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a bug in 1.3 PSP version...

Started by Ichipoo, September 17, 2008, 11:55:32 am

Ichipoo

September 17, 2008, 11:55:32 am Last Edit: December 31, 1969, 07:00:00 pm by Ichipoo
here's a bug ive encountered while playing 1.3 PSP

My characters are already dead at the start of the battle when equipping certain items like Sage Rings and i find that very weird =\

SentinalBlade

September 17, 2008, 06:35:09 pm #1 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
Intended

Voldemort should have an item change list, and hopefully if he does not he will have it

The ideas i came up with for the extra multiplayer items was to add a certain...essense... to strategies... Sage ring gives auto dead at START, but gives alot of immunities among other things i believe...id have to recheck...

Gugnir for example should always hit, like concentration was equiped to the user...

Saggitaruys bow, is weaker than persues, but has 2 more range....

Ichipoo

September 17, 2008, 09:19:27 pm #2 Last Edit: December 31, 1969, 07:00:00 pm by Ichipoo
aah i see. thank you.

if its not too much trouble, do you think you can post the item change list here........ in case he doesn't do it. :)

Archael

October 06, 2008, 11:44:17 am #3 Last Edit: December 31, 1969, 07:00:00 pm by Archael
um, read the psp 1.3 change list.. the item changes are all there dude

Archael

October 06, 2008, 11:44:41 am #4 Last Edit: December 31, 1969, 07:00:00 pm by Archael
IV. ITEMS - These changes affect the items that characters equip throughout the game.


1. Onion Sword - WP down to 20, still the best one handed sword.
2. Onion Armor  - Lost Permanent Buffs. Is now Starting: Reraise, Protect, Shell and Always: Regen.
3. Onion Shield - Down to 60% P-EV and 40% M-EV
4. Fell Sword W-EV up from 0% to 50%
5. Chaosbringer - 16 WP
6. Deathbringer - 18 WP
7. Arondlight - 20 WP
8. Balmung - 22 WP
9. Valhalla - 26 WP
10. Moonblade - 13 WP - Starting: Haste instead of Always: Haste
11. Ras Algethi - 10 WP (~100 damage)
12. Fomalhaut - 12 WP (~144 damage)
13. Orochi -  13 WP
14. Moonsilk Blade - 18 WP
14. Francisca - 20 WP
15. Golden Axe - 24 WP
16. Nirvana - Lost +3 MA. Now 10 WP, Heals on Strike with 25% chance to cast Aegis.
17. Dreamwaker - Lost +3 MA. Now 5 WP, 100% chance to cast Sleep on hit.
18. Stardust Rod - Lost +3 MA. Now 20 WP, 25% chance to cast Meteor on hit.
19. Crown Scepter - Keeps +4 MA.
19. Vesper - 16 WP ^ 2 (~256 constant, 100% accurate damage.)
20. Sagittarius Bow - 15 WP. 9 Range. (Highest range bow in game.)
21. Durandal - 16 WP. Always: Protect & Shell
22. Gae Bolg -  18 WP. Water Elemental. 25% chance to cast Leviathan (Works on Jumps.)
23. Gungnir - 100% Accurate, 20 WP^2 Formula (Constant ~400 melee damage.)
24. Reverie Shield - Halves Wind / Earth / Water / Holy / Dark
25. Vanguard Helm - +120 HP, +60 MP.
26. Onion Helm -  Same.
27. Acacia Hat - 90 HP 30 MP +1 Speed +1 Move.
28. Brass Coronet -  80 HP 80 MP +1 PA +1 MA + 1 Speed.
29. Grand Armor - Lost Permanent: Reraise. Is now Starting: Reraise. Keeps Permanent: Regen.
30. Minerva Bustier - Keeps elemental cancelations. +10 HP.
31. Mirage Vest - Same.
32. Brave Suit - Lost Permanent Reraise. Is now Starting: Reraise.
33. Sage's Robe - Absorb: Fire, Lightning, Ice. Weak: Wind, Earth, Water, Holy, Dark.
34. Gaius Caligae - Same.
35. Brigand's Gloves - Lost Permanent: Haste. Now Starting: Haste.
36. Onion Gloves - Same.
37. Empyreal Armband - Same.
38. Tynar Rouge - +1 PA, +1 MA. Lost Permanent: Protect, Shell, Haste. Now Starting: Protect, Shell, Haste. Still strengthens Holy.
39. Sage's Ring - Starting: Dead, Absorbs: Fire, Lightning, Ice, Wind, Earth, Water, Holy, Dark.