Final Fantasy Hacktics

General => The Lounge => Topic started by: Havermayer on August 04, 2009, 02:35:37 am

Title: Natural Shader on epsxe is really cool :O
Post by: Havermayer on August 04, 2009, 02:35:37 am
Its' really neat.  It enhances the colours, and uses anti-alaising on everything.  You need a graphics card obviously.  

Symphony of the Night with the Natural Shader:

(http://photos-e.ak.fbcdn.net/hphotos-ak-snc1/hs168.snc1/6296_658730657529_120800102_41916748_8193529_n.jpg)

Without:

(http://photos-d.ak.fbcdn.net/hphotos-ak-snc1/hs188.snc1/6296_658730652539_120800102_41916747_6738092_n.jpg)

Gradius Gaiden with the Natural Shader:

(http://photos-a.ak.fbcdn.net/hphotos-ak-snc1/hs188.snc1/6296_658730637569_120800102_41916744_7599969_n.jpg)

Without it:

(http://photos-b.ak.fbcdn.net/hphotos-ak-snc1/hs188.snc1/6296_658730642559_120800102_41916745_5765481_n.jpg)

Download here:
http://www.ffhacktics.com/forum/download.php?id=2736 (http://www.ffhacktics.com/forum/download.php?id=2736)

Explanation:
http://forums.ngemu.com/psx-plugin-ques ... lugin.html (http://forums.ngemu.com/psx-plugin-questions-troubleshooting/76098-links-guides-custom-shaders-petes-opengl2-plugin.html)
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Post by: Kuraudo Sutoraifu on August 04, 2009, 04:43:43 pm
How does it look on FFT?
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Post by: Kaijyuu on August 04, 2009, 09:05:01 pm
Sometimes I like pixel-y goodness.
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Post by: Vanya on August 05, 2009, 12:01:05 am
Holy crap, the bump map shader looks freakin' awesome!! I wonder how it would look on games with simpler or 2d graphics?
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Post by: Havermayer on August 05, 2009, 02:51:56 pm
Quote from: "Vanya"Holy crap, the bump map shader looks freakin' awesome!! I wonder how it would look on games with simpler or 2d graphics?

I have no idea.  It's a shader just for the epsxe emulator.  I know of nothing comparable for the snes, nes or anything like that.  

I'll upload some pics of FFT and other games when I have the time.
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Post by: Vanya on August 06, 2009, 04:07:13 am
Don't forget that the PSX has simpler 2D games & mixed 2D/3D games...
BTW it looks freakin awesome on most games. Try it with Asteroid's and you'll think they re-released it for pc with upgraded graphics!
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Post by: Havermayer on August 06, 2009, 03:44:59 pm
Quote from: "Vanya"Don't forget that the PSX has simpler 2D games & mixed 2D/3D games...
BTW it looks freakin awesome on most games. Try it with Asteroid's and you'll think they re-released it for pc with upgraded graphics!

Could you define "simpler 2D graphics" ?  I thought Gradius Gaiden and Symphony of the Night would have counted.
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Post by: Vanya on August 06, 2009, 04:22:31 pm
Simpler as opposed to 3D. Yeah they do count.
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Post by: Havermayer on August 06, 2009, 04:53:19 pm
Someone post FFT before and after pics.  I don't have a good enough connection to upload photos.
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Post by: SentinalBlade on August 07, 2009, 12:44:04 am
Yeap. this calls for a job for me =) I will provide 4 screens. (in order) Low settings without, High Settings Without, Low Settings With Natural, High Settings with Natural.

(http://i28.tinypic.com/2ldgi0i.png)
(http://i32.tinypic.com/2w7ehac.png)
(http://i30.tinypic.com/nybded.png)
(http://i30.tinypic.com/6s59wo.png)

The pictures all have their shading level to max. hope this helps some.

personally ill be using "high settings with natural". It kinda looks like watercolor. but i dont like how it looks without the natural shader. I was using the low settings(clicking fast on the epsxe video settings) just because i didnt like the look of the higher ones. Natural shader makes it more appealing.
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Post by: Havermayer on August 07, 2009, 01:22:14 am
Quotepersonally ill be using "high settings with natural". It kinda looks like watercolor. but i dont like how it looks without the natural shader.


