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May 29, 2024, 04:44:29 am

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - BadgerLordZeus

1
FFTA/FFTA2 Hacking / Re: FFTA2 Monster Ability Vaules
October 10, 2014, 05:16:53 pm
Unfortunately you cannot teach A-abilities to jobs using the equipment editor. You can teach jobs Support and Reaction abilities just fine, but to teach Action abilities you would need to edit the ability sets (Arts of War, Black Magick, Flair, etc.) manually via hex to include the desired ability. Now, I don't think this would be very difficult to do if you know where the ability sets are located, but I don't think anybody knows where that portion of data is, at this time.
2
Forgive me for necroposting again, but I was playing around with the A-ability editor and I found out the use for one of the 'unknown' check boxes on the second page. Its related to whether or not an ability can be used with Magick Frenzy. You can see the box highlighted below.
3
FFTA/FFTA2 Hacking / Re: FFTA2 Equipment editor
October 02, 2014, 08:46:16 pm
Quote from: bcrobert on September 30, 2014, 11:45:25 pm
Awesome, it's nice to see someone took the time to edit that.  :mrgreen:

When I first started reading your post I thought it was gonna go in a completely different direction. I was like, "Oh God, don't ask me to update something from over a year ago."


I getchya. I see people dig up really old tool threads all the time on various rom hacking forums.

Quote from: Jigi on October 02, 2014, 05:15:18 pm
Is the abilities.txt supposed to be empty?


I believe so. If you want to know all of the ability values and such, I attached a text file in my post, if you or anyone else wants it.
4
FFTA/FFTA2 Hacking / Re: FFTA2 Equipment editor
September 30, 2014, 11:21:36 am
Forgive me for necroposting, but I was using this equipment editor and while I was editing equipment learned abilities I saw that many jobs were missing from the editor, all of the seeq/gria jobs, a few moogle jobs, and the special jobs as well. Which means when you edit, lets say for example the Tournesol, when you open up your game you'll find that Soldier learns Dragonheart from from it rather than Lanista. So I just made a quick fix that allows you to safely edit all of the equipment in the game as well as give equipment abilities to any of the jobs including the special jobs(Dancer, Sky Pirate, Bard, Agent, and Heritor). Just swap out the "jobs.txt" file in the "equipment" folder with the one I have attached.

EDIT. The updated jobs file is now included with the main equipment editor download.