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[Old] ALL old topics created before the FULL release (Merged together!)

Started by Dome, December 05, 2010, 02:02:09 pm

Which one is the best, and why?

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philsov

I'm tempted to say "none of them", but what's the highest hp humans can get with highest multipler + best armor?
Just another rebel plotting rebellion.

Dome

Quote from: philsov on February 24, 2011, 05:28:12 pm
I'm tempted to say "none of them", but what's the highest hp humans can get with highest multipler + best armor?

a level 99 male knight will get something around 400 Hp
150 + 180 (Crystal equipment)
Around 750 hp

"Be wise today so you don't cry tomorrow"

EpicSolidSnake

Quote from: Dome on February 24, 2011, 11:45:50 am
Monsters will have fixed growths in 1.4 (8 Hp/10 Mp /100 Speed/30 Pa/30 Ma) (Also, remember that every monster of the same family will have the same stats, only the skills are different)



I need a lot of help with those xD

Just remember, 10/10 Hp will give 999 Hp to the monster at level 99
If you need any info about monsters, just ask


Here is my sugestion :

Chocobo : HP 5  MP 5  SPEED 6 PA 5 MA 6 (Jack of all trades)
Goblin :    HP 6  MP 3  SPEED 6 PA 7 MA 4 (Good warrior and all. decent speed.)
Bomb :     HP 4  MP 6  SPEED 5 PA 5 MA 7 (Good at normal attacks and magic attacks, closer to the wizard class)
Panter :   HP 7  MP 2  SPEED 8 PA 6 MA 4 (Acts fasts and have decent HP)
Squids :   HP 4  MP 8  SPEED 5 PA 3 MA 8 (There should be a good spell caster..at less, for a monster.)
Skeleton : HP 8  MP 1  SPEED 4 PA 7 MA 5 (You could call em the *Knight class* of the monsters.)
Ghost :    HP 4  MP 4  SPEED 7 PA 4 MA 4 (Lower overall, but faster that most.)
Flotibal : HP 2  MP 10  SPEED 6 PA 4 MA 10 (Those guys should have the best MA but low HP)
Jaravis : HP 4  MP 4  SPEED 9 PA 4 MA 5 (Weak overall, but very VERY fast.)  
Uribo : HP 1  MP 7  SPEED 7 PA 6 MA 7 (Decent stats all around, but very low HP)
Woodmen : HP 8  MP 8  SPEED 2 PA 7 MA 7 (Good stats all around, but poor speed.)
Bull Demon : HP 7  MP 1  SPEED 5 PA 8 MA 3 (A warrior really)
Morbol :  HP 6  MP 4  SPEED 4 PA 6 MA 6 (Not sure about this one.)
Behemot : HP 10  MP 2  SPEED 2 PA 10 MA 2 (Best attack and HP. But poor for anything esle)
Dragon : HP 9 MP 3  SPEED 6 PA 7 MA 6 (Decent stats overall)
Hydra : HP 8  MP 5  SPEED 5 PA 7 MA 7 (Good stats all around.)
R.I.P : SolidSnakeDog

Dome

Quote from: EpicSolidSnake on February 24, 2011, 05:56:04 pm
Here is my sugestion :

Chocobo : HP 5  MP 5  SPEED 6 PA 5 MA 6 (Jack of all trades)
Goblin :    HP 6  MP 3  SPEED 6 PA 7 MA 4 (Good warrior and all. decent speed.)
Bomb :     HP 4  MP 6  SPEED 5 PA 5 MA 7 (Good at normal attacks and magic attacks, closer to the wizard class)
Panter :   HP 7  MP 2  SPEED 8 PA 6 MA 4 (Acts fasts and have decent HP)
Squids :   HP 4  MP 8  SPEED 5 PA 3 MA 8 (There should be a good spell caster..at less, for a monster.)
Skeleton : HP 8  MP 1  SPEED 4 PA 7 MA 5 (You could call em the *Knight class* of the monsters.)
Ghost :    HP 4  MP 4  SPEED 7 PA 4 MA 4 (Lower overall, but faster that most.)
Flotibal : HP 2  MP 10  SPEED 6 PA 4 MA 10 (Those guys should have the best MA but low HP)
Jaravis : HP 4  MP 4  SPEED 9 PA 4 MA 5 (Weak overall, but very VERY fast.)  
Uribo : HP 1  MP 7  SPEED 7 PA 6 MA 7 (Decent stats all around, but very low HP)
Woodmen : HP 8  MP 8  SPEED 2 PA 7 MA 7 (Good stats all around, but poor speed.)
Bull Demon : HP 7  MP 1  SPEED 5 PA 8 MA 3 (A warrior really)
Morbol :  HP 6  MP 4  SPEED 4 PA 6 MA 6 (Not sure about this one.)
Behemot : HP 10  MP 2  SPEED 2 PA 10 MA 2 (Best attack and HP. But poor for anything esle)
Dragon : HP 9 MP 3  SPEED 6 PA 7 MA 6 (Decent stats overall)
Hydra : HP 8  MP 5  SPEED 5 PA 7 MA 7 (Good stats all around.)

