it looks good.
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Post by: MiKeMiTchi on September 19, 2009, 10:14:16 am
This Tidus sprite looks good.
I used the magnifier, and noticed some problem with the arms of the forward-facing sprite,
and the left arm of the sitting sprite facing away.

Hmm.. but it looks excellent! I love the hair.
Be sure to submit it!
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Post by: mav on September 19, 2009, 01:19:23 pm
Hmm...his shirt looks a little too "dirty" on the singing animations and his hair is a little spiky for my tastes, but that's still a very nice sprite. Hopefully someone can get/make you a portrait for him.
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Post by: RolyTunedIn on September 19, 2009, 01:24:19 pm
i think that the full left view and diagonal view, his hair looks kind of funny, like what mav said, too spiky. also the blue on his shoulder looks too flat to me.
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Post by: Twinees on September 19, 2009, 07:30:44 pm
Quotemm...his shirt looks a little too "dirty" on the singing animations
Thanks for the comment, I tried to fix that up.

No luck with the portrait yet, it will be pretty hard to make though..
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Post by: MiKeMiTchi on September 19, 2009, 07:40:29 pm
You might want to post a reference pic, and tell us where you based the sprite's hair and clothes.
Well, if it's custom, hmmmm..
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Post by: Cheetah on September 19, 2009, 07:43:14 pm
This looks to be based off of Zozma's Zodiac sprite. Plus a hood and different arms.
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Post by: Twinees on September 19, 2009, 07:44:47 pm
Quote from: "MiKeMiTchi"You might want to post a reference pic, and tell us where you based the sprite's hair and clothes.
Well, if it's custom, hmmmm..

I used zodiac's sprite as a base (thats why Rolytunedin said it looked similar).
The hair was a bit difficult as I couldnt really base it on another sprite.

Quote from: "Cheetah"Plus a hood and different arms.
Plus different shoes ;)
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Post by: MiKeMiTchi on September 19, 2009, 07:51:31 pm
I see. I don't know a lot about Tidus, but can you post an image for him
that resembles the sprite similarly?
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Post by: Twinees on September 19, 2009, 08:05:16 pm
(http://api.ning.com/files/wFUaNEvApY-MixDbMGge9oDItk*YJzrz1MASB-blAFmObAru4DTCPW2KZpWXJGHIwcz4hvj6YFR5hyFNqScwwZ*qLaRtRhQl/3185653ff10tidus.jpg)

You mean something like this?
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Post by: MiKeMiTchi on September 19, 2009, 08:26:22 pm
hmm.. that will look like Vaan's hair??
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Post by: Twinees on September 19, 2009, 08:32:41 pm
Quote from: "MiKeMiTchi"hmm.. that will look like Vaan's hair??
It is kinda like Vaan's hair but i never really liked the look of his hair.
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Post by: Kunfusion on September 19, 2009, 08:32:44 pm
I'd suggest Crono's hair as well. Just thin it out a little.
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Post by: Twinees on September 19, 2009, 08:36:18 pm
Crono's hair seems much to large...
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Post by: KazeKasano on September 19, 2009, 09:07:56 pm
Crono's hair is much too large to match Tidus'.
I'd suggest using it as a shape reference, though.
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Post by: jimmyjw88 on September 21, 2009, 07:46:08 am
The Tidus is looking good. Well done ^^
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Post by: SilvasRuin on September 21, 2009, 01:43:21 pm
It's looking really good to me.  It is my favorite attempt at Tidus so far.
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Post by: Twinees on September 23, 2009, 06:38:17 am
Thanks for all the great feedback!

I'm not having much luck with the portrait myself, so I'm still looking for someone who could offer to do so.

Thanks in advance.
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Post by: MiKeMiTchi on September 23, 2009, 07:05:57 am
Hmm.. I'm having a hard time starting the portrait, too..
Let's see..
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Post by: SilvasRuin on September 23, 2009, 07:16:28 am
Perhaps Smash's Sain from the downloads section has a good face to start off with.
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Post by: MiKeMiTchi on September 23, 2009, 08:53:48 am
I'm working on it right now.
I hope this turns out great!

*sigh*
THIS WAS HARD! T_T
be sure to credit me..
(well if you want to add it)
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Post by: MiKeMiTchi on September 23, 2009, 10:49:56 am
Oh btw,

-I based the hair from KH's Tidus portrait. :)
-Malak's eyes?
-Ramza's face
-Izlude's neck and clothes

Hope you like it.
Any suggestions?
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Post by: Cheetah on September 23, 2009, 11:24:16 am
That is pretty damn good Mike. My only problem with is that his hair and skin tone look almost identical, making him look a bit blobby. I would recommend darking up his skin a bit because his hair looks good. Maybe loose the angry eyebrows?
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Post by: MiKeMiTchi on September 23, 2009, 11:40:03 am
When I converted the portrait into 16 colors, the skin tone almost matched the hair colors. Hmm.. okay, I'll try darkening the skin tone.
As for the eyebrows, hmm.. we'll see..

Thanks, btw!
here:
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Post by: RolyTunedIn on September 23, 2009, 02:11:45 pm
looks really good the only thing i'd say about it is the chin, it looks funny.
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Post by: SilvasRuin on September 23, 2009, 02:22:26 pm
Wow, nice.  Except in FFX, Tidus seemed always so dang happy, except when Seymour or Yunalesca was pissing him off, or when he was having pesky daddy memories.  This is one sprite that I think should smile.  I'm sure quite a bit of them were false smiles, but they were still smiles.

(Off-topic, does anyone else think the character Rush Sykes was based off Tidus, only with all his personality traits amplified to new, annoying heights?)
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Post by: Krobelus on September 23, 2009, 02:22:57 pm
It looks really great MiKe. One thing I noticed is that the hood is open a little too much on his right shoulder I think.
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Post by: Zozma on September 23, 2009, 04:38:09 pm
to smile is soo not fft style
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Post by: mav on September 23, 2009, 05:28:42 pm
Fix the chin's shading, either lighten the skin or darken the hair (just make 'em look different from each other), and put the smile at an angle. It's kinda strange to have a straight smile on a semi-diagonal face. Great work MiKe.
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Post by: MiKeMiTchi on September 23, 2009, 07:01:44 pm
Yes, haven't fixed the chin's shadings. Good job on noticing that guys.
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Post by: SilvasRuin on September 23, 2009, 08:58:00 pm
Quote from: "Zozma"to smile is soo not fft style
All the more reason to make Tidus smile.  He often faked cheerfulness when he was troubled, so it isn't unrealistic to expect him to fake it in FFT's setting as well.
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Post by: Seushiro on September 23, 2009, 09:08:13 pm
Awesome portrait Mike. . . makes me wanna rip a Tidus from JapTact. . . and build it with that...
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Post by: MiKeMiTchi on September 23, 2009, 10:37:36 pm
twinees' sprite looks good, so you might want to base with that, since not all of jap_tac's
sprites can be easily converted to FFT style. :)

Thanks for the criticisms guys.
I'll post an update for the portrait later,
and maybe also try fixing the sprite?
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Post by: jimmyjw88 on September 23, 2009, 11:42:04 pm
Great Tidus portrait Mike. Still need some touch up but its looking great!!
Good job.
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Post by: RolyTunedIn on September 24, 2009, 01:07:55 am
i think the jaw structure needs some work too...
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Post by: Twinees on September 24, 2009, 02:29:13 am
WOW! Great work Mike. Tell me when you've made your final portrait and ill add it in.

And I dont mind if you fix up any problems with the sprite.
Also, do you mind if I use it as my avatar? ;)
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Post by: Sephirot24 on September 24, 2009, 02:43:28 am
Great sprite twinees!! :) Just finished X for the fourth time in my life yesterday, and I have to say it's very well done. I can totally see his portrait smiling, at least a little though...

Hey Mike, good job on that portrait! I like it a lot ^^
The only things I'd say is, add a semi-smile mouth, like your's or Roly's.
And also the hair shading looks a little blurry to me... maybe a little too much light (or little detail?) in the front part of the head. Anyways, just my 2cents. It's hard to critique when you know nothing about spriting though.. I wish I could point it out specifically like Asmo does.
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Post by: MiKeMiTchi on September 24, 2009, 03:20:52 am
Yes, points taken. Thanks to both of ya.

Yes twinees, you can use the portrait anytime. :)
You've improved btw..
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Post by: RolyTunedIn on September 24, 2009, 08:34:36 am
i also noticed that his hood, around the back of the neck, looks a little awkward.
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Post by: MiKeMiTchi on September 24, 2009, 08:38:11 am
Quote..looks a little awkward.

hmm.. looks fine with me, imo.
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Post by: mav on September 24, 2009, 02:38:21 pm
The shading goes from dark to light kinda randomly, drop the the darkest shades man. You talented fucker.
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Post by: MiKeMiTchi on September 24, 2009, 05:27:21 pm
^ Okay.. but I think that's fine already.. :)
Got to work on something else.

Oh yeah mav, still having computer problems?
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Post by: mav on September 24, 2009, 06:29:09 pm
Yeah, I gotta get a new monitor and power supply...It'll be a while till I'm full commission again.
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Post by: Mental_Gear on September 25, 2009, 04:16:58 pm
The problem with it is that he isn't symmetrical.
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Post by: MiKeMiTchi on September 25, 2009, 04:51:52 pm
Well, I did that on purpose. hahaha..
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Post by: Mental_Gear on September 26, 2009, 07:09:00 am
*shrug* It's just an arm. It's no biggie. If it were, say, like a massive shoulder spike, then it's an issue.
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Post by: Twinees on October 11, 2009, 02:26:53 am
Ok, I updated my first post with the new sprite. Comments and critiques please. It wont get any better without them.
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Post by: RolyTunedIn on October 11, 2009, 02:31:53 am
looking real good. can i suggest adding the red on his right pants leg, so he could resemble the original? anyways, the hood always bothered me on the sprite, it needs a little work there. but hey, you could also make him into shuyin lol.
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Post by: Twinees on October 11, 2009, 02:35:44 am
Quote from: "RolyTunedIn"can i suggest adding the red on his right pants leg, so he could resemble the original? anyways, the hood always bothered me on the sprite, it needs a little work there.

Yeah the hood needs some work. And the red may work, there is 16 colours, but one of the colours is used only a few times so i can get that out of there.
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Post by: RolyTunedIn on October 11, 2009, 02:40:31 am
oh twinees, i just noticed he changed his shoes once he started walking lol. he got his gym shoes on lol...
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Post by: MiKeMiTchi on October 11, 2009, 02:41:53 am
You should submit it yourself, twinees.
Apparently, Bloodthrister already submitted the unfinished sprite.
It'll be good if you update that. :)

Grats, it looks better.
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Post by: Twinees on October 11, 2009, 02:42:46 am
Yeah i wasnt sure whether to keep his shoes like the geomancers or change them as Seushiro has done. And if i was to change it, i would probably get rid of the socks mainly because it looks like a gap between his shoes and legs.
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Post by: RolyTunedIn on October 11, 2009, 02:46:25 am
it would look good if you changed them, but it is all on the spriter. i just like giving my opinion lol... very nice work on nearly completing it twinees.
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Post by: Seushiro on October 11, 2009, 02:50:18 am
yep it is your call now twinees but looking good as of this moment. . . was it tested on Shishi already?
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Post by: Twinees on October 11, 2009, 02:51:06 am
Haha i see now MiKeMiTchi. Silly BloodThirster....

Edit: Only tested on ShiShi slightly.
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Post by: MiKeMiTchi on October 11, 2009, 02:59:14 am
Let's see.
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Post by: Seushiro on October 11, 2009, 03:07:48 am
the back view walking needs more dark shade. . . the lighter shade was to show some ass. . .

*edit: and with what Roly said before. . . you do have skill. . . you should make other sprites too. . .
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Post by: Twinees on October 11, 2009, 03:13:42 am
Cheers Seushiro. Ive got a few projects in mind, the problem is finding the time, thats why i mainly post on weekends. I bet you have dozens of more ideas then i do.
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Post by: Seushiro on October 11, 2009, 03:18:11 am
looks at own sig*. . . i don't think i have ideas. . . ^_~

but I will check on the persona 4 characters and bring them to life. . .
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Post by: Twinees on October 11, 2009, 03:32:39 am
My main goal is to see all FFX characters in FFT style. Good luck with your concepts Seu.

One question: Has someone already made an Auron sprite? i think i have seen one but it was rather bad quality if i remember correctly.
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Post by: Seushiro on October 11, 2009, 03:43:31 am
that was the only Auron Sprite. . . the bad quality one. . . I think you should make that your next goal or the semi completed Lulu. ..  you can finish her up. . .
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Post by: Twinees on October 11, 2009, 03:47:51 am
Lulu? If noone else is going to take on that job i most probably will.
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Post by: Krobelus on October 11, 2009, 05:19:35 am
There's already a Lulu made. And I don't mean that lousy recolor of balmafula (or whatever her name is).

I mean this one:
(http://i82.photobucket.com/albums/j250/Razmazter/LuluWIP.jpg)
I forget who did it, but it was found somewhere on these forums.


Also I did the front of Wakka:
(http://i82.photobucket.com/albums/j250/Razmazter/Armguardless-2.png)


And a very lousy attempt at Rikku:
(http://i82.photobucket.com/albums/j250/Razmazter/RikkuWIP-1.png)


I also attempted Auron but I think I deleted it.
-Krobelus
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Post by: jimmyjw88 on October 11, 2009, 10:23:13 am
There's one WIP here: http://www.ffhacktics.com/forum/viewtopic.php?t=776 (http://www.ffhacktics.com/forum/viewtopic.php?t=776)
And another one, by me (but suck. Haha), here: http://www.ffhacktics.com/forum/viewtop ... c&start=60 (http://www.ffhacktics.com/forum/viewtopic.php?t=2800&postdays=0&postorder=asc&start=60)
But both aren't good though.
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Post by: Bloodthirster0 on October 11, 2009, 12:09:38 pm
sorry for submiting it twinees,but it was a good sprite and the thread was rather abandoned,its good to always submit your work,you canalso always update it with v1.1 and on

my bad
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Post by: jimmyjw88 on October 11, 2009, 01:38:02 pm
Oh, and well done on finishing Tidus ^^
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Post by: RolyTunedIn on October 13, 2009, 11:37:01 pm
how far along are you twinees? haven't heard from you in days lol.
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Post by: jimmyjw88 on October 13, 2009, 11:54:37 pm
Working on Auron maybe?
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Post by: RolyTunedIn on October 14, 2009, 12:30:10 am
yeah he has a habit of dissapearing for a week or two then coming up with something out of nowhere lol...
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Post by: jimmyjw88 on October 14, 2009, 06:16:43 am
That's good actually. Surprises. Haha ^^
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Post by: Twinees on October 15, 2009, 02:20:18 am
Yeah i like making surprises, but sadly no, i havent been working on anything atm. I'm busy with a school project so might not be working much on spriting during the school week. The weekends are mainly when i do spriting so when i fix up the shoes on the tidus sprite and maybe hood, ill get back to you guys.
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Post by: Twinees on October 30, 2009, 08:21:22 am
Oops double post, but i havent posted in a while...

Got bored tonight and i thought id do some spriting...

(http://img217.imageshack.us/img217/7025/spartanalt.png) (http://img217.imageshack.us/i/spartanalt.png/)

THIS IS SPARTA! :P

comments and critz please. I know some shadings are wrong (especially feathers on helm).
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Post by: mav on October 30, 2009, 08:23:01 am
That's awesome! I think you should try darkening the helmet and the reds as well. Or at least add another shade of red to the plume: that could definitely be darker.
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Post by: Twinees on October 30, 2009, 08:30:58 am
ha ha, thanks mav. I'll look into the darkening the shades, not sure about the extra red colour though, i'll see what i can do, but for now sleep XD.
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Post by: jimmyjw88 on October 30, 2009, 08:56:36 am
Very nice there ^^
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Post by: Cheetah on October 30, 2009, 11:53:01 am
Spartan: A bit more detail on the stomach (abs or at least not round) and maybe some adjustments to the helm and this could be pretty spot on.

Lulu: Looks like it might be based on my blue mage. This is actually a very good start, it might look even better if you posted a png or bmp version instead of jpeg. I would really recommend some touchups to this and work be done on a portrait. Post a png version and I will have better feedback on adjustments.
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Post by: Twinees on October 30, 2009, 11:44:16 pm
Putting final touches on Tidus, then I will submit.

I have tried to put abs on the spartan but it makes it look really messy, i guess i can make the stomach smaller.

Also the lulu sprite here isnt one ive made, but i think Miroshima Beshimo or something like that made it. I might be able to redo the lulu sprite and use the other 1 as a guide..
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Post by: Twinees on November 01, 2009, 01:27:21 am
Just a little update: (http://img215.imageshack.us/img215/394/spartansidebig.png) (http://img217.imageshack.us/img217/4051/spartanalt3big.png)
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Post by: Zozma on November 01, 2009, 01:41:22 am
i still think if you are gonna go that rout u should just copy the bare chest of the bald guy from warjilis port.

thats part of how i made the berserker and barret
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Post by: Cheetah on November 01, 2009, 01:59:48 am
The side view is looking really good. You still need to do something about his stomach because even if it is armor it makes him look fat.
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Post by: jimmyjw88 on November 01, 2009, 01:02:05 am
Yes, he is fat now ^^
Keep it up.
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Post by: Twinees on November 01, 2009, 01:02:09 am
hmm... does someone have a picture of this sprite mentioned by Zozma?
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Post by: jimmyjw88 on November 01, 2009, 01:05:16 am
Here:
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Post by: Twinees on November 01, 2009, 01:17:54 am
(http://img215.imageshack.us/img215/417/spartanchestbig.png)

Haha. Thanks for the tip Zozma! May need to fix up a bit with the cape hitting the chest, but for now... i smile  :)
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Post by: jimmyjw88 on November 01, 2009, 01:19:44 am
That looks betterm but fix that though. ^^
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Post by: Twinees on November 01, 2009, 01:34:21 am
(http://img215.imageshack.us/img215/7508/spartanchestalt2big.png) or (http://img217.imageshack.us/img217/7793/spartanchestalt4big.png)

What do u guys think?
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Post by: jimmyjw88 on November 01, 2009, 02:51:29 am
Changing the arms too, huh? Hmm...I think its not bad actually, though does it look a bit long? Hmm...
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Post by: Twinees on November 01, 2009, 02:52:29 am
Same length as the guy u posted earlier (bare chested guy)
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Post by: jimmyjw88 on November 01, 2009, 03:58:05 am
Hmm, alright then. Though, try use his boots, see if they work.
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Post by: Twinees on November 01, 2009, 04:26:28 am
(http://img203.imageshack.us/img203/1120/spartanchestalt5big.png)

I prefer the other 1.
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Post by: mav on November 01, 2009, 12:21:37 pm
It looks okay--he seems much more fit. This is more spritework, but I think it'll look more authentic in the end. Keep up the good work, twinees.
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Post by: Cheetah on November 01, 2009, 12:47:28 pm
Getting the bald pirate functioning fully is a huge project all on it's own and getting all the arms to animate well. If you want to use him as a base, finish him first. Otherwise I would recommend just using his chest and keeping the arms and legs you had. Also try making his buff chest gold too and see how it looks.
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Post by: Twinees on November 02, 2009, 05:43:50 am
little update:

(http://img233.imageshack.us/img233/1443/spartanviewsbig.png) (http://img233.imageshack.us/i/spartanviewsbig.png/)

Didn't know what kind of shading i had to do for the feathers on the helm so i kinda guessed, someone may need to fix that up for me (and other shadings possibly).

Also Mav, do you still have the Wakka portrait lying around? I might start him or Auron after the Spartan.

Edit: I also tried the gold plate that Cheetah suggested but it didnt turn out very well. Thanks for the confidence boosts everyone.
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Post by: mav on November 02, 2009, 08:06:30 am
Yeah, I have the Wakka portrait. I'll re-post it when you need it.

The Spartan looks pretty good--the helmet looks like it's hanging a wee bit low on the forward-facing sprite, but I can't really tell...My only suggestion is to maybe darken the pixels where the feathers/plume hit the helmet.
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Post by: jimmyjw88 on November 02, 2009, 11:24:40 am
Yeah, what they said.
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Post by: MiKeMiTchi on November 02, 2009, 05:56:19 pm
I wish asmo was here.. :(

The spartan helmet's shading needs to be redone. It's quite like pillow shades to me.
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Post by: Cheetah on November 02, 2009, 06:38:29 pm
Pillow shading? I don't know maybe on the front view a bit, but the other two look fine shading wise. I'm not a huge fan of the side-front view of the helmet, it doesn't match up with the side view which looks the best of them all.
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Post by: jimmyjw88 on November 03, 2009, 12:15:04 am
Quote from: "MikeMitchi"It's quite like pillow shades to me.
Yes, front view.

And
Quote from: "MikeMitchi"I wish asmo was here.. Sad
Yeah ^^
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Post by: Twinees on November 03, 2009, 01:28:27 am
I agree with the pillow shading, ill try to shading better by basing it on gafgarions helm or dark knight. cheers guys.

Edit: Ugh... can't get the front view right... anyone else mind giving it a shot?
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Post by: Twinees on November 03, 2009, 02:08:57 am
(http://img682.imageshack.us/img682/9836/frontalterationbig.png)

That was my attempt... didn't turn out very well i think. Does anyone mind giving it try? I'm not very sure about the feathers either...
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Post by: jimmyjw88 on November 03, 2009, 02:30:31 am
My try...Not sure if I did it any better though.
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Post by: Twinees on November 03, 2009, 04:42:14 am
his face looks a bit chubby to me i like the helmet shading though.
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Post by: jimmyjw88 on November 03, 2009, 07:11:04 am
Hmm....probably due to identical colour of the face and the helmet.
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Post by: Seushiro on November 05, 2009, 08:26:57 pm
twinees kindly submit the tidus sprite updated I wanna try it. . .

*nevermind. . . its there thanks dude!
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Post by: Twinees on November 19, 2009, 03:36:10 am
Been a bit busy

Little update: (http://img145.imageshack.us/img145/4158/spartanviewsall.png) (http://img145.imageshack.us/i/spartanviewsall.png/)
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Post by: jimmyjw88 on November 19, 2009, 03:40:43 am
That actually isn't bad at all. A few touch ups and I think it'll be perfect. Well done ^^
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Post by: Twinees on November 19, 2009, 04:17:52 am
thanks jimmy XD

Edit: Also a little side project (http://img696.imageshack.us/img696/2754/llyudbig.png) (http://img696.imageshack.us/i/llyudbig.png/)
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Post by: mav on November 19, 2009, 07:14:15 am
The Spartan's looking great. This new sprite looks very very interesting--is it Monster Type or what?
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Post by: jimmyjw88 on November 19, 2009, 08:31:24 am
Ooo....that sprite is interesting. Really interesting.
From what game is that sprite from?
Good job ^^
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Post by: Twinees on November 19, 2009, 10:33:13 pm
The new sprite is a remake of Llyud from FFXII Revenant wings.
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Post by: jimmyjw88 on November 19, 2009, 10:36:25 pm
I see. Very nice and interesting sprite. Though his pants looks bit flat. It looks outlined. Is the colour maxed? If not, try add one more shade of blue.
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Post by: Twinees on November 19, 2009, 10:53:03 pm
(http://img301.imageshack.us/img301/4028/llyudbigupdate.png) (http://img301.imageshack.us/i/llyudbigupdate.png/)

any better?

I intend to make him fly using only his wings, like in rev wings.
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Post by: jimmyjw88 on November 19, 2009, 10:59:49 pm
Yes, that's better. Ah, so you're going to animate his wings? ^^
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Post by: Twinees on November 19, 2009, 11:07:46 pm
yep. a completly unique animation, noone else has done this before if im correct, well at least completed it.
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Post by: jimmyjw88 on November 19, 2009, 11:40:38 pm
Haha. Well, you can use Hydra/Chocobo's flying animation as a reference ^^
Looking forward to this.
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Post by: AuraDragon on November 19, 2009, 11:42:44 pm
That's going to be tough, but goodluck!

I really like the spartan.
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Post by: SilvasRuin on November 20, 2009, 12:15:43 am
How does the flying animation work for black chocobos, cockatrices, hydras, and ahrimans anyways?  Is there just a certain flag for monster sprites or something?
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Post by: Twinees on November 20, 2009, 12:37:46 am
This is pretty much what its gonna look like, just needs a few touch ups.

(http://img248.imageshack.us/img248/9273/flyingllyud.gif) (http://img248.imageshack.us/i/flyingllyud.gif/)

The bottom of the wing looks a bit dodgy sometimes i've noticed.

Crits?

Edit: Thanks AuraDragon
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Post by: SilvasRuin on November 20, 2009, 01:22:27 am
I think the frame in which the wing is at its farthest down is a bit too sudden a transition from the last one.  Hm... or maybe it would look fine if it was slightly faster?  Either way, it's just something really minor.
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Post by: jimmyjw88 on November 20, 2009, 01:26:46 am
Quote from: "SilvasRuin"How does the flying animation work for black chocobos, cockatrices, hydras, and ahrimans anyways?  Is there just a certain flag for monster sprites or something?
Yes, there's a flag for flying. Its ticked for those flying units, however, I'm wondering how it split between Chocobo and Black Chocobo because Chocobo don't fly but Black do. So how do the system/patcher/whatever it is, know and set, walking for Chocobo and flying for Black Chocobo? Hmm....

As for the sprite, it looks like the wing is slamming, to me though.

Also, twinees, you didn't use the helmet shading that I made? ^^
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Post by: Twinees on November 20, 2009, 01:48:21 am
I did use the helmet shading slightly, just not the part closest to the face, because it made him look a bit chubby :P

Edit: This is what the original looks like (http://img136.imageshack.us/img136/7741/originalllyud.png) (http://img136.imageshack.us/i/originalllyud.png/) (from revenant wings)
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Post by: jimmyjw88 on November 20, 2009, 04:54:06 am
Hmm....you follow this flying frames?
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Post by: Twinees on November 20, 2009, 05:32:13 am
Yeah, i had to make some up because there are only 3 frames...
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Post by: jimmyjw88 on November 20, 2009, 05:41:24 am
FFT have 5 frames right? Hmm...
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Post by: Twinees on November 20, 2009, 06:04:42 am
yeah tricky
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Post by: jimmyjw88 on November 20, 2009, 06:25:48 am
How if you follow Chocobo? Cockatrice, Ahrimans, and Hydra only have 2 frames (First, they bring up their wings, then move forward and flap once.), if I'm not mistaken. Chocobo have 3 frames.
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Post by: Twinees on November 20, 2009, 06:36:32 am
It's not going to be a monster XD, it's gonna be like a normal walking sprite but flying.
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Post by: mav on November 20, 2009, 08:30:08 am
I thought it looked fine, but I'm honestly not too familiar with how flying looks in-game anyway, so...
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Post by: jimmyjw88 on November 20, 2009, 10:35:29 am
Oh, I see. Sorry about that. Hmm....it looks okay but something is wrong. I think its because of the flap where the wing bends. It should bend at the end of flap rather than middle of the flap then straight, in my opinion though.
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Post by: Twinees on November 21, 2009, 01:06:26 am
im having a hard time at doing this.... because the action of the wings is different when it is going down a coming back up...

anyone got any suggestions?
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Post by: jimmyjw88 on November 21, 2009, 02:45:09 am
Well, my suggestion is follow the original flying frames from the Revenant but adjust a little bit because you have 5 frames unlike the Revenant, have 3. Meaning, at the 3rd frame, the wing should be at middle rather than the end, like the Revenant, and from there, continue bend the wing and flap. Hope you get what I'm trying to say here ^^
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Post by: SilvasRuin on November 21, 2009, 03:19:33 am
That's probably the best way to go about it.  But... I think if he followed exactly what you're suggesting, there would be two frames for the wing at its highest position, which would potentially make the movement look like it is taking too long.
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Post by: jimmyjw88 on November 21, 2009, 03:38:24 am
Hmm...Sorry but what do you mean by that? Two frames at the highest position? Why is that?
Something like this.

Wing Test (I know its ugly, just a rough sketch)
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Post by: SilvasRuin on November 21, 2009, 04:03:56 am
Whoops.  I completely misread what you said somehow.  Not sure why...
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Post by: Twinees on November 21, 2009, 07:20:40 am
Thanks Jimmy and Silvas. Here is what i came up with... (http://img136.imageshack.us/img136/9273/flyingllyud.gif) (http://img136.imageshack.us/i/flyingllyud.gif/)
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Post by: jimmyjw88 on November 21, 2009, 07:45:53 am
Yes, that's much better. Though instead of flapping towards us, it should flap downwards like the Revenant. Try take a look at Chocobo or Cockatrice wings and see how they bends and flap downwards.
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Post by: Twinees on November 21, 2009, 08:08:48 am
(http://img80.imageshack.us/img80/8762/fly5.png) (http://img80.imageshack.us/i/fly5.png/)

that 1 looks alright, for now i sleep XD
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Post by: jimmyjw88 on November 21, 2009, 09:37:39 am
Yes, that's right ^^
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Post by: Kagebunji on November 21, 2009, 10:00:59 am
Preety good sprite this is twinees! I want  :more:
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Post by: Sephirot24 on November 21, 2009, 11:41:05 am
Very interesting. Having innate float it'd even make that up and down movement all the time as if it were really flying. Great! ^^
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Post by: mav on November 21, 2009, 12:10:49 pm
Holy fuck, that's so epic. Keep at it, man, keep at it.
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Post by: Twinees on November 21, 2009, 06:58:03 pm
Ok, this will be pretty much my finished flying sprite, im not sure whether to make him bob up and down automatically, or use float like sephirot24 said.

It would probably look odd with float on him, but it would look really weird if he had automatic bobbing and float.... haha

(http://img233.imageshack.us/img233/6361/flyingllyudfinal.gif) (http://img233.imageshack.us/i/flyingllyudfinal.gif/)

Thanks for all the great comments XD
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Post by: jimmyjw88 on November 21, 2009, 07:11:53 pm
Yes, this is perfect. Congrats, twinees. Well done. We will now see the first flying unit in walking animation.^^
I'll definitely looking forward to this sprite completion.
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Post by: Wasabi on November 21, 2009, 09:45:04 pm
I think that sprite will look good with float. Very nice. Props!
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Post by: Twinees on November 22, 2009, 04:55:36 am
I'm not sure what i should do for his 'standing still' frames (all views). Should he be flying or standing on the ground? Freezing in the middle of the air will look odd, and it will look jumpy if he went from standing still then to flying hahah. I might check how the revenant wings sprite does it, but i think it has an animation that shows him lifting off the ground.
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Post by: Kagebunji on November 22, 2009, 06:17:01 am
Good job with those walking animations.

