Final Fantasy Hacktics

Modding => Spriting => Topic started by: Aquablack on October 05, 2009, 04:53:53 am

Title: Aquablack's sprites
Post by: Aquablack on October 05, 2009, 04:53:53 am
Current sprites:

Chapter 4 Wiegraf
(http://img514.imageshack.us/img514/9035/wiegrafnewscar.png)
Sir James of Aeropolis
(http://img32.imageshack.us/img32/7439/jamesv1.png)
Dylan of Droxylvania
(http://img59.imageshack.us/img59/8967/dylanrevisionv2.png)
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Post by: jimmyjw88 on October 05, 2009, 05:00:49 am
Looking fine so far. Also, post in bmp or png format. JPEG ruined the image.
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Post by: Aquablack on October 05, 2009, 05:05:13 am
Sorry, seems the image hosting I tried changed it to a JPEG. It should be PNG now.
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Post by: dwib on October 05, 2009, 05:20:03 am
not bad at all, i'm liking the pallete in particular
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Post by: Seushiro on October 05, 2009, 05:40:26 am
hmm looks interesting for a base concept. . . I know those are Ramza's arms but why do I get the feeling these are type 2 hands?. ..  well as long as everything aligns ingame then its all good to me. . . great attempt there
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Post by: MiKeMiTchi on October 05, 2009, 08:02:34 am
Interesting colors, IMO. :)
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Post by: mav on October 05, 2009, 05:11:36 pm
Quote from: "dwib"not bad at all, i'm liking the pallete in particular
He pretty much summed up what I'd have said. With a custom portrait, this guy could definitely make his way into a couple patches around here.
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Post by: Bloodthirster0 on October 05, 2009, 09:43:32 pm
he resemble one of my first sprites,Graaf Folles,it is looking very good
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Post by: Aquablack on October 06, 2009, 11:26:34 am
I tried my hand at making him a custom portrait.

(http://img242.imageshack.us/img242/2469/wiegrafnewscarportrait.png)
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Post by: MiKeMiTchi on October 06, 2009, 11:36:14 am
Hmm.. for me, remove the scar.. :)

For the portrait..
Also for the armor part fror the clothes, I think basing it from
Ramza ch2 is worth a try. Don't worry, that's optional. It looks fine right now.
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Post by: Aquablack on October 06, 2009, 12:57:19 pm
I mostly added it so he wouldn't look exactly like his Ch1 portrait, since he still has the scarf  I find it difficult to differentiate him elsewhere.
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Post by: mav on October 06, 2009, 05:49:46 pm
Swap out his eyes, if you wanna give him a different look. I forgot that this was still Wiegraf--since it could easily pass as a new character. Yeah, so to give him a custom portrait just replace the eyes and recolor the clothes and you'll pretty much be set. Just mess around with it bit by bit until you have something you like.
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Post by: Aquablack on October 06, 2009, 10:14:55 pm
Alright, I'll see what I can come up with.
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Post by: Aquablack on October 07, 2009, 01:52:50 pm
I was working this sprite:
(http://img101.imageshack.us/img101/7439/jamesv1.png)

And it looks fine, but when looking at it in Shishi:
(http://img230.imageshack.us/img230/7185/jamesportraiterror.png)

The topmost row of the portrait appears in the wrong colors and I'm not really sure why.  Is it referencing the wrong palette or is it misaligned?
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Post by: Jumza on October 07, 2009, 04:08:11 pm
When you get a problem like that its a simple fix in this case move portrait 1 to the left should fix your problem.
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Post by: Seushiro on October 07, 2009, 06:40:52 pm
Looking closer at the green squares I think it is 2 pixels to the right when you move it

Oh and I like your unique Character now Aqua Black. . . Seldom see black hair characters here so Great job. . .
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Post by: Fein on October 07, 2009, 06:52:38 pm
Bravo, Aqua! I really like the new sprite and portrait. like Seu said, black haired characters are a rarity, so it's pretty cool. Even more rare is the mustache, which i like quite a bit. Makes him look fancy :D
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Post by: mav on October 07, 2009, 08:50:26 pm
Great looking sprite--the portrait needs a little work though. The color you're using for the darkest black is either too dark or overused, giving off this blotchy look. Neat mustache--add a little shading on the skin around it and it'll look pretty natural.

