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Messages - Guyford

1
Journey of the Five Ch.1 / Re: Bug Reports
December 06, 2016, 12:42:11 pm
Hi! Just got through playing the crap out of this and have to say great job!  Wanted to weigh in with the few bugs I noticed.  I'm on ePSXe 1.9.25.  Sorry if some of these are repeats.
1.  The red spell ice only hits the first target(not necessarily the main target), then stops.
2.  The chicken mark referred to me as Ramza instead of Vance multiple times.
3.  The Poison Frog ability from the tier 3 lamia has a blank casting dialogue box.
4.  The Ashura Samurai ability also hits the user.  Not sure if this is intentional.
5.  You can "re-steal" a stolen empty head slot.
6. The Werewolf ability Roar has the incorrect targetable squares.  The effect is linear but it shows a normal "square" grid.
7. The brave lowering gave ability of floating eyes says it has 3 range but it has 4.
8. Dragons can hit themselves with the ability charge.
9.  Sorry I don't have a video for this but a squire on Bariaus Hill with no counter ability countered Ramza's Ultima by attacking Dante.  All three characters were lined up, with Ramza standing behind Dante with the female squire immediately infront of Dante.  Ramza cast Ultima only hitting the squire, who immediately attacked Dante after the Ultima damage showed up with no type of counter message.  Dante guarded(was defending from having used Ultimate) and then Ramza received exp/jp.  No idea what happened here and haven't been able to recreate it.
10. Incorrect damage was displayed for Ramza after protect wore.  Had Snake attack Ramza (both dragoons) head on after Ramza's protect wore but before Ramza's next turn.  The game said it would be 57 damage and when Ramza got hit it said 57 damage, but then he countered with damage split for 40.  Upon checking Ramza's hp, I saw he had 39 hp missing, but he had been at full health.  I then saw later attacks were coming up as 79 damage without protect, and concluded that the displayed damage accounted for the worn protect but the actual hp did not.
11. Red skeletons would not attack Ramza on a red chocobo in Sweegy Woods.  Even when immobilized next to him, they chose to wait.
12. Floating eye type enemies can use double magic on things that aren't magic and don't work with summoner double magic.  For example, they will double chakra, and will also double meteorain for extreme damage.  Its fun to kill them by making Ramza run into a group of them and ultima himself, but feels like an imbalance in gameplay.

13.  If Cloud learns shadow flare in the first portion of the Sephiroth battle, he forgets it when the second half begins.
14.  Ikanagi Shock is a now! ability that asks whether to target Unit or Panel.
15.  Mustadio can crystalize in the final battle.  Not sure if he's supposed to be in that flying worker 8 but I'm pretty sure Zelda is and she's in the next cutscene so...
16. On blue magic learning: Went back and saw that oil preventing reaction abilities is intentional.  However, it does not suppress find cover, and at least one other reaction ability whose identity I have forgotten which allow Animists to learn Ink despite the oil. 



Can't wait for chapter 2!