Maybe try looking on how this dude in RW attacks and casts magic? It might point you in some direction.
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Post by: jimmyjw88 on November 22, 2009, 08:49:20 am
Hmm....If you innate float, it'll look great during walking animation as if he is flying, however, if you make him stand, it'll also look weird because he is standing in the mid of the air (with that innate float). But if you make his wings open up without flapping, it'll look weird too because didn't flap. Hmm....tough one...
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Post by: mav on November 22, 2009, 12:01:46 pm
I can't recall off the top of my head, but when do sprites stay in a static motion (aside from when they're petrified)? I thought they would always walk-in-place...Or maybe I'm just misunderstanding what you guys are talking about.
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Post by: jimmyjw88 on November 22, 2009, 12:59:44 pm
Don't worry mav. You didn't misunderstood anything here ^^
Stay motion....in the beginning of battle when the mission show up, if I'm not mistaken, the sprite stay right?
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Post by: Twinees on November 23, 2009, 12:14:20 am
yep thats right
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Post by: jimmyjw88 on November 23, 2009, 04:35:54 am
Also if being Stop. So basically, I think standing isn't much issue here. Just make his wings open and float.
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Post by: Twinees on November 23, 2009, 06:15:38 am
open? you mean when it reaches its highest point?
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Post by: jimmyjw88 on November 23, 2009, 06:32:32 am
Yes, either that or roughly middle but I think highest point should be better.
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Post by: Twinees on November 23, 2009, 06:40:31 am
K thanks Jimmy.

Anyone interested in making a portrait? hahaha i suck at them.... you could use this as a guide...

Depending on preferences, we might not include his necklaces.
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Post by: jimmyjw88 on November 23, 2009, 06:44:25 am
I can't see the picture...I mean the picture didn't load.
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Post by: mav on November 23, 2009, 08:22:05 am
Here's a link (http://www.creativeuncut.com/gallery-04/art/ff12rw-llyud1.jpg) to the picture. I might be able to work on a portrait, if I get the time. Is this guy human-sized? The sprite looks kinda small, almost like a child, but the image you just posted looks like a 20 year-old or something.
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Post by: jimmyjw88 on November 23, 2009, 10:27:35 am
Base from the sprite from Revenant, I think he is a kid ^^
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Post by: Kagebunji on November 23, 2009, 12:56:25 pm
To me he is definitly a kid.
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Post by: Twinees on November 24, 2009, 02:07:50 am
On Final fantasy wikia it says he is 20 years old. :P
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Post by: jimmyjw88 on November 24, 2009, 04:31:22 am
20 years old? But the sprite is kid....Unless he is something like dwarves, just short. Haha.
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Post by: Twinees on November 24, 2009, 04:47:39 am
nah he has a leaning over type of pose, so his legs are further back
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Post by: jimmyjw88 on November 24, 2009, 04:48:49 am
But still, even if you straighthen up the sprite, he still look like kid. Hmm....
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Post by: Twinees on November 24, 2009, 06:37:04 am
yeah probably, mostly because he doesnt have massive pecks or abs like most fantasy characters lol
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Post by: mav on November 24, 2009, 07:32:27 am
And his arms are a bit teeny. Oh well, look at the male Priest's portrait: he's technically in his late teens, but looks like an adolescent. We'll just follow the same principle with this portrait.
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Post by: AuraDragon on November 24, 2009, 03:08:13 pm
His right wing (the one behind him) seems to bend more while flapping than his left wing (the one in front), this looks a little off and would provide too much lift on one side.

I think his left wing needs to bend more at the beginning and end of the flap.
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Post by: Twinees on November 24, 2009, 09:58:53 pm
@mav Looking forward to the portrait.

@Aura, yes you are right, but instead i might alter the right wing so it doesnt reach as high in the beginning, cheers.
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Post by: mav on November 25, 2009, 09:31:47 am
So far, I've only gotten a rough version of the portrait ready. I may drop the weird collar thing (which hasn't really been worked on yet), but here's the WIP:
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Post by: jimmyjw88 on November 25, 2009, 09:46:25 am
Hmm....he seems to be missing his shoulders ^^
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Post by: mav on November 25, 2009, 10:09:35 am
Oops, I though I mentioned that--I didn't give his shoulders yet, since I'm still deciding whether to keep the collar or not. It can't be seen on the sprite, so I dunno if it should even be on the portrait.
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Post by: MiKeMiTchi on November 25, 2009, 10:59:16 am
great sprite, twinees.
interesting start there, mav. :P

I say don't make the sprite have innate float.
It's still possible to make the sprite look floating without the 'float' status.
So that twinees can make a standing pose.
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Post by: jimmyjw88 on November 25, 2009, 11:00:06 am
You mean the collar? Hmm....if throw away the collar, just shirt? Wait, isn't he topless in the sprite?
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Post by: mav on November 25, 2009, 12:40:02 pm
Yes, he's shirtless, but he should have a bit of his wings showing in the portrait. In fact, I'm still figuring out how to give this skinny fellow good shoulders to begin with...

EDIT: 16 colors, shoulders, no jewelry, no wings.
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Post by: Twinees on November 26, 2009, 12:39:12 am
Wow mav, thats looking pretty good. the shoulders look pretty good as they are but im not sure about the eyes.... they seem a bit femine to me... but this may also be the shape of the face. I also like the idea of wings.

The good thing is you could put more shades of red in the hair, because there will only be skin and hair/wing colours and no clothes colours.

Looking good mav.
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Post by: jimmyjw88 on November 26, 2009, 12:47:53 am
The shoulder is looking good. Wings...That's good idea too.
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Post by: Seushiro on November 26, 2009, 03:44:05 am
i think it is good with feminine eyes or with what mav did. . . angels or winged people seraphs. . . are genderless in distinction well in myth atleast. . .
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Post by: Sephirot24 on November 26, 2009, 09:46:03 am
Uh ok.. it looks great, but it does look feminine IMO. If you want to give it a more androgenous look I guess it's fine though.
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Post by: mav on November 26, 2009, 12:19:20 pm
Mockup with wings. Note that scaling this to size will inevitably cut down the wings to the point where they just look like little hairballs extruding from parts of his body. The eyes have been changed out as well.
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Post by: jimmyjw88 on November 26, 2009, 07:31:18 pm
So, we have to crop?
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Post by: Twinees on November 27, 2009, 01:12:52 am
Looking awesome mav.
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Post by: mav on November 27, 2009, 07:25:26 am
Basically, it'll look like this when scaled to actual portrait size. Unless we decide to make the portrait off-center or something.
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Post by: Luminar on November 27, 2009, 07:56:58 am
tough one, but do u really need both wings instead of just one on the left?...
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Post by: Sephirot24 on November 27, 2009, 11:38:06 am
It looks fine like that. It's obvious that those are the wings and it wouldn't make much sense otherwise.
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Post by: jimmyjw88 on November 27, 2009, 11:44:41 am
I think it looks fine too.
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Post by: mav on November 27, 2009, 12:06:23 pm
Does it look enough like the character? I dunno where to go from here, and since it's already at 16 colors, I figured that I could just leave it as is...
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Post by: MiKeMiTchi on November 27, 2009, 05:24:17 pm
I like it.
Show the left wing more, mav. Translate the head some pixels to the left..

16 colors? Hmm.. I hope you could reduce that mav, so you can add his neck accessory.
Add his outfit, too.
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Post by: jimmyjw88 on November 27, 2009, 06:52:32 pm
Yeah, I think show one side of the wing more is good.
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Post by: goldenshinywire on November 27, 2009, 07:06:59 pm
Wow,twinees, this is looking really, really good! I like to draw pictures using computer software, but I've never tried to sprite before.
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Post by: Seushiro on November 27, 2009, 07:14:39 pm
try off center mav with the right shoulder showing. . . or attach wings more on the back instead of the shoulders. . .
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Post by: mav on December 01, 2009, 06:50:56 pm
Sorry for the delay. Here's pretty much what it looks like off center.

EDIT: Two versions. You guys pick which shoulder should be the one that stays...
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Post by: Xifanie on December 01, 2009, 06:58:32 pm
1. Because the face is in the middle

The second one looks really weird compared to other portraits.
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Post by: Vanya on December 01, 2009, 07:13:11 pm
What Zodiac said.
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Post by: jimmyjw88 on December 01, 2009, 09:38:16 pm
Yes, what Zodiac said. Perhaps bring his left wing up for the first version.
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Post by: SilvasRuin on December 01, 2009, 10:08:00 pm
Definitely the first one.  Plastering someone's face to the edge of the portrait does not look good.
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Post by: mav on December 02, 2009, 08:15:37 am
Cool cool, I like the top one more too. What else do I need to change on it?
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Post by: jimmyjw88 on December 02, 2009, 12:49:29 pm
Alright, now that only one will be more visible, let's make that look better.
Hmm....perhaps the right edge move up a little bit or add a few pixels and the left edge, move in nearer to the neck. (our right and left)
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Post by: Twinees on December 02, 2009, 11:42:15 pm
Wow, looking awesome mav. The top picture definitely looks right, but as people mentioned above, try to make the left wing more seeable.

 :)
Little Update:
(http://img406.imageshack.us/img406/9925/deadqs.png) (http://img406.imageshack.us/i/deadqs.png/)

Also, A little suggestion, (http://img692.imageshack.us/img692/1078/llyudportrait.png) (http://img692.imageshack.us/i/llyudportrait.png/). See how his his wing is connected to the top of his shoulder? Could you do something like that mav? and maybe his wing can go higher a bit?

Just suggestions though.
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Post by: mav on December 03, 2009, 07:23:50 am
Alright, take a look.

The dead sprite looks fantastic, by the way. Though the darkest red may be overused on the wings...
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Post by: jimmyjw88 on December 03, 2009, 02:08:26 pm
That dead frame is amazing, as mav said.
About the portrait, yes, I agree; used of dark red a little bit. I think the wing should move up a little bit. Maybe closer a bit to his cheek?
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Post by: Twinees on December 03, 2009, 07:50:15 pm
The portrait is looking really good now, near completion? maybe a few more edits then this portrait will be up and running.

Update:
(http://img136.imageshack.us/img136/2360/deadback.png)
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Post by: Smash on December 03, 2009, 08:49:25 pm
Quote from: "mav"Alright, take a look.

The dead sprite looks fantastic, by the way. Though the darkest red may be overused on the wings...
There's two other issues of importance you might want to fix here before going off to the details.


First off, there should be some more of a shadow under the hair in his forehead, like male priest does, for example.

And secondly, all the shading below his neck looks like a bloddy mess. I'd advise you to ref female monk for this, if not then, female samurai or male thief.



Oh and, fuck college. Im back for a while. B)
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Post by: Twinees on December 03, 2009, 08:58:22 pm
Quote from: "Smash"Oh and, fuck college. Im back for a while. B)

Sounds good to me, from what i hear, you are a phenomenal spriter and portrait artist.
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Post by: jimmyjw88 on December 04, 2009, 12:04:44 am
Welcome back, Smash ^^
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Post by: Twinees on December 04, 2009, 01:37:58 am
Hmm... I've hit a dilema... His 'gets hit' pose is troubling me, should his feet come up so you can see the soles of his feets or should it be on the ground like normal poses. Or any other suggestions? I personally like the soles of the feet idea.
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Post by: jimmyjw88 on December 04, 2009, 02:05:32 am
Since he is flying, I think feet up would suits better.
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Post by: Twinees on December 04, 2009, 02:58:58 am
(http://img694.imageshack.us/img694/4782/damagebig.png)

Ok this is what i came up with,
Everything but maybe the legs and feet look good on this... can't get them right... haha thought this would happen
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Post by: jimmyjw88 on December 04, 2009, 03:25:45 am
Well, I think its a little bit too high.
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Post by: Twinees on December 04, 2009, 04:57:57 am
hmm.. what do you think about this 1 then?
(http://img402.imageshack.us/img402/4393/damagealtbig.png)
His knees are higher in this 1 than normal.
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Post by: jimmyjw88 on December 04, 2009, 05:23:05 am
The first one is on the right course. Just that the feet is too high. Try make it lower.
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Post by: Twinees on December 04, 2009, 05:23:53 am
I tried, just looks hell weird...
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Post by: Xifanie on December 04, 2009, 07:05:31 am
I like the second one. It would take the power of a CT5Holy punch to strike the guy so hard his legs would lift like that. Not to mention that barely anything actually knocks back in this game.
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Post by: jimmyjw88 on December 04, 2009, 07:17:19 am
Hmm...I guess second it is ^^
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Post by: mav on December 04, 2009, 08:13:15 am
Quote from: "Smash"There's two other issues of importance you might want to fix here before going off to the details.


First off, there should be some more of a shadow under the hair in his forehead, like male priest does, for example.

And secondly, all the shading below his neck looks like a bloddy mess. I'd advise you to ref female monk for this, if not then, female samurai or male thief.



Oh and, fuck college. Im back for a while. B)
Awesome, I'll be sure to take a look at this tonight. Welcome back Smash--and thanks for these suggestions.
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Post by: mav on December 04, 2009, 04:54:22 pm
Sorry for the double-post, but I redid the neck, per Smash's instructions and tried to fix the shading near the hair.
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Post by: Xifanie on December 04, 2009, 05:45:09 pm
@ mav: http://www.ffhacktics.com/forum/viewtopic.php?t=266 (http://www.ffhacktics.com/forum/viewtopic.php?t=266)

There's something odd about the hair: it looks like sauce fell on his head. All the lightened part on the top of the head looks pretty weird/bad compared to the rest of the hair.
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Post by: mav on December 04, 2009, 05:55:18 pm
Heheh.

Yeah, I've been meaning to fix that portion of the hair (especially the side on our left). I guess I'll do it now. For now, I've decided to see if darkening the hair would help fix what Zodiac mentioned. What do you guys think?
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Post by: Kagebunji on December 04, 2009, 06:11:52 pm
I must say I like the darker one more.
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Post by: Sephirot24 on December 04, 2009, 07:48:17 pm
Darker one looks better IMO ^^

Also: Smaaaaaaaaaaashhhhhh!!! Welcome back!! :D
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Post by: jimmyjw88 on December 04, 2009, 08:58:43 pm
Yes, definitely darker.
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Post by: Smash on December 05, 2009, 12:46:03 am
Quote from: "mav"Heheh.

Yeah, I've been meaning to fix that portion of the hair (especially the side on our left). I guess I'll do it now. For now, I've decided to see if darkening the hair would help fix what Zodiac mentioned. What do you guys think?
The lightest hair shade should be lighter too, more noticeable.


I was remembered, ha.
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Post by: Kagebunji on December 05, 2009, 06:37:20 am
Is his face supposed to be sad, angry or happy?
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Post by: mav on December 05, 2009, 09:29:43 am
I dunno...I'd say "fierce". I'll look at other eyes, mouths, and expressions that better match his face wile I try and find another light red shade.
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Post by: Kagebunji on December 05, 2009, 09:32:39 am
I'm not saying it's bad, but if it is fierce that you are looking for, you must change it a bit. I once posted in Merc. Job Sprite ideas a photo of a fierce looking human, I will look for it.
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Post by: mav on December 05, 2009, 09:35:28 am
Well my basic intention was to replicate his expression from this image (http://img692.imageshack.us/img692/1078/llyudportrait.png). The expressions look similar, to me at least...

Lightened the lightest shade, by the way. I have a feeling that this is over 16 colors now, but I'll cross that bridge later.
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Post by: jimmyjw88 on December 05, 2009, 11:45:01 pm
I think its looking good.
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Post by: Sephirot24 on December 06, 2009, 12:51:05 am
Quote from: "jimmyjw88"I think its looking good.

QFT ^^
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Post by: Kagebunji on December 06, 2009, 06:29:09 am
To me this looks great
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Post by: Twinees on December 09, 2009, 02:15:18 am
Starting the back frames now.
(http://img230.imageshack.us/img230/3166/fly1backd.png)

Portrait looks great mav, just get rid of that blank pixel between his shoulder and his wing and it will be perfect.

thanks for all the comments guys its helped greatly with all aspects, portrait and sprite (and motivation).
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Post by: jimmyjw88 on December 09, 2009, 02:48:11 am
Looks good.
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Post by: mav on December 09, 2009, 08:03:04 am
That's pretty awesome. Here's the portrait, with a couple pixels fixed, and a reduction to exactly 16 colors. Huzzah!
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Post by: Kagebunji on December 09, 2009, 03:34:29 pm
Good job Mav, it looks really good.
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Post by: Twinees on December 10, 2009, 01:27:56 am
(http://img139.imageshack.us/img139/7370/flyingllyudall.gif) (http://img139.imageshack.us/i/flyingllyudall.gif/)

Haha. here come the crits.

Awesome Mav.
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Post by: jimmyjw88 on December 10, 2009, 03:43:32 am
I think it looks good.
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Post by: mav on December 10, 2009, 09:55:36 am
There may be some pillow shading on the hair and pants, but the biggest problems are weird brown pixels on his back while he's flying. Right between the wings (it's his back, I assume), it just looks a little weird.
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Post by: LastingDawn on December 10, 2009, 04:21:08 pm
Wow, is that Wings actually working in FFT's spriting system? This looks very well done! And the Aegyl! I am glad to see someone who can appreciate Revenant Wings, also glad to see that Llyud is getting his dues, keep up the great work.
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Post by: woodenbandman on December 10, 2009, 04:50:04 pm
The last frame transition is a bit extreme, otherwise nice.

I just generally kind of dislike the look of the sprite, it's the hair.
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Post by: Twinees on December 10, 2009, 09:05:31 pm
Ok, thanks guys. I fixed the uh... mess on his back hahaha. And I also fixed the pillow shading on his pants. This is what the original sprite sheet of Llyud looks like.
(http://img27.imageshack.us/img27/9672/llyud.png)

Quote from: "LastingDawn"Wow, is that Wings actually working in FFT's spriting system? This looks very well done! And the Aegyl! I am glad to see someone who can appreciate Revenant Wings, also glad to see that Llyud is getting his dues, keep up the great work.
Haha thanks. I plan to do all the different types of Aegyl one Llyud is finished. Mainly because Llyud seemed the most simplistic out of them all (as in no helmets etc.).
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Post by: Kagebunji on December 11, 2009, 11:32:17 am
To me this sprite looks really good, keep it up.
Title:
Post by: mav on December 11, 2009, 11:40:18 am
Wow, that reference image is surprisingly perfect (as far as size goes). Keep up the great work man. How many frames have you completed, at this point?
Title:
Post by: Kagebunji on December 11, 2009, 11:56:35 am
Btw, could you post some other feather folks?
Title:
Post by: Twinees on December 12, 2009, 02:25:42 am
(http://www.spriters-resource.com/ds/ffxiirw/airsoldier.png)
This is 1, based on a 'soldier' from ffta.

(http://www.spriters-resource.com/ds/ffxiirw/dragoon.png)
This one, i am really interested to do, a dragoon aegyl.

(http://www.spriters-resource.com/ds/ffxiirw/airsamu.png)
A warrior type sprite.

(http://www.spriters-resource.com/ds/ffxiirw/airwar.png)
I'd also like to do this one, probably wont be as difficult as others, different hair colour, and the band is same colour as pants.

And yes, as mav said, these are really good references. But sometimes they arent also (eg. shadings are off sometimes)
There ya go Kage ;).

LD was right about revenant wings sprites, the shadings are pretty well done, they just put too many colours into the sprites and dont have that depth of shading as they could have.

@mav Done all walking/flying frames. Dead poses, damage poses. Been working on poses for standing still but they look odd... especially the side view. Anyway ill post that soon. Havent been doing much, been busy.
Title:
Post by: Kagebunji on December 12, 2009, 10:40:18 am
Nice :)

I will mess with this sprite when you finish it, it looks great. Maybe I will try to do some other featherfolks.
Title:
Post by: mav on December 12, 2009, 11:26:56 am
That Dragoon one looks really tough, but I think most of these are doable. And it sounds like you've made a lot of progress on Llyud--keep on trucking.
Title:
Post by: Twinees on December 12, 2009, 07:37:45 pm
Little update: (http://img13.imageshack.us/img13/9595/frontbig.png)

@Kagebunji. Sounds good. I want to tackle the dragoon though ;)
Title:
Post by: mav on December 12, 2009, 08:06:22 pm
The legs don't look like they're completely separated--maybe you could use that dark shade to differentiate 'em? The wings look a little too angular as well, but I don't know how easy that'd be to fix...

You're making great progress though. Keep it up.
Title:
Post by: Twinees on December 12, 2009, 08:12:32 pm
Ok, i fixed the legs problem, but what did u mean by angular?
Title:
Post by: mav on December 12, 2009, 08:16:27 pm
The wings look like triangles, the way each pixel lines up at a nearly perfect angle. Don't worry about it though, I'm nitpicking like crazy. Unlike the other views, forward-facing frames are seen the least, so they tend not to look as perfect as the others.
Title:
Post by: Twinees on December 12, 2009, 08:19:09 pm
Thanks though, always good to have constructive crits ;).
Title:
Post by: Kagebunji on December 13, 2009, 05:17:49 am
Looking good, do what Mav said and it will be good.
Title:
Post by: Twinees on December 14, 2009, 03:06:51 am
Ok heres a little update:(http://img46.imageshack.us/img46/9349/allviews.png)
They are pretty much done, i gave the back diagonal part of the hair more 'character'. The side view isnt done, especially the wings, they dont match the other views. Just comment on the body mainly.
Title:
Post by: mav on December 14, 2009, 09:10:39 am
The main body looks good overall, just be careful with the shadows; the pants and hair have some negligible pillow shading. I also think you should try using your dark gray shade (from the eyes and eyebrows) on the back and front-facing views. On the back view you could use it at the bottom of the wings, where the shadow of those wings would be falling on his back. You could use it on the pants on the front view too, as I mentioned a bit earlier.
Title: Re: Twinees' Sprites
Post by: Twinees on May 18, 2010, 05:20:17 am
(http://img404.imageshack.us/img404/5963/llyudspritesheet.png)

;) theres a few uneditable mistakes but thats all.
Title: Re: Twinees' Sprites
Post by: Kagebunji on May 18, 2010, 09:00:16 am
Oh Jesus. Congrats Twinees. It took some time, but sure is worth it. Now submit him! One question, what type of sprite is this?
Title: Re: Twinees' Sprites
Post by: DeadManWalking on May 18, 2010, 11:16:11 am
...it looks like a cherub boxer.
Title: Re: Twinees' Sprites
Post by: mav on May 18, 2010, 11:31:37 am
Hey, it's done! Congratulations, Twinees. I just hope the palette ain't too saturated, but if it is, a quick touch up won't take but five minutes. Again, congratulations, and great job.

Let's see this get tested out in-game.
Title: Re: Twinees' Sprites
Post by: LastingDawn on May 18, 2010, 12:27:51 pm
Fantastic! Glad to see you kept up this sprite. Llyud is really one of the more memorable characters in RW.
Title: Re: Twinees' Sprites
Post by: Lijj on May 18, 2010, 05:52:54 pm
Very interesting! I'd like to see how this works in game; looks like it works.
Title: Re: Twinees' Sprites
Post by: jimmyjw88 on May 18, 2010, 06:48:46 pm
Grats, twinees. Very nice. First flying sprite.
Title: Re: Twinees' Sprites
Post by: DeadManWalking on May 18, 2010, 07:20:07 pm
Does look well made.
Title: Re: Twinees' Sprites
Post by: Twinees on May 19, 2010, 02:41:36 am
tyvm all. took me a while like Kage mentioned. I continuously stopped and started this sprite when i had free time.
I may do some more aegyl now, if people concur with the idea.

@mav   yes the palette may need an update, especially skin tones.

@LD   glad you are happy.

@DMW   It took a while to get the wings correct for the flying animations

I'm pretty sure it looks fine in game, some animations look odd because the arms overlap the wings (back views). Thank mav for the portrait too.

@Kagebunji   I'll submit it soon, depends if people want palette changed, but i want to keep the colours similar to Llyud in RW.
Title: Re: Twinees' Sprites
Post by: mav on May 19, 2010, 11:07:23 am
Quote from: "twinees"I'll submit it soon, depends if people want palette changed, but i want to keep the colours similar to Llyud in RW.
Are you willing to create multiple palettes on this sprite? Keep the same color scheme (red hair, white skin, blue pants) and just modify the colors a bit on palette 1, and 2, and so on, and so forth. It's up to you though.
Title: Re: Twinees' Sprites
Post by: Lijj on May 19, 2010, 05:40:46 pm
Well it'd be worth the effort now; since you've already put such effort in, might as well do multiple palettes. Also as you mentioned: perhaps just lean these colors a little towards gray; just to desateurate enough.
Title: Re: Twinees' Sprites
Post by: mav on May 19, 2010, 06:37:08 pm
Twinees, if you want this done but don't have the time, send me the BMP and I'll create the palettes for you.
Title: Re: Twinees' Sprites
Post by: Twinees on May 21, 2010, 02:37:41 am
I'll send you the bmp mav, since im not really good with palettes. Plus you will probably do a better job at the palette for the portrait.
Title: Re: Twinees' Sprites
Post by: mav on May 21, 2010, 12:15:55 pm
Awesome, I'll work on a couple today.
Title: Re: Twinees' Sprites
Post by: mav on May 21, 2010, 05:21:39 pm
Alright, look through the spoiler to see the original palette and the two new ones I created.
Original:
(http://ffhacktics.com/forum/download/file.php?id=6031)
My two new palettes:
(http://i50.tinypic.com/n3xbpz.png)
The one on the left is darker and really desaturated. The one on the right is in between the original and the one on the left.

If you wanna download all three palettes, download the attached bmp. Input, comments, and criticism are welcome.
Title: Re: Twinees' Sprites
Post by: Lijj on May 21, 2010, 06:48:54 pm
I like the new left one!
Title: Re: Twinees' Sprites
Post by: mav on May 21, 2010, 06:58:54 pm
Me too. Can someone test this out in game some time? I'd be happy to see the palettes in-game (and the sprite too, of course).
Title: Re: Twinees' Sprites
Post by: Lijj on May 21, 2010, 07:16:21 pm
Sure I'll test it out now. I wanted to do a test today anyway.
Title: Re: Twinees' Sprites
Post by: Twinees on May 21, 2010, 07:55:58 pm
Looking good mav. Hopefully it turns out well ingame.
I agree with you guys on the left one too, has a nice skin tone, not too bright like the original, and the hair has a nice natural fft tone. Great Job.
Title: Re: Twinees' Sprites
Post by: Lijj on May 21, 2010, 08:15:36 pm
So here are 2 screenshots:(http://img46.imageshack.us/img46/2245/51894319.png) (http://img46.imageshack.us/i/51894319.png/)
(http://img35.imageshack.us/img35/5093/45772232.png) (http://img35.imageshack.us/i/45772232.png/)2nd one isn't a great shot nothing seems wrong with the sprite. I don't know if the character I patched over had float shoes on but it still floats when down, probably.

The wings look great!
Title: Re: Twinees' Sprites
Post by: Twinees on May 21, 2010, 08:18:59 pm
Yeah, the wings took a while to get done. Are you sure float wasnt on? They seem slightly too high in comparison to other characters... hmm... i might test this out. Screenshots look good XD
Title: Re: Twinees' Sprites
Post by: Lijj on May 21, 2010, 08:20:39 pm
Yeah I probably did. I'm pretty sure that character i patched over had float-shoes on.
Title: Re: Twinees' Sprites
Post by: mav on May 21, 2010, 08:25:02 pm
Looks good though. Which of the three palettes is that anyways?
Title: Re: Twinees' Sprites
Post by: Lijj on May 21, 2010, 08:31:18 pm
Oh, it's the 1st so it probably looks even better if palette 3 replaced 1
It is a little too bright , saturated here though. Should have run thru pallete editor
Title: Re: Twinees' Sprites
Post by: Twinees on May 21, 2010, 09:14:07 pm
(http://img94.imageshack.us/img94/6502/snap000w.png)
(http://img709.imageshack.us/img709/8725/snap002j.png)

Ok this is what i got, look fairly good (looks better than i thought it would).

@lijj   i agree.
Title: Re: Twinees' Sprites
Post by: mav on May 21, 2010, 09:24:04 pm
This really does look great. I hope a lot of upcoming patches/projects utilize this sprite, cause it's seriously one of the most interesting ones I've seen.

Great job, everybody.
Title: Re: Twinees' Sprites
Post by: Lijj on May 21, 2010, 09:30:09 pm
This really is a nice sprite. So it must've been float shoes. My bad.
Title: Re: Twinees' Sprites
Post by: jimmyjw88 on May 22, 2010, 01:41:19 am
Very nice.
Title: Re: Twinees' Sprites
Post by: Twinees on May 22, 2010, 01:49:29 am
(http://img532.imageshack.us/img532/8546/numoudiagonal2big.png)
dont judge too hard haha :P
I hope people can guess what it is, otherwise i have failed...
Title: Re: Twinees' Sprites
Post by: DeadManWalking on May 22, 2010, 01:52:24 am
You know, back when I was working on my apprentice sprite, someone was telling me it'd be a good base for a black mage version of whatever the heck that is, too.  I think.  I never did play FFTA or FFTA2.
Title: Re: Twinees' Sprites
Post by: Cheetah on May 22, 2010, 01:56:29 am
Quote from: "twinees"(http://img532.imageshack.us/img532/8546/numoudiagonal2big.png)
dont judge too hard haha :P
I hope people can guess what it is, otherwise i have failed...

The face needs a bit more detail somehow, but otherwise very nice.
Title: Re: Twinees' Sprites
Post by: Twinees on May 22, 2010, 02:23:27 am
Quote from: "Cheetah"The face needs a bit more detail somehow, but otherwise very nice.

Somehow?  :D
I'll see what i can come up with, but you are right, it does need something.
Title: Re: Twinees' Sprites
Post by: Kagebunji on May 22, 2010, 05:38:01 am
Hm, Nu Mou looks good, like Cheetah said though, details needed.

