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Messages - TheTrueKensei

1
Tutorials and Learning / Re: Tutorial Requests
June 05, 2024, 05:53:37 pm
Quote from: Nyzer on June 04, 2024, 10:13:50 pmYou can't add any more generic jobs to the job wheel. TLW took advantage of the fact that Bards and Dancers were given separate locations to store data like learned abilities and JP, despite the fact that a unit can never have access to both jobs at once, and stacked Female DK on top of Male Bard and Male DK on top of Female Dancer.

So you're saying the Job list has a limit?  I was aware of a unit limit but not a job limit, that's news to me.  That is disappointing, at the very least I wanted to have Holy Knight, Dark Knight, and Sword Saint job for cadets to job change into.

What jobs are replaceable without issues?

EDIT:
Also my questions still weren't answered, I still need a tutorial about jobs, skills, and so forth of how they all link together, and I still dunno what "Width" represents.  Help would be appreciated on that.
2
Currently I have been working on a naked male and female sprite to use as a base for adding individual layers like head, hair, arms, armor, clothes, and accessories to it. Mainly for generating new sprites with ease, but what would be helpful is after the assets are made if someone could write a character creation program for assembling the custom assets to generate a sprite based off the assets that myself and possibly others provide for it.  Another helpful feature is if it could also use that information for replacing event animations with ease but may be a long shot on that part.

The general idea for the UI would be this...

Choose Your Body Base
  • [Male]
  • [Female]
  • [Undead]

Choose Your Body Gear
  • [Custom] (Choose File Path)
  • [None]
  • [Bikini]
  • [Archer]
  • [Bard]
  • [Calculator]
  • [Chemist]
  • [Dancer]
  • etc.

Choose Your Arms
  • [Custom] (Choose File Path)
  • [Naked]
  • [Archer]
  • [Bard]
  • [Calculator]
  • [Chemist]
  • [Dancer]
  • etc.

Choose Your Head
  • [Custom] (Choose File Path)
  • [Normal]
  • [Evil]
  • [Mysterious]
  • [Wizard]
  • [Undead]

Choose Your Hair
  • [Custom] (Choose File Path)
  • [None]
  • [Hair: Short]
  • [Hair: Long]
  • [Helmet: Lancer]
  • [Helmet: Samurai]
  • [Hood: Ark Knight]
  • [Hood: Executioner]
  • [Hat: Thief]
  • [Hat: Wizard]
  • etc.

Choose Your 1st Accessory
  • [Custom] (Choose File Path)
  • [None]
  • [Ears: Cat]
  • [Ears: Fox]
  • etc.

Choose Your 2nd Accessory
  • [Custom] (Choose File Path)
  • [None]
  • [Cape: Knight]
  • [Cape: Lancer]
  • [Tail: Cat]
  • [Tail: Fox]
  • etc.

As for assigning colors, perhaps a color submenu similar to Graphics Gale as well as the ability to import pallets from ".pal" and ".bmp" files.
Once the desired look is achieved, you would toggle a selection for "SPR" or "BMP" and "Save Creation".

The idea could be workshopped some more, I'm mainly spit balling the idea about a program.
However the sprites I've been designing use 4 colors, not counting white and black.
I'm still workshopping the sprite design as well, so changes are very much a possibility.
3
It's shocking to me that haven't found a single request or proposal to add the "Ark Knight", "Holy Knight", or "Sword Saint" jobs for cadets and the like to job change into.  I understand that there are joinable NPCs that start with these but still would be a nice feature.

A combination of this would also be nice to have merged with "The Lion War" and "Quality of Life" mod along with some desired ability changes such as having all support abilities to only affect allies except for things like "Raise" in order to smite undead without having to use items.

Another idea is making all spells to be instant cast including "Ex Soldier" abilities, all except high level spells like Firaja, Death, and Summoning.

When it comes to Job Requirements I'd propose this...

[Option 1] {6 Slots}
  • Ark Knight - Knight [Mastered]
  • Holy Knight - Ark Knight [Mastered], Priest [Mastered]
  • Dark Knight (TLW) - Ark Knight [Mastered], Wizard [Mastered]
  • Sword Saint - Holy Knight [Mastered], Dark Knight [Mastered]

[Option 2] {6 Slots}
  • Ark Knight - Knight [Mastered], Ninja Lvl 8, Samurai Lvl 8
  • Holy Knight - Ark Knight [Mastered], Priest [Mastered]
  • Dark Knight (TLW) - Ark Knight [Mastered], Wizard [Mastered]
  • Sword Saint - Holy Knight [Mastered], Dark Knight [Mastered]

[Option 3] {4 Slots}
  • Holy Knight - Knight [Mastered], Priest [Mastered]
  • Dark Knight (TLW) - Knight [Mastered], Wizard [Mastered]
  • Sword Saint - Holy Knight [Mastered], Dark Knight [Mastered]

With all that said, it's something I'm willing to do myself as well as share it with everyone.  I'm just not sure how to go about it, like which Sprites, Jobs, and Skills to replace, as well as what corresponds to one another, I can't seem to find any tutorials or worksheets on this.
4
Tutorials and Learning / Re: Tutorial Requests
June 04, 2024, 12:16:40 pm
Hello everyone, I'm a modder on Nexus and branching out to this community. 

I'm currently working on a mod to adding a playable "Holy Knight" and "Sword Saint" job for "The Lion War" mod for PSX version, however I'm having difficulty finding a tutorial and/or spreadsheet for this.  What would be most helpful here is a Sprite/Job/Skill correspondence spreadsheet document that identifies between programs within the "FFTPatcher".  Unless I'm misunderstanding how Sprites, Jobs, and Skills link together.  I need a total of 4 character slots to do this.  Also I don't understand what "Width" represents in "FFTactext.exe" nor do I understand how you add Job requirements, I noticed "Job Requirement" within the "FFTactext.exe" but I doubt it's as simple as that or is it?  Any help or guidance would be most appreciated.

One last thing is I'm not looking to profit from this in any way and once the project is done I will freely share it on this website as a ppf patch and open resource of the sprites I make for anyone to use as they wish.