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May 14, 2024, 01:03:20 am

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Topics - Biospark74

1
  Hello and welcome, i'm looking to create a new game really similar to FFT (so not a mod, feel free to remove or warn, i'm not sure if it's
  alright)
  I'm currently in advanced brainstorming with some mechanics and idea, but one thing bothers me, the stats growth system... I don't plan to make
  the speed stat affected by level up, since I plan to use a CT system as well.

  I found some ideas, some good and bad, and i can't decide how I should approach the mater balancing randomness and player input.

  1: "complete random growth" Basically how fire emblem handle it's level up system, with each stats having a random chance to go up, personally,
  not a great fans of it.

  2: "Semi random growth" Similar to how the random systems works, it would instead check the job you currently have assigned (ex knight) and would
  guarantee a stat growth in some stats, in that case, attack and hp or defense, the rest random chance to raise. It would give more power and
  control to the player and would allow them to better plan their characters.

  3: "Fixed stats growth" which means that, when a characters level up, based on the hero (if I use a hero based game, like ramza, gafgarion and
  orlando) and the stats are affected by the job itself, for example, knight would have 120% hp 120% defense 100% attack etc, but white mage would
  be at 80% hp 50% attack and 100% defense (stats are not definitive), the base stats of the characters would scale with the jobs themselves. Kinda
  like this one, but removes players freedom and make them chose which characters they prefer using.

  4: "Job based growth" Like it works in FFT, the stats growth is affected by the job you are using, efficient and proved to works, but can be
  broken and push players away from certain jobs because of it, but at the same time, make every characters feel unique. Sadly, this one can be
  broken, especially if there is a way to lower your levels. It's a good system in my opinion.

  5: "Player input" Each levels you gain X stats and invest them in the stats you prefer, similar to secret/trials of mana, I feel this one can be
  broken and make the player confuse on which path to take, so I probably wont go with this one.

  6: "No stat growth" Self explanatory, same amount on point in each stats for each level up to each characters. Stats would be used with the same
  system as in the "fixed stats growth" scaling. I don't like this one for obvious reason, even if i'm a little scared that players break the game,
  it's inevitable. This one remove this factor entirely, but remove totally player freedom. Some ways to patch this one would be to do something
  like in war of the visions, were you can purchase stats point in a grid for each jobs, so each characters would still feel different in that case,
  which can make this idea more appealing and interesting to completionist.

  If you have any ideas on recommendation where I should be heading, it would be appreciated. If possible explains the pros and cons in your idea,
  veteran and beginners opinion would greatly help! Feel free to ask for more clarifications.