And I ask again, man. What type is that Aegyl?
Title: Re: Twinees' Sprites
Post by: Zozma on May 22, 2010, 09:24:27 pm
should make a girl angel too
Title: Re: Twinees' Sprites
Post by: sonofgod on May 22, 2010, 09:40:42 pm
R there any other custom sprites 2 b found
Title: Re: Twinees' Sprites
Post by: Twinees on May 23, 2010, 02:26:02 am
@Kage  It's type 1 sorry. Also, what part of the head do you want to see have more detail? Ears? Nose?
@sonofgod    http://www.ffhacktics.com/sprites.php (http://www.ffhacktics.com/sprites.php)
@Zozma   Possibly. It may take some time however.

hm... what about this guys? (http://img513.imageshack.us/img513/9255/numoudiagonal2bigd.png)
I prefer the one on the right...
Title: Re: Twinees' Sprites
Post by: Kagebunji on May 23, 2010, 06:25:10 am
Yes, shaded nose looks better. Overall it is good. You take the head from some FFTA sheet, or do it yourself?
Title: Re: Twinees' Sprites
Post by: Twinees on May 23, 2010, 06:36:38 am
Kinda, used it as a reference, mainly for the shape, but i used a variety of sprites for shading.
Title: Re: Twinees' Sprites
Post by: sonofgod on May 23, 2010, 02:25:54 pm
thinks bro....can't wait till ur finished..i'd like 2 c more characters from tactics advance 2 possibly the samurai
Title: Re: Twinees' Sprites
Post by: mav on May 23, 2010, 03:28:49 pm
I still think you could make him look more slouched, but this is a great start. I dunno where you'd implement more details (if we're talking about the face). Great job though.
Title: Re: Twinees' Sprites
Post by: Cheetah on May 23, 2010, 04:09:02 pm
Mav makes a good point. With so many more pixels you could definitely base this more off of the character art than just the sprite, though obviously that would be a lot harder. Right now it just looks like a high res version of the FFT one. For instance, he has no eyes. I would recommend using the art work from FFTA and FFTXII as a source, just to see what you come up with.

Some one needs to really finish that flan res upgrade from this series too, that would be an excellent monster addition,
Title: Re: Twinees' Sprites
Post by: Twinees on May 24, 2010, 12:23:51 am
i did do a version with fft eyes, like smash's bangaa. But, like smash's bangaa, it probably looks better using two pixels than three. I always thought of Nu Mou as monsters/humaniods that could only just see. kinda like this
(http://images1.wikia.nocookie.net/__cb20100506033240/finalfantasy/images/8/85/Numou.jpg)
Title: Re: Twinees' Sprites
Post by: Cheetah on May 24, 2010, 01:11:43 am
It having squenty eyes is fine, I just wish it had more of the other features matching this artwork. Like the hunched over look and the tail.
Title: Re: Twinees' Sprites
Post by: Twinees on May 24, 2010, 01:15:37 am
coming right up.
Title: Re: Twinees' Sprites
Post by: Twinees on May 24, 2010, 02:19:29 am
what about this guys?
(http://img257.imageshack.us/img257/8531/numoudiagonalcomparebig.png)
In my opinion, it looks so much better... which do you guys prefer, eyes? or squinting eyes?
Mav was so right about the hunch haha
Title: Re: Twinees' Sprites
Post by: Cheetah on May 24, 2010, 02:56:35 am
Very nice Twinees. I have to say I think the eye being opened is looking pretty good. He is maybe looking a bit too fat, maybe make him one or two pixels less wide, and maybe bring his head even one more pixel down.
Title: Re: Twinees' Sprites
Post by: Twinees on May 24, 2010, 04:06:47 am
(http://img7.imageshack.us/img7/8531/numoudiagonalcomparebig.png)
Head brought down 1 pixel, and body shruken. Yet i still like the on the left, or centre.
Title: Re: Twinees' Sprites
Post by: Lijj on May 24, 2010, 04:35:43 am
I like the middle one. (0r left)The eye's looking better.
Title: Re: Twinees' Sprites
Post by: Twinees on May 24, 2010, 07:58:52 am
side view?
(http://img143.imageshack.us/img143/4489/numousidediagbig.png)
Title: Re: Twinees' Sprites
Post by: Lijj on May 24, 2010, 08:15:31 am
I praise you for making such daring sprites!
Looks great. Only his 'snout' might need to be longer 1px from the side view, I'm not familiar with the look of these creatures though. Someone else could probably clarify that.
Title: Re: Twinees' Sprites
Post by: Kagebunji on May 24, 2010, 10:40:39 am
Hey, that is a great update. I think the sideview should be more shruken, it is too humanoid-like.
Title: Re: Twinees' Sprites
Post by: jimmyjw88 on May 24, 2010, 11:14:14 am
Very nice. Definitely open eyes.
Title: Re: Twinees' Sprites
Post by: mav on May 24, 2010, 11:33:29 am
Great improvements. I think the snout is okay as is, but I wouldn't mind seeing it extended, just to know what it looks like.
Title: Re: Twinees' Sprites
Post by: Cheetah on May 24, 2010, 01:17:08 pm
Man this is looking good. For the side view part of me wants to see him more rounded with a larger tail, but I fear that he would start not fitting in the frame. How much room do you have to work with according to shishi?

Oh and if you are really going to keep going with this sprite, think about making it more of a base sprite than a white mage. So that you could use it as a template to build other jobs off of.
Title: Re: Twinees' Sprites
Post by: mav on May 24, 2010, 02:59:17 pm
Quote from: "Cheetah"Oh and if you are really going to keep going with this sprite, think about making it more of a base sprite than a white mage. So that you could use it as a template to build other jobs off of.
I definitely agree. Then again, I don't think modifying the White Mage would be too tough, so...either way, complete this and plenty more Nu Mou should be sure to come.
Title: Re: Twinees' Sprites
Post by: sonofgod on May 24, 2010, 03:15:19 pm
great job twinees..i wish i knew how
Title: Re: Twinees' Sprites
Post by: sonofgod on May 24, 2010, 07:41:55 pm
ok i'm probably being a bit greedy but i seen a squall character on 1 of these forms and don't know how 2 get him....sorry i know this isn't the place 4 this....o and 1 more think im trying 2 change my character in the Formation Screen 2 match the character and i have the fft unit/wldface
Title: Re: Twinees' Sprites
Post by: Knox on May 24, 2010, 08:39:15 pm
This sprite is looking pretty good, can't wait to see where you take it, its definately different and new and I think everyone likes to see something out of the box once and a while.

And as for the squall sprite, theres no sheet as far as i know but theres a un-formatted one in the japanese spiritng threads.

back on point, Great work Twinees!
Title: Re: Twinees' Sprites
Post by: jimmyjw88 on May 25, 2010, 01:25:31 am
To change the sprite on Formation, there's a tool by japanese and been converted by our FFH members (I think) to english, but I forgot the name of it. I have it at home though. Maybe someone will link you to that.
Title: Re: Twinees' Sprites
Post by: Twinees on May 25, 2010, 02:46:19 am
Thanks very much all for the helpful comments.
(http://img375.imageshack.us/img375/8906/numousidediagbigc.png) what do you guys think? I lengthened the nose, tail and made the back rounder, but im personally liking the smaller nose.
Title: Re: Twinees' Sprites
Post by: Cheetah on May 25, 2010, 02:58:20 am
The smaller nose is better. Unfortunately it sees that instead of getting more hunched over he got fatter, maybe it just can't be helped.
Title: Re: Twinees' Sprites
Post by: Twinees on May 25, 2010, 03:22:51 am
yes, that is a problem that seems to keep occuring, his chubiness...
i have to agree with you cheetah, the more hunched he gets the fatter he gets and yes i dont think it can be helped.
I've also been repeatingly checking whether his size will fit in, and all seems to be fine.
Also making a basic nu mou will be pretty hard, considering they are mostly/always covered with clothes, but i dont think it will be very hard to create more nu mou from this one.
Does anyone mind posting a front view of smash's bangaa? i swear i saw it on his thread, but i cant seem to find it. It may help me with the length and width of the nu mou nose.

@mav, do you mind making some more palettes for llyud? if you do, use the new (darkest) palette as the base one please. Then I will finally submit him.
Title: Re: Twinees' Sprites
Post by: jimmyjw88 on May 25, 2010, 06:59:43 am
Here:
[attachment=0:13b3amx3]Bangaa test.png[/attachment:13b3amx3]
Title: Re: Twinees' Sprites
Post by: Twinees on May 25, 2010, 07:23:12 am
tyvm jimmy.
Title: Re: Twinees' Sprites
Post by: mav on May 25, 2010, 11:40:15 am
Quote from: "twinees"@mav, do you mind making some more palettes for llyud? if you do, use the new (darkest) palette as the base one please. Then I will finally submit him.
Sure, just let me know what you'd like. You want more versions with red hair, or do you want ones with different pants and hair colors, kinda like generic sprites?
Title: Re: Twinees' Sprites
Post by: Lijj on May 25, 2010, 01:07:34 pm
Quote from: "mav"
Quote from: "twinees"@mav, do you mind making some more palettes for llyud? if you do, use the new (darkest) palette as the base one please. Then I will finally submit him.
Sure, just let me know what you'd like. You want more versions with red hair, or do you want ones with different pants and hair colors, kinda like generic sprites?
0:/\/\/\
Glad you want to submit it Twinees.
And I'm sure the palettes will be nice either way you choose. I support multi-colors for generic use.



Oh yeah the shorter nose does look better. It's amazing the length one pixel can have!
Title: Re: Twinees' Sprites
Post by: Kagebunji on May 25, 2010, 02:07:37 pm
Good job, Twinees. It looks a bit fat, but who cares, Nu Mou are fat aren't they. And definitly shorter nose.
Title: Re: Twinees' Sprites
Post by: sonofgod on May 25, 2010, 06:22:03 pm
thinks knox and jimmy 4 the help i've learned a great deal so for..but still can't change the sprite Formation i'll learn 1 way r another....and wow twinees ur good
Title: Re: Twinees' Sprites
Post by: Twinees on May 26, 2010, 03:30:08 am
@mav, Go crazy! i'd love to see what different palette you come up with. I dont mind if you change the hair colour, i'd like to see it as brown and maybe blonde? I dunno its up to you ;). took me a while to learn the ropes, but everyone gets there eventually.

Anyway im not gonna do anything tonight, because of my brothers and my (twins haha) birthday celebrations :P
Title: Re: Twinees' Sprites
Post by: jimmyjw88 on May 26, 2010, 07:47:33 am
Hmm...I feel his is too wide currently. I know that he should be fat but kinda wide for me.
Title: Re: Twinees' Sprites
Post by: Knox on May 26, 2010, 11:25:11 am
Yeah I'm going to agree, that and his shoulders seem a little high? Otherwise looks like its going pretty well.
Title: Re: Twinees' Sprites
Post by: Twinees on May 27, 2010, 03:30:02 am
Is this any better?
(http://img231.imageshack.us/img231/1848/numoufrontsidediag.png)
Title: Re: Twinees' Sprites
Post by: sonofgod on May 27, 2010, 07:35:08 am
don't work ur self 2 hard bro i think its geart
Title: Re: Twinees' Sprites
Post by: sonofgod on May 27, 2010, 07:41:22 am
and has any body ever heard of "Aedis Eclipse - Generation of Chaos if so im trying 2 make Valzoa and Taedrus these would b nice 2 c in the game...but i can't find any pic of them..if some1  could help
Title: Re: Twinees' Sprites
Post by: Twinees on May 29, 2010, 11:41:54 pm
;)
(http://img693.imageshack.us/img693/3289/smallwalk.gif)(http://img338.imageshack.us/img338/6126/walk.gif)
Title: Re: Twinees' Sprites
Post by: Cheetah on May 30, 2010, 03:16:52 am
This is looking very good! The divide of his legs needs a bit more animation, well I guess right now it has none. Otherwise everything is looking very very good.
Title: Re: Twinees' Sprites
Post by: Twinees on May 30, 2010, 03:33:35 am
is the tail and ear movement alright?
ill fix up what u said soon Cheetah.
Title: Re: Twinees' Sprites
Post by: Knox on May 30, 2010, 03:57:41 am
Hm what i notice is the hump on his back when the arm swings forward or is that supposed to be a hood back there? It's looking a little awkward to me.
Title: Re: Twinees' Sprites
Post by: SilvasRuin on May 30, 2010, 06:48:56 am
Nu Mou have always been kind of hunched over.  It's just the way they are built.
Title: Re: Twinees' Sprites
Post by: Lijj on May 30, 2010, 10:01:16 pm
Wait! Does it have any bounce to the walk or is it just how you made the gif?
Good job with the movement of the ear.
Title: Re: Twinees' Sprites
Post by: Twinees on May 31, 2010, 12:31:04 am
it does have a bouncing movement, i just didnt put it in the gif haha. here then. in my opinion, the hump looks fine now that it has the bouncing movement, but i still must fix up the legs.
(http://img192.imageshack.us/img192/2865/walkb.gif)

edit: (http://img46.imageshack.us/img46/9706/walkbf.gif)
Title: Re: Twinees' Sprites
Post by: Lijj on May 31, 2010, 03:25:41 am
Ah! What a relief. :P
Title: Re: Twinees' Sprites
Post by: mav on June 01, 2010, 11:38:48 am
Nice work. This is definitely heading in the right direction.
Title: Re: Twinees' Sprites
Post by: Kagebunji on June 03, 2010, 11:22:20 am
This looks good, you work pretty fast. Good job and lookin forward.
Title: Re: Twinees' Sprites
Post by: Smash on June 05, 2010, 03:59:47 am
Quote from: "twinees"it does have a bouncing movement, i just didnt put it in the gif haha. here then. in my opinion, the hump looks fine now that it has the bouncing movement, but i still must fix up the legs.
(http://img192.imageshack.us/img192/2865/walkb.gif)

edit: (http://img46.imageshack.us/img46/9706/walkbf.gif)
Sexy.

Though, it's way too off from referenced Nu mou proportions. Head should go down some more, and ear things should at least be twice long.I'd favor more distinguishable traits to give it a unique FFT look too, instead of a FFTA clone. Darker skin tone, amulets, armor bits, ect.


Either way, motivation, I pray for you. Keep this up.
Title: Re: Twinees' Sprites
Post by: Twinees on June 05, 2010, 07:52:03 am
More like FFXII? ill give that a go.
Something like this?
(http://img704.imageshack.us/img704/6927/ffxiinumou2compare.png)
Title: Re: Twinees' Sprites
Post by: Smash on June 07, 2010, 03:07:07 am
Whoa, definetly, loads better for FFT. Some small shading fixes on the robe and it's perfect.

I didn't notice the small sprites till now.



This is all awesome. Collab?
Title: Re: Twinees' Sprites
Post by: Twinees on June 07, 2010, 03:33:20 am
Quote from: "Smash"Some small shading fixes on the robe and it's perfect.
and a right arm. rofl. finally some feedback. What shading on the robes are u referring to? a bit darker, or wrong angle of shading? or pillowing? haha, you are right though about it needing armour.
Do you mind having a crack at the Portrait smash?
And what does Collab mean?  :roll:

@everyone   Need some suggestions for names of this sprite, considering it wont be a white mage anymore.
Title: Re: Twinees' Sprites
Post by: Knox on June 07, 2010, 03:44:45 am
Collab means group effort pretty much, hes asking if you're working with someone as a team.

As for the new one, I love it its so much more unique, and as you asked me to see which i liked better I'd have to say the left one.
Title: Re: Twinees' Sprites
Post by: jimmyjw88 on June 07, 2010, 04:12:27 am
That new one is very nice, twinees.
One question, is his back suppose to be that straight?
Regardlessly, great job. Looking forward.
Title: Re: Twinees' Sprites
Post by: Smash on June 07, 2010, 04:17:54 am
Asking if I can collab with him, actually.


I'll take on the portrait after I work out the Lenneth one. Pixelling such things is the best artistic practice one can truly get.

I made a serious atttempt at drawing with graphite and colored pencils by the time I went absent, and damn.. For someone who's never tried anything else other than pixels as a medium, the results were just too fucking brilliant, easily exceeding profesional artists level. (Looking fr scanner) No wonder spriting was too hard/impossible to get right back in the day.
Title: Re: Twinees' Sprites
Post by: Twinees on June 07, 2010, 04:29:21 am
it would be awesome working with you Smash,

you are right about working small first then working big. My art teacher always says working big than making that small is better, but i dunno..
Are you going to post any of your drawings on here?

also, R999 suggested this sprite to be made as a monster sheet, rather than a human, like Worker 8. What do you guys think?
Title: Re: Twinees' Sprites
Post by: Lijj on June 07, 2010, 04:38:15 am
Wow this armored one is killer. Not a bad idea trying a monster ver. perhaps next. You could surely pull it off!
Title: Re: Twinees' Sprites
Post by: Smash on June 07, 2010, 04:45:30 am
Quote from: "twinees"My art teacher always says working big than making that small is better, but i dunno..
Are you going to post any of your drawings on here?
Yup. Fully disagree.

I haven't got my scanner now, might get it these days though.


About the monster sheet, isn't it too limited? How about other jobs that might branch out of this? I'd prefer working on a human sheet.
Title: Re: Twinees' Sprites
Post by: Twinees on June 07, 2010, 04:54:28 am
Yeah i wanted to make as many of these as possible in human sheet form aswell. The more the merrier, it would be awesome though to replace humans in the game with nu mou...
Also, Arcanist was suggested to me as a name for this class, what do you think?
Title: Re: Twinees' Sprites
Post by: Kagebunji on June 07, 2010, 12:55:22 pm
Arcanist looked different a lot in FFTA, this one should be called Nu Mou White Mage, simple and definite. Though you said this won't be WM anymore, IMO finishing this first and then working it into other jobs is easier, but it is your call.
Title: Re: Twinees' Sprites
Post by: mav on June 07, 2010, 02:11:01 pm
Just call it FFT Nu Mou; it's lame an simple, but undeniably accurate.

Quote from: "Smash"About the monster sheet, isn't it too limited? How about other jobs that might branch out of this? I'd prefer working on a human sheet.
I'm with Smash on this one: I can see other members wanting to make more sprites to represent more Nu Mou in different jobs. Then again, being able to fight a Nu Mou monster would be pretty wicked.
Title: Re: Twinees' Sprites
Post by: R999 on June 07, 2010, 10:52:10 pm
Some technical stuff you should know:

  • Bard and Dancer are hardcoded to their slots; you cannot make them possible in another gender;
  • Nor can you make additional gender specific jobs.
  • Eliminating one gender from the game to allow room for Nu Mou or possibly another race is possible. Although they must share every other job with the human race.
  • Generic sprites do not have to be of TYPE1/TYPE2, Monster/Rucavi works as expected. Although you must be very careful about which Animation Bytes to use (there are some that only work properly on Monsters).
  • Monster/Rucavi sprites are not really limited, other than how they can't display proper weapon swings, although you can force attack animations to come with the weapon in your artwork. In fact, this allows truly custom attacking / charging animations.
  • Your sprite size is not ideal for some of the normal TYPE1/TYPE2 animation frames.

Unless you have a real reason to do this as a human sprite, go ahead. Just so long as you have a good reason for it.
Title: Re: Twinees' Sprites
Post by: Twinees on June 08, 2010, 02:30:30 am
i dont see why we cant make them both male and female? smash and i just have to work out a system to make them look femine.
It will be trouble getting into into a normal type1/2 sheet, but i dont think it will effect too many frames, more fun imo.
Title: Re: Twinees' Sprites
Post by: R999 on June 08, 2010, 03:07:35 am
You don't understand. A Human generic will be able to change into a Nu Mou, and vice versa. Unless you eliminate the females or males from the game.  There's no way around that.  

Unless you want specific weapon swing/dance/confusion animations; they are practically the same. Weapon Swing meaning stuff like Gun, Bow, Punch, etc animations. But better, because you have more room to play with custom animations for Monster sprites. For purposes of a real generic Nu Mou, you will have to eliminate a gender.
Title: Re: Twinees' Sprites
Post by: Smash on June 08, 2010, 03:41:25 am
Quote from: "R999"Some technical stuff you should know:

  • Bard and Dancer are hardcoded to their slots; you cannot make them possible in another gender;
  • Nor can you make additional gender specific jobs.
  • Eliminating one gender from the game to allow room for Nu Mou or possibly another race is possible. Although they must share every other job with the human race.
  • Generic sprites do not have to be of TYPE1/TYPE2, Monster/Rucavi works as expected. Although you must be very careful about which Animation Bytes to use (there are some that only work properly on Monsters).
  • Monster/Rucavi sprites are not really limited, other than how they can't display proper weapon swings, although you can force attack animations to come with the weapon in your artwork. In fact, this allows truly custom attacking / charging animations.
  • Your sprite size is not ideal for some of the normal TYPE1/TYPE2 animation frames.

Unless you have a real reason to do this as a human sprite, go ahead. Just so long as you have a good reason for it.
Special characters.


We're talking about a working spritesheet here, not a Nu mou patch or a working generic system. A human sprite is more suitable for this.

Common logic says that to make Nu mous working generics, you'd have to sacrifice a lot of things to get them working, even change the whole direction of a patch, if made any. Not to mention all the spriting done to even get near filling a few slots.


Sprite size can be done, I tried working the limits before.
Title: Re: Twinees' Sprites
Post by: Twinees on June 08, 2010, 03:44:31 am
special characters can easily work, after this nu mou is finished, personally, i wouldnt mind making more nu mou after this one.
Title: Re: Twinees' Sprites
Post by: R999 on June 08, 2010, 04:05:15 am
@Smash: Oh, I see. That makes perfect sense really. If you make it so this sprite can sub human jobs as secondaries, that would be a good enough reason to do it. Though, are you aware that the weapon swing arms' hands cannot be changed, or else weapon animations would not be aligned correctly. This is totally workable although Monster Sprites would let you have more freedom in the animation realm.
Title: Re: Twinees' Sprites
Post by: Twinees on June 08, 2010, 04:11:58 am
R999, the hands for the arms should be in the same spots. But the length/width of the arms will most likely the only thing that is changed. If we make it properly, it should all be fine. From all the pictures, nu mou dont look like they have long arms.
Title: Re: Twinees' Sprites
Post by: Smash on June 08, 2010, 04:17:26 am
As long as you keep the hands where they are, yeah. Or one could get creative and add chains, perhaps add some magic effect to grab the weapon, ect.

Either way, once the Human sheet is made, then I'd take only a few seconds to assemble it for a monster sheet.
Title: Re: Twinees' Sprites
Post by: Twinees on June 08, 2010, 04:26:47 am
Quote from: "Smash"Either way, once the Human sheet is made, then I'd take only a few seconds to assemble it for a monster sheet.

yeah so everyone is happy  8)
Title: Re: Twinees' Sprites
Post by: R999 on June 08, 2010, 06:17:28 am
Don't get me wrong, I didn't request for anything here. Obviously it takes no time to convert a human into a Monster sprite, but what is the purpose of that really? I don't see a reason for it. Monster Sprites allow room for custom attacking animations, among other things. But there's an advantage to human sprite sheets; they show up perfectly in ShiShi's animator and frame viewer.

Either way, good luck.
Title: Re: Twinees' Sprites
Post by: Knox on June 08, 2010, 06:26:40 am
I'm cool with either, but tbh I think you should do what you want to do bud.

Seems like the spriting forums have near died they been so quiet these past week or so.
Title: Re: Twinees' Sprites
Post by: Smash on June 10, 2010, 01:09:01 pm
twinees: There. And all I did was move the head a pixel down and side, and make the tail and ears (To the white mage one). I simplified the clothing (3 shades) so that the frames can be made faster, as the details can be taken care of later.

I think all the focus should go to finishing the body base sheet in white first, and then tweaking the black robe in.
Title: Re: Twinees' Sprites
Post by: Cheetah on June 10, 2010, 06:57:22 pm
Wowza! Way to get this project going Twinees. With those tweeks from Smash this is now an FFXII instead of FFTA Numuu.
Title: Re: Twinees' Sprites
Post by: mav on June 10, 2010, 07:11:59 pm
Great work, you guys. I like Smash's changes to the sprite: this toned-down version leaves a lot of room for future spriters. Anyways, keep up the good work.
Title: Re: Twinees' Sprites
Post by: jimmyjw88 on June 10, 2010, 09:03:26 pm
Very nice. Looks great and looking forward.
Title: Re: Twinees' Sprites
Post by: Twinees on June 11, 2010, 02:37:05 am
Wow nice smash. im really liking the ear, and yes, i agree with making the walk with the 3 colours then adding detail later.
Title: Re: Twinees' Sprites
Post by: Smash on June 11, 2010, 02:35:24 pm
Then let us hurry. I'll take care of the portrait and walking frames. Both of us shuld at least make a frame or two a day. I'll get the front walk and portrait covered today.
You already working on the back frames?

By the 15th, there should at least be 1/3rd of the sheet done, along with portrait and concept art.
Updates should be DAILY

GOGOGOGOGOGO


In a sprite proyect, motivation could die in any second. For the sake of the proyect, we'd better work fast. My experience on this tells me so.
Title: Re: Twinees' Sprites
Post by: mav on June 11, 2010, 03:57:26 pm
You have my unnecessary seal of approval. Work hard and work fast, fellas.

I cannot wait to see the portrait on this thing. Ahh, the giddiness is killing me.
Title: Re: Twinees' Sprites
Post by: Zozma on June 11, 2010, 05:39:23 pm
i dont care for non humes but i think it looks great for what it is. keep it up
Title: Re: Twinees' Sprites
Post by: jimmyjw88 on June 11, 2010, 06:47:35 pm
Definitely looking forward to this.
Title: Re: Twinees' Sprites
Post by: Twinees on June 13, 2010, 06:01:45 am
UPDATE:
(http://img685.imageshack.us/img685/5892/numoufrontb.png)
(http://img52.imageshack.us/img52/9325/walkc.gif)

Rough sketches atm, shading still needs fixes

@smash also, there is an unneccessary black on the eye, so it could easily be replaced with the darkest brown.
Title: Re: Twinees' Sprites
Post by: mav on June 13, 2010, 12:41:37 pm
For the walking frames, there's too much shadow on the back and beneath his left arm, in my opinion. And is it just me or does he look a little too hunched over or like he's marching or something? I dunno. Great work though. I can tell that this'll be legendary.
Title: Re: Twinees' Sprites
Post by: jimmyjw88 on June 13, 2010, 07:08:03 pm
His back angle isn't right. Notice that his head is shown more on his left than right. His hunchback should block both sides of his head, not one.
Title: Re: Twinees' Sprites
Post by: Smash on June 14, 2010, 06:48:19 pm
Update


I haven't tested these yet. Gif please?
Title: Re: Twinees' Sprites
Post by: Cheetah on June 14, 2010, 08:02:08 pm
For his rear view: His far arm is way too high, that is why he looks like a hunch back.
Title: Re: Twinees' Sprites
Post by: R999 on June 14, 2010, 08:37:40 pm
@Smash:

edit: I added the basic GIF, 1 frame is misaligned.

[attachment=0:1zahefgt]1.gif[/attachment:1zahefgt]


Next time, please use the FFT spriting format. Put your BMP in ShiShi, use the Animator.  If Animator is not sufficient to give you good enough results, then post a BMP file with proper alignments I'll make the GIF (won't take me more than 60 seconds). Alternatively, you can also PM me the screenshots (preferably full screen, so I can do action scripted crops on them so I wouldn't have to manually align your sprite) and I'll upload the GIF here. The reason for putting into ShiShi format is because ShiShi gives you the Walking Animation Curve (note how the character is moved 1-2 pixels up and down during the walking phases). I do not know exactly how that works outside of ShiShi so any GIF that I can make for you will not have the Curve.


This is what I am referring to:

(http://www.angryanimator.com/tut/pic/002_walkcycle/wlk14.gif)
Title: Re: Twinees' Sprites
Post by: Twinees on June 15, 2010, 03:17:24 am
(http://img195.imageshack.us/img195/8600/walkd.gif)
bouncy, bouncy.

Looks good smash.

@R999 to make them bounce up and down, just move them up 1/2 pixels. easy :)
Title: Re: Twinees' Sprites
Post by: R999 on June 15, 2010, 03:58:29 am
@Twinees: Oh nice! Did you manage to find out how many pixels to move on which frame?  I just realize I could find out about that easily (*puts on todo list*). But even in your GIF it's not aligned properly. Right now, I am sure if the misalignment is causing his Left (our Right) leg to be moving a bit too far (or if the Contact frame needs work). It's as if he's dancing rather than Walking. Fist/Hand rotation is awkward (maybe just 1 frame). Tail and Ear movement is very impressive.
Title: Re: Twinees' Sprites
Post by: Zozma on June 15, 2010, 05:02:12 am
wow that looks great, and i hate nu-mous lol... but i have to hand it to u
Title: Re: Twinees' Sprites
Post by: jimmyjw88 on June 15, 2010, 07:34:56 am
Well, it actually just move one pixel by one pixel. Simple. All the gifs I made curves, as they look more natural rather than staying stiffly with just moving arms and legs.
Title: Re: Twinees' Sprites
Post by: mav on June 15, 2010, 11:56:12 am
Looks good to me, but what do I know? How's it going with those back frames, twinees? Are you trying to clean 'em up, or have you moved on to different poses? And where's that portrait?! I kid; keep up the good work, fellas.
Title: Re: Twinees' Sprites
Post by: Knox on June 16, 2010, 07:21:20 pm
Wow this is turning out so nice, You guys make a great team. <3

I wish i had some crits to offer, but as of right now its looking good. ( From my perspective anyways. )
Title: Re: Twinees' Sprites
Post by: Twinees on September 08, 2010, 01:42:07 am
Sorry guys for no updates, some of you guys may have already seen this progress, but i thought it was worth posting where it should be. You guys decide whether blue or green suits it, the other can be a secondary palette. Similar to Babus's clothes from FFTA.
A portrait will need to be done, Smash has a good reference pic i can use, so ill attempt it first but i made need some help from the pros.

Took Smash and I quite a while to get this right.

