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May 19, 2024, 07:02:37 pm

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Messages - yamish

21
Did you change the file name? Should extract something like FFT.SYS or FFTA.SYS (typing this from memory as i drive), then rename it to lioneditor.bin, edit this in lioneditor, rename back to FFTA.SYS, import back into your save file.

Edit: please do not make multiple topics for the same issue. Keep it in one thread.
22
I replaced 16:Mustadio with another sprite. I changed (i thought) all 16:Mustadio sprites in entd with 22:Mustadio.

Besrodio (or whatever musty's dad's name is) Saved event plays. My mustadio is changing between rudvich and discolored mustadio evtchr sprites. Mustadio auto joins party as guest and is unusable.

Back to entd, notice there are multiple places where mustadio joins after event and I missed 1. Changed this to 22:Mustadio. Which I BELIEVE will solve the rudvich/musty sprite cycle problem.

My question is, given unit ids are the same as sprite, do i need to go into the event and find id 16 and change it to 22, or were both issues related to sprite mismatch in entd? I've seen sprite cycling like this before, but never the weird auto join as guest without the join prompt.
23
Help! / Re: Illegal physical address?
February 03, 2020, 07:23:05 am
I checked. But that doesn't mean I didn't miss something. Wouldn't be the first time. I should be able to post findings this evening. So far i can confirm it's not anything in patcher, shishi, the event edit, or a couple smaller asms. Will update when i can more thoroughly go through it tonight

Edit: while I don't know what all the error messages meant, the culprit was the AI attacks transparent units ASM (which i forgot to list above). I'm not sure why, but in pieces it works. But when applying all of the ASMs, it breaks if AI Attacks Transparent Units is in the mix.
24
Help! / Re: Illegal physical address?
February 02, 2020, 08:22:33 pm
I'll start trial and erroring combos of shit until i peg it. Thanks for the reply. Really hope it isnt the synth shop.
25
Help! / Illegal physical address?
February 02, 2020, 07:40:27 pm
After finally fully setting up my mod, i went to playtest. It either crashes when attempting to load the orbonne battle, or gets stuck on the Now Loading screen, depending on the emulator.

Psxfin tells me:
translate_address: illegal physical address 0408e034
translate_address: illegal physical address 05902c00
r3000: execute illegal opcode ffffff00
translate_address: illegal physical address 012c33fc

right before crashing.

Can any of you asm literate folks help me make sense of this?

Applied ASMs: ARH, ALMA (working together on test runs)
Synthesis Shop (first test run with it in the mix)
global c-ev
undead ignore Phoenix down
undead revive chance
Speed shortens CT
Wall does nothing and ai attacks walled units
Wall becomes mist
All formulas apply elemental v2
Formula 11 becomes ma*(wp+y)
Choto mime redesign
Auto potion ignores x potion slot
Death sentence ignore cancel dead
Xifanies monster skill disabled
Dragon abilities target all monsters
Edit: also the item workbook: battle graphics, weapon formulas, critical hit rate, equip x

I have also done some sprite changes in shishi of generics. Would this impact event loading? I pasted over what was already there, so the sprite "name" didn't change.

My only event edit is the gariland battle. Added lines to open up fur shop early.
26
Help! / Re: trying to find an asm hack
January 28, 2020, 07:33:01 am
As xif said the mighty sword abilities already do this in vanilla. For the break skills, Choto made a hack that does what you describe, where they DO NOT default to regular attack of no equipment present.

Go to the PSX hacking section of the forums. Click thread Important Links Check Here First. Scroll down to where it has a list of people's hacking threads and click choto. It's in the first post.
27
PSX FFT Hacking / Re: The Blue Mage
January 28, 2020, 07:24:37 am
Quote from: old school on January 27, 2020, 08:32:30 am
@yamish Thanks for the heads up!  It definitely changes things.  Any idea how that affects adding MP to the monster skills that already exist?


As far as I know it works the same. They'll use the skills if they have enough mp, but won't consume mp. But won't use the skills if there isn't enough mp present.
28
War of the Lions Hacking / Re: Custom Job
January 24, 2020, 07:47:36 pm
By a clean save, i mean one that doesn't already habe parts of the event you're attempting to use, or any of its preceeding or activating flags initialized. Basically fully before anything tied to the event. Note: THIS MAY NOT MATTER. Others could answer it.

And you can make many jobs in the unused job slots. But those jobs are not tied to a sprite. So you would choose a unit in the entd. Set it's job to your new job, doesn't have to replace an existing one. Then set your new sprite in the speite pulldown, which DOES have to replace an existing SPRITE. That will give that character in that event the correct job amd Sprite. When they join, they'll have that job you gave them as their base job rather than squire, and have the sprite you chose.
29
War of the Lions Hacking / Re: Custom Job
January 24, 2020, 04:04:24 pm
Quote from: Pixelsfalling on January 24, 2020, 01:28:14 pm
I only see Join after Event.  I selected that one, but wen I went back to the game, nothing new in the roster.


