Thanks for the great response
I find with FFTA it can take a long time to complete with all the missions so you can find yourself getting to max level quite quickly, if you were unable to get the level cap up, maybe just reduce all EXP by 50% or maybe even disabling exp rewards on clan war battles.
Would it be possible to remove support and reaction abilities from monsters so you can make more room for action abilities, e.g. replacing Reveal from the Panther and replacing it with Fira, I feel that the monster skills could do with a big switch up to make it feel more fresh and also make it a little tricky as Skills like "Blaster" make it a little too easy, also I found the ability "Resonate" very rarely targetted anyone on the map.
Instead of having recruitable monsters would it be possible for changing some of the Nu Mou Jobs for example to a monster, e.g. Beastmaster turns into a Malboro, unsure if this would counter the problem of max monster skills for a spin on the Morpher job, just a silly idea.
As for Some more feedback.
*Use of items*- I loved that jobs had free access to the item command, a brilliant idea, and extending the range of potion was genious, I very rarely used items in the OG game, I didn't use the drop and draw weapons command unfortunately so can't comment on that.
*Performance of Human Jobs*- If I''m honest I wasn't a big fan on the human jobs, I felt they was a little underwhelming, the only job I loved was the Hunter, that's what I used for most of my playthrough with a few blue mage skills thrown in.
*Thieves- I didn't really use thieves in my playthrough, I wasn't a fan of theft abilities in this game, I thought you could easily manipulate the game with stealing everything and there wasn't many exclusive items that could only be stolen, I would have much prefered a job like "Speed Demon" rather than thief, a job with incredible fast speed and move and has abilities which enables him to teleport anywhere on the map and skills that make the enemies skip their turns.
*Prism Mage- I didn't experiment with the Prism Mage but I thought it was a great idea to have a red mage like job for humans but I thought the big requirement of "all blue mage skills" was a little extreme, unsure if it's possible but it would be amazing if all races had 1 or 2 super special jobs that were unlocked at a certain part of the game or when you obtained a certain item, like getting the item "Bangaa Tears" unlocks "Dragon Warrior"
I know with the current resources out there for FFTA there is only so much modding you can do, but I don't think we will ever recieve an official remake of this amazing game, tactical RPGs are my fave genre of game and FFTA is my favourite tactics game, the more mods out there the better.
I'm so happy that you will be continuing to work on this mod, I really can't wait for further updates.
Kindest Regards
Mya
I find with FFTA it can take a long time to complete with all the missions so you can find yourself getting to max level quite quickly, if you were unable to get the level cap up, maybe just reduce all EXP by 50% or maybe even disabling exp rewards on clan war battles.
Would it be possible to remove support and reaction abilities from monsters so you can make more room for action abilities, e.g. replacing Reveal from the Panther and replacing it with Fira, I feel that the monster skills could do with a big switch up to make it feel more fresh and also make it a little tricky as Skills like "Blaster" make it a little too easy, also I found the ability "Resonate" very rarely targetted anyone on the map.
Instead of having recruitable monsters would it be possible for changing some of the Nu Mou Jobs for example to a monster, e.g. Beastmaster turns into a Malboro, unsure if this would counter the problem of max monster skills for a spin on the Morpher job, just a silly idea.
As for Some more feedback.
*Use of items*- I loved that jobs had free access to the item command, a brilliant idea, and extending the range of potion was genious, I very rarely used items in the OG game, I didn't use the drop and draw weapons command unfortunately so can't comment on that.
*Performance of Human Jobs*- If I''m honest I wasn't a big fan on the human jobs, I felt they was a little underwhelming, the only job I loved was the Hunter, that's what I used for most of my playthrough with a few blue mage skills thrown in.
*Thieves- I didn't really use thieves in my playthrough, I wasn't a fan of theft abilities in this game, I thought you could easily manipulate the game with stealing everything and there wasn't many exclusive items that could only be stolen, I would have much prefered a job like "Speed Demon" rather than thief, a job with incredible fast speed and move and has abilities which enables him to teleport anywhere on the map and skills that make the enemies skip their turns.
*Prism Mage- I didn't experiment with the Prism Mage but I thought it was a great idea to have a red mage like job for humans but I thought the big requirement of "all blue mage skills" was a little extreme, unsure if it's possible but it would be amazing if all races had 1 or 2 super special jobs that were unlocked at a certain part of the game or when you obtained a certain item, like getting the item "Bangaa Tears" unlocks "Dragon Warrior"
I know with the current resources out there for FFTA there is only so much modding you can do, but I don't think we will ever recieve an official remake of this amazing game, tactical RPGs are my fave genre of game and FFTA is my favourite tactics game, the more mods out there the better.
I'm so happy that you will be continuing to work on this mod, I really can't wait for further updates.
Kindest Regards
Mya