Thanks Lijj for reminding me Llyud hasnt been submitted :O, thanks mav for palette, i will submit asap.
Title: Re: Twinees' Sprites
Post by: Cheetah on September 08, 2010, 04:56:41 am
I think I prefer the green. Man this is looking so good, way to go twiness. You are definitely submitting some of the most unique sprites. I'm glad you and Smash have been collaborating well on this sprite.
Title: Re: Twinees' Sprites
Post by: Lijj on September 08, 2010, 05:20:32 am
I like the both of them. But I think just to keep it in standard with the other palettes I'd suggest blue first, then blue-green.
Title: Re: Twinees' Sprites
Post by: Lijj on September 08, 2010, 06:58:10 am
Quote from: "Cheetah"way to go twiness. You are definitely submitting some of the most unique sprites. I'm glad you and Smash have been collaborating well on this sprite.
Seconded Twinees' Sprites aresuperf***ingcute
and yes most unique
Sorry double post I'm bored
Title: Re: Twinees' Sprites
Post by: Jon on September 08, 2010, 06:59:44 am
Oh cool a Nou Mu! Very nice, looks great!
Title: Re: Twinees' Sprites
Post by: Pride on September 08, 2010, 07:07:11 am
That Nu Mou is incredible, simply amazing. Keep up the great work!

ps. I prefer the green
Title: Re: Twinees' Sprites
Post by: Kagebunji on September 08, 2010, 11:13:18 am
I vote for green too.
Title: Re: Twinees' Sprites
Post by: Jon on September 08, 2010, 11:33:48 am
I actually like the blue better xD
Title: Re: Twinees' Sprites
Post by: Wolfran on September 08, 2010, 12:22:20 pm
Me too, when I saw it I thought in Babus
Title: Re: Twinees' Sprites
Post by: mav on September 08, 2010, 11:00:41 pm
I'm preferential to the blue myself, but the green looks awesome. Great work, guys. Is there a portrait for this thing? By the way, Smash did a full-scale drawing of that character and it looked epic.
Title: Re: Twinees' Sprites
Post by: Smash on September 10, 2010, 07:05:30 pm
I could get a port in sometime this weekend. There's a chance at least


Here's the artwork:
(http://i52.tinypic.com/smdc0i.jpg)



I've been spending entire nights in uni making group arch proyects.. I haven't had a life or whatsoever it's called since this shit started
Title: Re: Twinees' Sprites
Post by: Cheetah on September 11, 2010, 04:12:13 am
That is freaking gorgeous art btw Smash. I think you have likely matched the FFT style the best yet, especially for a nontraditional character. Shouldn't this take about 5 seconds to turn into a portrait haha.
Title: Re: Twinees' Sprites
Post by: mav on September 11, 2010, 12:23:47 pm
Like I said, epic. I agree with Cheetah about matching the FFT style. In any case, I suppose that could be turned into a portrait, but I wouldn't want to sully the integrity of the image by trying it myself.
Title: Re: Twinees' Sprites
Post by: SilvasRuin on September 13, 2010, 03:21:10 am
I like the green.
Title: Re: Twinees' Sprites
Post by: Twinees on September 13, 2010, 07:24:23 am
(http://img155.imageshack.us/img155/1686/redxiii2.png)

just an idea atm, its supposed to be Red XIII (Nanaki). What do you guys think?
Title: Re: Twinees' Sprites
Post by: Jon on September 13, 2010, 07:26:11 am
Wow thats amazing! I think adding those black tattoos might spice Red XIII up, but that could also make it looks weird. Actually, scratch that, right now it looks nice :D
Title: Re: Twinees' Sprites
Post by: Cheetah on September 13, 2010, 12:50:57 pm
This is really really good! Team up with Wolfran and complete this and a generic wolf.
Title: Re: Twinees' Sprites
Post by: Jon on September 13, 2010, 01:17:34 pm
Yeah! Wolfran loves them wolves! I am sure he likes Red XIII! This could be epic! Also, hows the portrait going for the No Mou??
Title: Re: Twinees' Sprites
Post by: Twinees on September 14, 2010, 08:28:43 am
(http://img21.imageshack.us/img21/3122/redxiiiwalks.png)

The five walking frames.
Sure i will team up with wolfran if he wants to, i dont want to work on any of his stuff without permission though.

Havent started the Nu Mou portrait, i saw Smash's post about making the port, so i thought he would, we will have to wait and see.

Glad you guys like it :)
Title: Re: Twinees' Sprites
Post by: Jon on September 14, 2010, 10:30:13 am
:more:
Title: Re: Twinees' Sprites
Post by: Cheetah on September 14, 2010, 11:59:28 am
Inclusion of the tattoo looks perfect. Get a little motion included in the hair and feather if you can. Perhaps you could make a little bit more of his tail fairy, or add the the size of the flame. Right now it looks a bit stubby. This is an amazing effort though. I like the motion of the swing earring or whatever.
Title: Re: Twinees' Sprites
Post by: mav on September 14, 2010, 07:37:15 pm
Hot damn! Well done sir, well done. I agree with Cheetah about the tail, but this is shaping up to be a phenomenal sprite. Complete this, please.
Title: Re: Twinees' Sprites
Post by: Twinees on September 15, 2010, 07:08:38 am
(http://img693.imageshack.us/img693/3451/redxiii.gif)(http://img266.imageshack.us/img266/9752/redxiiibig.gif)

Thanks for the crits guys, this is shaping out well. I got 2 weeks break from school in two weeks..., so this should be finished very soon.

Next thing to think about: What types of attacks should he do? I was thinking about copying his limit break attacks from FFVII, eg. howling, and charging

Reference:
Title: Re: Twinees' Sprites
Post by: Kagebunji on September 15, 2010, 09:14:24 am
Whoa, great job on this Twinees, it looks awesome. The tattoo is splendin, I want to ask how many shades you use on it though, two? You may consider throwing one of those dark browns to give more pedth, it is not soo neccessary though. Hair movement looks so damn familiar, you used Cloud as reference?
Title: Re: Twinees' Sprites
Post by: Jon on September 15, 2010, 12:26:26 pm
Oh my, this is awesome! Yeah, do limit breaks, its better than the panthers "claw" and "Cat Kick" (I think thats the ability's name). Everything looks perfect from my point of view. I have 2 questions (or suggestions): What is that white string/hair thing under his throat? You probably have something there that I just don't remember. Must be hair or something I guess. Also, dumb question, does Red XIII have a tattoo on his front leg also? Twinees, I can't wait to see how this will look when finished! :mrgreen:
Title: Re: Twinees' Sprites
Post by: Cheetah on September 15, 2010, 12:34:14 pm
It is so beautiful. Wonderful animating Twinees, this is truly looking amazing. I have just been sitting here watching him walk for like the past 5 minutes, and now I'm late for work...
Title: Re: Twinees' Sprites
Post by: Zozma on September 15, 2010, 04:29:17 pm
this is really good, one of my least favorite ff7 characters and yet i want this for my game lol
Title: Re: Twinees' Sprites
Post by: Lijj on September 15, 2010, 06:35:00 pm
As usual sir great work.  You really are a good animator.
The only thing- I think the tattoo moves more than the leg.
Aah But really it doesn't even look bad so maybe that's an un-necessary crit
Title: Re: Twinees' Sprites
Post by: mav on September 15, 2010, 11:37:51 pm
I agree with Lijj about the tattoo. And Jon about the limit breaks. I was gonna bitch about the palette being too dull, but I've grown used to it. Keep at it.
Title: Re: Twinees' Sprites
Post by: Zozma on September 16, 2010, 02:57:32 am
the palette is perfect for fft in my opinion

man if this sprite gets finished id really like to use it
Title: Re: Twinees' Sprites
Post by: Twinees on September 16, 2010, 03:23:14 am
@Kage: The hair i did from scratch, though i see how it resembles clouds, but it should look like that anyway.

@Jon: The thing under his head is a little charm, if you look at some pictures of him u can see it, but u are right, i didnt notice it on him until i actually looked. Yes Red XIII does have tattoos on his front leg, but i decided only one tattoo, because there would be too many things going on in his animation :)

@Zozma: What will you use it on? It's good to hear someone will use it XD


Glad you guys all like it :). i will try to complete it this over the weekend, just started to catch up on my school work.
Title: Re: Twinees' Sprites
Post by: Zozma on September 16, 2010, 03:29:51 am
I donno, perhaps ill make him get summoned along with Barret (who replaces cloud) lol theres so many characters in my game tho u have to make a lot of hard choices just to get only a handfull
Title: Re: Twinees' Sprites
Post by: Jon on September 16, 2010, 06:02:35 am
Twinees, you use my method of recoloring, I use Photoshop and then Ctrl + U and just change the hue. That way the colors, even if they don't exist in game, technically are correct, they always stay at a number divisible by 4. You are going to complete the entire thing over 1 weekend?! Man your fast :mrgreen:
Title: Re: Twinees' Sprites
Post by: Cheetah on September 16, 2010, 12:21:34 pm
I really like the tattoo animation. You can try changing it but I'm willing to bet I will just ask you to change it back. It could use one lighter shade though. I also like the charm animation as is too.
Title: Re: Twinees' Sprites
Post by: Kagebunji on September 16, 2010, 12:27:56 pm
This is so awesome, I demand a patch with this sprite and job after the sprite is done :P
Title: Re: Twinees' Sprites
Post by: Cheetah on September 16, 2010, 01:26:00 pm
You mean the Final Fantasy VII patch that no one thinks should be made but that would likely get alot of attention? Especially since we have more FFVII sprites finished or in progress than any other game. Despite a somewhat organized effort to make FFIX sprites. FFXII actually survives in the same continuity as FFT, yet there isn't a single completed sprite from that game.
Title: Re: Twinees' Sprites
Post by: Wolfran on September 16, 2010, 02:43:38 pm
It looks really good especially the shape of his head, but I think the leg shouldn't start at top of his back if you look Coeurl's sprite It has back and his leg start a few pixels down. And almost forgot use the tattoo with his number, I think is more important than the others.
Title: Re: Twinees' Sprites
Post by: Jon on September 16, 2010, 06:16:14 pm
Well, if there is a FF VII patch being made, I want in. FF VII was my favorite game for many years, switched to FFT much later because I didn't discover it right away. I think sprite wise there already is enough (Cloud, Tifa, Sephi, Vince, Red XIII is being made, Barret, 2 other Clouds, Cid was sorta made, bad quality unless someone cleans it up, 3 Aerises, I imagine making Biggs Wedge and Jessie outta vanilla units would suffice, after all they get wasted, Reno, Rude would be easy enough to make, hell all of the Turks would I guess, nobody likes Cait Sith - he wouldn't even need to be in the game, someones gotta make Yuffie, hmmm, ect ect.) I could help out with spriting once Cactuar is done.
Title: Re: Twinees' Sprites
Post by: Zozma on September 16, 2010, 07:18:40 pm
Tifa (other than the portrait), Cid, Aeris and Sephiroth (other than smash portrait) are all horrible quality tho
Title: Re: Twinees' Sprites
Post by: Zozma on September 16, 2010, 07:21:09 pm
oh and so is the portrait on vincent, and yuffie sucks completely too
Title: Re: Twinees' Sprites
Post by: GeneralStrife on September 16, 2010, 07:21:16 pm
The Japanese made Cids and Yuffies are sorta done..they need decent portraits and fixes though.
Title: Re: Twinees' Sprites
Post by: Zozma on September 16, 2010, 07:24:58 pm
they're not good Gen-strife, at least i hate the AC versions because they took seemingly american looking characters and made them all suddenly asian-ish lol

Btw i see you have my Celia holy knight with short hair as an icon, shall i complete that version?
Title: Re: Twinees' Sprites
Post by: GeneralStrife on September 16, 2010, 07:29:46 pm
Ahh It couldn't hurt! I put agrias redone's chest on the sprite and submitted it since it never was, but you could change it if you want to! I like the short hair better anyways.
Title: Re: Twinees' Sprites
Post by: Zozma on September 16, 2010, 07:43:02 pm
it was actually an early idea for making alicia and lavian having special sprites, but i just left the aspects of lede there
Title: Re: Twinees' Sprites
Post by: GeneralStrife on September 16, 2010, 08:49:06 pm
Yeah, i love this portrait. lol
Title: Re: Twinees' Sprites
Post by: Zozma on September 16, 2010, 08:59:46 pm
that was the way i was originally going to do Alicia's hair, before i used the Misty sprite
Title: Re: Twinees' Sprites
Post by: GeneralStrife on September 16, 2010, 10:29:26 pm
I agree on the wierd asian switch. First off barett is black lol.
Title: Re: Twinees' Sprites
Post by: Zozma on September 16, 2010, 10:42:12 pm
he looks strange, i have to be honest and say i prefer him looking more like mr T than half asian/white whatever lol
Title: Re: Twinees' Sprites
Post by: GeneralStrife on September 16, 2010, 10:49:32 pm
(http://www.shamusyoung.com/twentysidedtale/images/ff7ac_barret.jpg)    (http://www.eyesonff.com/ff7/images/barret2.jpg)
I Laughed my ass off when i looked at the two.
Also Tifa got a major breast reduction. lmao...
Title: Re: Twinees' Sprites
Post by: Zozma on September 17, 2010, 01:37:21 am
i just think that if you make sequels and remakes that it should still be consistant. like how they changed terras haircolor in ff6 or made name changes in various games due to mistranslation (TOO LATE just leave it!) oh well
Title: Re: Twinees' Sprites
Post by: Twinees on September 17, 2010, 04:17:02 am
@Wolfran, it is almost impossible to fit 'XIII' on a sprite this size unfortunately  :P, most people may not like him, but some do...  I do :D .
Title: Re: Twinees' Sprites
Post by: Jon on September 17, 2010, 07:23:36 am
With sequels the characters should get new clothes, but like you guys said, they shouldn't suddenly 'Asianfy'. Barret looks half white, half black and half Asian, if thats even possible. I did like his new weapon, though, looked awesome for the 15 seconds you see Barret in the movie. I think you might be the only one who would actually do a Cait Sith Twinees, I always hated that character, why didn't they just give you another Turk on your team or something...I didn't even know there was a Yuffie made, can you post it? I would really like to see it. Good luck with Red!

Edit: Didn't see that just now, I vote Yes for Biggs, Wedge and Jessie.
Title: Re: Twinees' Sprites
Post by: Kagebunji on September 17, 2010, 08:31:22 am
Quote from: "Cheetah"You mean the Final Fantasy VII patch that no one thinks should be made but that would likely get alot of attention?

No, Cheetah, I meant a patch in wich Nanaki comes instead of Cloud. Hmmm, I think Zozma mentioned something similiar...
Title: Re: Twinees' Sprites
Post by: Twinees on September 17, 2010, 08:32:06 am
here u go

edit: just completed back facing view of Nanaki, it was difficult, ill post it when i have completed the entire backing walking animation
Title: Re: Twinees' Sprites
Post by: Kagebunji on September 17, 2010, 08:50:17 am
I wonder why people use Female Thief's legs, they suck so much anyway. I see that to complete it some copy-pasting is needed for in-water animations
Title: Re: Twinees' Sprites
Post by: Jon on September 17, 2010, 03:15:40 pm
Thanks for posting this. I wonder who made this Yuffie. Its not too bad, but Yuffie doesn't have gray hair. And the lightest shade in the hair is the skin color which makes it look bad. The portrait is alright, but doesn't Yuffie have 2 very straight pigtails? I also don't like the female Thief base, but right now I can't think of a better base. Probably would be best to find a custom sprite on here as a base and work on that. Once Cacty is finished, I guess I could help out with some FF7 sprites, just wish I had more time and some more talent. But looking at Smash's and Zozma's stuff usually inspires me :mrgreen:, actually the spriters on here that are serious all are exceptional.
Title: Re: Twinees' Sprites
Post by: Twinees on September 18, 2010, 03:12:49 am
Progress:(http://img840.imageshack.us/img840/3770/redxiiibackbig.gif)
Title: Re: Twinees' Sprites
Post by: Jon on September 18, 2010, 04:45:41 am
Very good! This is perfect actually. I am just sitting here watching him walk :mrgreen:
Title: Re: Twinees' Sprites
Post by: Kagebunji on September 18, 2010, 08:49:19 am
Hmm, I have no objections actually, it looks really good! Have you decided what you will do with the rest of the sheet?
Title: Re: Twinees' Sprites
Post by: Jon on September 18, 2010, 12:25:12 pm
You could try something fun if you got Photoshop Twinees: take one pose like the basic forward side front pose and then draw his legs sorta raised a bit like a cat getting ready to claw something. Now go to Filter and then Motion Blur under Blur (duh*slaps himself*). On a new layer make the blur affect (not too strong) and shift it a bit back and to the right. Now you got Red XIII doing his first Limit Break, Sled Fang, after 5 seconds of work. If you have no idea what I'm talking about, I could make an example, but this is your sprite, so I am keeping my hands off.
Title: Re: Twinees' Sprites
Post by: mav on September 18, 2010, 02:29:04 pm
Once again I feel like the tattoo's moving a little too much. I may be wrong though.
Title: Re: Twinees' Sprites
Post by: Kagebunji on September 18, 2010, 03:53:10 pm
It may be moving too much, but it can be a hassle adjusting it correctly. If you feel like it, try workinh with it some more. Also, don't forget to add one more shade for tatto for more depth.
Title: Re: Twinees' Sprites
Post by: Cheetah on September 18, 2010, 05:33:06 pm
I'm not liking this quite as much as the forward frame, though this angle must be very hard to do. I feel like the body shape itself needs minor tweaks. He looks too blobby right now.
Title: Re: Twinees' Sprites
Post by: RandMuadDib on September 27, 2010, 02:34:05 am
The back paw rotates but the front paw does not. Should be fixed.
Title: Re: Twinees' Sprites
Post by: Twinees on September 27, 2010, 06:41:44 am
(http://img843.imageshack.us/img843/7243/ff7sprites.png)
All FF7 concepts. Hope you guys like them (Barret is Zozma's sprite). These are still concepts, im still working on Nanaki so dw, just thought you guys might be interested. (PS: Tifa has big boobs just for Zozma ;))
(http://img16.imageshack.us/img16/824/caitsithcolours.png)
I'm liking the 3rd colour, and if it is used, the wings can be changed to purple. I know its not exactly the same as the original Moogle, but i had to fft-fy it.
Title: Re: Twinees' Sprites
Post by: Jon on September 27, 2010, 07:50:25 am
I am working on Jessie currently, the hair will be different soon:
[attachment=1:rdht9vlc]Jessie.png[/attachment:rdht9vlc]
Yeah, the 3rd Cait Sith looks awesome!

Edit: Not much progress, but now 2 poses:
[attachment=0:rdht9vlc]Jessie 2 poses.png[/attachment:rdht9vlc]
Title: Re: Twinees' Sprites
Post by: Kagebunji on September 27, 2010, 11:33:23 am
I told ya all I thought of these sprites on chat, Twin. And your black outlines of Caith Sith turned out very nicely!
Title: Re: Twinees' Sprites
Post by: Cheetah on September 27, 2010, 12:16:11 pm
Wow, these are all looking very good.

Cait Sith: This one needs the most work, not surprising given it is the most original and new at this point. In general it is an amazing first attempt. The main issue is that he/she looks like a giant plain blob with no detail. I think the solution to this would be shrinking him/her. The cat probably doesn't need to change, just the size of the main guy.
Tifa: She looks like she is just wearing a bra. Maybe just cover her stomach just so she doesn't look like a total sex bomb.
Vincent: Did you improve on this? It looks good.
Cid: This has been improved upon as well I think. Very nice, his head, hair and goggles look much better.
Barret: I'm not sure about the pallet. I think their is now some room for improvement on Zozma's original.
Yuffie: Awesome arm guard and general design, she looks awesome.

Top quality sprites all around. Are they all 16 colors?
Title: Re: Twinees' Sprites
Post by: Jon on September 27, 2010, 02:44:32 pm
I just noticed: Cid, Barret and my Jessie all have the same pants, even the same color. I might have to change that...unless its okay?
Title: Re: Twinees' Sprites
Post by: Lijj on September 27, 2010, 03:52:22 pm
These all look so nice I like Yuffie. The 3rd Cait Sith looks the best.. Great job on the little cat at the top..  On the bigger part the shading on the edge at its left arm(top part) the darkest shades two pixels on the arm and two pixels on the wing could be the next lighter shade up. Cait Sith going to be on a MON sheet?
Title: Re: Twinees' Sprites
Post by: Zozma on September 27, 2010, 04:30:21 pm
Quote from: "Jon"I am working on Jessie currently, the hair will be different soon:
[attachment=2:1zzju9ef]Jessie.png[/attachment:1zzju9ef]
Yeah, the 3rd Cait Sith looks awesome!

Edit: Not much progress, but now 2 poses:
[attachment=1:1zzju9ef]Jessie 2 poses.png[/attachment:1zzju9ef]

I like how its starting out, but u know the hair can resemble this much more...
Title: Re: Twinees' Sprites
Post by: Jon on September 27, 2010, 04:39:56 pm
The hair will be edited at the very end. For now its Balmafula's hair, but yeah, it'll definitely be edited. Twinees already mentioned to me that the hair looks kinda whack, and I don't like the hair either. I wanted to get blue in there (I have the same pic as reference Z), but that is too much, I am at 16 colors already, so green it is or maybe the dark (blackish) color for her shirt. Hey, check out the pineapples on Wedge! KaBlamm! He could have Throw Bomb as a tech! And I believe Jessie has a pistol similar to Vincent, and Biggs has a machine gun. I saw a pic of them with weapons on google somewhere...
Title: Re: Twinees' Sprites
Post by: Zozma on September 27, 2010, 07:28:49 pm
i think the reds need to be a little more obvious, they are too close to the brown haircolor which i think might be better closer to delita or teta's haircolor
Title: Re: Twinees' Sprites
Post by: Twinees on September 27, 2010, 09:58:37 pm
@Kage, thanks Kage ;)

@Cheetah, thanks for the crits, ill try to improve on Cait Sith's moogle (however i intended it not to have a great amount of detail), i could give him slight man boobs like he has on all the concept art. I'll fix up Tifas midsection, thanks. And yes, although it doesnt look it, they are all 16 colours.

@Jon, use Zozma's words wisely (and it doesnt matter about the pants colours, all the AVALANCHE members have similar colours)

@Lijj, thanks for complements, i fixed up what you said (i hope) and Cait Sith will most likely be a monster (same height as Elidibis)(plus i wonder if Cait Sith could fit in a type1/2 sheet).

@Zozma, do you mind if i change your Barret up a bit like Cheetah suggested?

Thanks for all your crits, suggestions and complements everyone.
Title: Re: Twinees' Sprites
Post by: Zozma on September 27, 2010, 10:13:50 pm
@Twinees go for it, i based the palette off of the original artwork of him. if it can be improved I am all for it as with any other sprite on this site that could be tweaked. I'm not sure exactly what he is referring to on the palette but if its a matter of it being dark, be careful, i used the convenience of several colors being dark so that they blend into eachother more. but do anything youd like to it as long as you dont make him into a damn AC version
Title: Re: Twinees' Sprites
Post by: Twinees on September 28, 2010, 01:10:27 am
(http://img194.imageshack.us/img194/5621/barretconcept.png)
lol i managed to get 14 colours... what else do you guys think he needs?
Title: Re: Twinees' Sprites
Post by: Lijj on September 28, 2010, 01:17:40 am
Palette looks more FFT-style now. And the chin-line looks better.
Title: Re: Twinees' Sprites
Post by: Jon on September 28, 2010, 05:23:51 am
Could make a cannonball instead of his current lost hand, and then have him as a Monk in game, nah, that would steal Tifa's fighting style. Hmm, a small tattoo maybe? I am amazed its only 14 colors! Great job!
Title: Re: Twinees' Sprites
Post by: Twinees on September 28, 2010, 05:40:15 am
I could give him a gattling gun hand or a cannonball, however it will be on his left hand rather than his right because people attack with swords with their right hand. A tattoo would be annoying in a space that small.
Plus it would be more time consuming.
Title: Re: Twinees' Sprites
Post by: Jon on September 28, 2010, 06:48:31 am
True, forget the tattoo, that was a dumb idea. Up to you with the gun or cannon ball.

I changed the reds back to Balmafula's. This needs crits, and for some reason I think the last frame is 1 pixel too short:
[attachment=1:wkjw6ftq]Jessie 4 Poses.png[/attachment:wkjw6ftq][attachment=0:wkjw6ftq]Jessie 4 Poses 2x.png[/attachment:wkjw6ftq]
Edit: I think the pants and shoes with the bit of leg showing is technically correct for Jessie, but I don't like it. I think that Jessie should have pants and shoes that are identical to Cloud's or maybe Rafa's. Can I get a vote on either keeping the current ones or Cloud/Rafa? I just don't like how its turning out. Reminds me too much of the male Chemist...
Title: Re: Twinees' Sprites
Post by: Asmo X on September 28, 2010, 08:52:39 am
The red is a bit bright. It's ok for a tiny little headband on balmafula, but this much of it is excessive.
Title: Re: Twinees' Sprites
Post by: Jon on September 28, 2010, 09:12:32 am
Thats why I had it at those duller colors before. This looks too much like she is bleeding or something. I will try to find some reds between these ones and the old ones. Thanks for the crit Asmo!
Title: Re: Twinees' Sprites
Post by: Cheetah on September 28, 2010, 01:08:14 pm
I like the improvements to Barret, Twinees. My only suggestion would to add back in the angry eyes, it really fits his character despite the fact that I usually don't like them.
Title: Re: Twinees' Sprites
Post by: Zozma on September 28, 2010, 04:20:53 pm
barret looks great. i think adding a tatoo or altering the arm would be too much detail, however.

i deliberately made the gun arm his back hand so that these arms could possibly be used for other projects as well, like better versions of the "berserker" arms, and because well fft sprites don't have seperate frames for the other directions. I would prefer to see the newly made arm as a gatling gun version and not a cannon ball, personally.

I agree tho about the angry looking eyes, i did that deliberately from the get go

what you could probably do with the extra color is make it so all that grey (which is supposed to be metal) actually look more metallic i suppose..
Title: Re: Twinees' Sprites
Post by: mav on September 30, 2010, 05:19:12 pm
Holy crap, twinees those all look pretty good. Most everything's been said already, but I'll toss in my two cents on Cait Sith. Firstly, what Cheetah said is spot on: although the sprite shape is great, the lack of variety in the palette makes it almost blobby. I feel like better contrast will help define the shape a bit better. As for the palettes: 1 looks okay (he shouldn't be purple though), 2 looks too dull, 3 looks too bright, and 4 needs a little more contrast (though I much prefer off-white to purple).
Title: Re: Twinees' Sprites
Post by: Zozma on September 30, 2010, 07:45:03 pm
Twinees I'm very impressed with the whole FF7 (PSX) versions crew, I hope youll do that version of aeris and tifa as well. I'm looking forward to having the whole crew and not just cloud lol, would you consider giving sephy a complete rehaul as well? aeris isn't the only one that needs to be re-worked lol

if you can make a friggin human type nou-mou im sure you can do these
Title: Re: Twinees' Sprites
Post by: Twinees on October 01, 2010, 04:01:38 am
@Zozma: Sure, ill work on a sephiroth concept tonight, and thanks for the complements.

@mav, thanks for the crits, i will be improving him soon, do you think you would be able to come up with a suitable palette?
Title: Re: Twinees' Sprites
Post by: Jon on October 01, 2010, 07:09:27 am
I guess there will need to be more Turks and reworked Reno...I think I could do those, I'll try to get a concept of them later on today...Jessie isn't going too great, progress is slow because I have been really busy lately, should I do more important characters first, like the Turks?
I wonder how long it will take to get all the characters done. I think we need more people Twinees.

Edit: Also, if its alright with you, I would really like to revamp Zack. He is my favorite Final Fantasy character, so I really want to do his sprite some justice and fix it up. The portrait is pretty good as it is.

Edit2: I redid Reno. His face was totally messed up, and so was his shirt on all the front frames. I cleaned up his face to look more FFT-like. Reno's coat tails can still be fixed to match my Cannoneer's jacket, but only if you guys don't like it. I think the old Reno was a quick job of a mix of Ramza ch.1 and the Funeral man. Now it should be better. Someone should do a new portrait so it looks more FFT.
Title: Re: Twinees' Sprites
Post by: Twinees on October 01, 2010, 09:51:34 am
You can attempt to do the Turks, i was not planning on doing them. I'm pretty happy with what ive got now Jon, you can get people to help you with your sprites, i dont feel like expanding this further, Biggs, Wedge and Jessie were pushing it lol.
Dont make this into a project, you know, and everyone knows what happens to projects (stick to one sprite).
For Reno: Hair Shading needs to improve, looks alot like Ramza imo too. Back coat shading needs some improving.

Red XIII Update: Up to attacking animations, problem is that he only can have 1 attack move unless someone fixes ShiShi to 'add' SP2 files rather than import and export.
Title: Re: Twinees' Sprites
Post by: Kagebunji on October 01, 2010, 11:17:22 am
I can add SP2 to it, but wich monster you want me to insert?

IMO two peole are more than enough for this, it reminds me of my own FF9 completition one(it wasn't a total fail, Garnet is done, hehe). Jimmy did a great Vivi back then, and I would love to see it finished.

Reno, and practicly all Seushiro's sprites have bad quality, he made a lot of interesting concepts, but they need ton of work to make them look good.
Title: Re: Twinees' Sprites
Post by: Jon on October 01, 2010, 12:06:41 pm
Thanks for the tips. Hey, you are right, most of those sprites are bad quality, but good ideas. They look like they were made in under an hour. I guess Biggs, Wedge and Jessie would be better off saved for last, considering all the main (9) characters plus characters like Sephiroth and Zack. I think I will attempt a newer Zack because I am not too pleased with the coloring of the existing one. It is a very good base to work off of however. Twinees, should I try to do some of the main 9 or are those all yours? I think it might be better if you did them because actually you are a better spriter than me, but if it is too much I can help with some of the already finished characters and try to make them shine, such as Vincent or Barret. I could stick with Jessie, but my time is sorta limited and it would take ages to make such a custom character that in the end ends up dead anyways (not that I am giving her up or anything).