I really don't like how that looks. Change the Hi-Res textures to Stretch, or maybe turn off Texture Filtering for 2D sprites. You'll notice that it'll look better (see below).

Here are the settings that I use.  Turning the shader on or off is the only difference between these two sets of pictures.  

(http://photos-c.ak.fbcdn.net/hphotos-ak-snc1/hs168.snc1/6296_659351528299_120800102_41957402_8218595_n.jpg)

FFT without:

(http://photos-a.ak.fbcdn.net/hphotos-ak-snc1/hs168.snc1/6296_659352356639_120800102_41957448_2846556_n.jpg)

FFT with these settings:

(http://photos-h.ak.fbcdn.net/hphotos-ak-snc1/hs188.snc1/6296_659352351649_120800102_41957447_5255087_n.jpg)

Harmful Park (a cude, Parodius like shooter for the PS1):

Without: (http://photos-f.ak.fbcdn.net/hphotos-ak-snc1/hs188.snc1/6296_659352341669_120800102_41957445_8140094_n.jpg)

With:
(http://photos-g.ak.fbcdn.net/hphotos-ak-snc1/hs188.snc1/6296_659352346659_120800102_41957446_1690118_n.jpg)
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Post by: SentinalBlade on August 07, 2009, 01:54:10 am
Yea, its a tough choice between pixely sprites, or cut out-ish sprites. i prefer cut-outish, at least then the pixels on the inside of the sprite blend well, and the outline just blurs/merges some. when its pixely, the black shade and other edges stand out way to much at random or odd points. sometimes even inside teh sprite.
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Post by: Havermayer on August 07, 2009, 03:16:53 am
Quote from: "SentinalBlade"Yea, its a tough choice between pixely sprites, or cut out-ish sprites.

My sprites don't look pixelated at all. Follow my settings exactly, and see if it makes a difference.  You'll probably need a graphics card with 128 MB or more though.  

I'm trying out games that were re-released for the PSOne, like Gradius Deluxe Pack (Gradius 1 and 2) and Salamander Deluxe pack (Salamander 1 and 2).  Pretty cool.  I get to make use of the enhanced natural shader for these!  

Any other re-releases? They'd have to be ones that were nearly arcade perfect.  :wonder:
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Post by: SentinalBlade on August 07, 2009, 11:37:27 pm
Your FFT Without picture makes it very clear....the pixels i mean. look at the chemists bag, or the squires at teh top right. you can make our blocks very easily. theres no smooth transition between lines or shapes, its all edged.
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Post by: Archael on August 07, 2009, 11:55:48 pm
I like FFT without anything

the sharpness of the text and sprites when they are un-filtered adds definition and sharpness when you produce videos
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Post by: SentinalBlade on August 08, 2009, 12:59:55 am
For producing videos, no settings make it alot easier. considering screen recordings often come somewhat blurred somewhere down the line.

Somoene needs to make a direct recording plugin for an emulator. thats something awesome to post about.
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Post by: Zozma on August 08, 2009, 08:02:11 am
i agree with arch here, not blending anything at all, or only a very slight sprite blending

with this kind of thing the smoothing really goes too far in most settings
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Post by: Mental_Gear on August 08, 2009, 10:15:57 am
The detail is noticeable, but only just. It's not necessary, especially if it eats RAM up a lot.
Title: Re: Natural Shader on epsxe is really cool :O
Post by: Havermayer on November 29, 2010, 12:22:00 am
Here's me messing around with SH 1.  I've uploaded 4 pics, showing the 4 levels of intensity.  Which one do you think looks best?  

No shader:

(http://img442.imageshack.us/img442/2531/0noshader.png)

Minimum shader:

(http://img12.imageshack.us/img12/3464/1minimumshader.png)

More Shader:

(http://img4.imageshack.us/img4/2893/2moreshader.png)

Medium Shader:
(http://img17.imageshack.us/img17/7282/3mediumshader.png)

Max Shader:

(http://img688.imageshack.us/img688/2511/4maxshader.png)