Also, is that a green outline on the cape or is it supposed to be a trim/design? It looks like it needs a little work--make it thicker and add shading if it's supposed to be a trim on the cape.
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Post by: jimmyjw88 on October 08, 2009, 12:39:30 pm
Very nice sprite there, Aqua ^^
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Post by: Aquablack on October 08, 2009, 02:07:54 pm
I eliminated the green trim at the edge of the cape, but I haven't retouched the portrait yet.

(http://img230.imageshack.us/img230/7439/jamesv1.png)
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Post by: mav on October 08, 2009, 02:17:10 pm
Better. Though he could definitely use a unique looking cape, like Weigraf, Beowulf, Aliste, or Zalbag.

As for the portrait, you can hold off on it till the sprite's done. Though note that you left some yellow on his skin...
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Post by: Aquablack on October 08, 2009, 02:26:13 pm
Well, he's supposed to be wearing a simple brown cloak, but I can look at the others' patterns and see if  can put something on it.
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Post by: Luiakyn on October 08, 2009, 08:35:50 pm
I love the simplicity of the cape.

Very nice pallete choice. Is the portrait still qonky in the sprite editor?
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Post by: Aquablack on October 08, 2009, 09:20:14 pm
He looks fine in game, thats why I was confused as why it looks that way in shishi.

I have a similar problem with my Wiegraf portrait, he looks fine in shishi, but theres a black line above his portrait in game, and I don't think its misaligned.
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Post by: Luiakyn on October 08, 2009, 09:26:27 pm
That's really weird O.o Which Shishi are you using?
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Post by: Aquablack on October 08, 2009, 09:28:07 pm
The newest one, 457 I think it says on the folder.
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Post by: Luiakyn on October 08, 2009, 09:30:40 pm
Hmm, could you post your .bmp if you get a chance? (And want to). I'll see if I can figure out the problem.
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Post by: Aquablack on October 08, 2009, 09:34:01 pm
OK here it is, I hope its just me being stupid or something.
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Post by: AngrySurprisedFace on October 08, 2009, 09:41:32 pm
The mustache in the portrait looks... funny. X:

The boots in the full frontal view don't look connected to the legs.
The diagonal frontal view, the right foot looks a bit too dark.

Nice sprite though. x:
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Post by: Luiakyn on October 08, 2009, 09:50:54 pm
Alright, what I'm seeing is that somehow the protrait has the right palette from the get go (O.o) Usually it be perceptively heavily miscolored, yet yours remains to have it's natural colors.

Generally, the portrait should be color coded to the first section of the palette.

Someone correct me if I'm wrong, though.
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Post by: Aquablack on October 08, 2009, 09:55:12 pm
Quote from: "AngrySurprisedFace"The boots in the full frontal view don't look connected to the legs.

Yeah, the darkest color of the legs and the inside of the cape seem to bleed together, not sure if I can lighten it without the legs looking flat though
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Post by: Aquablack on October 08, 2009, 09:58:31 pm
Quote from: "Luiakyn"Alright, what I'm seeing is that somehow the protrait has the right palette from the get go (O.o) Usually it be perceptively heavily miscolored, yet yours remains to have it's natural colors.

Generally, the portrait should be color coded to the first section of the palette.

Someone correct me if I'm wrong, though.