@Kage: I think (not 100% sure though) Red XIII is based on the Cuar, isn't he? And how do you insert a SP2? Is there some secret method or something?
Title: Re: Twinees' Sprites
Post by: Twinees on October 01, 2010, 09:16:12 pm
Ive already got the SP2 sheet added to it atm, what i want to do is example: replace meliadoul with Red XIII. but once that is done, the SP2 file section is removed from the preview in ShiShi and an SP2 cannot be imported. (pretty much i dont want Red XIII to replace a monster)
Title: Re: Twinees' Sprites
Post by: mav on October 01, 2010, 10:54:31 pm
Quote from: "twinees"@mav, thanks for the crits, i will be improving him soon, do you think you would be able to come up with a suitable palette?
Sure. I'll try to work on something for ya this weekend.
Title: Re: Twinees' Sprites
Post by: Kagebunji on October 02, 2010, 07:04:01 am
Hmm, how about you fist change melliadoul's type to MON, and then import Nanaki?
Title: Re: Twinees' Sprites
Post by: Twinees on October 04, 2010, 09:02:35 am
Ok guys, im not going to be posting for a while, having an operation, ill spare the details because its minor but it'll probably keep me away from the computer for an unknown amount of time.
If you would like to see my progress on Cid, just PM me (walking frames & some extras done).
Ill probably finish up Red XIII when im all good again, but for now have fun guys.
Title: Re: Twinees' Sprites
Post by: Jon on October 04, 2010, 09:20:01 am
I wish you the best with your operation! See ya later! Get well soon (if you are sick or anything like that)! *throws an Elixir at Twinees* If only that would help...
Title: Re: Twinees' Sprites
Post by: mav on October 04, 2010, 05:18:58 pm
Take all the time you need, twinees.
Title: Re: Twinees' Sprites
Post by: Twinees on October 05, 2010, 03:12:10 am
so instead of my operation, i get food poisoning, out for the count for a few days will post when i get better.
Title: Re: Twinees' Sprites
Post by: mav on October 05, 2010, 10:44:25 pm
Dude, that sucks. Take care of yourself, man. I've had too many fair shares of food poisoning myself.
Title: Re: Twinees' Sprites
Post by: Kagebunji on October 06, 2010, 09:57:38 am
Recover fast, Twin. I think I found solution to SP2 thing, I will tell you once you recover! And send me that Cid BMP please, I am eager to see it, hehe.
Title: Re: Twinees' Sprites
Post by: GeneralStrife on October 06, 2010, 08:12:13 pm
YES. Cid is really what I'm looking forward to.
Title: Re: Twinees' Sprites
Post by: Twinees on October 08, 2010, 01:13:51 am
Update: Halfway done with Cid (http://img811.imageshack.us/img811/7007/cidpose.png) lol

@Kage, a solution? please tell me.
Title: Re: Twinees' Sprites
Post by: Jon on October 08, 2010, 05:35:49 am
This is outstanding. I really am impressed! Great work so far Twinees! You know, from this you could probably also make easily an Airship Engineer like in FF4, just change the hair to light brown and the clothes to a lighter blue and there you go. Are you going to use the existing portrait or make a new one? Dumb idea: change the singing poses into Cid on a cell phone, then you could have the "Airship" limit break. Twinees, you are a really good spriter! :mrgreen:
Title: Re: Twinees' Sprites
Post by: Kagebunji on October 08, 2010, 09:57:13 am
Heh, you used Gambler as a base huh. I always avoided Gambler, his colors were always a big pain when you wanted to change them. I will tell you how I made SP2 to work for me when I will meet you on chat. See ya till then!
Title: Re: Twinees' Sprites
Post by: GeneralStrife on October 08, 2010, 10:10:13 am
Quote from: "twinees"Update: Halfway done with Cid (http://img811.imageshack.us/img811/7007/cidpose.png) lol

@Kage, a solution? please tell me.
goddam sweet
Title: Re: Twinees' Sprites
Post by: Cheetah on October 08, 2010, 10:57:52 am
OMG this is so sweet. The special frame with the spear is amazing, you should make it an animated gif. Where he whips out his spear and then takes out a smoke. I'm not completely sure about the palette, but it seems to really match the artwork so I suppose I shouldn't complain.
Title: Re: Twinees' Sprites
Post by: Jon on October 08, 2010, 12:44:20 pm
A gif where he is just smoking and whips out some dynamite would be cooler man! Haha! Kablam! I could do that if its alright witcha Twinees!
Title: Re: Twinees' Sprites
Post by: mav on October 08, 2010, 12:51:36 pm
The palette's pretty dark, but I understand why. Just consider changing either the boot or hair color for now--right now they blend together, so the rear frames look a little strange. I also feel like his sleeves are too light, for some reason. Nonetheless, great work so far. Was there a portrait lying around for this fella?
Title: Re: Twinees' Sprites
Post by: Kagebunji on October 08, 2010, 01:10:04 pm
Inded there was a portrait, though two things:
1. it was for FF7:AC Cid
2. It simply sucks
So unfortunatly, if we want a good portrait for him, we need to do it ourselves.
Title: Re: Twinees' Sprites
Post by: GeneralStrife on October 08, 2010, 04:30:44 pm
Make his level up pose his smoking frame! I'll buy you a beer
Title: Re: Twinees' Sprites
Post by: Amici on October 08, 2010, 08:35:52 pm
Wow, Cid sprite is really cool, would make a great Mustadio replacement sprite :D
Title: Re: Twinees' Sprites
Post by: Twinees on October 09, 2010, 03:19:57 am
Haha i like my mini pose of Cid also :P i was trying to copy this
(http://www.ffinsider.net/final-fantasy-7/pix/Cid.jpg)

@Kage, The male gambler is a very hard sprite to work out, the palette for front and back poses are different which doesnt help, i used it for the shading on the jacket for help, but that didnt help at all, i started all the poses from scratch in the end.

@mav, the palette is pretty hard, you could try to find and colour in there for the hair, but i doubt you will, i worked on it for quite a long time (with all sprite palettes except cait sith [ps. how is the palette going for him?]).

@everyone, glad you guys like it, i will continue it when i get time (i doubt i will be able to make him smoke when he levels up General Strife [probably because it shares arms for different poses]), but i will check it out.
Title: Re: Twinees' Sprites
Post by: Zozma on October 09, 2010, 03:25:53 am
you're doing really well with this cid concept. i hope you can do all of them...
Title: Re: Twinees' Sprites
Post by: Jon on October 09, 2010, 04:53:01 am
For his singing pose you could have him not move and have a cigarette burning and the smoke coming from it moving :D
Title: Re: Twinees' Sprites
Post by: Twinees on October 09, 2010, 06:26:37 am
Oh, if noone else is, i will start a portrait for this.
Title: Re: Twinees' Sprites
Post by: Jon on October 09, 2010, 06:37:00 am
Good luck and make him look please like the original, not Advent Children!
Title: Re: Twinees' Sprites
Post by: sol on October 09, 2010, 09:21:44 am
man twinees ur good......the more i look at this the i realize how for i am.....
Title: Re: Twinees' Sprites
Post by: mav on October 09, 2010, 12:49:21 pm
Quote from: "twinees"ps. how is the palette going for him?
Heh, I guess I forgot to get to it. Work with the palette you have and I'll churn something out when the sprite gets closer to completion. I'll try something out with Cid right now.

EDIT: I tried my hand at it, the differences are pretty hard to notice, so forget it.
Title: Re: Twinees' Sprites
Post by: Twinees on October 10, 2010, 03:07:01 am
(http://img710.imageshack.us/img710/1681/cidportrait.png)
this is what ive got so far, still need to improve things, like the scarf (atm i hate it) and goggles, tell me if u guys think anything else should be done.

Edit: (http://img808.imageshack.us/img808/1681/cidportrait.png) or smiley : (http://img829.imageshack.us/img829/1681/cidportrait.png)
Title: Re: Twinees' Sprites
Post by: Jon on October 10, 2010, 06:18:56 am
Wow! Everything looks really good except the cigarette, I must be honest. Cigar /cigarette looks bad, but then again, this portrait is a bit small, could you post double size please? Very nice :mrgreen:
Title: Re: Twinees' Sprites
Post by: Kagebunji on October 10, 2010, 06:40:54 am
Scarf needs fixing indeed, googles seem fine though. You might consider giving him more angry eyebrows and change the mouth a bit, to give him more character and such.
Title: Re: Twinees' Sprites
Post by: mav on October 10, 2010, 11:21:25 am
Lower the scarf or give him a longer neck. His hair could probably be blonder too, but that's fine. Great start so far.
Title: Re: Twinees' Sprites
Post by: Cheetah on October 10, 2010, 11:59:12 am
You can tell that you combined two different hair styles because the palette is a bit different. The main problem being that the rear part of his hair appears to have a dark shade never used in the front. That might be okay, but it is too abrupt. Tried messing with it just a bit.

Scarf needs work like you said. The googles look really good other than a few shading issues potentially. His ear looks like it may be at too much of an angle.

Love this overall and his scruff is perfect. An angry eye might be cool, but I like the closed mouth.
Title: Re: Twinees' Sprites
Post by: GeneralStrife on October 10, 2010, 12:18:23 pm
I came
Title: Re: Twinees' Sprites
Post by: Jon on October 10, 2010, 12:18:57 pm
Lol, you must really like Cid eh GS?
Title: Re: Twinees' Sprites
Post by: GeneralStrife on October 10, 2010, 12:21:19 pm
When I was a kid and played FF7 he was my fucking idol. DRINK YOUR GODDAMNED TEA!!!
Title: Re: Twinees' Sprites
Post by: Kill_Bones on October 10, 2010, 12:53:41 pm
Quote from: "Cheetah"An angry eye might be cool
I agree, see what a more tilted eyebrow does for him. It would fit his personality better. It looks great! Way better than that AC crap, at least. I personally like the open mouthed one, I've never seen a fft port with an open mouth that actually WORKED, until now.
Title: Re: Twinees' Sprites
Post by: Twinees on October 11, 2010, 02:07:11 am
(http://img832.imageshack.us/img832/1681/cidportrait.png)
Stronger/angry eyebrows, moved neck down and changed scarf up a bit.
Title: Re: Twinees' Sprites
Post by: Jon on October 11, 2010, 04:48:26 am
Yeah, this looks good! This is how I remember Cid, the old pilot wishing to be an astronaut. I think it is perfect now. Scarf looks better as well.
Title: Re: Twinees' Sprites
Post by: Cheetah on October 11, 2010, 01:10:32 pm
Should the head be one pixel to the left? Try using the white of his eye and goggles in the scarf, it is still a bit bland and undefined.
Title: Re: Twinees' Sprites
Post by: Kill_Bones on October 11, 2010, 03:26:12 pm
Amazing, simply amazing. It looks absolutely gorgeous, like it was ment to be in the game. Time to replace the lame Cid Orlandu with "Cid freakin' Highwind" :twisted:
Title: Re: Twinees' Sprites
Post by: Lijj on October 11, 2010, 06:53:08 pm
Hrmm.. The neck looks too thick for FFT, and the collar of his white shirt or scarf should maybe be shaped a little different. The goggles look good in the front but on the side and towards the back it seems un defined... Same with the hair; undefined(esp. right above his left lens). On the goggle's strap at the back maybe it could be angled in or the hair could come out 1 px.. I'd play around with it til it looks right.
The eyes look cool same with the stubble and cig- the collar too
Title: Re: Twinees' Sprites
Post by: mav on October 11, 2010, 09:56:12 pm
I feel like the collar is a little too high. Try incorporating Lijj's and Cheetah's suggestions first, then take a stab at fixing his clothing a bit.
Title: Re: Twinees' Sprites
Post by: Twinees on October 12, 2010, 02:47:51 am
(http://img405.imageshack.us/img405/1681/cidportrait.png)
changed scarf up, though im still not happy with it ill fix it up later perhaps unless people are ok with it now. Thinned neck too, but i feel if it goes any thinner it wont look like Cid (its same thickness as Wiegraf's).
im gonna keep working on the sprite for now.
Title: Re: Twinees' Sprites
Post by: Cheetah on October 12, 2010, 03:11:13 am
Great improvements! You even fixed the ear and the goggles are much better too. This is essentially done as far as I'm concerned. The scarf looks really good. Perhaps you could do more with it, but it is good now too.

I think you are right about doing more work on the sprite for now.
Title: Re: Twinees' Sprites
Post by: mav on October 12, 2010, 06:49:10 pm
I ain't a fan of the smile, but this is pretty dang good. Get cracking on that sprite now, chief.
Title: Re: Twinees' Sprites
Post by: Cheetah on October 12, 2010, 06:59:12 pm
I so love this portrait. I kind of miss that darker shade in the hair though. It might be a bit too flat now, but I think I'm spending too much time just gazing at it.
Title: Re: Twinees' Sprites
Post by: sol on October 12, 2010, 10:55:16 pm
wow thats great bro......but can any1 help me please i have the FFTpatcher and i want 2 know how 2 make the new stuff like the brave suit r gungnir show up n stores....cuz it sucks 2 know its there and i can't get it
Title: Re: Twinees' Sprites
Post by: Twinees on October 13, 2010, 05:07:52 am
@sol, Ive got no idea at what you are talking about sorry =/. Try the Help section, you're more likely to get a good answer.

Plus update: Finished forward 'attack' animations, so 1/4 pretty much left (this took me a longgg time).
Title: Re: Twinees' Sprites
Post by: Jon on October 13, 2010, 05:33:59 am
Twinees you got skills man! This is developing perfectly! Keep it up!
Title: Re: Twinees' Sprites
Post by: GeneralStrife on October 13, 2010, 07:39:41 am
EPIC
Title: Re: Twinees' Sprites
Post by: Cheetah on October 13, 2010, 01:08:42 pm
This is looking so good, keep it up!
Title: Re: Twinees' Sprites
Post by: mav on October 13, 2010, 08:22:40 pm
Well done, good sir.
Title: Re: Twinees' Sprites
Post by: Twinees on October 15, 2010, 09:52:51 am
Done =D
Now just to refine, and then add portrait.
Title: Re: Twinees' Sprites
Post by: Cheetah on October 15, 2010, 11:23:23 am
Man Twinees you absolutely blew through this sprite. I will try to find some time to go through this in ShiShi to give further comments.
Title: Re: Twinees' Sprites
Post by: Jon on October 15, 2010, 11:55:06 am
Yeah, you work with amazing speed. This came out very nicely. If you have time, I mean just for fun, try to make different poses for the singing animations. I don't think anyone would ever see those to be honest if this sprite was used in a patch. But thats up to you. Either way, this sprite is already legendary! :mrgreen:
Title: Re: Twinees' Sprites
Post by: Lijj on October 15, 2010, 04:08:24 pm
Great. Glad it got finished so quickly. What's next?
Title: Re: Twinees' Sprites
Post by: Kill_Bones on October 15, 2010, 06:30:16 pm
ST. AJORA! That was done unbelievably fast! My opinion? *Clears throat* HOLYCRAPEPIC. As Lijj asked, what's next? If you have nothing in mind, I suggest Vincent. He needs a complete redone sprite and port, the japanese made him TERRIBLE, especially his portrait.
Title: Re: Twinees' Sprites
Post by: Twinees on October 15, 2010, 08:19:18 pm
I was thinking about working on Red XIII, get him over and done with, but he's only gonna have 1 attack due to not being able to add SP2 files. And because im pretty sure noone will want to swap him with a monster, the best option is Worker 8 which does have several SP2s, but then theres on 1 choice of replacing.
Anyway if people want me to, ill make SP2s, otherwise ill work on Vincent as Kill Bones suggested.
Edit: he is Type 1 btw :)
Title: Re: Twinees' Sprites
Post by: Pride on October 15, 2010, 10:50:18 pm
Was the nu mou ever finished?
Title: Re: Twinees' Sprites
Post by: mav on October 16, 2010, 01:30:46 am
Hey, congrats on completing this thing. It looks fantastic.
Title: Re: Twinees' Sprites
Post by: Jon on October 16, 2010, 06:22:35 am
I think make the sp2, then crop it so there are 2 versions lol. We never really needed those panthers to begin with anyways...
Title: Re: Twinees' Sprites
Post by: RandMuadDib on October 17, 2010, 12:55:29 am
Wow thats super incredible dude! Amazing sprite! I just wish i had room in my game to add him :( Definitely considering a FF7 patch with the rate you're pumping out these great sprites.

Oh Hey what flavor is he? Type 1 or Type 2?
Title: Re: Twinees' Sprites
Post by: Kagebunji on October 17, 2010, 02:31:15 pm
I dunno if you saw this already, but there is a small amount of portraits for FF7:
(http://i618.photobucket.com/albums/tt263/BaitySM/4638273.gif)
IMO Vincent and Sephiroth look way better than the one we have currently on site. Tifa and Yuffie looks decent too. Ofcourse I am talkin about ortraits only.
Title: Re: Twinees' Sprites
Post by: GeneralStrife on October 17, 2010, 02:50:01 pm
Damn where'd those come from? the japs? the yuffie sprite and port are a GREAT start. plus what you said
Title: Re: Twinees' Sprites
Post by: Jon on October 17, 2010, 03:45:32 pm
Why does Sephiroth almost look happy? "Hahaha, I killed Aeris and my mother is an alien virus freak." Zack looks pretty good, hair is to light though, Tifa looks like she has darker hair. Vincent is really good except the lines on his bandana and I prefer when the mouth sash is pulled over the mouth, like my avatar portrait. Yuffie and Tifa are amazing, Tifa just looks a bit concerned. I don't like the Cloud portrait at all. Nice find Kage!
Title: Re: Twinees' Sprites
Post by: Zozma on October 17, 2010, 03:52:20 pm
zack's hair looks kinda stupid there too lol its too big, like DBZ hair or something... other than that they look good, id say that yuffie and vincent are good improvements, i dont like this version of zack's portrait either
Title: Re: Twinees' Sprites
Post by: Kill_Bones on October 17, 2010, 04:57:23 pm
Our existing Cloud is better. I have a feeling Jon's zack will be better. Sephiroth, Yuffie and Tifa look pretty good, especially Sephiroth, and Vincent looks awsome, but is his hair brown there or is it just me?
Title: Re: Twinees' Sprites
Post by: Twinees on October 17, 2010, 05:52:31 pm
good find kage, the only thing i dont like is sephiroth's lazy eyes. ill probably end up using these, but im not a fan of tifa.
Title: Re: Twinees' Sprites
Post by: mav on October 17, 2010, 10:28:59 pm
I prefer Smash's Sephiroth portrait to this one. The Vincent looks okay, but the bandanna is too long/the face is too short. The sprites are all decent enough. I'd say Yuffie stands out as the best one here.
Title: Re: Twinees' Sprites
Post by: Jon on October 18, 2010, 07:13:30 am
Zack = Goku
Ka meh ha meh ha!

The portrait of Zack I might use as a base and change the hair when the time comes. The time is NOT now! Actually, I should get back to work on Zack. Haven't done diddly squat since last update xD
Title: Re: Twinees' Sprites
Post by: Cheetah on October 19, 2010, 01:44:02 am
Is it just me or are all the eyes on these portraits too small? Vincent and Yuffie are my favorites out of them, Zack and Cloud are terrible. The sprite concepts as a whole are good. Though Vincent's hair looks like it is from FFTA, maybe it needs an extra shade or something.  Someone should do a test to see how easy it will be to adapt the archer's arm to match Yuffie's arm guard.
Title: Re: Twinees' Sprites
Post by: Twinees on October 19, 2010, 02:28:03 am
Ive done my own edit of Vincent for the portrait, its very similar but ive made his hair black instead of brown and made it so his face is slightly covered by his cloak or whatever it is (also made the head band smaller). but i wont show it now :), ill see what i can do about yuffies arm guard later but i dont think it would be easy
Title: Re: Twinees' Sprites
Post by: Cheetah on October 19, 2010, 02:39:47 am
Don't forget that we already have a complete Vincent based off a submission by the Japanese. I all for alternate version though because I really don't know which looks better.
Title: Re: Twinees' Sprites
Post by: Twinees on October 19, 2010, 03:48:25 am
Yep i already know about that, the existing vincent is meant to look like the one from dirge of cerberus (its pretty much the bard recoloured). Its alright, but it needs quite a lot of improving.
The cape on my vincent is simpler, but im trying to match FF7 as close as possible.

Here it is if you guys want to see it. (ive finished front walking frames, and im pretty happy with it)
Title: Re: Twinees' Sprites
Post by: Archael on October 19, 2010, 04:47:17 am
Quote from: "Cheetah"I really don't know which looks better.

IMO this one
Title: Re: Twinees' Sprites
Post by: Twinees on October 19, 2010, 05:03:08 am
(http://img405.imageshack.us/img405/734/vincentcompare.png)
Ok the one on the left is mine, and the right is the one in the sprite section atm.
Title: Re: Twinees' Sprites
Post by: Archael on October 19, 2010, 05:04:40 am
yeah, the other vincent clashes hard on FFT maps due to the red

both are great sprites though
Title: Re: Twinees' Sprites
Post by: Jon on October 19, 2010, 06:41:31 am
Nice work Twinees! I like your colors for sure a lot better. I don't know if its possible, but since the characters always attack with their "right hand" (I know, here Vincent will always attack with the black gloved hand) could you literally make his left hand more claw like? Yours looks too much like a glove. In the game he has his left hand looking needle sharp at the nails and much bigger/longer. This is the way! Keep it up! :mrgreen:
Title: Re: Twinees' Sprites
Post by: Twinees on October 19, 2010, 08:05:59 am
with the limited amount of space for fingers on hands as it is and the hand moving around and constantly changing angle, the claw would most definitely be too difficult unfortunately. I was planning to make him have claws but I got immediately annoyed at the different angles, and the limited amount of space.

I wanted to do this but i couldnt find a way for this to work, just like how Zozma would have been reluctant to give Barret a gun arm (which may or may not happen depending how big the gun can be).
Sorry :/
Title: Re: Twinees' Sprites
Post by: Jon on October 19, 2010, 10:11:40 am
No worries, just a small detail. Looking again at your Vincent, looks magnificent! He sure is going to be tough to make. I am guessing he is type 2? Good luck with the arms, thats probably the hardest part! :)
Title: Re: Twinees' Sprites
Post by: Cheetah on October 19, 2010, 12:47:39 pm
This is looking really good. I'm a little concerned about how the arms will look with the front walking frames because of the cape. Making sure that is looks like a cape and not a disjointed red sleeve, but I need to look at it animated first. It you wanted to make this really original I would recommend shortening the length of the cape in the back. I think it would look much better.
Title: Re: Twinees' Sprites
Post by: Kagebunji on October 19, 2010, 01:00:43 pm
I see you changed the hair on back frames. And I can also see that you used Female Knight for this, I think that the original Vincent's hair is better though, this one looks like spiked Female Knight. If I were to choose, I would say old hair. Cheetah is right about the cape plus you could do some shades below his hair, because cape there is simply all red and thus-flat.
Title: Re: Twinees' Sprites
Post by: Kill_Bones on October 19, 2010, 03:18:08 pm
Looking good! I agree about the cape and mask, they look a bit flat, and a bit too bright for Vinnie to be completely honest. I like your hair better than the orig. sprite's. Definately an improvement on the pants from the first. But I kinda feel the are a bit baggy.. have you tried Retardio's pants? Not only would it be more tight, but it would add a gun holder to it too.
Title: Re: Twinees' Sprites
Post by: ffta707 on October 19, 2010, 03:52:27 pm
I like yours because the one on the right seems overly saturated.
Title: Re: Twinees' Sprites
Post by: Twinees on October 20, 2010, 12:00:17 am
Thanks for the crits, i will shorten the cape as suggested, and possibly make it wavy like the original ff7 design so it wont look as flat (and make it darker around his hair).
I'll make the hair more like the original one but i will remove the random black lines that appear everywhere.
I Intended for the pants to be baggy, because pretty much every (male) FF7 Character has baggy pants, a a gun holder is not present on vincent in FF7, so i wont add that either.
Title: Re: Twinees' Sprites
Post by: Jon on October 20, 2010, 07:53:23 am
Twinees has a point about the gun holster, Vincent never had one. I wondered about that actually. As everyone did their victory dance, Vincent would spin his gun around three times and then just magically attach the gun to his right leg >_> weird...
I actually liked the new hair tbh. Oh well.
Title: Re: Twinees' Sprites
Post by: Kill_Bones on October 20, 2010, 02:46:04 pm
I was going off Vincent's DoC look, but true, he didn't have one in FF7. I guess Vincent is the only one they actually made better in AC/DoC. Agree with Jon, your hair is better :)
Title: Re: Twinees' Sprites
Post by: Bloodthirster0 on October 20, 2010, 06:44:57 pm
finally some justice to vincent,I think this is the most tweaked sprite ever,it was tweaked over and over from time to time in its topic,becoming better and better and now it is close to perfection.

Just remenber to change portraits
Title: Re: Twinees' Sprites
Post by: ffta707 on October 20, 2010, 07:01:45 pm
Quote from: "Bloodthirster0"finally some justice to vincent,I think this is the most tweaked sprite ever,it was tweaked over and over from time to time in its topic,becoming better and better and now it is close to perfection.

Just remenber to change portraits

That is what makes it such an awe-inspiring sprite. Imagine every sprite being tweaked and filtered to flawlessness, not to say they don't all already look amazing.
Title: Re: Twinees' Sprites
Post by: Twinees on December 04, 2010, 02:11:04 am
School holidays so now i can work on this some more.

Ive also put in the portrait in the sheet so for those who can be bothered looking at it, toodah :)
Title: Re: Twinees' Sprites
Post by: Cheetah on December 04, 2010, 02:53:16 am
The animation on the hair is looking great. I'm liking the cape not in motion at least. Great work as always Twinees.
Title: Re: Twinees' Sprites
Post by: Kagebunji on December 04, 2010, 06:59:20 am
Very well done, Twin. Portrait is looking way better than the ones japaneses did. How long you have your holidays? I will have mine in two weeks...
Title: Re: Twinees' Sprites
Post by: Twinees on December 04, 2010, 07:00:47 am
I've got 8 weeks off, so plenty of time :)
Title: Re: Twinees' Sprites
Post by: Kagebunji on December 04, 2010, 07:37:36 am
8 weeks? Man, that is an awful lot of time. I suppose your summer vacations aren't as long as ours then(we have 2 months free during summer), but if ou have 8 weeks now AND 2 months during summer, then I am moving to Australia.
Title: Re: Twinees' Sprites
Post by: Twinees on December 04, 2010, 07:47:31 am
well.... Usually about 6 weeks, but year 11 has its ups.. so 8 weeks, thats summer. We have 4 terms, 1 semester is 2 terms, and they have a 2 week break between each term so thats another 6 weeks. =D
Title: Re: Twinees' Sprites
Post by: Kagebunji on December 04, 2010, 08:21:20 am
Looks like we have same amount of time free from school then, we have those breaks in different times. Good, cause I did not want to leave Poland for now, heh.
Title: Re: Twinees' Sprites
Post by: Twinees on January 06, 2011, 07:10:17 am
Old
(http://img838.imageshack.us/img838/3769/caitsithoriginalconcept.png)

Revised
(http://img406.imageshack.us/img406/6065/caitsithconcept.png)
Slight man boobs added, little belly buton also, and you probably can see the rest.
Crits are always welcome  :D

Next I will possibly be changing Barret, shouldnt take too long. (All credit will got to Zozma still though)

PS. ive finished the Vincent sprite (not releasing yet ;)).
Title: Re: Twinees' Sprites
Post by: mav on January 06, 2011, 01:09:15 pm
That revised version looks quite good. It's kind of hard to tell what's going on with the cat though. Nonetheless, the body looks much more impressive and the palette really pops. Great improvements. Make sure to submit Vince!
Title: Re: Twinees' Sprites
Post by: Twinees on January 07, 2011, 12:20:19 am
(http://img140.imageshack.us/img140/4540/caitsithwalking.gif)

Hmm... looks alright to me. ill fix up (his) right arm.
There is also a little black pixel about cait sith's right ear, that is not there normally (happened when i made gif)

(his tail will also be moving)

Title: Re: Twinees' Sprites
Post by: Kagebunji on January 07, 2011, 06:56:40 am
Haha, that's sweet. You considered making his wings move too? I assume this is monster type, yes? It's too big to be human, heh. And you know what you, or me could do once this is finished? We could edit out Cait Sith, and leave the big moogle, hehe.
Title: Re: Twinees' Sprites
Post by: Jon on January 07, 2011, 04:33:42 pm
Twinees thats amazingly good! Do his wings move a little too? I really actually like Cait Sith the cat on his back, looks sorta cute :)
Title: Re: Twinees' Sprites
Post by: Twinees on January 08, 2011, 04:21:03 am
What do you guys think would work better? the wings move with the movement of the shoulders (eg. how the demon's animation looks) or the wings flapping? I personally think the demon animation for the wings would work best with this.

Finished the Nu Mou sprite completely. All it needs is a portrait.
This still could have some thorough testing due to some (seemingly unimportant) hand positions were changed, and shapes of arms were also changed.
Title: Re: Twinees' Sprites
Post by: Jon on January 08, 2011, 07:59:15 am
Lol, not flapping, demon wings probably would look best, or maybe Ahriman? Dunno...
Title: Re: Twinees' Sprites
Post by: Kagebunji on January 08, 2011, 08:50:10 am
God dammit, I see Wizard replacement right in front of my eyes. Will you palette it? If you won't, I surely will.

As to Cait, demon wings movement style would look better for sure. Flapping while moving seems kinda weird.
Title: Re: Twinees' Sprites
Post by: Cheetah on January 08, 2011, 12:53:01 pm
Great work Twinees. Definitely demon wings for walking animation. Perhaps having the cat sway his head back and forth would look good too, though difficult.

Smash never did a complete portrait for Nu Mou? Well we can use the artwork he did as a base right? So awesome to see this sprite finished.
Title: Re: Twinees' Sprites
Post by: Zalge on January 08, 2011, 06:29:03 pm
As a reintroduction )and probably not a good one at that) I decided to take a shot at a nu mou portrait... I didn't spend a whole lot of time on it. I outlined the an FFTA portrait and then did my best to shade it a little.
Hence the name, Crap. I don't think I did that well, but at least the eyes don't look that bad in this version as a previous itteration I made...
If you want the outline instead of the portrait as a starting point (for anyone that wants to make this much better, which could be easily done =P) then just tell me to and I'll post it too.

EDIT: This isn't intended to actually be used =P Its just for anyone to take and make better, a base of sorts. I know how bad it looks, but for now its better than nothing.

