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Messages - Miona

21
Quote from: Eternal248 on March 06, 2012, 03:19:16 pm
So in theory, this could make Judges killable each mission? Would that make you able to ignore laws if they're dead?


Yes, you can kill the judge.^^ If the judge is modified as an enemy or NPC (or controllable unit), the battle laws will disappear, lawcards will not be useable, you can't escape from the battle and no one will receive any JP. If the judge is KO, his battlesprite will disappear, but the judge is not removed from battle. You can revive the judge. Defeated units will survive, if the battle ends, the "Jagds"-Effect will not occur. I'm not sure about this will work in each mission, because some mission events involves the judges ... , this judge modifying seems to be buggy, my game crashed one time, after I modified the judge as an enemy.


Quote from: Dome on March 06, 2012, 03:42:25 pm
Off-Topic: Are you a Fire Emblem fan, OP?


Yes, I am. :)
22
Hello everyone,

I'm new here and I'm very interested in FFTA editing.
I'll would like to support you with some screenshots and descriptions,
I hope my information is not useless for you, because its only RAM editing, not ROM editing.
But maybe there are some (new) possibilities for ROM editing, so I show you, what I found via memory viewer in the RAM section. Some information can used for FFTA hardcore mods, for example, Marche with a weakness against physical damage or all enemies have "Anti-Law"-Medals. I would like, or better, I try to help you with some information I collected via RAM editing. Sorry for my bad English, my English isn't so good. :(

I want to show you some screenshots from the memory viewer and the game. I posted the explanation of the screenshots below the screenshots.

Here a screenshot about the memory viewer and an original unit (not edited) in clan-slot 3:




Here a screenshot about the memory viewer and Llednar's original (not edited) enemy data:



About "Anti-Law"-Medal and groups:

You can create an "Anti-Law"-Medal on your units. The "Anti-Law"-Medal prevents the unit against red cards and even against all penalties after battle. Once you created an "Anti-Law"-Medal on an unit, it will remain on it, even after a soft-reset or hard-reset. The only exception is Marche, his Anti-Law-Medal will disappear, if you reset the game, I don't know why.

If you change one of your units to a NPC or an enemy, the unit will remain in your clan but will stay as a NPC or an enemy, until you set your unit back to normal, use digit 00 or 40 (+ "Anti-Law"-Medal).

Here the addresses and codes for all slots in your clan:


Clan slot Address Codebreaker-Code

1 (Marche) 0x020000A9 320000A9 00xx
2 0x020001B1 320001B1 00xx
3 0x020002B9 320002B9 00xx
4 0x020003C1 320003C1 00xx
5 0x020004C9 320004C9 00xx
6 0x020005D1 320005D1 00xx
7 0x020006D9 320006D9 00xx
8 0x020007E1 320007E1 00xx
9 0x020008E9 320008E9 00xx
10 0x020009F1 320009F1 00xx
11 0x02000AF9 32000AF9 00xx
12 0x02000C01 32000C01 00xx
13 0x02000D09 32000D09 00xx
14 0x02000E11 32000E11 00xx
15 0x02000F19 32000F19 00xx
16 0x02001021 32001021 00xx
17 0x02001129 32001129 00xx
18 0x02001231 32001231 00xx
19 0x02001339 32001339 00xx
20 0x02001441 32001441 00xx


Here the digits, they change the group of your and other units (+ some of them add an "Anti-Law"-Medal on the unit):

00 = Your unit
10 = Judge
20 = NPC unit
30 = Judge
40 = Your unit with an "Anti-Law"-Medal
50 = Judge
60 = NPC unit with an "Anti-Law"-Medal
70 = Judge
80 = Enemy unit
90 = Judge
A0 = NPC unit
B0 = Judge
C0 = Enemy unit with an "Anti-Law"-Medal
D0 = Judge
E0 = NPC unit with an "Anti-Law"-Medal
F0 = Judge


About the picture (avatar) from units:

Some unit pictures have some "special" effects. An example:
Llednar ordinarily absorbs all elements and receives normal damage from physical attacks. But Llednar's avatar is the reason for his immunity against any damage. This effect starts around the mission "Quiet Sands" and is permanently removed again when Cid removes Llednar's immunity with an Anti-Law-Card. You can create Llednar's avatar on an unit, every unit with Llednars avatar becomes immune against every damage, around the mission "Quiet Sands" was started and until Llednar's immunity was not removed by Cid. Every unit with Llednar's avatar can't leave your clan. If Llednar is on your side, his skill set shows messed up and is not classified as [Expert]-Skill. But if you use, for example, Babus' avatar with Llednar's skill set, the skill set appears normal, if Llednar with his avatar is a NPC or an enemy his skill set return back to normal, too.


About "Job Mask":

Standard is 00. If you change this bit then the name of the job will change. The normal functions of your old job will not be altered, only the name will change. If the digit set to 00 the normal job name will appear again.


About weakness, resistance, immunity and absorption:

Some jobs affect the weakness, resistance, immunity and absorption against some elements. For example, an unit with the job "Biskmatar" absorbs all elemental damage with the exception of neutral damage (incl. physical damage). Via ROM editing it might be possible to edit a job with, for example, a permanent weakness against neutral/physical damage.


Here the addresses for an clan unit (Slot 3):

0x0200029C (Neutral / Physical damage)
0x0200029D (Fire damage)
0x0200029E (Wind damage)
0x0200029F (Earth damage)
0x020002A0 (Water damage)
0x020002A1 (Ice damage)
0x020002A2 (Thunder damage)
0x020002A3 (Holy damage)
0x020002A4 (Darkness damage)


Codebreaker-Codes (Clan-Slot 3)

3200029C 00xx (Neutral / Physical damage)
3200029D 00xx (Fire damage)
3200029E 00xx (Wind damage)
3200029F 00xx (Earth damage)
320002A0 00xx (Water damage)
320002A1 00xx (Ice damage)
320002A2 00xx (Thunder damage)
320002A3 00xx (Holy damage)
320002A4 00xx (Darkness damage)


Digits:

00 = Weak
01 = Normal
02 = Immune
03 = Absorb
04 = Resist


Some screenshots from Llednar and Cid

I changed Llednar's group, now I can contol him. His skill set looks a little strange, this is caused by his avatar, Llednar was not programmed to be an controllable unit. Despite his ability, absorb every elemental damage with the exception of neutral damage, he is in this mission immune to all damage (ignores Biskmatar "absorb elements boni"), caused by his avatar, too.

Screenshot (Llednar)


I changed Cid's group, now he is an enemy. He has already HP and MP and can be attacked. Each judge starts a battle with HP and MP. In the memory view a judge appears as last unit in the enemy section.

Screenshot (Cid)



I hope this will be helpful for you and sorry for my bad English.