When I fixed it with Mav's portrait tutorial it ended up looking like that.
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Post by: Seushiro on October 08, 2009, 09:59:41 pm
See you even left a portion of the Original portrait behind yours. . . leading to the conclusion that these palettes are not in your portrait color than it become 0,0,0 (pure black) as default. . . as recommended in my first post just move the entire portrait to cover the green area. . . ( higlight port and make 1 pixel move to the right)

*edit there is also a grey shade on the entire left side of your port. . .
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Post by: Luiakyn on October 08, 2009, 10:10:06 pm
Ah! I see it. It was moved 1 pixel ->
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Post by: Seushiro on October 08, 2009, 10:16:30 pm
and im sure if he moves it one pixel the under portion will now have the black because of the grey line on the left side of what we see from up there. . . so when he moves it left or right. . . bam! always a black line
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Post by: Luiakyn on October 09, 2009, 06:46:11 am
Alright, after thinking about it, this is what I imagined happened.

You moved the portrait 1 -> way. That caused the 1 line of the portrait to be read as palette 1. Because of the shift to the right, you created a black void(or line) on the far left that would then be read as gray by palette 2 (or 9).
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Post by: Aquablack on October 09, 2009, 04:00:30 pm
Ah, OK, I'll see what I can do about fixing that.
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Post by: MiKeMiTchi on October 09, 2009, 10:30:46 pm
Great sprite, aquablack!

here's an edit with the portrait..
it isn't good, imo, too.
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Post by: Aquablack on October 10, 2009, 12:16:58 am
Thanks for the compliment, MiKeMiTchi, now if I can just fix my portrait issues...
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Post by: kafei on October 10, 2009, 05:57:24 am
Very interesting concept, and unique. Well done.
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Post by: mav on October 10, 2009, 11:12:46 am
You can keep the black hair, but for easiness's sake just make sure you can use some of the colors from the armor as extra shades for the hair. Oh and although his hairstyle doesn't match the sprite perfectly, it looks pretty decent. Well done. Just use more shades for the hair on the right side of his head and you'll be set.
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Post by: RopeSander on October 10, 2009, 01:01:06 pm
Nice sprite aqua.
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Post by: MiKeMiTchi on October 10, 2009, 01:17:05 pm
QuoteJust use more shades for the hair on the right side of his head and you'll be set.

This.
or..
What he said.
or..
Agreed.
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Post by: Aquablack on October 10, 2009, 01:33:41 pm
I'm considering using the Teioh sprite's hair instead of the black hair.

Would this be an improvement?
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Post by: MiKeMiTchi on October 10, 2009, 01:40:44 pm
Hmm.. Hair looks better. (used the legendary magnifier)
One thing, if the hair is brown, the armor should be brown, too. :)
imo, stick with the black color(hair), it gives the sprite some uniqueness to it.
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Post by: mav on October 10, 2009, 01:54:18 pm
I definitely agree about the black hair: not too many sprites use it. Though this new hair shape looks much nicer. But again, there's still that yellow on his face--replace it and you may gain an extra shade for hair.
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Post by: Aquablack on October 10, 2009, 02:05:23 pm
I tried using one of the darker shades from the armor in the hair.

I'm not really sure where the yellow on his face to replace is, I can't seem to see it.
(http://img176.imageshack.us/img176/4743/jamesfacerevision2x.png)
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Post by: mav on October 10, 2009, 07:39:16 pm
The yellow is right below and above the mustache. The hair looks much better though: great job.
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Post by: Aquablack on October 10, 2009, 08:11:10 pm
My goodness! I can't believe I needed someone to point that out to me! Thank you Mav.
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Post by: mav on October 10, 2009, 10:02:41 pm
Hahah. Any time, my good man. The portrait looks great.
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Post by: Aquablack on October 11, 2009, 12:17:29 am
My portrait woes still insist on annoying me.

When I intentionally move the portrait 1 pixel to the right, it looks correct in game.

(http://img25.imageshack.us/img25/5673/portraitalignedwrong.png)

When I align it correctly, it leaves a black line at the top of the portrait in game.

