Given this is my first sprite I may be a bit confused on what you mean when you say 'distributing', but I'll give you the rundown on how I changed the palette.
Stumped beyond belief in my search for a 'simple' method to modify the palette, I was forced to manually input these colors while accurately guessing the conversions from 248 into 31. Because of this, I thought, "Why not go an extra step and put the colors in the places they'd be most relevant?" So I did.
- First, I took the cape shades (there were only 2 in Frog's palette, so I had to create 2 more for the Knight) and replaced them with the original cape shades. This saved me the work of having to manually change the color of the cape.
- Next, I moved the shades of blue used in the Knight palette over the original colors used for the boots and gloves, and replaced the original slots for the blue with the two shades used in Frog's 'armor' (there were 2 blues in the Knight's original sprite and 3 boot/glove shades in total, so I used the other blue from Frog's sprite to replace the final boot/glove shade).
- Then, I took the two shades of green used for Frog's skin and replaced them with the two colors used mainly for the skin in the original Knight palette.
- Finally, I swapped out the two dark greens used for the Knight's clothes with shades of really light gray, since Frog's sprite used a solid white for his armor and that would have looked incredibly flat.
All in all, I was very happy with the results of the palette change and, best of all, no more "Over 16 Colors" warning with shishi. ^_^ I'm getting the hang of it!!!
Stumped beyond belief in my search for a 'simple' method to modify the palette, I was forced to manually input these colors while accurately guessing the conversions from 248 into 31. Because of this, I thought, "Why not go an extra step and put the colors in the places they'd be most relevant?" So I did.
- First, I took the cape shades (there were only 2 in Frog's palette, so I had to create 2 more for the Knight) and replaced them with the original cape shades. This saved me the work of having to manually change the color of the cape.
- Next, I moved the shades of blue used in the Knight palette over the original colors used for the boots and gloves, and replaced the original slots for the blue with the two shades used in Frog's 'armor' (there were 2 blues in the Knight's original sprite and 3 boot/glove shades in total, so I used the other blue from Frog's sprite to replace the final boot/glove shade).
- Then, I took the two shades of green used for Frog's skin and replaced them with the two colors used mainly for the skin in the original Knight palette.
- Finally, I swapped out the two dark greens used for the Knight's clothes with shades of really light gray, since Frog's sprite used a solid white for his armor and that would have looked incredibly flat.
All in all, I was very happy with the results of the palette change and, best of all, no more "Over 16 Colors" warning with shishi. ^_^ I'm getting the hang of it!!!