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Messages - Shade

61
FFT Arena / Re: Arena battle videos and discussion
July 28, 2011, 07:01:54 am
Imah have a new team... Snakes!!!!
62
About my formula hack 5B, it should be magic evadable too, sorry if you have to tedo alot, because of me no thinking straight.
63
Quote from: DrBreen on July 22, 2011, 03:22:32 pm
About individual weapon proc rate...Had someone done something like that,but with spells? Like,"for Firaga there's also 50% to inflict confuse,and for Fira there's 34.5% to inflict Sleep"?



Weapon proc not spelll proc.
64
FFT Arena / Re: FFT Arena Season 6 Discussion
July 21, 2011, 05:29:28 pm
Quote from: Malroth on July 21, 2011, 04:52:24 pm
I'd like to suggest as an improvent to add a reflectable, evadable dark element spell to black magic that does more damage to low faith targets.  example formula would look something like (Dmg = (100-T_faith)* (100 - T_faith) /12)  with an accuracy of (40+2xMa).  Ideally it would be expensive and slow  but would at least give the Wizards an option vs the 40 faith targets


Or just use Flare?
65
Quote from: formerdeathcorps on July 19, 2011, 04:16:49 am
I told him to fix it to 0xF6AA0, which is currently not the case.


Yeah I tried doing that, but it ended doing nothing and when I was trying to find out what was the case, I reverted to old one just in case(in both ones it didn't work), but one offset doesn't explain how every other hack in there is broken too.(haven't tried the updated one yet.)
66
Help! / Re: Default sprite palette change?
July 18, 2011, 07:40:18 pm
That solution btw doesn't change Formation or Potrait sprites.
67
Help! / Re: New Character Creation
July 18, 2011, 07:00:44 pm
Quote from: Brune on July 18, 2011, 05:02:49 pm
So I went through I did the tutorial according to Jon here http://ffhacktics.com/smf/index.php?action=printpage;topic=5868.0 but I still cannot seem to get it right. I made one of my beginning squires into Izlude and made a new job for him from the bishop + 23 Magic stuff. The Bishop part changed and it says magic in the action menu but when I go to status and check what abilities I can learn it's a knight's action abilities and the rest are squire abilities(support/reaction/movement). Can anyone tell me what I did wrong?


Did you go and give him the skillset from ENTD?
If you did, you were doing it wrong, let me explain.
Every job has assigned skillset, that you can change from job tab, but if you change from ENTD, the change isn't permanent, if you change the job and come back to the base job, it would turn to the job normal skillset. This can also happen with enemies or allies that have set abilities from ENTD, and they actually haven't learned the RSM's, so if someone has speed save set from ENTD, and you invite him to your party, he might not learn it at all, but he still has it.
68
Help! / Re: Default sprite palette change?
July 18, 2011, 02:34:00 pm
Well going to ENTD tab 102(event) there are your starting units, the palette should allow you to change their palette, not sure if this work 100% on battle sprites, but on the formation and potrait sprites, it doesn't affect at all(the ones that are in your menu when giving eguipment etc.).

Look for this topic how to take out insert formation and potrait sprites, if you want to.
http://ffhacktics.com/smf/index.php?topic=6702.0

69
Edit: it works with earlier version of OrgASM.
Edit:HAHAA game now crashes, because of the crit rate thingy(anything that tries to hit automaticly just crashes the game, expect my revolver).
Edit: same thing with my weapon procs, fun isn't it!
Edit:Same thing with everything else expect equipment hack(doesn't work at all, but at least it doesn't make game crash).
Edit: And now it works with latest version of OrgASM?????????????????????
Edit: Tried Generic Skillset fix, now no matter what skill I put on jump skill set it will heaven thunder only and there is no choocing from a list, when you press jmp, it just gives AOE target.
Edit: this seems to be case only with jump, perhaps it works like defend(skillset).
70
My Xml files just killed FFTorgASM.
71
Spam / Re: Perls of the Chat.
July 09, 2011, 05:43:22 pm
<Shade> Also now magic swords that have (PA+MA)/2*WP formula!
<Author> ...
<Author> dude
<Author> with 7 PA, 5 MA, and a 6 WP sword
<__Dissy__> Don't worrry though.
<Author> you do 2 DAMAGE
<RavenOfRazgriz> 6*6 is 36 Author
<RavenOfRazgriz> ._.
<Celdia> ^
<Lijj> Hey you two
*** wareya has quit (Read error: Connection reset by peer)
<Author> (PA+MA)/2*WP
<Lijj> 3
<Celdia> What's up, ||||?
<RavenOfRazgriz> 7+5=12
<RavenOfRazgriz> Divide 2 =6
<RavenOfRazgriz> 6 * 6
<RavenOfRazgriz> ._.
<Author> ...
<Author> I'm bad at math.
<Author> shut up.
72
Quote from: RavenOfRazgriz on July 07, 2011, 02:22:32 pm
@Stealing something from Eternal:  HORRIBLE IDEA, TURN BACK NOW.  WHY WOULD YOU EVER WANT TO MIMIC DERPY HOOVES AT ANYTHING EVER EVER?  Lol.


What was it?
73
Seems like you can't set requirements for RSM?
74
Quote from: Pride on June 27, 2011, 06:43:58 pm
I have this already documented in my thread but I can update my .xml to include a formula 42 that uses PA * WP + Y.

All in all pretty easy but I have a few questions....

For the formulas that take MA over PA... Do you want them to also take magical evasion, shell, Magic Defense Up, etc. rather then Attack Up, Defense Up, Protect, etc.

And I forgot about your request LD. I'll do it before I begin on any of Shade's.


1E is only one that I want to have Magic Defense up and anothers, other formula's physical.
75
PSX FFT Hacking / Re: FFTPatcher needs some lurve
June 27, 2011, 07:25:30 pm
I really don't need FFTpatcher expect for basic changes.
I would like sprite sheets or tools of event editing, formula editing etc.
76
Request:
Make a ASM that makes having two diffrent types of weapon at the same time impossible(so no gun and ninja sword combo).

Also changing the ability type byte doesn't do anything.
77
Quote from: LastingDawn on June 27, 2011, 01:48:01 pm
That's a bit much, don't you think? At least give it to him one by one, don't be so pushy...


I know.

Pride sorry for the amount, you don't have to do all of them in the row, I am not in a big rush for them.
79
5 formula requests:
1E to be Dmg_((WP+Y)*MA/2) #Hit(Rdm{1,X})
1F to be Dmg_((WP+Y)*PA/2) #Hit(Rdm{1,X})
5A to be Dmg_(MA*(WP+Y))
5B to be Hit_F(MA+WP+X)%
42 to be Dmg_(PA*(WP+Y) DmgCas_(PA*(WP+Y)/X)   (42 with with your formula fix too)

80
Quote from: Kagebunji on June 26, 2011, 11:47:56 am
Dome you are so awsome, I actually didn't think for a second that Smash is back and created a new topic, but instead you necrobumbed this old topic. I LOVE YOU!