Hello again everyone.
I'm here to give another update to some progress on the game.
But first I would like to say I haven't done too much with this project as I've been spending most of my time in the hospital or in bed. The past week I spent 3 hours each day in the hospital and my health has not been well. I am a lot better now and thanks to all the drugs that are now being pumped through my veins I feel happy and relaxed Lol.
So what have I done with the game? I've created a directional indicator system for the characters (as seen below).
I've almost finished the camera to 100%. Just need to add the sound effects to the camera.
I've also messed around with different ways to do a path system. I tried different pathfinders through nodes and mesh to better understand what I could accomplish and what would be possible. The end result was simply to keep it the same that I've had it all along.
I now have a better understanding on the grid system itself with different ways to accomplish the same goal. The node system allows the player to move at an angle, the mesh also allows this same outcome. I tried ray casting to triangle's and square's on the terrain to see if it's possible to highlight and move through the mouse location within a distance from the player, this yield interesting results. However with the raycast method the character's movement on how many units to interact within the mouse distance seemed like far too much work needing to be done rather then the simple grid system that is currently in place.
Updated:
I have made a list of all the monsters and characters. The count of monsters is over 123.
I've added a demon class to the monster list.
I've also created 18 summons and what effect and area they will cover.
I've worked on the story and story board.
I've worked on the dialogue script.
I've worked on the dialogue system some more to improve how it works.
This will be the last update for this project as I'm no longer going to pursue this project. I've received to many hateful comments on other sites about creating a game like this. Even when I explain that instead of 2D sprites I will be using 3D hand painted models to match the hand painted terrain and that I would be revamping everything including the GUI, dialogue GUI and everything to make it a game of it's own. That I had an original story and script done up.
I was just using what I shown to prove that I could create something like FFT and that the bones for the project were there. With the proper support we could of created our own world, story, characters, models and game.
Any ways will always love FFT but guess it's just the past childhood memory now.
I'm here to give another update to some progress on the game.
But first I would like to say I haven't done too much with this project as I've been spending most of my time in the hospital or in bed. The past week I spent 3 hours each day in the hospital and my health has not been well. I am a lot better now and thanks to all the drugs that are now being pumped through my veins I feel happy and relaxed Lol.
So what have I done with the game? I've created a directional indicator system for the characters (as seen below).
I've almost finished the camera to 100%. Just need to add the sound effects to the camera.
I've also messed around with different ways to do a path system. I tried different pathfinders through nodes and mesh to better understand what I could accomplish and what would be possible. The end result was simply to keep it the same that I've had it all along.
I now have a better understanding on the grid system itself with different ways to accomplish the same goal. The node system allows the player to move at an angle, the mesh also allows this same outcome. I tried ray casting to triangle's and square's on the terrain to see if it's possible to highlight and move through the mouse location within a distance from the player, this yield interesting results. However with the raycast method the character's movement on how many units to interact within the mouse distance seemed like far too much work needing to be done rather then the simple grid system that is currently in place.
Updated:
I have made a list of all the monsters and characters. The count of monsters is over 123.
I've added a demon class to the monster list.
I've also created 18 summons and what effect and area they will cover.
I've worked on the story and story board.
I've worked on the dialogue script.
I've worked on the dialogue system some more to improve how it works.
This will be the last update for this project as I'm no longer going to pursue this project. I've received to many hateful comments on other sites about creating a game like this. Even when I explain that instead of 2D sprites I will be using 3D hand painted models to match the hand painted terrain and that I would be revamping everything including the GUI, dialogue GUI and everything to make it a game of it's own. That I had an original story and script done up.
I was just using what I shown to prove that I could create something like FFT and that the bones for the project were there. With the proper support we could of created our own world, story, characters, models and game.
Any ways will always love FFT but guess it's just the past childhood memory now.