Thanks a lot :-)
Just remember that monsters don't need mp to cast spells...(Not yet, at least)

"Be wise today so you don't cry tomorrow"

Dome

Ok, thanks a lot EpicSolid snake for the input
Edited the first post
Any feedback/suggestion?

"Be wise today so you don't cry tomorrow"

EpicSolidSnake

Quote from: Dome on February 25, 2011, 01:10:49 pm
Ok, thanks a lot EpicSolid snake for the input
Edited the first post
Any feedback/suggestion?


The ghost is rather useless now...poor stats, lame attack...
Now that i think about it, the Ghost could be the *Orable* class of the monsters, you could give his status attack skills a buff somehow...since the ghost depends on status attacks quite a bit to stand a chance vs other enemies.
R.I.P : SolidSnakeDog

Dome

Quote from: EpicSolidSnake on February 25, 2011, 08:02:51 pm
The ghost is rather useless now...poor stats, lame attack...
Now that i think about it, the Ghost could be the *Orable* class of the monsters, you could give his status attack skills a buff somehow...since the ghost depends on status attacks quite a bit to stand a chance vs other enemies.

Wait to try it before saying it sucks, trust me ;P
Remember: Stats alone don't make a unit

"Be wise today so you don't cry tomorrow"

EpicSolidSnake

Quote from: Dome on February 25, 2011, 08:14:51 pm
Wait to try it before saying it sucks, trust me ;P
Remember: Stats alone don't make a unit


Guess id just wait and see. :)
R.I.P : SolidSnakeDog

Dome

Ok, little update
Tiers (For Both humans and monsters) have been fully implemented, both special classes are working fine and every bug listed so far has been fixed
Now I just need to playtest to see if the patch works fine, change some small things, then I'll release the FIRST FULL VERSION! (The only thing I haven't edited yet is the DD...the only thing I did was making each floor only have the easiest fight of 1.3, nerfing some of them)

"Be wise today so you don't cry tomorrow"

GeneralStrife

Hold on, what special classes have you implemented?
Are the 3 special Gens. Rad/Alicia/Lavian getting special classes?
Also, what IS the emphasis on monster fights? Too hard? Are they supposed to be done in 1.4?

Dome

Quote from: GeneralStrife on February 27, 2011, 07:20:13 pm
Hold on, what special classes have you implemented?
Are the 3 special Gens. Rad/Alicia/Lavian getting special classes?
Also, what IS the emphasis on monster fights? Too hard? Are they supposed to be done in 1.4?

Rad is a red mage, and Alicia and Lavian are Onion knights
Monsters? I've tried to rebalance them without making them useless or OP...

"Be wise today so you don't cry tomorrow"

GeneralStrife

Quote from: Dome on February 27, 2011, 07:26:50 pm
Rad is a red mage, and Alicia and Lavian are Onion knights
Monsters? I've tried to rebalance them without making them useless or OP...

Shoot fire dome, I think that sounds really dang good.
Another question if you're privy, Are Random battles in 1.4 a little more friendly to do? Or do I have to ridiculously  and silly abuse spillover jp like 1.3?

Oblivion

Umm... does FFT 1.4 still need a banner? Because I made this for it... Just remembered this site not too long ago and decided to come back. Anyways, the banner is there use if you like.
"A little sport before dying, dear boy?"

Eternal

  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

EpicSolidSnake

Quote from: Dome on February 27, 2011, 07:26:50 pm
Rad is a red mage, and Alicia and Lavian are Onion knights
Monsters? I've tried to rebalance them without making them useless or OP...


Glad to see your almos done with the frist full version!
Id try to help you balance the monsters once the next version is out. (Say, is the blue mage in the game yet? it will make the monster chalenge more fun :) )
R.I.P : SolidSnakeDog

Dome

@Generalstrife
1.4 randoms are nowhere difficult as 1.3, and spillover jp isn't required at all to enjoy the game

@Epicsolidsnake
Thanks :-) (Sadly, Blue mage isn't in yet...it will be implemented in the second release, I think xD)

"Be wise today so you don't cry tomorrow"

Dome


"Be wise today so you don't cry tomorrow"

dinosaur

Colliery first level is way too hard, do you plan to change this?

I would maybe have the white knights have one sword skill rather having all of the sword skills.

Dome

Quote from: dinosaur on February 28, 2011, 08:34:50 pm
Colliery first level is way too hard, do you plan to change this?

I would maybe have the white knights have one sword skill rather having all of the sword skills.

Already changed :-)

"Be wise today so you don't cry tomorrow"

Dome

Ok, first full release "Released"
The patch is meant to be played from beginning, so don't load any previous saved file to play 1.4

"Be wise today so you don't cry tomorrow"