• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
April 30, 2024, 10:13:08 pm

News:

Please use .png instead of .bmp when uploading unfinished sprites to the forum!


[Old] ALL old topics created before the FULL release (Merged together!)

Started by Dome, December 05, 2010, 02:02:09 pm

Which one is the best, and why?

Ignore
0 (0%)
this
0 (0%)
topic
0 (0%)
!!!!!1111
0 (0%)

Total Members Voted: 0

Dome

Quote from: Pierce on May 09, 2011, 01:55:38 am
If you do away with phoenix down, just make sure you add another reviving move somewhere. White Magic and Basic Skill shouldn't be the only way to revive someone (I can't recall if they are, so this might be an irrelevant statement), especially when later in the game you aren't going to want to waste your secondary on basic skill. It's an interesting concept, but I think you definitely need to consider the repercussions.

That's the purpose...if you want to rez, you have to use basic skill or White magic (None of them is bad...basic skill is now useful)
Quote from: Eternal248 on May 09, 2011, 02:03:22 am
Do what I did in the original version of Parted Ways and make Phoenix Downs either very expensive (2-3k a pop) or make them Poachable only. Keep them around, just make them more valuable.

That would work, but it would just turn into the player uber-grinding the hell out of randoms to get 99 phoenix downs...

"Be wise today so you don't cry tomorrow"

Eternal

What is the problem you're facing specifically with PDs right now? Just trying to make them less cheap?
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

Dome

Quote from: Eternal248 on May 09, 2011, 02:41:31 am
What is the problem you're facing specifically with PDs right now? Just trying to make them less cheap?

I want item to be less over-centralizing without editing it too much
-IF- I remove PD:
- Item can still instant-reliabily heal HP (And mp, the only skillset that can do this) and remove statuses, but it can't resurrect
- White magic can Resurrect, heal and remove statuses, but can't heal mp
- Basic skill can resurrect and remove some statuses without using mp/gil :-)

"Be wise today so you don't cry tomorrow"

Pierce

What about making them as available as elixirs? Only from certain story battles and move-finds. No poach, no purchase. It eliminates the ability to grind for them, and would really make people think before using them because there's only a certain amount you can get.
Ignorance itself is a crime! - Miluda

Dome

Quote from: Pierce on May 09, 2011, 03:46:42 am
What about making them as available as elixirs? Only from certain story battles and move-finds. No poach, no purchase. It eliminates the ability to grind for them, and would really make people think before using them because there's only a certain amount you can get.

Remember: in 1.4, elixirs can be found as war thropy in rare random battles and DD fights...
Anyway, this isn't a bad idea...

"Be wise today so you don't cry tomorrow"

Pride

I think removing pd's from the game is a grand idea. A revival ability on Squire, Monk, and White Mage is good enough compensation early in the game.
  • Modding version: PSX
Check out my ASM thread. Who doesn't like hax?

Dome

Quote from: Pride on May 09, 2011, 04:48:35 am
I think removing pd's from the game is a grand idea. A revival ability on Squire, Monk, and White Mage is good enough compensation early in the game.

Monks don't have revive anymore...revive got moved to Squires, and Ramza got wish (100% res with 1% of HP)

"Be wise today so you don't cry tomorrow"

Dome

In 1.4, some enemy will get custom skillset forced as their primary OR secondary
They will look the same as normal skillsets from the outside, but each ability into them is 100% learned, and they have some reaction/movement/support ability as well (If I give them the "Random" tab, enemies will surely get random R/S/M selected from the skillset)
Each class will have 2 custom skillsets...1 weak and 1 strong
The weak one will be featured mainly in ch1/ch2 and the first time you encounter the class, and the strong one will be mainly used in Ch3/4 and in assassination missions
(Remember, not every enemy will use custom skillsets)
They are ready, but I want some suggestion from you :-)

Squire
Squire (Weak)
Dash - Throw stone - Cheer up / Caution - Weapon guard - Counter tackle - Jump +1 - Move find item
Squire (Strong)
Accumulate - Heal - Revive - Bull's eye - Cheer up / Counter - HP restore - Move +1 - Float - Maintenance - Attack up


