• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
May 03, 2024, 04:09:46 am

News:

Please use .png instead of .bmp when uploading unfinished sprites to the forum!


FFT: Complete Main Info thread

Started by Cheetah, April 07, 2009, 11:52:40 pm

melonhead

May 03, 2009, 03:35:56 pm #160 Last Edit: December 31, 1969, 07:00:00 pm by melonhead
I hope Cheetah doesn't mind. Here are Gameshark/CWCheat codes to unlock the novels if you want to play with them:

PSX:3009EB99 0001
3009EB9A 0002
3009EB9B 0003
3009EB9C 0004
PSP:_C0 Unlock sound novels
_L 0x0027E13D 0x00000001
_L 0x0027E13E 0x00000002
_L 0x0027E13F 0x00000003
_L 0x0027E140 0x00000004


For Playstation, you may only want to enable the code while on the World Map...
Once the code is active, just choose one of the 4 books in Treasures/Artefacts and hit Triangle

Cheetah

May 03, 2009, 04:12:55 pm #161 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Ah very smart move Melonhead. If you wanted to put that up on gamefaqs somewhere too that would be great. Just put in a plug for FFT: Complete while you do it haha.

Or anywhere else that has gameshark codes for that matter.
Current Projects:

LastingDawn

May 03, 2009, 10:56:57 pm #162 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
How on earth did you... where was this? How did you all find it?! This is great news though! You have all done fantastic work!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Mercenaries backstory in it's full complete form! Now is no longer just a dream!
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

beawulfx

May 04, 2009, 12:16:15 am #163 Last Edit: December 31, 1969, 07:00:00 pm by beawulfx
I agree with the sentiments of Mr. Dawn, but add in three more exclamation points. Excellent work, I look forward to perusing said books!
My FFT 1.3030 videos can be found at; http://www.youtube.com/view_play_list?p ... 18EFFEA0AD
My FFT: Mercenaries videos can be found at; http://www.youtube.com/view_play_list?p ... 174F169EE5
My FFV Random Class Challenge videos can be found at; http://www.youtube.com/view_play_list?p ... C9F3BD69BF

FFMaster

May 04, 2009, 12:36:42 am #164 Last Edit: May 04, 2009, 01:08:44 am by FFMaster
All of accessories and items done.
Gold needle

Germinas Boots

Spiked Boots

Vampire Cape






Not too sure what to do about this one.


Not too sure about this one, but noting it will be better.

Sortilege, Chantage and Cherche have "Females only" written right after the effects. Septieme however has it written on a new line (and it looks better too, so I'm assuming that's the correct one).

UPDATE:
Gaia Gear gives a kanji error.


There is an extra space on all the hats in the first line.

Headgear
  • Modding version: Other/Unknown
☢ CAUTION CAUTION ☢ CAUTION CAUTION ☢

Dominic NY18

May 04, 2009, 01:07:12 am #165 Last Edit: December 31, 1969, 07:00:00 pm by Dominic NY18
Noted FFMaster. *Marks those items for dea... -I mean- correction*

The perfumes'descriptions are actually just a copy/paste of the PSP text. But I agree about the Septième format probably looking best, so I'll go with that.

On another note, I should be done with the job requirements by tonight.

PX_Timefordeath

May 04, 2009, 01:28:00 am #166 Last Edit: December 31, 1969, 07:00:00 pm by PX_Timefordeath
Here are reports from moi.

Thank you Mr. Ice Rod, for that nice Kanji Bug.


You can squeeze the description of the windslash bow and a few others into 2 pages.


Look towards the right of the screen shot.


HP Restore is a LITTLE BIT too big.


Faerie Harp


Cachusha same thing as Ribbon. Also, spacing is bad on the right.


Muramasa and Murasame have the exact same descriptions.



Report complete for now.

Dominic NY18

May 04, 2009, 01:45:36 am #167 Last Edit: December 31, 1969, 07:00:00 pm by Dominic NY18
Thanks PX.

