Update time again. This one comes later than anticipated since I was down with the 'rona for the past week or so, but it has a lot of minor bug and balance fixes, including a fix for Malak's evtchrs, and at least an interim solution for the in-party monster colors behaving oddly.
Update in the original post.
Hopefully in the next day or so I'll add a "Hints" section that will help players better navigate the unknown areas of this mod.
General/Balance Fixes:
-Izlude's HP/Speed multipliers reduced slightly
-Updated Kreuzritter immunities.
-"Convert" fixed to have higher hit rate than Invitation
-Acid Rain damage and AOE reduced
-Monsters occasionally having blank names fixed.
-Bombs are now correctly weak against water
-Coral Sword now procs Aqua Soul
-Leg Aim should work correctly
-Fixed Mosfungus Bomb
-Fixed Life Drain ability
-Made Stasis Sword evadable. Holy Explosion is not evadeable, but has higher MP cost
-Updated Choco Esuna description
-Updated Spear and Flail wield descriptions
-Quote box removed from "Entangle, Subdue" abilities
-Chocobo Gun damage increased
Graphical Bug Fixes:
-Fixed Malak Event scenes
-Fixed Female Monk Sprite
-No longer using the palette hack for monsters (still using Xif's hack for generic and special humans).
Battle Changes
-More units in random battles changed to "randomly present" instead of "always present," leading to more (easy) variation in battles.
-Guests at Yuguo given R/S/Ms.
-Izlude's HP/Speed multipliers reduced slightly
-Updated Kreuzritter immunities.
-"Convert" fixed to have higher hit rate than Invitation
-Acid Rain damage and AOE reduced
-Monsters occasionally having blank names fixed.
-Bombs are now correctly weak against water
-Coral Sword now procs Aqua Soul
-Leg Aim should work correctly
-Fixed Mosfungus Bomb
-Fixed Life Drain ability
-Made Stasis Sword evadable. Holy Explosion is not evadeable, but has higher MP cost
-Updated Choco Esuna description
-Updated Spear and Flail wield descriptions
-Quote box removed from "Entangle, Subdue" abilities
-Chocobo Gun damage increased
Graphical Bug Fixes:
-Fixed Malak Event scenes
-Fixed Female Monk Sprite
-No longer using the palette hack for monsters (still using Xif's hack for generic and special humans).
Battle Changes
-More units in random battles changed to "randomly present" instead of "always present," leading to more (easy) variation in battles.
-Guests at Yuguo given R/S/Ms.
Hopefully in the next day or so I'll add a "Hints" section that will help players better navigate the unknown areas of this mod.