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April 28, 2024, 01:45:56 am

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - TheAvelon

1
PSX FFT Hacking / Re: ASM Requests
October 02, 2018, 12:10:14 am
Awesome! This is exactly what I was hoping for! Thanks muchly, I will figure out how to implement this and test it tomorrow. Been consumed all evening with another area of the patch I'm working on and didn't check the forums


You rock.
2
PSX FFT Hacking / Re: ASM Requests
October 01, 2018, 10:43:58 am
I have a request. After messing around in FFTP I think this is an ASM quandary.

I'd like for Teleport's 100% success range to be MA/2 rounding down. A character with 15 MA can teleport 7 tiles and has a 90% success rate for teleporting 8 tiles.

It may be best to make it MA/2.5 or 3; but if this gets made I can tinker with the exact number from there. My hack's base is a TO style job growth change so pure mages will have higher base MA growth and I'm not sure yet what they're going to look like at level 99.

Then again a level 99 mage SHOULD be able to teleport halfway across the map.
3
PSX FFT Hacking / Re: Calculator replacement
September 27, 2018, 01:36:24 pm
I was thinking that might be the case. Blue Mage is all well and good, though I prefer the concept of a Red Mage or Sage a la old-school titles. Either of those I'm sure could be done but then you're looking at overlapping skills and that's not ideal.

Thanks for the info! I'll be back with something in a while. :)
4
PSX FFT Hacking / Calculator replacement
September 26, 2018, 01:54:32 pm
Hello! I created an account to post this question. I'm new to FFT modding, but I did several searches and couldn't figure out if this was possible or not, so forgive me if this has been answered before.

I want to change Math Skill to function like All Magic, ideally drawing skills from the other magic skillsets the way it already does but being a normal magic using job. I'm not a fan of Math Skill and would prefer to simply have a job that can access those spells but still casts them normally.

Is this possible?