(http://img27.imageshack.us/img27/5573/portraitalignedcorrectl.png)
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Post by: Seushiro on October 11, 2009, 12:22:36 am
are you sure you aligned it correctly?. . .  remember last time it was not covering the entire original portrait from behind. . .
(http://www.ffhacktics.com/forum/files/untitled_189.png)

but it should not be a problem as long as it aligns in game then it is fine. . . that why it is a tweaked sprite because everything was touched up. . .
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Post by: Aquablack on October 11, 2009, 12:26:50 am
When it looks likes that in ShiShi, it looks fine in game, when it looks fine in ShiShi, it has the black line on the top. Its frustrating, but I suppose if it looks fine in game...
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Post by: Seushiro on October 11, 2009, 12:34:39 am
I had that problem to but it works fine with some must be with the base then. . . I'm glad I aint the only one who experienced that and was willing to tell all. . .

Very great work on your completed sprite. . . a submission should now be done if you have no further tweaks. . .

Congrats. . .
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Post by: Aquablack on October 11, 2009, 12:53:59 am
Thank you, Seushiro, he's pretty much done, so I will probably submit him soon.
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Post by: MiKeMiTchi on October 11, 2009, 02:50:03 am
Yeah, remember this in inserting portraits:

on the coordinate (80,487), put a pixel on that spot.
That will mark that you should put the portrait on that spot.

Also, in GG, if you want move the portrait wherever you want to, Enable the transparency.
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Post by: jimmyjw88 on October 11, 2009, 10:47:17 am
Well done, Aqua, on completed the sprite.
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Post by: Luminar on October 11, 2009, 11:55:53 am
your portrait looks like my dad...
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Post by: jimmyjw88 on October 11, 2009, 01:34:42 pm
Oo..very nice portrait there Aqua. Very nice ^^
Man, I should start learn making custom portraits too. Seeing all the amazing custom portraits, makes me eager to make one myself, but I'm no good. Haha.
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Post by: Aquablack on October 11, 2009, 03:44:52 pm
Quote from: "jimmyjw88"Oo..very nice portrait there Aqua. Very nice ^^
Man, I should start learn making custom portraits too. Seeing all the amazing custom portraits, makes me eager to make one myself, but I'm no good. Haha.

Hey, I thought your work on the Llednar portrait was very good.
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Post by: jimmyjw88 on October 11, 2009, 10:56:45 pm
Naw....Still far from perfect. Besides, that portrait turns out that way because of Smash's help. You can see the difference between his and my attempt. So without his major help, that isn't the portrait you'll be looking.
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Post by: Aquablack on October 13, 2009, 12:38:10 am
I've been working on a sprite to go along with this portrait.
(http://img504.imageshack.us/img504/7614/dylanportraitglasses2x.png)
Right now its little more than a headswap, but I just thought I'd show its progress so far.
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Post by: MiKeMiTchi on October 13, 2009, 01:00:00 am
You should give him a name.

portrait: I don't like the mouth. What happened to him? :(
The hair was from the priest right? It had a different hair 'angle' compared to the face.
The glasses could use some angle, too.
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Post by: Aquablack on October 13, 2009, 01:25:40 am
I deleted one of the pixels from the mouth to try and give it a more neutral disposition. I'm not very good with hair at all, so I'm not really sure how to go about editing its angular discrepancies.
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Post by: Asmo X on October 13, 2009, 01:44:07 am
Looks like we're starting to get some more deft criticism going around here. Good pick up on the hair angle. I was going to comment on that too.
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Post by: Aquablack on October 19, 2009, 10:34:52 pm
I updated the portrait, I hope this fixed the issues with the hair's angle.
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Post by: jimmyjw88 on October 19, 2009, 10:53:03 pm
Not bad. Though, I think his right side hair need some fix. Hmm...
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Post by: MiKeMiTchi on October 19, 2009, 11:21:13 pm
Angle on glasses is better. Add shading there, too.
Then, move the smile one pixel to the left.

Was the sad look intended?
Oh, just found out that his name is Dylan.
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Post by: Aquablack on October 19, 2009, 11:23:32 pm
Well, it was supposed to be a neutral, kinda apathetic look, but I guess it ended up just looking depressed.

edit: The name Dylan is actually my name, since he looks alot like me, but I doubt thats the name I'll submit him with once completed, since using my own name seems a bit...egotistical.

