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Item Suggestions for Mercenaries

Started by LastingDawn, March 07, 2009, 03:02:42 pm

LastingDawn

March 07, 2009, 03:02:42 pm Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Well this thread will probably get controversial, but allows me to tell you what changes I've made as of now...

Axes are Claws
Cloths are Cards
Dagger's formula has changed to 02, which allows them a 50% chance at another hit, they have low WP for when you can unlock them, but that is because of their potential never ending attacks.

KnightSwords - SpellBlades

Ninja Sword - (Something to do with Warder, suggestions needed)

Hair Adornments - (Invoker equipment)


Any suggestions for any items, weapon or armor is appreciated.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

boomkick

March 07, 2009, 03:36:35 pm #1 Last Edit: December 31, 1969, 07:00:00 pm by boomkick
Ninja Swords.... is it possible to make them have wider blades like knightswords since the warder is mostly about defense? Those blades would have a high physical evasion yet would be weak in attack (if that is what the warder is for).

SilvasRuin

March 07, 2009, 03:50:06 pm #2 Last Edit: December 31, 1969, 07:00:00 pm by SilvasRuin
I would see them using arm shields as weapons, but I'm not sure how doable the visuals for that would be unless you make them just punch the enemy.  That would kind of drop variety since that would be two fist weapon types...  Defender style weapons would be interesting, of course, and that's probably the way they should be setup stat wise for the flavor of the unit, no matter what they ultimately end up with.  Graphically, I could see them using a heavy weapon like flails or battle hammers.

Kuraudo Sutoraifu

March 07, 2009, 03:59:38 pm #3 Last Edit: December 31, 1969, 07:00:00 pm by Kuraudo Sutoraifu
Claws and cards are awesome ideas.  Have we found a way to change the weapon animations?

PX_Timefordeath

March 07, 2009, 04:44:38 pm #4 Last Edit: December 31, 1969, 07:00:00 pm by PX_Timefordeath
Ninja swords to Armguards?

Skip Sandwich

March 07, 2009, 11:12:31 pm #5 Last Edit: December 31, 1969, 07:00:00 pm by Skip Sandwich
no, ninja swords to rod/mace/hammer weapons for the warder
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LastingDawn

March 07, 2009, 11:42:42 pm #6 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Hmm, a Hammer, Arm Shield,  Broader Swords, Armguard... all interesting ideas, but yes Kuraudo, we can change Weapon Animation, the file is Wep.spr, The Cloths work Ideally for cards, because of the way they are tossed, it looks pretty legitimate
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

CidIII

March 07, 2009, 11:45:36 pm #7 Last Edit: December 31, 1969, 07:00:00 pm by CidIII
Have you made claws yet?
I refuse to play Final Fantasy Tactics again until I am able to do my FF6 patch! And, FFT 1.3 doesn't technically count as FFT: so there!

LastingDawn

March 07, 2009, 11:51:13 pm #8 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Have I? Not in any... truly good form, for the original Alpha, I had...





Then I changed that for...




All made from the Bag's graphic originally, it admittedly looks very, very poor. Which is why I switched the item switch to the Axe, since that's a very large icon to use.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

CidIII

March 08, 2009, 12:11:47 am #9 Last Edit: December 31, 1969, 07:00:00 pm by CidIII
Do you want them that giant?
I refuse to play Final Fantasy Tactics again until I am able to do my FF6 patch! And, FFT 1.3 doesn't technically count as FFT: so there!

LastingDawn

March 08, 2009, 12:42:15 am #10 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Well, they'll certainly be. I want them to have some texture to them, gigantic claws don't bother me at all.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

SilvasRuin

March 08, 2009, 12:42:45 am #11 Last Edit: December 31, 1969, 07:00:00 pm by SilvasRuin
Personally, I think the claws should be much less noticeable.  In other FF games with them, you really didn't even see them.  They could probably be an estimated fourth of the size and still remain noticeable.  Of course this is only a matter of preference.

LastingDawn

March 08, 2009, 12:44:11 am #12 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Yang's claws were quite present, ideally I would just like to make them look like spiky multicolored fists, but we don't have that much control over that to make it happen.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

NKKCLOUD

March 15, 2009, 10:15:09 pm #13 Last Edit: December 31, 1969, 07:00:00 pm by NKKCLOUD
Hey guys, how about an armor that u can use damage split when attacked :?:

Sephirot24

March 16, 2009, 02:02:50 am #14 Last Edit: December 31, 1969, 07:00:00 pm by Sephirot24
Awesome ideas! Anyways, I also think that those claws are a little too big..

beawulfx

March 16, 2009, 02:21:56 am #15 Last Edit: December 31, 1969, 07:00:00 pm by beawulfx
I personally think they look great, but apparently I am alone on that one. I don't see any problem with them.
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Sephirot24

March 16, 2009, 11:51:35 am #16 Last Edit: December 31, 1969, 07:00:00 pm by Sephirot24
Other FF items that could be implemented are Gloves and Whips. Also, I'd LOVE to see scythes! They're the most awesome weapons ever IMO.

I think every class should have 1 special item only for them (not an item class, but only ONE item). Like ONE special claw for whoever is the most proficient class using Claws. It could be anything so.. it could be a special robe for some caster class, a special shield for knights, etc..

NKKCLOUD

March 16, 2009, 04:26:19 pm #17 Last Edit: December 31, 1969, 07:00:00 pm by NKKCLOUD
yeah that's a nice idea sephiroth

ArkDelgato

March 16, 2009, 05:23:07 pm #18 Last Edit: December 31, 1969, 07:00:00 pm by ArkDelgato
For the gambler, would it be possible to have some of the cards have sprites to look like darts or dice, like Setzer from FF6?
Or do all the cloths have the same sprite and the cards will have to be re-colours?

LastingDawn

March 17, 2009, 02:28:59 pm #19 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Unfortunately they all share the same sprite, therefore all of them will be cards, oy... spriting is a lot more difficult then I had ever hoped for. Also BeawulfX, while I do appreciate the sentiments, those "claws" were quickly thrown together, also they use the bag graphic, which at the moment, probably isn't the best idea, I'd love to use another defunct item though, such as Axes, unfortunately my 3D spriting skills are terrible.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!