Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.
Started by Ansehelm, July 04, 2020, 11:12:51 pm
Quote from: Aiolon on July 10, 2020, 10:42:17 pmand that you are not planning to make adjustments to the balance.
Quote from: Aiolon on July 10, 2020, 10:42:17 pmThe first battles were really long. Squires are very powerful. instant Regen, Instant raise skill with high success%, Instant massive heal all of these without MP costs. it was ok at first but it is so tedious to have to constantly pile on a dead body so it doesn't get revived instantly by the enemies because it really feels like every one can revive with either wish (Squire) or phoenix down (Chemist) this was particularly annoying if you wanted to have an enemy turn into a crystal or treasure chest, cause 1 mistake and boom, they are back alive.
Quote from: Aiolon on July 10, 2020, 10:42:17 pmThe woods are incredibly hard. all the enemies are faster than you (heck, the dogs attack twice before your guys have finished their round), they have more range than you, deal way more damage than you (Guaranted 2 shot), have way more HP than you and the bombs in particular are pure bullshit.
Quote from: Aiolon on July 16, 2020, 12:55:29 pm- Dunno if intended but there is a wannabe goblin at the save boco araguay woods battle. has cool looking gaffgarion sprite. and speaking of wannabe goblins... - There is a random Battle at araguay woods where you fight an army of chocobos. there is a guest goblin with a female knight sprite. prettiest goblin i've ever seen.- Same thing in Mandalia plains. there is a Goblin chief followed by an army of Hot female goblins using female chemist sprite (they look buggy). EVERY SINGLE ONE OF THEM. again, Don't know if this is intended but this is very bizarre
Quote from: Aiolon on July 16, 2020, 12:55:29 pm- Zirekile Falls breaks the amount of allowed sprites and turns the fight into a buggy mes. there are so many weird things in this battle that i honestly don't know what is intended and what is not.
Quote from: Aiolon on July 16, 2020, 12:55:29 pm- Chemists are able to learn "Soft" but the item "soft" is missing. in battle, even if the ability is learned the option will never show and i haven't obtained or seen the item in game so far. and yes, i only found out because i needed it and there was nothing i could do about it.
Quote from: Aiolon on July 16, 2020, 12:55:29 pm- Royal Cavalier Description states he has Innate Meatbone slash. yet he comes equipped with Critical quick in battle. giving Innate reaction abilities to human units NEVER works.
Quote from: Aiolon on July 16, 2020, 12:55:29 pm---- THIS ONE IS DEBATABLE ---- There is a high chance that if you pick "Save Mustadio"
Quote from: Ansehelm on July 16, 2020, 08:28:20 pmVery possibly, but the slot I'm currently using for "goblin" is 3D/Undead Knight, since I replaced the goblin family with another monster. Could be other shenanigans afoot, but if so it's probably a simple fix.
Quote from: Elric on July 16, 2020, 08:47:04 pmYeah that slot is completely fine to use. Undead bit is just job related, and only breaks the tutorial and yuguo and cemetary battles with zalera. But TLW fixes those with the special snowflakes hack, which freed up space for those sprites to be easily used.On the other hand, if you arent using the included special snowflakes hack...
Quote from: Aiolon on July 19, 2020, 12:20:46 pm- Thunderbird appears as a purple chocobo on formation but if you bring one into battle it appears as a regular chocobo?
Quote from: Ansehelm on July 21, 2020, 11:22:33 pmYou're probably right; I'll have to look into it to figure out exactly where it's going wrong since it's possible that I'm using an old version of one of the hacks, or mixed something else up. I currently use 2 hacks that relate to this, "Activated Paletted Portraits for Special Units," and "Sprite Hack (special units, generic humans, and generic monsters." I'm aware of the limitation on the last 2 (although you could use them on enemy units with the "Immortal" flag, or as a boss unit). I had a thread where I asked related issues in the past, and if I can't get it working, I can bring it up there.
Quote from: silenthill27 on February 20, 2021, 03:04:30 pmLong time lurker here, this mod sounded really awesome, wondering what the status is like - Are random battles still crazy? I know this is considered a work in progress still, how much of the game is playable?
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