EDIT2: I edited the top line, the eyes, changed a little bit of the shading, it looks better, but the neck and stuff is still stupid looking. Hence, still labeled crap.
Title: Re: Twinees' Sprites
Post by: Twinees on January 09, 2011, 12:24:33 am
(http://img190.imageshack.us/img190/7193/babusportrait.png)

Still need to update this, but it should be a good start.
And yes, I did base this off of Smash's concept art, it was too irresistable not to use it.
(i've also been talking to Smash, he may fix up some bits for me)

Edit: Finished sheet off by adding portrait, also organised the pallette for easier colour swaps, i will be adding extra palettes in later.
Title: Re: Twinees' Sprites
Post by: mav on January 09, 2011, 12:59:25 am
Well done, good sir. I could have sworn we already had a portrait though. Whatever, this one's great too.
Title: Re: Twinees' Sprites
Post by: Twinees on January 09, 2011, 01:20:24 am
Thanks mav, since ive now finished the nu mou, ive put a poll up for the next FF7 character.
Make sure to vote everyone ;)
Title: Re: Twinees' Sprites - Vote which FFVII Character you would like to see next.
Post by: Kagebunji on January 09, 2011, 08:58:06 am
Great Work, lad. Sprite doesn't have too much hair, but portrait is too awesome to not use it. Good job!

I will vote for Nanaki, he looked very promising.
Title: Re: Twinees' Sprites - Vote which FFVII Character you would like to see next.
Post by: Wolfran on January 09, 2011, 10:58:04 am
 :more:I vote for Nanaki too, We need more monster.
Title: Re: Twinees' Sprites - Vote which FFVII Character you would like to see next.
Post by: Phaze on January 09, 2011, 11:01:00 am
I also vote for Red XIII (My favorite character from ff7)
Title: Re: Twinees' Sprites - Vote which FFVII Character you would like to see next.
Post by: Dome on January 09, 2011, 11:05:32 am
Tifa
Title: Re: Twinees' Sprites - Vote which FFVII Character you would like to see next.
Post by: mav on January 09, 2011, 11:17:55 am
I voted Red XIII, even though I definitely wanna see Cait Sith completed too.
Title: Re: Twinees' Sprites - Vote which FFVII Character you would like to see next.
Post by: Mando on January 09, 2011, 11:45:12 am
Mine was for yuffie.
She could make for a very nice skill set.
Title: Re: Twinees' Sprites - Vote which FFVII Character you would like to see next.
Post by: FFMaster on January 09, 2011, 05:06:37 pm
Tifa voters, you will not get your way. I suggest you move to Yuffie!
Title: Re: Twinees' Sprites - Vote which FFVII Character you would like to see next.
Post by: Eternal on January 09, 2011, 07:21:23 pm
Tifa, but only if you use her AC design. Elsewise, Red XIII.
Title: Re: Twinees' Sprites - Vote which FFVII Character you would like to see next.
Post by: Mando on January 09, 2011, 08:28:47 pm
Need more Yuffie voters! Free cookies to everyone who votes Yuffie also remember even if you make red XII he would look weird using anything outside magic. Unless you straight port behemoth skills, then he'd need massive growths.
Title: Re: Twinees' Sprites - Vote which FFVII Character you would like to see next.
Post by: mav on January 09, 2011, 09:06:49 pm
(http://img266.imageshack.us/img266/9752/redxiiibig.gif)(http://img840.imageshack.us/img840/3770/redxiiibackbig.gif)
To all the naysayers! I kid, any sprites by Twinees will be good. But who can resist seeing more MON sprites on this site?
Title: Re: Twinees' Sprites - Vote which FFVII Character you would like to see next.
Post by: Twinees on January 09, 2011, 09:23:00 pm
ty mav for reminding me to fix that tattoo, and i completely agree with you, though it is up to ffhacktics members to decide the right choice :shock:
Title: Re: Twinees' Sprites - Vote which FFVII Character you would like to see next.
Post by: IvanX on January 09, 2011, 10:57:56 pm
o.o
I'm loving how Red's looking. Although in the back walking animation, when his tail it parallel to his body, there is a sudden dark spot that feels grossly out of place.
Title: Re: Twinees' Sprites - Vote which FFVII Character you would like to see next.
Post by: Twinees on January 10, 2011, 12:39:35 am
Voting closes in 1hr from now. make sure you have your say :)
Title: Re: Twinees' Sprites - Vote which FFVII Character you would like to see next.
Post by: Lijj on January 10, 2011, 12:43:08 am
Quote from: mav on January 09, 2011, 11:17:55 am
I voted Red XIII, even though I definitely wanna see Cait Sith completed too.
Same here.. didn't want to waste a vote.
Title: Re: Twinees' Sprites - Vote which FFVII Character you would like to see next.
Post by: Twinees on January 10, 2011, 02:00:47 am
Thank you all for voting, the next FF7 sprite i will be doing is... Red XIII.
I will do another poll after Red XIII, but this time Cait Sith shall win :D
Title: Re: Twinees' Sprites - Vote which FFVII Character you would like to see next.
Post by: Twinees on January 11, 2011, 02:20:03 am
Also, tell me what you guys want for Red XIII's SP2s (attack animations), pictures of what you want would be great too.
Title: Re: Twinees' Sprites - Red XIII
Post by: Wolfran on January 11, 2011, 08:32:37 am
Anything would be perfect except byte because I'm planning to use it in my wolf :)
Title: Re: Twinees' Sprites - Red XIII
Post by: Kagebunji on January 11, 2011, 01:19:04 pm
I would love to see his blood fang or whatever his first limi was called, but I am not sure if you want to screw with this soo much. As to anything else...How about starfall animation? You could do some howling animation, and through Patcher people would give it some animation(Grand cross comes to my mind now). There are lots of ptions, but these two seem most fitting for SP2.
Title: Re: Twinees' Sprites - Red XIII
Post by: Vanya on January 11, 2011, 03:14:22 pm
A howling animation would be great as well as a spell casting animation since he could cast spells in FF7 & most of his limits are reminiscent of Time Magicks.
Title: Re: Twinees' Sprites - Red XIII
Post by: Twinees on January 11, 2011, 06:09:55 pm
Haha lucky i made a howling animation a while back then ;)

Edit: For anyone interested in making monsters, here is a template ive started that will help you :). although its not quite finished, it should still help until i finish it.

Edit2: Preview of Red XIII, and Nu Mou included.
Title: Re: Twinees' Sprites - Red XIII
Post by: Cheetah on January 12, 2011, 04:11:37 am
I'm so looking forward to this sprite. Doesn't Red XIII also do a lot of spin attacks? I think the monster base already has those so it should be pretty easy to implement.
Title: Re: Twinees' Sprites - Red XIII
Post by: Twinees on January 12, 2011, 07:38:13 am
Oh yes Cheetah you are right, when Red does an attack he does a few front flips. talk about difficult :P, but ill give it a shot.
Title: Re: Twinees' Sprites - Red XIII
Post by: Kagebunji on January 12, 2011, 08:01:39 am
Twin, the one you labeled as B and FJump2 aren't actually jump. Those are charging animations, and only share it with JUMP2 sometimes. Thought I will point it out.
Title: Re: Twinees' Sprites - Red XIII
Post by: mav on January 12, 2011, 01:14:12 pm
What I learned from that video: Twin, your voice is wicked. As for the sprite, the walking and jumping animations look quite nice. The critical frames look pretty good, it was hard to tell whether the angle was correct, but I doubt you messed that up. The dead frames are nice, but one of them looked a little flat (i.e. like roadkill) and the other frame was blocked in the video.

Great work though.
Title: Re: Twinees' Sprites - Red XIII
Post by: Kill_Bones on January 12, 2011, 02:51:20 pm
Nice vid Twinees. The jumping looks great, as do the criticals. Also, you have a british accent, so +100 cool points!
Title: Re: Twinees' Sprites - Red XIII
Post by: Wolfran on January 12, 2011, 03:51:26 pm
Mav is right about the dead frames also I think is bigger than human's dead frames but It looks really good so far. Btw -100.000.000 for british accent XD
Title: Re: Twinees' Sprites - Red XIII
Post by: Twinees on January 12, 2011, 07:54:11 pm
My accent is not British, its Australian lol (vey weak australian accent compared to movies). Anyway thanks for you comments, im gonna see what i can do for the death frames, i think i may need to make it similar to that of the other monsters, because as you can see by the video, it gets a bit messed up (or i could make the existing one ive made smaller).

Edit: Fixed up the flat looking Red XIII (hopefully), also found out why the head caved in (the building must have messed it up)

(http://img513.imageshack.us/img513/9376/redpreview2.png)

(http://img23.imageshack.us/img23/6188/redpreview1.png)


hmm... front view still needs fixing :(. And ty Kage.
Title: Re: Twinees' Sprites - Red XIII
Post by: GeneralStrife on January 12, 2011, 11:11:05 pm
oh geez, oh man.
That is something
Title: Re: Twinees' Sprites - Red XIII
Post by: Twinees on January 13, 2011, 02:25:15 am
Update to the Monster template. Haven't labelled them as the order changes depending on the animation, but i have changed the colours to show the Front and Back frames (remember SP2 files can be different). Now i have that out of the way, back to Red.

(Side note: You can actually draw on the borders themselves, but nothing more, otherwise it will then overlap into another frame)

Edit: 2/5 frames done for the front flip attack (looks bloody great imo already). Great idea Cheetah but 1 frame took 3hrs... (i wasnt concentrating for 1hr though lol). I will post a video soon of what it looks like, i will be gutted if you guys dont like it though haha.
Title: Re: Twinees' Sprites - Red XIII
Post by: dbp on January 13, 2011, 07:17:59 am
Waow, i've looked at all 31 pages and have to say that it is pretty impressive !
Now i understand when you said that you was working on FF7 chars.

Very good job so far, and good luck for next !
regards.
Title: Re: Twinees' Sprites - Red XIII
Post by: Twinees on January 13, 2011, 07:27:43 am
Thank you very much dbp and everyone else for you kind words! This is the only thing keeping me going through this long and tiring process, really.

Just wait until you see the first attack animation, im hoping it will blow your minds! :P
Title: Re: Twinees' Sprites - Red XIII
Post by: GeneralStrife on January 13, 2011, 10:52:50 am
Twinees, very amazing. Your skill as a spriter has reached epic proportions. I could only dream to even make a concept in my mind of this.
Title: Re: Twinees' Sprites - Red XIII
Post by: mav on January 13, 2011, 12:06:14 pm
Is his face still a little cut off on the forward-facing dead frame. Jeez, I can't wait to see these attack animations. Great work, man.

By the way, I totally knew that was an Australian accent. Just felt like gloating.
Title: Re: Twinees' Sprites - Red XIII
Post by: Twinees on January 14, 2011, 02:07:09 am
Finished all the required frames, the existing animation for the attack is making the flip look jumpy atm. I'm looking through all the animations atm to find a decent one (lol there are a lot of monster animations), if there arent, we are going have to keep it with the jumpy one (or alternatively make him claw the opponent like couerl).
Title: Re: Twinees' Sprites - Red XIII
Post by: Twinees on January 14, 2011, 04:40:46 am
So after using basically the whole day searching for a decent frame sequence, i didnt find one... So im having to use the first (and best looking) the animation that i tried. It is slightly jumpy i know, but it is the best possible :mad:, trust me. Also ignore the poison animation :P


Options: Keep (which i want to do), or just do a normal claw strike.
Title: Re: Twinees' Sprites - Red XIII
Post by: Vanya on January 14, 2011, 11:46:13 am
That's a great start! Keep at it!
Title: Re: Twinees' Sprites - Red XIII
Post by: mav on January 14, 2011, 12:43:35 pm
That was pretty badass. I say keep it. I foresee this sprite being stolen by a whole mess of people.
Title: Re: Twinees' Sprites - Red XIII
Post by: Kagebunji on January 14, 2011, 02:25:46 pm
Indeed, it looked very sweet. I have no idea how to improve it. Eh, too bad it takes such a short amount of time, it is such a great animation, heh.
Title: Re: Twinees' Sprites - Red XIII
Post by: Vanya on January 14, 2011, 08:21:41 pm
You *could* add more frames , but that would be asking a lot of the game.
Let's face it, FFT doesn't have the smoothest animation in the world to begin with.
I think this fits in very well with the animation style of the rest of the game.
Title: Re: Twinees' Sprites - Red XIII
Post by: Twinees on January 15, 2011, 01:34:39 am
(http://img42.imageshack.us/img42/5097/redxiiiportraitb.png)

Gees, that took me a while. 15 colours, has the possibility of being 14 but not gonna bother changing it because it is under anyway (slight loss of detail too). Still need to make little edits here and there but im pretty happy with this.
4 frames left for the Red XIII sprite.
Rest time.

Next poll will be soon. Might enable it tomorrow.
(And Yuffie fans, dont vote straight away for Yuffie, her arm protector will probably be a pain, and i need a break after Red XIII  :|)

Edit: Updated with Kage's suggestions
Edit2: Updated with the wrong portrait, ill update when i can get back to normal comp.
Title: Re: Twinees' Sprites - Red XIII
Post by: Vanya on January 15, 2011, 03:56:11 am
That is an awesome portrait! ^_^
Title: Re: Twinees' Sprites - Red XIII
Post by: Kagebunji on January 15, 2011, 06:35:51 am
Haha, amazing, you managed to finish it soo fast. I feel the hair is somewhat weird, outlined a bit(I am talking about the front part of hair, not the one on his back). Perhaps Mav could give you more advice. I feel like it doesn't "connect" with the head. It is up to you though.

And damn great job with this, Twin. You managed to finish him like in what, 3 days? Truly amazing.
Title: Re: Twinees' Sprites - Red XIII
Post by: mav on January 15, 2011, 11:54:58 am
That portrait does look pretty damn good.The hair needs a couple fixes: the longer strands of hair look a little strange, probably because the entire idea of pointy extrusions of hair are pretty much absent from FFT (you couldn't exactly buy hair gel in Gariland). As such, consider either shortening the strands of hair, making them messier, or anti-aliasing around the edges. As for what Kage suggested...the hair almost looks like it's coming from the side of his head, rather than from the top of it. Make it even clearer where those strands of hair come from.

Nonetheless, this is an astonishing piece of work. Well freaking done, sir.
Title: Re: Twinees' Sprites - Red XIII
Post by: Twinees on January 15, 2011, 12:06:29 pm
Like you said mav, you can't but gel in gariland :P. I will update soon with your's and Kage's suggestions.
Title: Re: Twinees' Sprites - Red XIII
Post by: Twinees on January 15, 2011, 07:50:48 pm
(http://img291.imageshack.us/img291/5097/redxiiiportraitb.png)
Hopefully this sorts out the hair coming from the side of his head problem, plus no more gel lol.

I'm unlocking the voting, so vote away.
Title: Re: Twinees' Sprites - Red XIII
Post by: Cheetah on January 15, 2011, 08:37:12 pm
Wow. This is just soo good. What few comments I make are just really nitpicky. You corrected the dark outline on his hair (perfectly I might add), but there is still a little of it on his lower body hand dangles.
Title: Re: Twinees' Sprites - Voting is back up.
Post by: Twinees on January 15, 2011, 09:09:03 pm
(http://img819.imageshack.us/img819/5097/redxiiiportraitb.png)
nitpicking is fine Cheetah ;), it is good at this stage anyway. Hopefully this fixes those problems you mentioned

Just so people know, ill list the possible speed of making the particular sprites:
Barret: Fast (because of Zozma's Barret sprite)
Tifa: Medium
Yuffie: Slow
Cait Sith: Medium
Aerith: Slow
Title: Re: Twinees' Sprites - Red XIII
Post by: mav on January 15, 2011, 11:35:46 pm
The portrait looks great. I feel like the palette is a little bit dull, but it doesn't look bad at all. Great work.

I voted Cait Sith, by the way.
Title: Re: Twinees' Sprites - Red XIII
Post by: Cheetah on January 16, 2011, 12:47:02 am
This is such an amazing portrait. The hair and fur is really well done. Part of me wants the lower parts of his body a little dark, though you definitely fixed the outline problem, but once again a very minor point.

Personally I would kind of like to see Barret touched up really quickly. I think you did a WIP of your thoughts on it and they looked great. Plus something quick would likely be a nice break.

Cait Sith will be amazing, but I feel he will end up being harder than you think.
Title: Re: Twinees' Sprites - Red XIII
Post by: Twinees on January 16, 2011, 01:29:30 am
Something quick like Barret would definitely be a nice break Cheetah, and i wouldnt be surprised if Cait Sith did turn out harder haha. At least the attack animations should be easier (punching or something).

Submitted Cid, Vincent and Red XIII to the sprite submission (also put the contrast up slightly on Red's port).
http://ffhacktics.com/smf/index.php?topic=405.msg136606#msg136606
Title: Re: Twinees' Sprites - Red XIII
Post by: Kagebunji on January 16, 2011, 09:40:44 am
I will vote for Barret. You need some break, man. I also just downloaded the sprites, gonna test them now.
Title: Re: Twinees' Sprites - Red XIII
Post by: Kagebunji on January 16, 2011, 10:55:39 am
Guys, Twinees asked you to NOT vote for Yuffie, she is too much of a pain, and Twin did already great job with Nanaki. Geez...
Title: Re: Twinees' Sprites - Red XIII
Post by: Kill_Bones on January 16, 2011, 11:12:13 am
There, Barret is tied with Yuffie. You definately deserve an easier one this time around. Never really liked Yuffie anyway. *gets flamed to death*

EDIT!Gratz making sprite mod Twin, never saw that before!
Title: Re: Twinees' Sprites - Red XIII
Post by: cirnox on January 16, 2011, 11:29:36 am
waaah.
very nice job on red.
;)
Title: Re: Twinees' Sprites - Red XIII
Post by: Toadychan on January 16, 2011, 11:20:33 pm
Quote from: mav on January 15, 2011, 11:54:58 am(you couldn't exactly buy hair gel in Gariland)

I dunno about that -- Delita's hair is pretty slicked back. XD

Anyway, Twin, your spriting is really amazing! I'm really impressed with your Red XIII. It looks great and fits in so well. As for the poll, I voted Tifa because I like her (moreso in Advent Children than FFVII) but I didn't see the posts about a break until after. Sorry! I agree you should do whatever's easiest. :)
Title: Re: Twinees' Sprites - Red XIII
Post by: Twinees on January 17, 2011, 01:35:25 am
Thanks for voting , Kill bones :) (i dont really like yuffie either ;)), and thankyou too Cirnox.
Voting for Tifa is fine Toady :) its good to see what people are most eager about (lol Yuffie).
Anyway, i'll finish this poll up soon.

Probably wont do another poll after this one... they will all get done eventually. Probably will get done faster anyway if i do the sprite that i feel like doing the most.
Title: Re: Twinees' Sprites - Red XIII
Post by: CR4CK3RW0LF on January 17, 2011, 01:57:05 am
Absolutely loving your Red XIII hack! i havent gotten the chance to put it in my game yet, but it looks so awesome based on the youtube vids you made!

im sure youve noticed, but i made my Avatar using him as a base. i also wanted to use the rest of him as a base to make my own hack.

it will most likely stay personal, but if people ask for it (doubt it, but you never know..) you wouldnt mind me sharing it would you? with credits to you of course!  :mrgreen:
Title: Re: Twinees' Sprites - Red XIII
Post by: Twinees on January 17, 2011, 02:37:46 am
Gl with whatever you do Cr4ack3rW0lf, remeber that the poison nail animation is pretty much the only animation that will work with Red's attack animation. hehe those glasses are funky :P
Title: Re: Twinees' Sprites - Red XIII
Post by: dbp on January 17, 2011, 07:27:33 pm
Quoteremeber that the poison nail animation is pretty much the only animation that will work with Red's attack animation.

That is why i will do my best to propose an alternative with Flash.
So you could do the animation that you want.

Very very great work on Red XIII.
Totally amazing.
Title: Re: Twinees' Sprites - Red XIII
Post by: Twinees on January 17, 2011, 09:49:41 pm
thanks dbp :)

Polls closed, so next character i will do will be doing is Barret.
Title: Re: Twinees' Sprites - Red XIII
Post by: Twinees on January 20, 2011, 08:45:19 pm
Barret spritesheet is done.
Not overly happy about the portrait, still needs some improvements (hopefully you guys can tell me what needs to be done).
Like before, i will post the complete sheet (with portrait and organised palette) after ive finalised the portrait.
Title: Re: Twinees' Sprites - Red XIII
Post by: Vanya on January 20, 2011, 09:54:18 pm
I don't know if this'll make sense but for some reason the portrait is reminding me of Mr.T more than anything.
Just make it look more like this and I think you'll be fine:
(http://images3.wikia.nocookie.net/__cb20091109173224/finalfantasy/images/thumb/a/ac/Barret_PortraitNB.png/112px-Barret_PortraitNB.png)
Pay extra attention to the fade.
Title: Re: Twinees' Sprites - Red XIII
Post by: mav on January 20, 2011, 11:32:22 pm
The sprite looks a little too desaturated, but I guess it's fine. I dig the portrait, but I don't know if it looks enough like Barret. Keep in mind that Mr. T was an inspiration for him though. Vanya's suggestion to make it look like the FF7 version will be immensely tough, but perhaps worthwhile.

The beard on your portrait is bitchingly awesome. What a cool-looking dude.
Title: Re: Twinees' Sprites - Red XIII
Post by: Twinees on January 21, 2011, 12:20:14 am
Thanks for the crit guys.
Wider Jaw, thicker neck, big chest right?
Not sure what you mean by 'fade' vanya, can you explain?

Ok: (http://img692.imageshack.us/img692/8609/barretportrait.png)
I'm happy with the beard, the body, the hair (kinda) and the neck now, still need to make his face more like Barret. Any ideas? Unfortunately his nose is a big facial feature for him.
Title: Re: Twinees' Sprites - Red XIII
Post by: Lijj on January 21, 2011, 05:12:14 am
hmm now you got me thinking.



Would Barret be the exception? To non-nozed fft chars?...i mean; NO (probably not) but you're right about the nose in a way; it's definitely larger than say Cloud's.

(earring looks better)
Title: Re: Twinees' Sprites - Red XIII
Post by: Twinees on January 21, 2011, 08:16:04 am
(http://img404.imageshack.us/img404/8609/barretportrait.png)

another update, tried to make him more aged. hmm... not much more i can do =/
possibly make his beard go more over his mouth maybe in an attempt to cover the blank space?
Title: Re: Twinees' Sprites - Red XIII
Post by: Vanya on January 21, 2011, 10:17:59 am
Looking much better! ^_^
@ mav: The beard is agreed to be 'bitchingly awesome'.
Barret HAS been compared to Mr.T, but it has never been stated that he was a direct inspiration.

@ twinees: By 'fade' I mean the haircut. He's s'posed to have a fade on the sides.
He looks like he shaved the sides of his head right now.
The wiki entry for him cites a "high-top fade" so... here: http://en.wikipedia.org/wiki/Hi-top_fade (http://en.wikipedia.org/wiki/Hi-top_fade)

As for suggestions, try giving him a frown. The most noticeable aspect of his face is the scowl and the frown.

Title: Re: Twinees' Sprites - Red XIII
Post by: Asmo X on January 21, 2011, 10:32:41 am
This port is fine. You guys are overthinking it.
Title: Re: Twinees' Sprites - Red XIII
Post by: mav on January 21, 2011, 11:36:15 am
Yeah, I mean, I don't know how the portrait can be improved without making it look less like it belongs in FFT. You can make the beard go over the mouth, if you want to, but honestly, I think it looks pretty damn good.
Title: Re: Twinees' Sprites - Red XIII
Post by: Twinees on January 21, 2011, 11:36:32 am
Thanks Asmo, mav and Vanya,
I'll see what i can come up with in regards to the fade (will be later though, as i find it a pain to use a touchpad).
Title: Re: Twinees' Sprites - Red XIII
Post by: Kagebunji on January 21, 2011, 11:41:11 am
Yup, it is awesome! Next sprite for the submission page, GO!
Title: Re: Twinees' Sprites
Post by: Twinees on January 21, 2011, 08:34:26 pm
Fade didnt work out too well, sorry Vanya =/

Submitted: http://ffhacktics.com/smf/index.php?topic=405.msg137129#new
Title: Re: Twinees' Sprites - Red XIII
Post by: mav on January 21, 2011, 11:51:51 pm
Congrats on completing another kickass sprite, man.
Title: Re: Twinees' Sprites - Red XIII
Post by: Vanya on January 22, 2011, 05:19:42 am
Still looks bad-ass even without the fade. Well done! ^_^
Title: Re: Twinees' Sprites - Red XIII
Post by: Lijj on January 22, 2011, 10:56:56 am
Man! Cid's portrait looks zoomed out. please fix twin.
Title: Re: Twinees' Sprites - Red XIII
Post by: Twinees on January 22, 2011, 11:08:30 am
not sure what zoomed out means, but i might as well update the portrait (when i'm on a decent computer).
Title: Re: Twinees' Sprites - Red XIII
Post by: Lijj on January 22, 2011, 11:11:48 am
I mean he looks small compared to most ffh portraits. As if it were zoomed out, he's like 1-2 px smaller headed than others.
Title: Re: Twinees' Sprites - Red XIII
Post by: mav on January 22, 2011, 08:23:19 pm
Lijj is right. His head looks too short, move everything above the smile up two pixels.
Title: Re: Twinees' Sprites - Red XIII
Post by: Cheetah on January 22, 2011, 08:29:07 pm
This Barret is looking amazing. Unfortunately I didn't get a chance to make my recommendation for tweaks. I would still like to see a few adjustments to the beard and hair. Some one made a comment about the palette for the sprite being a bit too dark, I also want to see how this guy looks in shishi, because I know that the original arms that Zoz did were a little funky.
Title: Re: Twinees' Sprites - Tifa
Post by: Twinees on January 22, 2011, 11:52:03 pm
My main focus with the Barret sprite was fixing up the arms and shoulders, ill lighten the palette a bit, and fix up Cid's portrait too, will post back soon.

Edit: I knew there was a reason why i made Cid's face that length in the first place, anyway i added one more pixel length, as two pixels made im look like a nobhead. Barret's sprite palette looks fine ingame (tried changing the palette but it didnt work out too well.) what i did do though, is change the darkest colour so it wasnt browny anymore.
@Cheetah, i can still fix up the Barret Portrait :P, what do you want me to change with the beard and hair?

Edit2: I'm making a new Tifa concept, what are people's preferences? big/small boobs? brown/black hair? I need opinions please  :D
Title: Re: Twinees' Sprites - Red XIII
Post by: Kagebunji on January 23, 2011, 09:00:29 am
Black hair, and no big boobs. Make them medium-sized. Let's face it, there is not a single sprite in FFT with big boobies, so IMO medium fits most.
Title: Re: Twinees' Sprites - Red XIII
Post by: Wolfran on January 23, 2011, 11:25:20 am
Agree, but do a version with big boobs anyway.
Title: Re: Twinees' Sprites - Red XIII
Post by: Cheetah on January 23, 2011, 01:09:21 pm
Black hair, normal boobs. I haven't seen a pair of large boobs attempted on one of these sprites that didn't end up just looking disgustingly large.
Title: Re: Twinees' Sprites - Red XIII
Post by: Cheetah on January 23, 2011, 03:07:38 pm
Okay here are my thoughts on the portrait Twinees. Man it has been a long time since I sprited.
All really minor adjustments, but I hope people think it improves things slightly.

I did a medium between the last two facial wrinkles you did, I thought he looked a little too old.
Made his earring a tad smaller.
I tried to get his beard a bit truer to his original design and anatomically correct.
His hair might not be quite the extreme flattop he has in FFVII, but I think your version fits the overall look of FFT much better so I think it can stay as is.

Title: Re: Twinees' Sprites - Red XIII
Post by: Kagebunji on January 23, 2011, 03:21:33 pm
He got a smile on his face, I don't like it. Beard improvement is great. About earring, it looks like random white pixels somehow shaping an earring. Wrinkles are cool roo.
Title: Re: Twinees' Sprites - Red XIII
Post by: Zozma on January 23, 2011, 03:43:26 pm
Well overall, the improvements are very nice. I'm not quite as much of a fan of the portrait as everyone else tho. I think its the way the beard is it just doesn't look right to me. in the FF7 picture it really looks like his facial hair is shorter and he just has a big jaw. but in this it looks like he just has his beard grown out on the sides longer.

also, he really does need that fade.. It's a good portrait, but it doesn't look as much like barret to me. and his frown definately needs to be more obvious.

geez, i hope i dont sound like im beating up on it. I only just saw this after being away for a long time and im comparing to my own attempt which, tho needed vast improvement I would still use for myself as of yet.

At any rate, I am glad that it was being worked on. (i still dont know how to make him use that defend animation as an attack animation tho)
Title: Re: Twinees' Sprites - Red XIII
Post by: Cheetah on January 23, 2011, 04:14:19 pm
I reviewed the sprite animations and this guy is looking great and the arms are really improved.

I can see what you mean by him kind of looking like he is smiling now, I know how to fix it though. I'm not sure why you guys are asking for the "fade". Reviewing images of him it does look like it is just shaved on the sides.

(http://www.creativeuncut.com/gallery-01/art/ff7-barret.jpg)


Though we can see what we can do and see if it looks better. I also understand the trouble with the beard being too bushy, but short cropped beards are hard to do well and I really like the bushier beard, I wont be making an attempt to make it look shorter.
Title: Re: Twinees' Sprites - Red XIII
Post by: Zozma on January 23, 2011, 05:04:24 pm
ok dont. I wont use it for the purpose of calling the character "Barret" in that case. lol it looks like he has less of the jaw and more bushy beard. even if you like it. its not how barret's beard looks in any version of his character
Title: Re: Twinees' Sprites - Red XIII
Post by: Twinees on January 23, 2011, 07:58:08 pm
Nice stuff Cheetah. Ok, i like most of your improvements, so i will extend on the existing portrait.
I tried to give him a wider jaw and the slightest fade on the top of his head. I can made the fade alot longer, it may or may not turn out well, we'll have to wait and see.
I also may test out making his entire face shorter, it may make his face look a bit chubbier, hopefully getting that Barret feel Zozma wants.