Hows this look?
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Post by: jimmyjw88 on October 20, 2009, 01:02:26 am
Yes, better.
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Post by: Seushiro on October 20, 2009, 02:00:40 am
I think you should fix the eyebrow on this one last time it was covered by the bangs. . . I think the brow should be slanting and not looking straight. . . straight eyebrows is used when depicting a shocked look with the character's the eyebrows going up. . .
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Post by: Aquablack on October 20, 2009, 02:14:13 am
This look any better?
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Post by: Seushiro on October 20, 2009, 02:21:00 am
there now he looks more focused. . . I don't know if he seems a bit angry or not but expression is better and more FFT like now. . .

*edit: just noticed it now on a PC without a graphics card. . . face shading needs some work. . .
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Post by: jimmyjw88 on October 20, 2009, 02:24:47 am
Yes, I think that's better too. Well done ^^
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Post by: MiKeMiTchi on October 20, 2009, 04:30:49 am
Hi Dylan. :)
Hmm.. last one looks a lot better.
I'll try to fix some pixels..
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Post by: mav on October 20, 2009, 07:26:47 am
I liked the last one myself, but this portrait is still pretty decent. Great job.
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Post by: Aquablack on October 20, 2009, 08:47:46 pm
Last one? before I changed the eyebrows?

edit: I smoothed the face shading a little.
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Post by: jimmyjw88 on October 20, 2009, 09:50:56 pm
I think its pretty much done, Aqua ^^
Good job.
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Post by: MiKeMiTchi on October 21, 2009, 12:08:15 am
Is this any better?

-fixed hair to look more manly
-altered some shading on the glasses
-altered clothes

i'm gettin rusty.. haven't touched graphicsgale in a week!
not today..
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Post by: jimmyjw88 on October 21, 2009, 12:11:40 am
Yeah, this looks good too ^^
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Post by: Aquablack on October 21, 2009, 12:12:25 am
That looks very good, I like what you did to the hair.
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Post by: jimmyjw88 on October 21, 2009, 12:20:28 am
Its perfect now, well, for me that is. ^^
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Post by: MiKeMiTchi on October 21, 2009, 12:28:01 am
Thanks.
Oops.. I messed up the eyebrows..
Hmm..
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Post by: Aquablack on October 21, 2009, 12:29:50 am
I suppose this will be the final version of the portrait, since I can't think of any more edits to make, unless there is anything that can be pointed out?
You don't mind if I use this, do you MiKe?
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Post by: DarthPaul on October 21, 2009, 12:38:41 am
Might be me but the shadow of his face seems to be a too high of an angle. It doesn't look good going that close to his chin.
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Post by: MiKeMiTchi on October 21, 2009, 12:44:05 am
You can use that 100%. :)

QuoteMight be me but the shadow of his face seems to be a too high of an angle.

Good point, dp..

not much changes..
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Post by: Aquablack on October 21, 2009, 12:45:59 am
You think it should be moved a bit, like this?
edit: Thank you Mike.
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Post by: MiKeMiTchi on October 21, 2009, 12:51:19 am
Hmm.. Yeah, yours is better. :)
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Post by: Aquablack on October 21, 2009, 01:00:12 am
Thank you MiKe, I'd say more..but imma goin' to bed, it's 1 a.m. here..
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Post by: Aquablack on October 22, 2009, 12:48:45 pm
I know I've complained about this problem many times before, but I just can't seem to get rid of it, of the 3 custom sprites I've made, all 3 of them have a black line at the top of the portrait in game. I hate to sound like a broken record, but I'm at wits end, I've done everything I can possibly think of the remedy the problem, but nothing seems to work.
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Post by: Aquablack on October 22, 2009, 12:50:32 pm
edit: I apologize, I wasn't thinking. Is there a way I can delete these unnecessary posts?
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Post by: Xifanie on October 22, 2009, 12:57:20 pm
@ Aquablack:
http://www.ffhacktics.com/forum/viewtopic.php?t=266 (http://www.ffhacktics.com/forum/viewtopic.php?t=266)
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Post by: MiKeMiTchi on October 22, 2009, 11:44:23 pm
they should be 48x32.

