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Messages - Dual-Wielding Ninja

1
Seeq seem more like porcine than sharks to me, especially concerning their Final Fantasy XII designs.
2
Quote from: Leonarth on August 18, 2020, 11:52:48 pmThrough the existing engine hacks: no, nothing related to that has been done.
Through engine hacks in general?
Learn ASM, write the code, the GBA runs it. The specs are the limit.

What you are suggesting isn't really that far out there compared to what already exists in the game: you have Throw/Hurl (select an item, power is based on the item) and Double Cast (select two abilities) already, so the game even has built-in support for menus like that. It still wouldn't be an easy job, of course. It's also not something I'm interested in making, I had to look this up to even know what you were talking about.
Almost a year and a half late, but fair point. Was just curious for the most part.
3
FFTA/FFTA2 Hacking / Re: FFTA: Revisited 1.061
July 12, 2021, 07:19:43 pm
Quote from: rrs_kai on June 08, 2021, 02:35:32 pmI haven't because they were mostly the same for a large portion of the this mod's development.

Lately, I've made the following changes:
Removed Shieldbearer, Doublehand, Reflex, Strikeback
Humans got MagPow+ and Moogles got Doublesword
Many have received Immunity and Absorb MP, and all races can equip shields

Thanks for reminding, I will update the docs.
Edit: Updated the documentation and here is the link to the tab named R and S abilities
I will document them, and those two are the only changes to R-abilities
---Absorb MP triggers for all MP based skills
---Last Berserk = Quicken + Boost + Haste (think of it as an adrenaline rush)
Did you find anything other than Firestream?
Which version have you played? The 1.0 is not the best one and will soon be removed; I've only kept it for archival.
The latest one is the one to get. I am planning for an update that removes a lot of the fancy skill effects which should iron out any chances of bugs. Might take a month.

Anyway, could you please post all the bugs that you've observed?
Should probs update the thread title and the changelog on the first post to reflect the changes brought to 1.07.
4
Quote from: Vyllain on September 02, 2020, 04:05:44 amI'm also having an issue with how my Battle mage(soldier replacement) can't learn the abilities labeled soldier. The abilities don't have an AP bar either. I think it may be an issue with the fact you changed their sprite to that of the sage. I am having the same problem with white and black mages.

In a paw full of feathers, you are confronted by a paladin and two Battle mages. Is this a glitch? the paladin had reflex and the two Battle mages had counter. With my team at the time, which was an emperor, a failed Battle mage that I meant to be another emperor (more on that later), a broken white mage, a broken black mage, and a mage breaker. Needless to say, I was destroyed by them because I couldn't get any abilities other than weak offensive ones. Also, my Battle mage, which was Luso, couldn't become an emperor because it required 3 archer skills when my working emperor didn't have any.

The mod is nearly unplayable, and really suffers because of it. I saw so much potential for it to be a great thing. Jobs seem great and add a lot to the game, but the huge bugs just get way too in the way.
That's a shame. The creator might've possibly lost interest in this game and/or the hacking project.
5
FFTA/FFTA2 Hacking / Re: FFTA Modding Discord
August 30, 2020, 03:23:52 pm
I think you forgot to set the link to never expire.
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FFTA/FFTA2 Hacking / Re: FFTA Long Night 0.64 release!
August 30, 2020, 03:19:49 pm
Quote from: dck on August 30, 2020, 01:33:10 pmAlso, I'm open to suggestions as for what job concepts people would like to see covered/returning. I've always just done it on my own due to all the constraints but given the extra freedom it's not bad to have a few more ideas. Just writing this post was already good for getting a good overview of things to work on.
If possible, would love it if you imported the whole Mirror Items gimmick over to Alchemist as well as give them Mix and Stash from Final Fantasy X-2!

Or at the very least, update Firebreather so that they're basically a living Fire Force along with a name change to "Pyromancer".
7
FFTA/FFTA2 Hacking / Re: Editable Laws
August 27, 2020, 01:48:53 pm
Quote from: Leonarth on August 26, 2020, 11:41:42 pmASM. Learn ASM and write your own code so you can make new laws.
Although I would assume in vanilla laws are only checked after you act, so moving to a square adjacent to a Judge wouldn't trigger anything (unless you also modified the game to do so), so the law would be "Acting while adjacent to a Judge".
Both of those points make sense. Thanks.
8
FFTA/FFTA2 Hacking / Editable Laws
August 26, 2020, 09:51:46 pm
I know many people dislike this aspect in both games, but is there a way to modify laws so that they trigger differently?

Ex.: "Judge Adj." would penalize you for being 1 square away (henceforth adjacent) from the Judge in FFTA, and "Repeat Physical 3 Times" for using physical attacks or physical-based attacks, like Fight and Air Render respectively, in FFTA2.
9
FFTA/FFTA2 Hacking / Re: FFTA: Revisited 1.061
August 23, 2020, 09:47:37 am
Since you've discovered that the Morpher can possibly Morph their allies, perhaps there might be a way to adjust the animation so that the chosen monster can descend upon said ally instead of yourself if you target them?

I myself actually like the Morpher so would love to see that job expanded upon. Would also be pretty cool to rename it to Transmuter to give it that D&D flavor a little bit.
10
Quote from: Leonarth on August 18, 2020, 06:25:44 pmThat's actually a good thing to bring up.
Although you could always have done that, doing so would have also costed a Potion, if the player had any. That's no longer the case, the item ability effects now only consume items when used through the Item ability.
That's great to hear! That means that one can effectively turn the Alchemist job into its X-2 incarnation in terms of function, and move most of its Abilities over to Sage.

Edit: In fact, is it also possible to make a function that basically works like the Mix Ability from X-2, via engine hack or through the Nightmare Module (or similar)?
11
So with the latest engine hack, is it possible, for example, for the Alchemist job to use "Conjure Potion" to use a Potion for free at the cost of MP? Or where they always able to do something like that before?
12
Don't know if you've noticed this, but you should probably change your thread's name to match the current mod version.
13
In that case, maybe there's a way to make Combos and Totemas cost MP instead of JP? I can easily see Totemas being uber-powerful Summon Magic Abilities or item-only Abilities similar to the Scions from FFTA2.

Combos on the other hard might be trickier to implement appropriately, at least to me.
14
I really appreciate all of the work you have been putting towards Final Fantasy Tactics Advance! :mrgreen: Although my OCD brain's telling me that you should change "Start:Name" to "Start:Rename".

Anywho, since JP is attached to Combos (if not changed out for something else or disabled altogether) and Totemas, I was wondering if there would be some way to change their minimum requirements in order to activate?

As well as ask if you can put one of those "Poof!" effects after the monster merges with the Morpher and before they unmerge with them? (Dunno if you'll get what I mean.) I just find it funny that your Morpher's sprites could instantly turn into a monster's without any fanfare, even knowing this game's visuals sometimes.
15
The Lounge / Re: Newcomer here!
August 02, 2020, 02:40:56 am
Quote from: Nyzer on August 01, 2020, 10:50:07 amYour name is Dual-Wielding Ninja and yet you did not make your avatar a ninja? Truly a tragically missed opportunity

Probably because I'm a furry-- I mean what?
16
The Lounge / Newcomer here!
August 01, 2020, 09:15:33 am
:welcome:
Hello all, I just joined today because I've been so inspired by the work that has been going around the FFTA/FFTA2 community that I want to start developing my own hack for the former game since it's been a part of my childhood in the 2000s. <3