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Need opinions on a new skill for my white mages. ^_^

Started by Vanya, January 04, 2009, 11:28:32 am

Tokwa

January 06, 2009, 07:06:53 pm #20 Last Edit: December 31, 1969, 07:00:00 pm by Tokwa
Quote from: "Samuriblackbelt"fine
your screwed
wtf

Zozma

January 06, 2009, 07:18:31 pm #21 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
"pray" was a gamble right? why not make it randomly hit like malak and rafa's skills....

this is how i am making "roulette" for my "Joker" job

also that way you dont have to make it waste a gob of mp either.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Samuraiblackbelt

January 06, 2009, 08:27:56 pm #22 Last Edit: December 31, 1969, 07:00:00 pm by Samuraiblackbelt
Samuriblackbelt wrote:
fine
your screwed

wtf


heh heh I don't know,didn't you read my sig?
<JoZ> I'm not Wiz. Even if I were, I wouldn't be narcissistic enough to go under an alt and comment on my own team.

PGF: "You are ignoring this user. Click to see their post."

Tokwa

January 06, 2009, 08:30:56 pm #23 Last Edit: December 31, 1969, 07:00:00 pm by Tokwa
lol

The Damned

January 06, 2009, 09:52:08 pm #24 Last Edit: December 31, 1969, 07:00:00 pm by The Damned
Quote from: "Zozma""pray" was a gamble right? why not make it randomly hit like malak and rafa's skills....

this is how i am making "roulette" for my "Joker" job

also that way you dont have to make it waste a gob of mp either.

The problem with that is that we currently can't replicate Random Hit the way other FFTA(2) did with Roulette: we can't have Random Hit target only occupied panels.

Currently, if you use Random Hit for anything, it uses the ENTIRE possible range of the skill and then likely fires only once since there are only three formulas that call for multiple hits: Truth's, Untruth's, and Dark Whisper's.
"Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

"Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

"Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"

Zozma

January 06, 2009, 10:02:49 pm #25 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
well i thought that  if you did 255 range and aoe , then set as auto to target all friendly units... then set the skill to have the maximum change to hit 5 times (or however many you want) then it will randomly hit different pannels maybe one of them twice or more, and maybe not hitting all of them. maybe only hitting 1 pannel or maybe hitting 5 times...

thats how i thought it would work...
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

January 06, 2009, 10:03:15 pm #26 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
It actually works fine if you only target all allies or all enemies. If only one or the other is checked the possible yellow squares are all on an occupied target. The problem is when you select both all allies and all enemies. If both are checked then the whole field is coated in yellow. Sucks. =/

Maybe we should get one of the ASM wizards to try to fix this? ^_^
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

January 06, 2009, 10:06:04 pm #27 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
no it doesnt have to be. it has to be (target self), (auto), (targetting not checked)
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

The Damned

January 06, 2009, 10:07:10 pm #28 Last Edit: December 31, 1969, 07:00:00 pm by The Damned
Er...I'd be lying if I understood all of that. May I ask you to be more specific? Are you using formula 1E, 1F or 60? [I think it's 60; it's difficult to this from memory.]

I ask because those are the only three formulas that can fire multiple times and you say that yours plans to hit multiple times, though it's difficult to tell. At any rate, from what I got of your last post, it would not target enemies, but it would likely still not hit allies unless the AOE were ridiculously huge like 8 or 9.

EDIT: Ugh, I type slowly a lot of the time.
"Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

"Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

"Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"

Vanya

January 06, 2009, 10:20:16 pm #29 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
OK I made pray by using cure as a base basically and I have these boxes checked on:
Auto
Target Self
Hit Allies
Follow Target
Hit Caster
Silence

Range = 0
Effect = 255
Vertical = 255

That's all. And when I tested this set up with Hit Enemies checked and Y = 255 for the Restoration spell it targeted every square on the map with yellow. If I take Hit Enemies or Hit Allies off it reverts to targeting only the squares the allies or enemies were standing on.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

January 06, 2009, 10:28:02 pm #30 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
yes but did you make sure to un check "targetting" in the last row of boxes?
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

January 06, 2009, 10:34:04 pm #31 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Yes. I just tried my Restoration spell with random target checked and it mostly did nothing. Out of 15 casts it hit a target once. It sucks 'cause I know at least one of my classic version monsters is going to need Roulette.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

January 06, 2009, 10:42:12 pm #32 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
how about if you copy/paste galaxy stop then set it to hit ally and enemy
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

January 06, 2009, 11:04:17 pm #33 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Testing.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Vanya

January 06, 2009, 11:08:47 pm #34 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Same deal as Restoration.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Vanya

January 07, 2009, 12:14:54 am #35 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Hey Zozma! How about we combine our ASM skills and try to slay this dragon?
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

January 07, 2009, 12:23:54 am #36 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
but i have no asm skills.... lol
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

January 07, 2009, 01:31:24 am #37 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
None at all? I don't know the right kind too well. But I've been reading the ASM lessons. I think I may be able to fix this eventually. Fuck it. I'll see what I can do. It's about time I looked into fixing the Mime, too. Maybe I'll get really lucky and be able to fix Draw Out etc...
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

January 07, 2009, 03:23:17 am #38 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
draw out needs to be ma+pa/2 * y or whatever it was instead of ma*y
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Zozma

January 07, 2009, 10:31:53 am #39 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
hmm well now i have the same problem when trying to turn "Meteorain" into "Meteo"

guess its gotta be one side or the other... tho didnt lasting dawn get one working?
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!