SW edge of the portrait must be in 80, 487 (coordinate).
SE = 80+48, 487
NW = 80, 487-32
NE = 80+48, 487-32

Hahaha :)
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Post by: Aquablack on October 23, 2009, 01:22:11 am
Thing is, my portrait is within the those coordinates to my knowledge, but it still doesn't show up right in game.
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Post by: jimmyjw88 on October 23, 2009, 01:23:24 am
Then if you move a pixel? Does it look perfect?
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Post by: MiKeMiTchi on October 23, 2009, 05:20:07 am
Strange.

have you tried this?
QuoteThen if you move a pixel? Does it look perfect?
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Post by: Zalge on October 23, 2009, 10:56:32 am
I like the portrait, it reminds me of me
http://i6.photobucket.com/albums/y249/G ... C10476.jpg (http://i6.photobucket.com/albums/y249/Goten3620/SDC10476.jpg)
(Haha, well, maybe its just the glasses)

But, yeah, looks nice, adjust the coordinates by one pixel, then it should all be fine, the sprite looks nice.
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Post by: Kuraudo Sutoraifu on October 23, 2009, 12:25:06 pm
Delete the greyish-brown background for in game use.
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Post by: Aquablack on October 23, 2009, 03:04:01 pm
I tried deleting the background as Kuraudo suggested, it just made the background messed up in game, and the line at the top remained.  However it looks correct when moved one pixel to the right. I just can't stand the fact that it is misaligned.
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Post by: jimmyjw88 on October 23, 2009, 11:33:56 pm
Well, I guess no choice but to move a pixel because it looks correct in the game.
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Post by: Aquablack on October 24, 2009, 12:05:19 am
Quote from: "jimmyjw88"Well, I guess no choice but to move a pixel because it looks correct in the game.
I suppose moving my portraits 1 pixel to the right is my last option.

I don't suppose any one who is better at portraits than me could take a crack at making a better portrait for my CH4 Wiegraf sprite?  My attempt was little more than moving some pixels on the shoulders and adding an oh so common X shaped scar to his face.
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Post by: MiKeMiTchi on October 24, 2009, 06:39:49 am
just use the magnifier,
here's my try..
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Post by: Aquablack on October 24, 2009, 02:20:34 pm
Ah, the scar looks alot better, nice MiKe.
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Post by: MiKeMiTchi on October 25, 2009, 02:15:41 am
The original scar had colors similar to the brows and mouth,
so we had to lighten its colors, then add shading around it.
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Post by: mav on October 25, 2009, 12:40:08 pm
That's a giant scar. It's done fairly nicely, but I say make it a wee bit smaller.
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Post by: Aquablack on October 25, 2009, 01:19:07 pm
Yeah, probably couldn't get away with him having a scar like that without an explanation in the storyline I guess.

edit: Here's my newer attempt, I gave him a slightly different look in his eyes, and gave him one of those cheek scars (dunno what they're called, if anything) It probably needs to be lightened up or something.

Edit the edit: Made his shoulders the same as his normal portrait, face retains changes stated above.
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Post by: Aquablack on October 29, 2009, 04:30:14 pm
Been working on updating my sprite, so far I've updated the head to resemble the portrait more.
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Post by: MiKeMiTchi on October 29, 2009, 06:15:49 pm
^ Is it finished?

(http://ffhacktics.com/forum/files/ch4wiegrafv2x2_511.bmp)

Looks cleaner and more unique, imo.
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Post by: Aquablack on October 29, 2009, 06:17:31 pm
I suppose its finished, I can't think of much else to do to it.

Edit: What looks cleaner and more unique, my Wiegraf portrait?
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Post by: mav on October 29, 2009, 07:45:18 pm
The Wiegraf portrait looks pretty good, though if that's still a scar nudge it away from the cheek and make it bigger. It's not a booboo, it's an injury from war--make it look like it hurt.