Edit: Nope, shorter face is a no go.
Title: Re: Twinees' Sprites - Red XIII
Post by: Zozma on January 23, 2011, 08:11:46 pm
i think part of it is the "texture" of the beard too, makes it seem to come out more, when his is right up against his face in the ff7 picture there. the pastale version of black also throws things off, but I doubt much can be done about that without being inconsistant with fft color palettes

overall tho its not really what I want anyway. its only my opinion of it in comparrison to the ff7 picture style. I imagine getting this chin right would be a challenge, I haven't even tried.

edit: when I take a closer look i see that it's really nicely done, however, what i think would make it look less longer and fluffy would be if the edges were smoothed out to the actuale line of the jaw. i'd say its the right length, but that simple thing makes it look like the hair on his face is longer than it should be.
Title: Re: Twinees' Sprites - Red XIII
Post by: Cheetah on January 23, 2011, 08:13:40 pm
The palette changed, but the changes are looking good either way. If you are going to try the fade I would extend it down in the front a bit more but leave the back alone, I think it is looking better. I feel like to get the short beard look that Zozma is talking about it would be more about changing the texture not so much the width of his jaw.
Title: Re: Twinees' Sprites - Red XIII
Post by: Kagebunji on January 23, 2011, 08:22:28 pm
Quote from: Asmo X on January 21, 2011, 10:32:41 am
This port is fine. You guys are overthinking it.


Fully agree with this. Thank you, have a nice day.

It is not about to match it fully with FF7 version, more important is to be able to tell this is Barret. I can clearly say it is him. Stop making all these suggestions about jaw and shit, it is fine already.
Title: Re: Twinees' Sprites - Red XIII
Post by: Twinees on January 23, 2011, 08:28:52 pm
Pretty much just made the beard darker on this one, why dont you give the beard a try Zozma? :)

Moving on, Tifa with brown hair and big boobs. I will change it to what people want most though (i did this a day ago).
Title: Re: Twinees' Sprites - Red XIII
Post by: Kagebunji on January 23, 2011, 08:32:15 pm
Boobs are bigger than her face, please change this, heh. Same for hair, I am sure it would look better in black. That is what everyone wanted, haha. Anyway, great start, Twin.
Title: Re: Twinees' Sprites - Red XIII
Post by: Zozma on January 23, 2011, 08:58:03 pm
black hair? thats kinda dumb. unless your going for her asianified AC version, this proto looks great. I think the color selection is perfect for ff7 (non AC) to fft style. if you make the hair black the sprite is going to be a little boring since she already has plenty of black in her sprite and there is really not much more you can add to her without making her  not match the "tifa" look in general. looks high quality, I'd use it

btw, on barret, the fade can be created easily by using the darkest 2 brown shades as "hair"
Title: Re: Twinees' Sprites - Red XIII
Post by: Cheetah on January 23, 2011, 09:50:03 pm
Wow Twinees from this point forward I name you the best FFT spriter yet. Regardless of color choices and boob size this is a great looking sprite. Great balance between detail and design while keeping very strictly to the character design. I would love to see a smaller boobed black haired version, though Zozma's comment about it being more boring is true. Any possibility of making it just a palette swap so people could use whichever version they prefer? This has always been a highly debated topic.
Title: Re: Twinees' Sprites - Red XIII
Post by: Zozma on January 23, 2011, 09:53:53 pm
a black haired version could easily be made after this one is done, which would then allow anyone customizing to free up colors for something else (or perhaps use a very dark brown.

and for the barret thing, i know this looks like crap but maybe you get what im saying more with this very flat example. I'm not saying that looks better by any means, im just saying, it looks more like the jawline edge instead of having a longer beard (lol grandba barret)
Title: Re: Twinees' Sprites - Red XIII
Post by: IvanX on January 23, 2011, 10:10:42 pm
I'm probably a bit late with this, but I'll offer my criticism.

Barret looked like he could have used some fade along the side of his head and his beard/stache should travel closer to where his nose would be. Edited his chain since it looked really flat.

For Cid I just adjusted his cigarette because it was too straight and looked awkward. The smoke was just for fun, honestly it looks stupid. >_>

Love Tifa btw, stellar sense of character. <3
(Edit-Just realized I used an old version of Barret...ignore that)
Title: Re: Twinees' Sprites - Red XIII
Post by: Twinees on January 23, 2011, 10:21:23 pm
Ahh now i see what you mean Zozma, im not sure if its just me, but i prefer the beard =/
I like what you did with the chain on Barret Ivan, not particularly fond of the fade though. Mouth on Cid is too long too.

I will post a black haired version of Tifa soon.

Edit: Tifa with black hair, 14 colours, i agree with Zozma about it look boring now.
Title: Re: Twinees' Sprites - Red XIII
Post by: Vanya on January 23, 2011, 10:46:51 pm
I think Tifa's boobs are just fine and consistent with her FFVII incarnation.
I agree with the hair looking boring in black.
Title: Re: Twinees' Sprites - Red XIII
Post by: mav on January 23, 2011, 11:05:50 pm
I preferred the brown-haired Tifa. Twinee's latest Barret and Cid portraits.

The black-haired Tifa doesn't look bad though, makes her a tad bit more unique.
Title: Re: Twinees' Sprites - Red XIII
Post by: Zozma on January 24, 2011, 12:54:12 am
think about it, ive made sprites with bigger boobs than that. and you must consider that this is tifa.

tho it does look decent with black hair too, i really like the brown one better.

that tifa is really cute, i hope its consistent cause im looking forward to it
Title: Re: Twinees' Sprites - Red XIII
Post by: Kagebunji on January 24, 2011, 06:25:40 pm
I like black hair more, but since everyone prefer brwon, go with brown.
Title: Re: Twinees' Sprites - Red XIII
Post by: Vanya on January 24, 2011, 09:06:01 pm
Is this a happy median? I made her hair a bit darker which is more accurate to the 3D model.
Title: Re: Twinees' Sprites - Red XIII
Post by: Zozma on January 24, 2011, 10:20:50 pm
it needs a more obvious sheen tho
Title: Re: Twinees' Sprites - Red XIII
Post by: Kagebunji on January 25, 2011, 08:31:16 am
I like this. Just the highlight needs to be more bright, like Zozma mentioned.
Title: Re: Twinees' Sprites - Red XIII
Post by: Vanya on January 25, 2011, 11:19:26 am
I saw where all the confusion is with her hair. Just in FF7 her 3D model has dark brown hair, the full body artwork had lighter brown hair, and the portrait is so dark her hair looks black. I'm going to go ahead and say that she dyes her hair often.
Perhaps it would be warranted to have two versions. One with Brown and one with black hair.
Title: Re: Twinees' Sprites - Red XIII
Post by: Twinees on January 26, 2011, 04:08:42 am
If i use this palette you made Vanya, i have a feeling that the hair will look fairly flat. I'll try to separate the browns a bit more and see what happens
Also finished first 5 frames of Tifa.
Title: Re: Twinees' Sprites - Red XIII
Post by: Vanya on January 26, 2011, 11:00:53 am
Cool. Do you think you'll do multiple palettes?
Title: Re: Twinees' Sprites - Red XIII
Post by: Zozma on January 26, 2011, 04:30:19 pm
I really think the first brown haired version Twinees put out looked great. you'd have to make the other 2 shades of brown much darker if you'r sheen color is going to be that dark... and i doubt that would look right
Title: Re: Twinees' Sprites - Red XIII
Post by: Cral_lemon on February 03, 2011, 05:42:04 pm
how do i vote? i want to vote for Tifa ^.^U

Oh, guess i came here at the right time; i like what you guys have been doing; and IMHO i like black hair better for tifa, but a little blueish wont hurt ...
Title: Re: Twinees' Sprites - Tifa
Post by: dbp on February 08, 2011, 01:07:43 pm
Ok here is my preference for Tifa's hair color.
I would go with brown definitely.

Originally we all know that Tifa's hair are black, but in the case of that small sprite, it looks very drab in my opinion.
Brown hair add a nice touch to the sprite.

Again, that is only my opinion.
Anyway totally awesome work so far. All the FF7 characters looks so nice. 頑張れ!
I can't wait to see the whole group :D
Title: Re: Twinees' Sprites - Tifa
Post by: Kagebunji on February 08, 2011, 03:02:05 pm
Yup, it seems brown is the best. Looking forward to this.
Title: Re: Twinees' Sprites - Tifa
Post by: Twinees on February 19, 2011, 01:52:59 am
sorry for my absence all, everyone knows what happens when you get swamped with work XD.


heres a preview of the front and back walking frames for Tifa (Thanks Pride for making the vid!)

Might work on the portrait before I continue with the rest of the sheet.
Title: Re: Twinees' Sprites - Tifa
Post by: dbp on February 19, 2011, 06:17:23 am
Man, this is a very good job.
I can't wait to see her finished !
Title: Re: Twinees' Sprites - Tifa
Post by: GeneralStrife on February 19, 2011, 09:02:41 am
That is too good for words twinees.
Title: Re: Twinees' Sprites - Tifa
Post by: Cheetah on February 19, 2011, 01:57:57 pm
Ah I know what I'm unsure about now. Her shoulders are too big! Does she need to be a type2 sprite to look more feminine?
Title: Re: Twinees' Sprites - Tifa
Post by: Kagebunji on February 19, 2011, 02:12:33 pm
I liked it earlier, I like it now.
Title: Re: Twinees' Sprites - Tifa
Post by: Twinees on February 19, 2011, 06:32:26 pm
Quote from: Cheetah
Ah I know what I'm unsure about now. Her shoulders are too big! Does she need to be a type2 sprite to look more feminine?


Ahh thanks Cheetah, I will fix that. I don't think it matters whether she is type 2 or not, i just wanted her to be type 1 so her punch animation looked better.
Thanks everyone.
Title: Re: Twinees' Sprites - Tifa
Post by: Twinees on February 19, 2011, 09:16:46 pm
Heres a wip Tifa portrait
(http://img219.imageshack.us/img219/747/tifaportrait.png)
Title: Re: Twinees' Sprites - Tifa
Post by: Kill_Bones on February 19, 2011, 09:38:00 pm
Nice! I only see one small thing on the port that's bugging me. On her left (our right) suspender, a couple white pixels go into the brown, making it look rather odd. The walking frames look great, although, like cheetah, I'm not a fan of the shoulders atm
Title: Re: Twinees' Sprites - Tifa
Post by: GeneralStrife on February 19, 2011, 09:39:11 pm
I know the port is a WIP, but the front part of her hair (the bangs) look like a hand, but like you said, WIP.
Title: Re: Twinees' Sprites - Tifa
Post by: Twinees on February 19, 2011, 10:21:51 pm
Thank you guys, those little white pixel were supposed to represent a buckle, but it didnt turn out well.
Hopefully i fixed that hand/claw thing that was happening with her bangs.
(http://img208.imageshack.us/img208/747/tifaportrait.png)

Might have to change the tip of the bangs.

Edit: (http://img267.imageshack.us/img267/747/tifaportrait.png) (http://img35.imageshack.us/img35/747/tifaportrait.png)
Title: Re: Twinees' Sprites - Tifa
Post by: GeneralStrife on February 19, 2011, 11:45:08 pm
Quote from: twinees on February 19, 2011, 10:21:51 pm
Thank you guys, those little white pixel were supposed to represent a buckle, but it didnt turn out well.
Hopefully i fixed that hand/claw thing that was happening with her bangs.
(http://img208.imageshack.us/img208/747/tifaportrait.png)

Might have to change the tip of the bangs.

Edit: (http://img267.imageshack.us/img267/747/tifaportrait.png)(http://img35.imageshack.us/img35/747/tifaportrait.png)

That's alot better. The one on the right's hair is much better.
Title: Re: Twinees' Sprites - Tifa
Post by: Twinees on February 20, 2011, 12:59:12 am
thankyou GS, heres another update:
(http://img513.imageshack.us/img513/747/tifaportrait.png)

I will be darkening the hair after its finished, as suggested by several people.
Title: Re: Twinees' Sprites - Tifa
Post by: Lijj on February 20, 2011, 01:26:21 am
There's a spot on her throat where the shadow and light meet that doesn't look quite right where the neck meets the collar area.

edit: typos
Title: Re: Twinees' Sprites - Tifa
Post by: Cheetah on February 20, 2011, 02:06:00 am
Fantastic looking portrait. You have already made improvements and the few things I have noticed so far. You already worked on blending the bangs in so they look more natural from the part, but I think it needs a bit more work. The shading of the hair for the hanging down bits don't look quite right to me, but I'm not sure how to improve it. This is very very close to being perfect.
Title: Re: Twinees' Sprites - Tifa
Post by: Zozma on February 20, 2011, 06:54:05 pm
whoa thats amazing, i love it!
Title: Re: Twinees' Sprites - Tifa
Post by: dbp on February 20, 2011, 07:56:54 pm
This character is going to be amazing !!!!!!!!
Love the portrait so far !

I can really feel that she's Tifa but with the exact perfect FFT style.
Good job  :D
Title: Re: Twinees' Sprites - Tifa
Post by: Cheetah on February 20, 2011, 10:48:09 pm
Aha, I think I know what is up with the hair. You have a black/dark line around all her hair, this definitely shouldn't be the case when it is facing directly towards the light source. Right? I think I gave similar feedback to the Red XIII portrait and it looked way better afterwords.
Title: Re: Twinees' Sprites - Tifa
Post by: Twinees on February 21, 2011, 04:58:06 am
(http://img208.imageshack.us/img208/4248/tifaportraitg.png)

Hmm... this getting any better?
I got rid of the attempt at a collarbone (thanks lijj)
Title: Re: Twinees' Sprites - Tifa
Post by: Cheetah on February 21, 2011, 11:45:03 am
YES, much better. Move the shoulder on the left one pixel down. That is the end of my feedback.
Title: Re: Twinees' Sprites - Tifa
Post by: Twinees on February 22, 2011, 02:27:32 am
(http://img340.imageshack.us/img340/747/tifaportrait.png)
I will get back to work on the sprite when possible.
Title: Re: Twinees' Sprites - Tifa
Post by: Cheetah on February 22, 2011, 02:36:54 am
It's so good, I love it. You continue to shock and amaze me with your spriting skills.
Title: Re: Twinees' Sprites - Tifa
Post by: Twinees on February 22, 2011, 05:02:22 am
Thanks Cheetah, i appreciate your kind words. So I darkened the hair, which do you guys prefer?
Title: Re: Twinees' Sprites - Tifa
Post by: Dome on February 22, 2011, 05:56:51 am
The one on the right
Title: Re: Twinees' Sprites - Tifa
Post by: Cheetah on February 22, 2011, 11:55:56 am
Haha, I like the one on the left. Any chance of a black haired version just to sooth the fanboys.
Title: Re: Twinees' Sprites - Tifa
Post by: Kagebunji on February 22, 2011, 12:25:05 pm
Pixel-wise I pick brighter version. So I vote for left. You will get FF7 project done in no-time :D As we spoke on chat some time ago, I still am secretly hoping you will do Rufus, since he is damn awesome.
Title: Re: Twinees' Sprites - Tifa
Post by: Zozma on February 22, 2011, 03:55:36 pm
i like the left one best too
Title: Re: Twinees' Sprites - Tifa
Post by: Kill_Bones on February 22, 2011, 06:52:42 pm
I like the left one tbh. This looks amazing either way Twin, nice job.

I can't imagine Rude and Elena being hard to do next. But I think I remember you saying you were doing the main party first.
Title: Re: Twinees' Sprites - Tifa
Post by: Lijj on February 22, 2011, 07:14:48 pm
This is an epic portrait.
/ I saw what you were going for with the collar bone; it could have worked lighter and lower, I think  (You always have to see it beyond the mind's eye to be sure),
but this looks fine as it is.
Title: Re: Twinees' Sprites - Tifa
Post by: Twinees on February 22, 2011, 09:49:17 pm
I will make a black haired version now, i -think- the palette will allow it.

After this Aerith, Yuffie and Cait Sith left? Like Kill Bones said, my original plan was to only make the main characters, so Rufus I'm not too sure about (don't want to make this project any bigger than it already is :P). And the ones left will most likely be fully custom.
@Kage, I'd prefer to help with your FF9 characters than Rufus...

Edit: heres the black hair version:
This has 16 colours, the first brown hair one has 13 and the dark brown hair has 16.

First brown hair it is.
Title: Re: Twinees' Sprites - Tifa
Post by: Kill_Bones on February 22, 2011, 10:32:27 pm
For Aerith, the one we have now (pink original one, not flower girl) isn't that bad. Just needs a few palette fixes doesn't it?

Not a fan of the black, but in terms of quality, it's good.
Title: Re: Twinees' Sprites - Tifa
Post by: Celdia on February 22, 2011, 11:04:11 pm
D'awww, black-haired Tifa is cute. ^_^
Title: Re: Twinees' Sprites - Tifa
Post by: Cheetah on February 22, 2011, 11:18:04 pm
Well that looks great, glad I asked to see it :). I'm also glad you choose the original brown. I'm looking forward to the next sprite preview with smaller shoulders.
Title: Re: Twinees' Sprites - Tifa
Post by: Kagebunji on February 23, 2011, 11:25:07 am
I fully agree with Celdia. As to FF9 project, I will surely work on it, but after I have more time, for now I am too busy to start such big projects. I will make sure to call you if I start it though, hehe(It will happen during next, long holidays). And Tifa is coming up VERY good.
Title: Re: Twinees' Sprites - Tifa
Post by: vresu on February 23, 2011, 02:17:04 pm
whoa thats yummy Tifa! like it!!
cool stuff!! the potrait are good too XD
Title: Re: Twinees' Sprites - Tifa
Post by: Zozma on February 23, 2011, 07:07:36 pm
that black should be what barret's beard looks like, also the black haired tifa looks great too!, I like it for adding the rare, black-haired character to fft, however prefer the brown haired one because it matches the original ff7 version better and the sprite looks more colorful as such
Title: Re: Twinees' Sprites - Tifa
Post by: Kagebunji on February 25, 2011, 06:10:46 pm
Twin said he probably won't do Rufus. :/
Title: Re: Twinees' Sprites - Tifa
Post by: GeneralStrife on February 25, 2011, 07:29:59 pm
Meh, . Stick beowulf head on a greyish baltheirish body, wala! Rufus!
Title: Re: Twinees' Sprites - Tifa
Post by: Kagebunji on February 26, 2011, 09:09:08 am
That wouldn't even be similiar, but whatever...
Title: Re: Twinees' Sprites - Tifa
Post by: GeneralStrife on February 26, 2011, 09:22:30 am
Quote from: Kagebunji on February 26, 2011, 09:09:08 am
That wouldn't even be similiar, but whatever...

Just trying to get the concept of his trenchcoat he wears
Title: Re: Twinees' Sprites - Tifa
Post by: Kagebunji on February 26, 2011, 10:08:34 am
(http://images.wikia.com/finalfantasy/vi/images/6/6c/Rufus-shinra-ff7.jpg)
(http://squarehaven.com/media/070111_e_for_all_expo/fft_balthier_art.jpg)
It really wouldn't work.
Title: Re: Twinees' Sprites - Tifa
Post by: jimmyjw88 on February 26, 2011, 11:14:09 am
I can't view anything from imageshack. Do you mind changing it?
Well, basically, I can't view anything...
Title: Re: Twinees' Sprites - Tifa
Post by: mav on February 26, 2011, 11:43:45 am
I wonder if you could modify the male Thief into looking like Rufus. That coat might be a piece of work.

As for Tifa, I love that black-haired portrait. The sprite's looking good too, but her bosom is gigantic. I guess that's what everyone wanted though. Fantastic work as always, Twin.
Title: Re: Twinees' Sprites - Tifa
Post by: Zozma on February 26, 2011, 03:29:08 pm
Her boobs are not too big, ive made larger ones on some of my sprites, these are perfect.
Title: Re: Twinees' Sprites - Tifa
Post by: Twinees on February 26, 2011, 06:44:38 pm
Quote from: jimmyjw88
I can't view anything from imageshack. Do you mind changing it?
Well, basically, I can't view anything...

Sure Jimmy.

Maybe someone else can have a shot at Rufus? I'm not interested enough to make him, i think he is a fairly boring character.

Edit: Little update of where I'm at for you guys; ive pretty much finished the top half of the sheet.
Title: Re: Twinees' Sprites - Tifa
Post by: Cheetah on February 26, 2011, 07:48:22 pm
I love my updates, keep up the great work Twinees.
Title: Re: Twinees' Sprites - Tifa
Post by: Twinees on April 27, 2011, 10:24:41 pm
Since most people have been curious about the female dragoon ive been making, i thought id be a tease and show a little preview.
Title: Re: Twinees' Sprites - Tifa
Post by: Celdia on April 27, 2011, 11:19:41 pm
I love where you're going with this one, Twin. I may have to borrow it for something in CCP. Dunno what, though...
Title: Re: Twinees' Sprites - Tifa
Post by: Lightmancer on April 27, 2011, 11:39:28 pm
You people would benefit alot with developing a habit for making drawn concept art for these kinds of things.
Title: Re: Twinees' Sprites - Tifa
Post by: Cheetah on April 28, 2011, 12:40:29 am
I still so totally loving this sprite Twin.

What do you mean by "drawn concept art" Lightmancer? I'm digging the portrait btw, though the goggles look a bit acquired.
Title: Re: Twinees' Sprites - Tifa
Post by: Lightmancer on April 28, 2011, 12:46:42 am
Sketches

http://www.google.com/search?um=1&hl=en&safe=off&biw=1259&bih=655&site=search&tbm=isch&sa=1&q=sketch+concept+art&aq=f&aqi=g1&aql=&oq=

Title: Re: Twinees' Sprites - Tifa
Post by: Lijj on April 28, 2011, 12:57:20 am
I like it a lot too.. The helmet is awesome and I really like the over all design. The only thing I see that is a little odd is how the dress is bigger on her left side. or the angle of both sides isn't lined up; it seems round on her left; that side should be taken in I think. (just like 2 px)
I started a few of my sprites with concept sketches..
It can't hurt
Title: Re: Twinees' Sprites - Tifa
Post by: Cheetah on April 28, 2011, 01:07:17 am
Yeah several spriters over the years have done it. I sketch many of my concepts, mostly to help with color assignment.
Title: Re: Twinees' Sprites - Tifa
Post by: Kagebunji on April 28, 2011, 07:15:00 am
Hey, Twin,I tried to do something with forward frame view, and it looked decent when you move helm one pixel higher and make eyes and face more visible. I am sure you don't need me to send it, but I thought you will want some fix for the face.
Title: Re: Twinees' Sprites - Tifa
Post by: Atma on May 11, 2011, 07:01:10 am
Looking good Twinee!  Ur dragoon looks very promising.  Detail on the helmet looks really nice.
Tifa is coming along nicely.  I was thinking... for her standing animation her arms and legs move, but her body stays completely still.  her skirt doesn't stretch/move and even her breast may need some movement.  it's not very likely a girl with breasts those size can walk without em moving on her ^.^  either a bounce (if it doesn't look too dramatic) or as her arm pulls back, the breast could pull back with it.  just a few pixels make all the difference with these small sprites.
Title: Re: Twinees' Sprites - Tifa
Post by: Twinees on May 30, 2011, 03:14:40 am
Thankyou Atma, I will work on those things when I get time (I'm going to shrink her boobs as bouncing just looks plain weird [I've tried bouncing up and down and swaying from side to side...]). In other news, I've finished the female dragoon but not submitting it at this time. I've also done various portraits you may all have seen, here is just another (Lightning [I've also attached the Japanese one]) and if you want, you can use it as your avatar.

It's good to see new spriters around here, I'm glad the FFH Spriting section is still blooming. Keep up the good work.

I won't be on as much as normal from now on but I'm only a private message away if anyone wants anything.

-Twin.
Title: Re: Twinees' Sprites
Post by: Cheetah on May 30, 2011, 04:29:36 am
Giant improvement as always. I don't know the character of Lightening very well, but it seems like it is missing a little something. Maybe she is too soft looking, maybe the cloths need to be a bit more slimming.
Title: Re: Twinees' Sprites
Post by: mav on May 30, 2011, 12:59:43 pm
Excellent portrait, Twin. I'm sad to hear that you're going to be less active though. In any case, it's always pleasure to see your sprites--hopefully we'll get a few more soon enough.
Title: Re: Twinees' Sprites
Post by: Celdia on May 31, 2011, 05:52:08 pm
Damnit, Twin. Quit making ports I want to use as an avatar!
Title: Re: Twinees' Sprites
Post by: Twinees on June 01, 2011, 08:37:25 am
Thankyou very much everyone.
I was thinking of making her mouth one pixel longer and fixing some iffy parts of her hair im not happy with. I will also experiment with making her look angry/focused.

Quote from: Celdia on May 31, 2011, 05:52:08 pm
Damnit, Twin. Quit making ports I want to use as an avatar!

Haha. I'll be sure to tell you when I'm making another portrait next time :P.
Title: Re: Twinees' Sprites
Post by: MagiusRerecros on June 01, 2011, 12:42:15 pm
Quote from: Twinees on June 01, 2011, 08:37:25 amI will also experiment with making her look angry/focused.


That's probably the thing that bugged me the most about this portrait, or perhaps even the only thing... I mean, more than just her profession, her entire personality has pretty much been built up around being a soldier, and much of that leads to her being constantly focused, angry, or otherwise irritated. It'll be good to see that reflected in her portrait, rather than the more uncaring or even saddened look that appear in most of the original fft portraits.
Title: Re: Twinees' Sprites
Post by: Cheetah on June 20, 2011, 03:07:03 pm
Twinees, your spriting skills have become so amazing it is disgusting. I think I have said it before, but you have mastered the FFT style better than the original spriters.

Can you please post a collection of all your custom portraits so that they can be used as an amazing resource for other custom portraits?
Title: Re: Twinees' Sprites
Post by: Twinees on June 21, 2011, 01:22:00 am
Thanks for the huge complements Cheetah, i appreciate it.

(http://twin.ffhacktics.com/Basch.bmp)(http://twin.ffhacktics.com/Cait%20Sith%20Portrait.bmp)(http://twin.ffhacktics.com/Female%20Dragoon.bmp)(http://twin.ffhacktics.com/Kratos.bmp)(http://twin.ffhacktics.com/Lightning.bmp)(http://twin.ffhacktics.com/Dart.bmp)(http://twin.ffhacktics.com/FemaleRonin.png)

Theres just some of them... I should really update my other portraits.
Title: Re: Twinees' Sprites
Post by: RandMuadDib on June 21, 2011, 01:53:25 am
lol kratos
Title: Re: Twinees' Sprites
Post by: GeneralStrife on June 21, 2011, 01:54:44 am
I can't decide which is my favorite
Title: Re: Twinees' Sprites
Post by: RavenOfRazgriz on June 21, 2011, 02:10:51 am
Kratos' skin isn't white enough.  I think that's my only legitimate criticism.  I don't like Lightning's portrait but that's a personal thing.  Her hair just seems weird to me.  

Thought: Post up your portrait collection, force Lijj to sprite 'em all, go back and update all of the portraits for all of Lijj's old sprites that need it.  It'd be the teamup of the century for quality sprite/portrait combos.  :x

EDIT:  The :x smile on FFH looks REALLY FUCKING WEIRD guys.
Title: Re: Twinees' Sprites
Post by: RandMuadDib on June 21, 2011, 03:05:51 am
Quote from: RavenOfRazgriz on June 21, 2011, 02:10:51 am
Thought: Post up your portrait collection, force Lijj to sprite 'em all, go back and update all of the portraits for all of Lijj's old sprites that need it.  It'd be the teamup of the century for quality sprite/portrait combos.  :x


^This
Title: Re: Twinees' Sprites
Post by: Celdia on June 21, 2011, 04:11:50 am
Quote from: RandMuadDib on June 21, 2011, 03:05:51 am
^This

Fucking 3rd'd.
Title: Re: Twinees' Sprites
Post by: Kagebunji on June 21, 2011, 07:26:54 am
You forgot about Lezard, Twin. :P

I wouldn't mind seeing you two doing a teamwork. Neat idea, but I dunno if you either are willing to or have time for this.
Title: Re: Twinees' Sprites
Post by: Twinees on June 21, 2011, 08:27:44 am
I've talked to Lijj about this, and we are both willing to do it, but it is just a bad time for me atm.
And I don't believe I will have any time to do much, other than the occasional portrait here and there, for at least a month :(.
Title: Re: Twinees' Sprites
Post by: Celdia on June 21, 2011, 02:09:44 pm
Well no one said you had to just go at it right right now. We'd all just love to see what would come from the two of you working together on more stuff. Patience is a virtue every hacker, spriter and patcher around here with any sense of completion to their work has in spades. We can wait. ^_^
Title: Re: Twinees' Sprites
Post by: Lijj on June 22, 2011, 05:04:17 pm
If you could squeeze in a couple portraits it would be kind of nice to see the two other Samurai's I did get some more quality portraits from you. I really hate the male's portrait. And that Girl Version is a tank of a sprite, she is worthy of one of yours as well.
Of course at a casual pace for you and only only if you feel like it.

Title: Re: Twinees' Sprites
Post by: Twinees on July 14, 2011, 02:19:50 pm
As Kage had been hounding me to finish off the Dart sprite I started so long ago, (and I was finally happy with the portrait) I revamped it and finished it, with a little bit of help from the Kagebunny himself.

Next I will be working on a male dragoon to go with the female counterpart ive finished.

I'll submit this later when I'm on a computer that can run shishi :P.
Title: Re: Twinees' Sprites
Post by: GeneralStrife on July 14, 2011, 02:53:21 pm
OMMMMGG!
SO WIN!
Title: Re: Twinees' Sprites
Post by: Cheetah on July 15, 2011, 01:10:09 am
WOOOT! This sprite works really well as a reworked warrior. Instantly recognizable as Dart though, you did a great job of transforming him into FFT style. How much of the arms is custom?
Title: Re: Twinees' Sprites
Post by: Twinees on July 15, 2011, 02:10:13 am
The red arm is entirely custom, and the other arm i just changed some pixels around to make it fit. Haha i just realised that i havent c/p the death frames.
Title: Re: Twinees' Sprites
Post by: thechancellor on July 15, 2011, 09:12:47 am
This has to be one of the sickest sprites ever. Very badass. Love it. Great job.
Title: Re: Twinees' Sprites
Post by: Twinees on July 16, 2011, 06:42:30 am
Cheers guys, heres the final version of Dart in bmp and spr form. I guess i will submit it now :P. Ill post a picture later of what I intend to make the male dragoon look like, ill probably go with Smash's design.