Chemist
Chemist (Weak)
Potion - Remedy - Ether / Weapon guard - Caution - Counter Tackle - Move find item - Jump+1 - Defend
Chemist (Strong)
X-potion - Remedy - Holy water - Hi-ether / Counter flood - Abadon - Defense up - Maintenance - Move HP up - Move +1


Knight
Knight (Weak)
Mind ruin - Power ruin - Shield break / Weapon guard - Counter - Defend - Jump +1 - Move find item
Knight (Strong)
Power ruin - Mind ruin - Speed ruin - Magic ruin - Weapon Break - Head Break - Armor Break - Shield Break / Move +1 - Move HP up - Hamedo - Counter flood - Magic defense up - Concentrate


Archer
Archer (Weak)
Charge +1 - Charge +2 - Charge +4 / Arrow guard - Counter Tackle - Jump +1 - Move find Item - Defend - Maintenance
Archer (Strong)
Charge +1 - Charge +3 - Charge +5 - Charge +7 - Charge +10 / Speed save - Arrow guard - Concentrate - Attack up - Ignore Height - Jump +3


Priest
Priest (Weak)
Cure - Raise - Protect - Shell / Regenerator - Caution - Defend - Maintenance - Move find item - Jump +1
Priest (Strong)
Cure - Cure 2 - Cure 3 - Revive - Raise - Raise 2 - Wall - Esuna - Holy / Counter magic - HP restore - Defense up - Short charge - Move HP up - Float


Wizard
Wizard (Weak)
Fire - Fire 2 - Ice - Ice 2 - Bolt / Counter tackle - Weapon guard - Maintenance - Defend - Jump +1 - Move find item
Wizard (Strong)
Fire 1234 - Ice 1234 - Bolt 1234 - Death - Flare / Counter magic - HP restore - Short charge - Magic attack up - Move hp up - Fly


Time mage
Time mage (Weak)
Haste - Slow - Demi - Float - Reflect / Counter tackle - Weapon guard - Defend - Maintenance - Move +1 - Float
Time mage (Strong)
Haste 1 2 - Slow 1 2 - Stop - Don't move - Float - Reflect - Quick - Demi 1 2 - Meteor - Freeze / Critical quick - HP restore - Short charge - Defense UP - Float - Fly


Summoner
Summoner (Weak)
Shiva - Ramuh - Ifrit - Moogle - Carbunkle - Titan / Weapon guard - Counter Tackle - Move +1 - Jump +1 - Maintenance - Defend
Summoner (Strong)
Ramuh - Moogle - Leviathan - Odin - Bahamut - Salamander / Critical quick - MP restore - Fly - Move HP up - Magic attack up - Short charge


Oracle
Oracle (Weak)
Blind - Spell absorb - Diminish - Pray faith - Doubt Faith - Dispel magic - Poison / Absorb used mp - Counter tackle - Any weather - Move +1 - Maintenance - Defend
Oracle (Strong)
Spell absorb - Dimish - Zombie - Blind rage - Petrify - Dispel magic - Sleep - Frog / Counter flood - Damage split - Float - Fly - Short charge - Attack up


Geomancer
Geomancer (Weak)
All skills / Caution - Weapon guard - Maintenance - Magic defense up - Any ground - Float
Geomancer (Strong)
All skills / Counter Flood - Damage split - Attack up - Magic attack up - Move +1 - Jump +3


Lancer
Lancer (Weak)
LevelJump 3 - VerticalJump4 / Counter - Arrow  guard - Move in Water - Jump +2 - Defend - Defense UP
Lancer (Strong)
LevelJump5 - VerticalJump 8 / Dragon spirit - Hamedo - Defense UP - Maintenance - Move +1 - Move HP up


Samurai
Samurai (Weak)
Asura - Koutetsu - Bizen Boat / Counter - Counter magic - Defense Up - Magic defense up - Move +1 - Move HP up
Samurai (Strong)
Kikuichimoji - Muramasa - Bizen Boat / Concentrate Magic attack up - Hamedo - HP restore - Jump +3 - Fly


Ninja
Ninja (Weak)
Shuriken - Ball / Sunken state - Catch - Float - Walk on water - Concentrate - Defense Up
Ninja (Strong)
Shuriken - Ball / Weapon guard - Abadon - Jump +3 - Fly - Concentrate - Attack Up