Your other sprite looks pretty awesome. Have you tried using the male Priest's hair?
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Post by: Aquablack on October 29, 2009, 08:56:29 pm
Well, its the male priest's hair with the bangs edited to look like the portrait. I pretty much just put the female ninja's bangs on it.

Edit: Take it away from the cheek, and make it look like it hurt? Something like this?
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Post by: jimmyjw88 on October 30, 2009, 01:12:34 am
Yes, something like that. Now its more like the scar from war ^^
Well done.
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Post by: mav on October 30, 2009, 08:16:49 am
Very nice. And I meant to comment earlier and the eyes and the eyebrows: wow, it's amazing how much more sympathetic those eyes make Wiegraf. Great job. And I think the hair looks fine on your custom sprite--I was under the impression that you were having trouble with the hair, but everything seems to be in its place.
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Post by: Aquablack on October 30, 2009, 08:30:25 pm
In my own personal patch I plan on Wiegraf and Miluda living through to the 4th chapter and joining you, so I'm glad that the new portrait looks good.

Oh, I just mentioned the head on my other sprite because I had edited it, earlier it was just the priest's head.
Title: Re: Aquablack's sprites
Post by: Aquablack on March 11, 2010, 09:06:59 pm
"Spirits of life, return to us! Raise!"

Just showing some sprites I'm currently working on, head-swaps, woo hoo!
Title: Re: Aquablack's sprites
Post by: Jon on March 12, 2010, 05:18:14 am
Hey, not bad! I like the 2nd one, like a pirate wearing silver armor under a brown cloak (okay, I know it is Orlandu recolored with female Thief head, but still) nice idea ;)
Title: Re: Aquablack's sprites
Post by: mav on March 12, 2010, 08:07:41 am
Interesting stuff. At a glance, I don't see any problems with the heads, so good work. I don't know whether a knight with a bandanna makes sense, but it was done fairly well. Good work.
Title: Re: Aquablack's sprites
Post by: Asmo X on March 12, 2010, 11:17:58 am
The mustadio-based sprite is cool but your back-facing arms are the wrong way around
Title: Re: Aquablack's sprites
Post by: Aquablack on June 01, 2010, 12:10:06 pm
Quote from: "Asmo X"The mustadio-based sprite is cool but your back-facing arms are the wrong way around
They are? they're copied straight from the thief sprite...I wonder how that happened...

Well, here's another sprite I'm working on..a bit more than a head swap for this one.
Title: Re: Aquablack's sprites
Post by: Zozma on June 01, 2010, 03:29:41 pm
im liking that mustadeo/theif based sprite, i hope you're going to submit your work to the main sprite page...
Title: Re: Aquablack's sprites
Post by: mav on June 01, 2010, 04:56:04 pm
Not a bad sprite, by any means. I feel like there's something wrong with the hair color, but I can't put my finger on it.

Anyways, good work. And make sure to submit all your stuff, like Zozma just said.
Title: Re: Aquablack's sprites
Post by: Zozma on June 01, 2010, 05:35:52 pm
Try using the darker skin tone for the sheen of the brown hair and see if it looks better... but i dont think its so bad. i always use izlude or teitra's haircolor palette as a base myself...
Title: Re: Aquablack's sprites
Post by: GeneralStrife on June 01, 2010, 06:04:36 pm
Quote from: "Aquablack"
Quote from: "Asmo X"The mustadio-based sprite is cool but your back-facing arms are the wrong way around
They are? they're copied straight from the thief sprite...I wonder how that happened...

Well, here's another sprite I'm working on..a bit more than a head swap for this one.

me likey this one
Title: Re: Aquablack's sprites
Post by: Kagebunji on June 03, 2010, 11:17:15 am
That edited ninja looks promising. I would suggest making his hair more custom, it resembles Beowulf a bit now. That arm looks good, good job.