Oh i also forgot to mention that the sprite is Type 1.
Title: Re: Twinees' Sprites
Post by: Kagebunji on July 16, 2011, 11:58:32 am
Stiil no palettes Twin. You don't want to do them?
Title: Re: Twinees' Sprites
Post by: mav on July 16, 2011, 02:11:15 pm
God, that's gorgeous. I'm working on palettes right now, Twin. So if you'd like me to give this fella the full treatment, lemme know.
Title: Re: Twinees' Sprites
Post by: Lijj on July 16, 2011, 05:47:08 pm
I support that notion! It is a nice sprite and good job on the custom arm.
Title: Re: Twinees' Sprites
Post by: GeneralStrife on July 16, 2011, 11:02:09 pm
Dart finally got some justice.
A+ Twin.
Title: Re: Twinees' Sprites
Post by: Cheetah on July 17, 2011, 02:21:10 am
How many colors is this sprite using Twin? It would be cool for additional palettes to perhaps more colors so they aren't quite as monotone.

I really need to test out this sprite to see those hair animations in action, they look awesome.
Title: Re: Twinees' Sprites
Post by: dinosaur on July 17, 2011, 02:35:51 am
It's super sexy!!!
Title: Re: Twinees' Sprites
Post by: Twinees on July 17, 2011, 12:01:41 pm
It is 15 colours, so not much room to do much with unless i change some things around but if need be, i could share some colours to make it 13-14. But Dart is pretty monotone anyway haha. The gloves don't share any colours with the hair or skin, so it will hopefully look alright in different colours.

That sounds great mav, id actually completely forgotten about adding other palettes haha.
Lijj could you hold off updating the custom sprites page until the palettes are done? It would mean that you wouldn't have to update it twice :P.

And thanks everyone, i appreciate the great responses! I wouldn't be continuing to make sprites without encouraging words like these!

I'll post soon with some other stuff I intend to work on.
Title: Re: Twinees' Sprites
Post by: Cheetah on July 17, 2011, 12:31:48 pm
Yeah one color to work with probably wont be that useful. I thought you could have the first palette very true to Dart, but then have alternate palettes have more color variety. I'm looking forward to seeing the alternative palettes either way.
Title: Re: Twinees' Sprites
Post by: mav on July 17, 2011, 01:30:08 pm
Sweet, I'll try to get some up within the next day or two. Any palette ideas in mind? I usually just mimic the color combinations seen in Vanilla, but I'm willing to mix it up a bit.
Title: Re: Twinees' Sprites
Post by: Kagebunji on July 17, 2011, 01:53:00 pm
Personally I was browsing through old Squire palettes he had on in early stages, and silver armor plus pink/red hair combo looked somewhat nice on him, hehe. I will leave it up to you though.
Title: Re: Twinees' Sprites
Post by: mav on July 23, 2011, 06:07:49 pm
Well, I tried. They didn't turn out to well. Input on fixing them is welcome. Twin, you don't have to use these by any means.
Title: Re: Twinees' Sprites
Post by: Cheetah on July 23, 2011, 06:34:00 pm
I'm really digging the third palette. The portraits are getting a bit funky though, is it because a hair or skin tone is used for high lights in the armor?

The darker armor colors definitely look better since there is so much of one color.
Title: Re: Twinees' Sprites
Post by: Zozma on July 23, 2011, 06:36:40 pm
Love all those portraits, btw is there actually a lightning sprite?
Title: Re: Twinees' Sprites
Post by: mav on July 23, 2011, 06:42:21 pm
Thanks for the compliments and quick responses, guys.

Quote from: Cheetah on July 23, 2011, 06:34:00 pm
The portraits are getting a bit funky though, is it because a hair or skin tone is used for high lights in the armor?
Yeah, that was the tougher part of this--some of the darker shades from the hair are also used on the skin (which isn't too tough to deal with) and the armor too (making the blue and black palettes look a little strange). I might take another swing at this in a bit.
Title: Re: Twinees' Sprites
Post by: Wiz on July 23, 2011, 07:06:07 pm
Hey there Mav, maybe this has already been implied by Cheetah, but the hair for the 4th palette (Green) doesn't match up with it's portrait color-wise.

Idk if it's just me, but it seems the collar for the 2nd-4th portraits have splashes of red/brown that stick out too much. Maybe that's intentional and meant to be like that (not too sure).

(http://img705.imageshack.us/img705/9950/dartassessment.png)


Hope my crits are welcomed even if I'm not a full-fledged spriter XD
Title: Re: Twinees' Sprites
Post by: Cheetah on July 23, 2011, 07:09:03 pm
Are there any colors left in the portrait? Even if you had just one more color it could make a big difference for that armor, maybe another skin/hair tone can be contained or a dark shade.
Title: Re: Twinees' Sprites
Post by: mav on July 24, 2011, 06:14:17 pm
Alright, I'm replacing my previously edit of the green portrait with something more like what I've attached here. It matches a lot better, in my opinion. I'll probably have to tweak the saturation a little bit though.

As for the portrait palette, it's all used up. If Twin wants to drop one of the hair or skin shades to make space for another armor shade, he can, but that's up to him. It can certainly be done.
Title: Re: Twinees' Sprites
Post by: Cheetah on July 24, 2011, 06:20:50 pm
That is an imPressi e improvement, dropping a shade may not be necessary.
Title: Re: Twinees' Sprites
Post by: mav on July 24, 2011, 06:44:59 pm
Right--it's only evident on two of the palettes, so I'm not sure how necessary it is. One of the hair/skin shades isn't completely necessary though. And there are some very minor corrections that could be made to the sprite too. Again, I posted these palettes if Twin wants them. It's his sprite, so he can make the changes and use these additional palettes if he wants to.
Title: Re: Twinees' Sprites
Post by: Lijj on July 26, 2011, 06:58:55 pm
Oh! I didn't even see these til today.. Looks good but the colors should be muddier in between the pinkish (for example)and the  brown.. the value of the shades is good but the inbetween colors could be more brownish maybe.
Looking at it magnified on the portrait: it's specifically the darkest pink, if that were closer to it's brown neighbor it might transition better
I hope Twinees decides to use the palettes.
edit(needed a comma)
Title: Re: Twinees' Sprites
Post by: Kagebunji on August 22, 2011, 10:34:22 am
Those palette were really fine, if you got the whole sheet, please post it, Mav. Dart with palettes is just epic, he could be used for generics.
Title: Re: Twinees' Sprites
Post by: mav on August 22, 2011, 12:12:43 pm
Alrighty then.
Title: Re: Twinees' Sprites
Post by: Twinees on August 23, 2011, 08:08:37 am
Sorry i didnt reply earlier, i got distracted :P. Cheers for doing this for me mav, i appreciate it.
Title: Re: Twinees' Sprites
Post by: shishi-sensou on August 23, 2011, 02:39:59 pm
looks like "legends of dragon" hero xDDD
Title: Re: Twinees' Sprites
Post by: Twinees on September 03, 2011, 03:13:19 am
(http://ffhacktics.com/smf/index.php?action=dlattach;topic=3773.0;attach=6806;image)(http://twin.ffhacktics.com/Final%20Fantasy%20VII/Tifa%20Portrait.bmp)

Finally finished Tifa. Also decided to update the portrait (First try on the left, updated version on the right).
You can get the .spr of Tifa and updated portrait versions of Cid and Barret at the sprite submission thread.
Title: Re: Twinees' Sprites
Post by: GeneralStrife on September 03, 2011, 03:46:14 am
Just wanted to post how much better the second port is twin, direct magical switch from ff7 to fft
(http://img683.imageshack.us/img683/1616/advyc.png)
Title: Re: Twinees' Sprites
Post by: Zozma on September 03, 2011, 04:54:43 pm
that new tifa looks great! loves it
Title: Re: Twinees' Sprites
Post by: GeneralStrife on September 03, 2011, 07:31:30 pm
I wonder who I will give her sprite...agrias or rafa or what...lol
Title: Re: Twinees' Sprites
Post by: Twinees on September 07, 2011, 06:56:31 am
Aerith now (also working on a remade Vincent Portrait).

(http://i55.tinypic.com/a0ezic.gif)(http://twin.ffhacktics.com/Final%20Fantasy%20VII/Aerith%20Portrait.bmp)

Haha, I always find errors when I post.
Title: Re: Twinees' Sprites
Post by: Celdia on September 07, 2011, 08:22:34 am
That's beautiful. Also nice to see her looking distinctly different from the flower girl portrait. That said...

Yoink!
Title: Re: Twinees' Sprites
Post by: Cheetah on September 07, 2011, 01:27:16 pm
Her portrait makes her appear very young, but otherwise it is amazing. The sprite itself is looking very nice. The animation of the hair is making the top of her head look rather stiff, but I'm not sure there is much to be done about that.
Title: Re: Twinees' Sprites
Post by: GeneralStrife on September 07, 2011, 03:30:51 pm
awesomeness OVERLOABBZZZzZZZZZZZT**
Title: Re: Twinees' Sprites
Post by: jimmyjw88 on September 07, 2011, 06:37:22 pm
An amazing looking portrait man, Twins. You truly mastered FFT style better than anyone else. I'm so envy that my portrait skill isn't any close yet.
Though, I agreed what Cheetah said. She does look younger though.
As for the sprite, her right foot seems twisted a little on the first walking frame (when it's nearest/pointing to us). Other than that, great looking sprite.
Title: Re: Twinees' Sprites
Post by: Zozma on September 08, 2011, 05:33:47 pm
wow! FINALLY a real aeris sprite. I do agree she looks a little young there, she is actually older than cloud and tifa. but its beautiful and its about time. I think aeris got TOO much attention from the beginning when there was noone skilled enough around to do a good version. this is something ive been waiting for.

and the best part, just like the Tifa its original FF7 style not AC <3 loves it
Title: Re: Twinees' Sprites
Post by: GeneralStrife on September 08, 2011, 06:09:08 pm
zozma! get back into spriting! lmao!
Title: Re: Twinees' Sprites
Post by: Zozma on September 09, 2011, 08:21:44 pm
lol well Frimelda was the last thing i worked on and that was ONLY because she had a really well made portrait already.
all the same, this newer generation of spriters is far better than I.

besides, i just do what i feel like doing, if i did one, it would be Ozma since thats my favorite TO character which is the game ive been playing lately lol..
Title: Re: Twinees' Sprites
Post by: GeneralStrife on September 09, 2011, 09:13:48 pm
Man ,no way. You were the damn pioneer of this place. All the best early sprites were yours. It's like if richard petty climbed back in a car, everyone would cheer, same with you spriting.
Title: Re: Twinees' Sprites
Post by: Twinees on September 10, 2011, 02:16:55 am
Hey Jimmy! Welcome back, its good to see that you are active again. I will change the angle of the foot you are talking about, that should fix it. Hopefully changing the eyes and eyebrows will fix the young look of Aerith. And thanks for the compliments, i appreciate it.

@Cheetah, I can fix the stiffness of the top of her head by making her bangs not move, but that in turn will make it look some other things look weird :/.

@Zozma, I'm glad you like it. If i get time/can be bothered to make an Ozma portrait, you can make the sprite :P. And I agree with GS, you were the person who started FFT spriting.

@GeneralStrife, (http://t0.gstatic.com/images?q=tbn:ANd9GcS5UYkmID2_ZxMy6_zXrg40A6MVzYw-scu7bnCWRAdSbfbFs0taLfIxfHtA5g)
Title: Re: Twinees' Sprites
Post by: Kagebunji on September 10, 2011, 04:56:28 am
Zozma, I know a patch where Ozma would fit very well, in fact, Eternal asked me to do an Ozma sprite for Harbinger job, heh. If you ever do this sprite, it will get used for sure.
Title: Re: Twinees' Sprites
Post by: Zozma on September 10, 2011, 09:49:06 pm
ok, well if i have a badass portrait based on her new look, then i dont mind working on that lol
Title: Re: Twinees' Sprites
Post by: GeneralStrife on September 17, 2011, 12:39:17 am
Twin in your opinion (cause you are a badass spriter) how hard would yuffie be? The archer armguard is a start for hers I think.
Title: Re: Twinees' Sprites
Post by: Twinees on September 17, 2011, 01:33:09 am
Well, it really depends how much detail and likeness you want to add to the sprite to make it look more like Yuffie. Yuffie's shorts look really similar to the female thief's so thats an easy c/p, male mime's shoes look really similar too (slight modification needed perhaps)and male mime's top looks woollen too (just need to add shadows to show boobs)(or you could use another sprite that has a similar top, i cant think of anything atm [perhaps female archer?]). The only difficult thing would be her left arm with the armguard thing, and imo, the sprite would look better without her armguard (one character that I prefer the AC look because it doesnt have the armguard).

Another thing you could do is make the entire sprite without the armguard, and then after make a copy of it with the armguard, that means people could choose which one they preferred, but more work invovled :/.

If you are thinking about making Yuffie, go for it. She will be the next character I make after Aerith but if you started on the sprite, I would be glad to touch it up/finish it if you wanted help or didnt want to continue it. Either way good luck.
Title: Re: Twinees' Sprites
Post by: GeneralStrife on September 17, 2011, 01:54:32 am
I'm not sure I'd make anything good enough to rival yours. And I agree that the AC version is easier...but the original 7 version of her is just badass
Title: Re: Twinees' Sprites
Post by: Mando on September 29, 2011, 10:53:09 am
Could just use the sheet I finished~
Title: Re: Twinees' Sprites
Post by: jimmyjw88 on September 29, 2011, 11:10:41 am
The japanese Yuffie need some tweaks. She looks too much like Female Thief and the shading isn't any good either.
Title: Re: Twinees' Sprites
Post by: Twinees on September 30, 2011, 04:05:37 am
Sorry for no updates recently guys, I got struck down with the flu so the headaches and dizziness have made it virtually impossible to concentrate whilst on the computer. Anyway, I finally have two weeks off to relax so once I get better I should be able to get the sprite done quickly.
Aerith: Done the side and front views, and finally happy with the back diagonal view of her hair so i just gotta work on the body.
Title: Re: Twinees' Sprites
Post by: jimmyjw88 on September 30, 2011, 06:16:57 am
Take care Twins. Weather is getting worse day by day.
Title: Re: Twinees' Sprites
Post by: Mando on September 30, 2011, 06:25:33 am
Quote from: jimmyjw88 on September 29, 2011, 11:10:41 am
The japanese Yuffie need some tweaks. She looks too much like Female Thief and the shading isn't any good either.


Well I would hope so because minus the armguard japanese yuffie pretty much does look like a thief. Plus she does steal. I also would imagine that it would be easier to tweak if the colors and such are all there already instead of building from the ground up, taking longer.

Unless he wants to go for one of other versions like DoC of AC, which I think he was aiming for classic looks, but hey it is his time/sprite.
Title: Re: Twinees' Sprites
Post by: jimmyjw88 on September 30, 2011, 06:34:47 am
Well, the Yuffie definitely needs to rework.
Title: Re: Twinees' Sprites
Post by: Twinees on December 11, 2011, 07:54:59 am
Ok guys, after a few people asking to post some of my stuff, here it is. Although you haven't seen what I've been doing in the background, I have been making portraits and sprites. My first priority was to finish of the Berserker sprites for PW which are now done! From what I believe, you can see and use the sprites in the next version of PW so be sure to check that out. Here's a preview of what they look like.

I've also done some other things here and there, the Zelda and Succubus Portrait are some. I've also done a portrait of Lavitz from Legend of Dragoon and improved the Albert portrait I made a while back.
(http://twin.ffhacktics.com/Portraits/Legend%20of%20Dragoon.png)

I also made a version of the Tonberry which I most likely won't get around to doing, but it was still fun to make.
(http://i39.tinypic.com/2vnpaic.png)

At the moment, I'm not quite sure what I'm going to work on next. I've still got the Aerith sprite sitting on my computer waiting to be done, so perhaps that, otherwise I will probably just make some more LoD portraits for the fun of it. So hopefully you guys will see some more of my stuff soon, I'll get people to hassle me about posting some more stuff if not :P.

-Twin.
Title: Re: Twinees' Sprites
Post by: Joseph Strife on December 11, 2011, 08:15:52 am
Man, those Legend of Dragon prots are awesome, i would like to see them in HD (hope kage see this :D)
Title: Re: Twinees' Sprites
Post by: Celdia on December 11, 2011, 08:28:17 am
And here I thought I knew what all you were working on. I've only seen a few of these. Those portraits are amazing looking. :O
Title: Re: Twinees' Sprites
Post by: 3lric on December 11, 2011, 12:45:32 pm
Amazing Portraits Twinees!!  :mrgreen: and the other 2 sprites are looking great as well!
Title: Re: Twinees' Sprites
Post by: Kagebunji on December 11, 2011, 02:28:11 pm
Hah, Lavitz is in HD on my computer, I just need to bring it here and upload it, so stay put :P

Also, if you are interested, then remember I am always up to finishing some concepts like we did in the past(Cyan, Zelda). Let me know, cause I have a thing or two we could work together on, heh.


Edit: Done, using it as my avatar now.
Title: Re: Twinees' Sprites
Post by: Joseph Strife on December 11, 2011, 06:41:14 pm
hey kage, here's an idea for you: why don't you open a topic on the spriting section where you have a place to upload all your HD ports? They sure are awesome and everyone like them.
Title: Re: Twinees' Sprites
Post by: Twinees on December 12, 2011, 03:12:28 am
Kage can post them in his thread, Joseph.
Yeah I don't mind doing that Kage, just finish the stuff you're working on now and then I'll come up with some concepts that we can work on. I also did a HD version of Albert and made a concept sprite of him so I'll talk to you later about that and a Lavitz concept I want to work on.
Title: Re: Twinees' Sprites
Post by: Kagebunji on December 12, 2011, 07:58:14 am
Great HD stuff, Twinees. You smooth it out even more than I do, heh.

I was working on Zelda through this weekend a bit, but I didn't manage to get the first half of the sheet done yet, but I am working on it :P
Title: Re: Twinees' Sprites
Post by: Joseph Strife on December 12, 2011, 12:09:50 pm
Quote from: Twinees on December 12, 2011, 03:12:28 am
Kage can post them in his thread, Joseph.

Or that :P
Title: Re: Twinees' Sprites
Post by: Kagebunji on January 07, 2012, 10:07:57 am
*looks at Elric's new portrait*
Title: Re: Twinees' Sprites
Post by: Joseph Strife on January 07, 2012, 10:58:54 am
Quote from: Kagebunji on January 07, 2012, 10:07:57 am
*looks at Elric's new portrait*

Who is that, looks like Dante...
Title: Re: Twinees' Sprites
Post by: Kagebunji on January 07, 2012, 01:09:33 pm
You guessed it, it's a new portrait for him!
Title: Re: Twinees' Sprites
Post by: Joseph Strife on January 07, 2012, 02:07:45 pm
Looks very nice. :)
Title: Re: Twinees' Sprites
Post by: Knox on January 08, 2012, 12:17:44 pm
Lovin' those berserkers... <3
Title: Re: Twinees' Sprites
Post by: Twinees on January 08, 2012, 01:24:51 pm
Haha, I'm glad you like them Knox. Eternal didn't advertise them enough for Parted Ways! Anyway, I will probably be submitting them along with some other sprites eventually.

And thanks for that Kage and Joseph, I will have some more of my stuff up at later times to ninja you all with (just to piss off Raven).
Title: Re: Twinees' Sprites
Post by: Joseph Strife on January 08, 2012, 06:13:05 pm
Quote from: Twinees on January 08, 2012, 01:24:51 pm
And thanks for that Kage and Joseph, I will have some more of my stuff up at later times to ninja you all with (just to piss off Raven).

Haha, looking foward to it. :)
Title: Re: Twinees' Sprites
Post by: Twinees on January 26, 2012, 11:41:40 pm
(http://twin.ffhacktics.com/Final%20Fantasy%20VII/Caitsithteaser.bmp)

Who's that sprite? (If you know, don't say anything :P) But I will say that this is generally a hated character.

Lol teaser, I'm a dick. Anyway, I'll show the completed concept in a few days.
Title: Re: Twinees' Sprites
Post by: GeneralStrife on January 27, 2012, 12:03:59 am
I got it.
You made a stay puft marshmellow man sprite

(http://upload.wikimedia.org/wikipedia/en/thumb/d/d8/Stay-puft-marshmallow-man.jpg/300px-Stay-puft-marshmallow-man.jpg)
Title: Re: Twinees' Sprites
Post by: DarkShade on January 27, 2012, 07:31:19 am
I understand Twinees, I understand.
Title: Re: Twinees' Sprites
Post by: Joseph Strife on January 27, 2012, 07:32:35 am
Quote from: GeneralStrife on January 27, 2012, 12:03:59 am
I got it.
You made a stay puft marshmellow man sprite

Or this guy...
(http://3.bp.blogspot.com/_yGfh-XW7chQ/TQ9T7JYZ3nI/AAAAAAAACdo/JQIOYvOC_b0/s1600/michelin-man-running.jpg)
Title: Re: Twinees' Sprites
Post by: Jon on January 27, 2012, 07:59:01 am
Quote from: Twinees on January 26, 2012, 11:41:40 pm
(http://twin.ffhacktics.com/Final%20Fantasy%20VII/Caitsithteaser.bmp)

Who's that sprite? (If you know, don't say anything :P) But I will say that this is generally a hated character.

Lol teaser, I'm a dick. Anyway, I'll show the completed concept in a few days.


Generally hated indeed.
Title: Re: Twinees' Sprites
Post by: Kagebunji on January 27, 2012, 08:09:45 am
His name starts with C I bet. Looking forward.
Title: Re: Twinees' Sprites
Post by: Vanya on January 28, 2012, 12:50:43 am
I like him. ^_^
Title: Re: Twinees' Sprites
Post by: RandMuadDib on January 28, 2012, 03:43:25 pm
Quote from: Vanya on January 28, 2012, 12:50:43 am
I like him. ^_^

Lies! Is impossible! Especially when they made him scottish.
Title: Re: Twinees' Sprites
Post by: RavenOfRazgriz on January 28, 2012, 03:48:00 pm
The Stay Puft Marshmallow Man is not Scottish...
Title: Re: Twinees' Sprites
Post by: Mando on January 28, 2012, 04:17:48 pm
I could of swore they made him full of cotton and not scottish.
Title: Re: Twinees' Sprites
Post by: Twinees on January 31, 2012, 02:30:50 am
Woops, I forgot to post it, haha.

(http://twin.ffhacktics.com/Caitsithchange.bmp)

Ok, so here we go, Cait Sith + Fat Moogle (herp derp). The first on the left was my first attempt I made oh so long ago, the next I made probably 6 months ago. The 3rd I made a few days ago... but then realised there was not enough room for Cait Sith which lead to the 4th. But in the process of shrinking the 3rd down, it lost barely any detail.

I've made the front walking frames, wings move and so does the little cape - but I will show that another time /jerk.

Title: Re: Twinees' Sprites
Post by: Pride on January 31, 2012, 03:04:48 am
As always, your spriting is amazing.
Title: Re: Twinees' Sprites
Post by: Kagebunji on January 31, 2012, 10:27:38 am
I just noticed cute, happy face on Moogle's belly in the second version(second from left). Good job on this man.
Title: Re: Twinees' Sprites
Post by: 3lric on January 31, 2012, 11:12:34 am
Very nice :D
Woo Cait Sith \o/
Title: Re: Twinees' Sprites
Post by: Lijj on January 31, 2012, 03:26:34 pm
And it looks even better in motion! I saw the front walking frames and it's really clean.
Title: Re: Twinees' Sprites
Post by: Jon on February 01, 2012, 12:11:42 pm
You showed me this and I was and still am amazed, excellent sprite! Could you also make -and this is going to sound weird- just the cat alone? Maybe on some frames? I think the little kitty is pure epicness. Keep it up! :mrgreen:
Title: Re: Twinees' Sprites
Post by: Mobius on February 25, 2012, 02:47:22 am
...!

Twinees got amazing at spriting.

I mean, damn.. Just damn..
And the pixels look so clean and sexy too. Seems like you have a smooth workflow style there Twin. Congrats.

(<---------------Smash)
Title: Re: Twinees' Sprites
Post by: Twinees on February 26, 2012, 07:15:28 am
Thank you so much Smash, its only taken 2 years to get where I am xD! And welcome back (and sweet Avatar!)!

But alas, as Smash returns, I disappear. I'm starting Uni for the first time tomorrow, so I gotta say goodbye to FFH for a while, either until I settle in well or until the complete 4 months is up. So it means I will dropping out of JOT5 during the 4 months, but I hope you guys enjoy what I've already done!

I will check my FFH and my FFH inbox every week so I may give the odd crit here and there and if you want to keep in contact, just send me PMs!

Farewell FFH!
Title: Re: Twinees' Sprites
Post by: Kagebunji on February 26, 2012, 07:24:03 am
See ya pal. I will make sure to have some sprites done for your return in four months, heh. Untill then.
Title: Re: Twinees' Sprites
Post by: GeneralStrife on February 26, 2012, 08:18:08 am
Never a good day when twinees dissapears, good luck bro
Title: Re: Twinees' Sprites
Post by: Joseph Strife on February 26, 2012, 08:20:51 am
That sounded like an awful goodbye, i don't like this XD
Good luck with you Uni and we'll miss you in JoT5, but we know life comes frist.
:mrgreen:
Title: Re: Twinees' Sprites
Post by: 3lric on February 26, 2012, 08:22:32 am
:( We shall miss you Twinees and thank you for all your help.

I will be sure to send you the first link to the new Adventures of Kage and Twin episodes once i make them  :mrgreen:
Title: Re: Twinees' Sprites
Post by: Jon on February 26, 2012, 10:05:08 am
Aussies greet each other with "Oi!"

They say goodbye with "Piss off!"

;_; See ya...
Title: Re: Twinees' Sprites
Post by: Lijj on February 26, 2012, 10:13:08 am
4 months isn't so long. You'll be powering up the whole time anyway, so we have something to look forward to.
Title: Re: Twinees' Sprites
Post by: Taichii on February 27, 2012, 02:33:02 am
 :| see you soon boss twin :)
we will miss you :D
Title: Re: Twinees' Sprites
Post by: jimmyjw88 on March 06, 2012, 07:42:01 pm
How amazing!! Smash back!! But Twinees leaving FFH, for now though.
Title: Re: Twinees' Sprites
Post by: Zozma on March 16, 2012, 04:01:10 am
take a look and see if you notice a difference and if you like it or not. i aligned the head in the forward diagonal frames to line up with the other directions more + a slight boob alteration to accomodate
Title: Re: Twinees' Sprites
Post by: ZackFair0928 on April 29, 2013, 01:15:21 pm
please masters..finish zack fair's sprite cause zack is really my idol! ty :)
Title: Re: Twinees' Sprites
Post by: darkskyx on September 18, 2022, 12:59:25 am
I think it would be cool to add Vincent Valentine's beast forms, and let that unit be playable as a monster (on Byblos for example), it should be possible adding attack animations as Galian beast. I think Byblos is a good base model for that, because it is also similar to the old Galian model. It would require to only modify a bit the sprite model adding some amor, the special attacks of that model sprite and a few changes to the portrait.

BTW, Red XIII animations are not finished for a custom character. I mean SP2.
Title: Re: Twinees' Sprites
Post by: Twinees on September 18, 2022, 11:59:53 pm
Unfortunately, I don't have interest in making Vincent's beast forms at the moment. If you think it'd be pretty simple though, you should give it a go!

Monster sprites don't need SP2s, it gives them an extra animation though. I made Red XIII's regular attack fairly unique, so opted to not give him an SP2 animation.

Also darkskyx, you should consider looking at the date the last post on a thread was.. the last time this thread was properly posted in was 2012 (so over 10 years ago lol). You've necrobumped a lot of old threads..
Title: Re: Twinees' Sprites
Post by: darkskyx on September 23, 2022, 02:32:13 am
Quote from: Twinees on September 18, 2022, 11:59:53 pmUnfortunately, I don't have interest in making Vincent's beast forms at the moment. If you think it'd be pretty simple though, you should give it a go!

Monster sprites don't need SP2s, it gives them an extra animation though. I made Red XIII's regular attack fairly unique, so opted to not give him an SP2 animation.

Also darkskyx, you should consider looking at the date the last post on a thread was.. the last time this thread was properly posted in was 2012 (so over 10 years ago lol). You've necrobumped a lot of old threads..

Sad to hear that. I think I could do it, even if it's a lot of work but I had to ask to the original author of Vincent Valentine's sprite to modify some parts. But at the same time I don't know if all that work is worth it because I would do it for just my hackmod and I think it's fine right now.

I thought SP2 was linked to a specific action like using a specific action or a spell. Maybe I'm wrong. I was curious about why some custom monsters didn't have SP2, maybe because it's not worth the work.

Talking about "necrobump" everytime I said something in a old post was because I really wanted so say something even if I knew it was old to give me a proper response or because it was useful to me. I always search the forum and only comment when I have no other choice... I'm so active because I'm finishing my hackmod and I'm looking for a lot of info, that's all. I don't think I have done something wrong.

If you are no longer doing sprites it's ok. I hope you do well in life.
Title: Re: Twinees' Sprites
Post by: 3lric on September 23, 2022, 04:58:36 pm
The point is that a thread legit WARNS you before posting if it has been a while. It's not a matter of 'no other choice' because many of those threads haven't had posts in yeeeears. It's not like it was just a few months or anything. There is a reason you haven't gotten responses from them, and in any community (or really life in general) "because i really wanted to" isn't generally a good reason to do a thing that you aren't supposed to do.
Title: Re: Twinees' Sprites
Post by: Twinees on September 24, 2022, 02:40:26 am
I still make sprites, and I still enjoy making FFT sprites. I've just never had any particular interest in making Vincent's beast forms, even back in the day when I was keen on making all the FF7 sprites haha. I still occasionally load up my old FF7 sprites and make changes to them though, would love to finish them all some day. I made the Vincent Valentine sprite, so asking here for permission to modify parts would be a perfectly reasonable excuse to necrobump. It's all about context haha.
I don't post my work here anymore, I mainly do so on the FFH discord. I do take commissions though, so if you needed any fixes to anything or small edits I could help with that. A large MON sprite like Vincent's beast form would be a bit much.

I'd recommend taking a look at other SP2s on (the sheets that are longer than normal) to get a better understanding of how they work. It's an additional animation to give the monster a different looking attack. A lot of custom monsters don't have SP2s because they didn't really need them, and it was easier without them for reasons; We can't add SP2s to existing sprite slots, only replace them. So it was much easier at the time to simply make a MON sheet without SP2s so you could replace any sprite, whether it be human or monster, thus anyone could enjoy them!

Good luck with your mod