Sage
Sage (Weak)
Blind 2 - Return 2 - Deathspell 2 / Weapon guard - Counter flood - Magic defense up - Magic defense up - Concentrate - Float - Move HP up
Sage (Strong)
Sleep 2 - Confuse 2 - Toad 2 - Gravi 2 - Flare 2 - Deathspell 2 / Damage split - Counter Magic - Move +1 - Fly - Short charge - Defense up


Female performer
Female performer (Weak)
Angel Song - Life song - Witch hunt - Wiznaibus / Speed save - Arrow guard - Fly - Jump +3 - Defense up - Magic defense up
Female performer (Strong)
All dances - songs / A Save - Mp switch - Fly - Move +1 - Defense Up - Magic defense up


Male performer
Male performer (Weak)
Angel Song - Life song - Witch hunt - Wiznaibus / Speed save - Weapon guard - Float - Counter flood - Jump +3 - Move +1
Male performer (Strong)
All dances - songs / MA save - Counter Flood - Fly - Jump +3 - Concentrate - Attack up

"Be wise today so you don't cry tomorrow"

Pierce

So to make sure my understanding is correct, they're pretty much special set-ups for units that will appear in certain battles? I think it's a really good idea. Will these appear in random battles, or just story battles?
Squire looks good so far. I might suggest that the weak squire see an extra ability or two, so far they're just looking like regular squires with 100% learn rate for some not-so-useful abilities. That is assuming that these are to be used to add a touch of difficulty or uniqueness to battles, because weak squire looks almost identical to a regular squire, just with improved RSM (Move-Find item, meh).
Those are my thoughts. I look forward to seeing the other classes.
Ignorance itself is a crime! - Miluda

Dome

Yeah, some squires (And some enemy as a secondary) will get those skillsets
So, every time you enter the battle, they will have different R/M/S and 100% of the time they will have proper A abilities to use
Ok, I'll add cheer up to the "Weak" squire

"Be wise today so you don't cry tomorrow"

Dome


"Be wise today so you don't cry tomorrow"

Pierce

Looks very good! I'm a little iffy about Geomancers having Train. Personally I don't use monsters very often, but I imagine it would be really annoying to have one of your monsters invited. Maybe it's not a big deal.
I'm interested in knowing where these units are being implemented. Randoms? Story?
Ignorance itself is a crime! - Miluda

Dome

Well, whenever I want to be sure that enemies won't be sitting ducks with crap abilities, I suppose xD (Also when I want some randomness in story fights)
Any suggestion to replace train?

"Be wise today so you don't cry tomorrow"

Pierce

Quote from: Dome on May 11, 2011, 05:12:29 am

Any suggestion to replace train?


Perhaps an equip of some sort? Depending on when these unique geomancers appear, maybe something like equip katana or spear? If they appear early enough that katana/spear wouldn't be available, maybe just equip armour? I notice none of the other classes have any equip: x abilities, so maybe that's not what you're looking for. Defend up/magic defend up?
Ignorance itself is a crime! - Miluda

Dome

Enemy equipment is NEVER randomized in 1.4, it's always set
Giving them random "Equip xxx" would be worthless...

MD up will work, thanks

"Be wise today so you don't cry tomorrow"

efrate

In chapter 2 in the barius hill story battle, Musty had his lines but wasn't there.  There was a spot on the map that had a speech bubbles, but no musty.  No SS unfortunately. 

Green Beret doesn't modify speed either?  Is this intentional? 

Also any chance in the future in adding the ASM to let special characters do propositions?

Great patch I am enjoying it so far. 
I don't suffer from insanity, I enjoy every minute of it.

efrate

Radd and Alicia and Lavian's sprite have animation errors during certain attacks.  Radd's sprite doesn't have the cape in formation screen, and its partly transparent in battle.  Magic gauntlet says it gives +2 MA but only gives +1. 
I don't suffer from insanity, I enjoy every minute of it.

efrate

Mastery as a secondary doesn't appear to work.



I don't suffer from insanity, I enjoy every minute of it.

efrate

Is the demi spell from the skeleton family supposed to still damage my units even if they are undead? 
I don't suffer from insanity, I enjoy every minute of it.

Durbs

The volcano might be a good place for bombs+skeletons, and barius hill should have an univitable (or exactly the opposite if you're feeling nice) ultima demon.
  • Modding version: PSX