It may say Join After Event, not Battle. Either way it's the Join After flag in the patcher. Did you try it with a clean save/new game? I'm not sure if that flag being ticked requires a save beforehand or an entirely new run through.

The simplest way is to replace one of the characters in the gariland scene at the opening of chapter 1, where they're standing around chatting and the knight runs in to alert of the death corps in town.
30
War of the Lions Hacking / Re: Custom Job
January 23, 2020, 07:47:03 pm
To get units into your roster, add them somewhere in the ENTD section of patcher and click Join After Battle.

The slots you're referring to are for sprites, not jobs. There are tons of slots for new jobs, but only a few for new sprites.

The Help section has tons of useful information. Also, even though you're doing psp, the thread of Important Links Check Here First in the psx section goes to a myriad of things that apply to both versions of the game. Just click around and read while pooping or something and you'll likely answer lots of your own questions.
31
PSX FFT Hacking / Re: The Blue Mage
January 23, 2020, 07:35:26 am
Quote from: old school on January 22, 2020, 12:12:37 am
Exactly. But more MP means draining can be more effective. Personally, it's not something I'd spend a ton of time on, but I'd rather enumate all the possibilities for the next person that cares for maybe a more genuine experience. I think we're probably THINKING the same thing, Nyzer. I'm just trying to call out all the possible pitfalls.


One pitfall not mentioned is that though monsters don't consume MP, if they don't have enough for a skill, they won't use it. So if you put Ice 2 on a mindflare, it'll use it and not consume MP. But if you osmose its MP down, it will no longer use Ice 2. Now osmose type skills suddenly become almost exploitative when fighting certain monsters.
32
Saw where you posted this in the FFT fb group. It's fantastic......final fantastic!

......i know...I'll see myself out.
33
Help! / Re: How do I get FFT to work on my PSP?
January 22, 2020, 10:35:23 am
If by "settings" with a smiley you mean you've enabled your psp to play emulators, then using an emulator as normal will work.

If you're asking about full on PSP mods of the scope of Jot5 or Celdias, you won't find it. Those require ASM hacks and there isn't a lot of ASM activity with WotL. Mostly because nobody is disassemblying it as the PS version has already been so thoroughly documented and worked with. It would be like starting over from scratch.

That said, there IS activity in the WotL section. So it's not impossible for the future, it just requires people versed in ASM to find everything and document it.
34
Help! / Synth Shop v1 shop progression and text
January 02, 2020, 07:01:54 pm
The shop progression field by each item, is this when the recipe will begin to show in the synth shop?

Does the synth shop pull text from game for item name changes, or should that be changed in the text area of the spreadsheet?

Also, after fully setting up and saving, it now appears i have lots of blank fields where i altered things.  I'm guessing this is because i'm using open office and not excel? if so, i can paypal somebody to set up this synth shop in excel and send me the xml output.

Edit: i probably found an excel so I'll just update this when i test it and stuff.
35
Help! / Re: Mixing different ability sets.
December 29, 2019, 06:09:49 pm
It comes down to menu types. If you check the action menus tab, it'll be more clear. Mixing stuff from a DEFAULT menu to another should work fine. But throw requires weapon inventory type, throw item requires item menu type, math skill requires math menu type.

What typically happens is the skill will be listed, but red and unusable as if you had not enough mp for it, regardless of its actual mp cost or if there even is one.

Certain things only work within their respective menu types, basically, and the action menus tab in patcher is a quick reference for which ones.
36
Personally I think they look just fine. Great work!
37
PSX FFT Hacking / Re: ASM Requests
December 20, 2019, 06:18:21 pm
Quote from: TheKillerNacho on December 20, 2019, 02:28:07 pm
Also, just making sure, but no one's found a way to have an item grant a passive skill, right (for example, having the Monster Dict grant Monster Skill or an armor that grants Magic Defense Up)?


Yes. The ALMA spreadsheet does this. I'm using it in the overhaul I'm working on. It can cause issues if you aren't aware of certain conflicts inherentin fft. But it works beautifully in my experience after testing.

Edit: http://ffhacktics.com/smf/index.php?topic=6664.0
38
The Lounge / Re: Discord? Hangouts? Etc?
December 05, 2019, 05:05:58 pm
I've never set it up. In the past if I was on an irc it was on my rig and behind a vpn. I've never cared about it mobily until now.

I'll check it out in the near future i reckon.
39
The Lounge / Re: Discord? Hangouts? Etc?
December 05, 2019, 09:44:41 am
I figured. Is there a suggested mobile irc client that'll work with mibbit? Cause mobile browser is poo.
40
The Lion War / Re: The Lion War Base Patch Resources
December 04, 2019, 05:53:49 pm
Any plans to migrate these over into their respective author's asm threads? Or is it on the individual authors to do that if they wish?