Some of the ability/equipment are apparently too long for the (original) game. Critical: Recover __ and Featherweave Cloak come to mind. If nothing can be done about the letters getting cut off, then they'll just have to be renamed.

Also, as to squeezing the descriptions onto two pages, I was following the PSP format, which will put the stats for a piece of equipment on the second page if it can't all fit on the first page. And the part with what job classes can equip a piece of equipment is always on a separate page from everything else (so it's always on the second or third page).

EDIT: The kanji errors were caused by a missing line break ({Newline} should have been where it wasn't. They're taken care of now).

Also, I've finished the job requirements.

FFMaster

May 04, 2009, 02:46:48 am #168 Last Edit: December 31, 1969, 07:00:00 pm by FFMaster
Ok, I've checked through all generic abilities.

This was all I found.
MP Restore


UPDATE - All special characters that can be in the team are done as well.


Extra space Holy Sword skill.

Corporal Void text box is too big.
  • Modding version: Other/Unknown
☢ CAUTION CAUTION ☢ CAUTION CAUTION ☢

LastingDawn

May 04, 2009, 03:02:41 am #169 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
http://finalfantasy.wikia.com/wiki/Zodi ... und_Novels


This link (and the link at the bottom of the page) already has a few translations of the books, the hard part then is getting them all into the game.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Cheetah

May 04, 2009, 03:32:49 am #170 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
This link maybe somewhat useful to testers, it lists many of the fundamental changes between the versions:

http://forums.eyesonff.com/final-fantas ... s-psp.html

I can't get LD's link to work, but here is an old translation of some of the books:

http://www.geocities.com/tuffydabubba/

I am currently in the process of reviewing the quality of these translations and am investigating translating them again.
Current Projects:

FFMaster

May 04, 2009, 04:05:02 am #171 Last Edit: December 31, 1969, 07:00:00 pm by FFMaster
Thanks for the link Cheetah. That will help me checking through items/abilities a lot.
  • Modding version: Other/Unknown
☢ CAUTION CAUTION ☢ CAUTION CAUTION ☢

Cheetah

May 04, 2009, 11:24:43 pm #172 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
I have a question about a couple of the errors that PX is posting. For the status protected against on the right hand side of the screen are you saying that they are formatted wrong or are you pointing out that not all the statuses are updated with the new terms? If it is the terms themselves that that is because those are actually graphics, not text, and will be part of this adjustment project (hopefully...).

Do you know the solution to all these errors Dominic? Or are there some that we need to brainstorm about? The "Critical: Recover ..." I will look into with Melonhead to see if there is anything we can do.
Current Projects:

Dominic NY18

May 04, 2009, 11:47:05 pm #173 Last Edit: December 31, 1969, 07:00:00 pm by Dominic NY18
I've fixed all of the errors brought up here, besides the ones involving the long ability/item names. To give everyone testing a heads up on the errors:

- If the text box looks like this:


it's because a line of text is too long. In this description, it's not the second line that's too long, but one of the lines of text on the following page.

- This nasty error:


is caused by a missing line break. Basically, one of the lines in an item/ability description continues until it's "off" the screen. In this case, one of the lines in the Ice Rod's description didn't end with a {Newline}.

Cheetah

May 05, 2009, 03:01:11 am #174 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Well I got to thinking about fixing those status protection errors and how they are different then the newly translated ones, and I decided to take a look at the differences between the PSP and PSX Frame.bins. It is pretty apparent that there are a lot of text changes and moves going on in there, especially with the text in the middle. I'm thinking most of it will be doable with just same changes to the image, which I think is possible... However, depending on how much of purists we want to be we could run into some spots where we would actually change the coding concerning the coordinates of where the desired image was. That would be currently unknown knowledge and could be a bit of a bitch. But doable I think...


PSX on Left : PSP on Right
Current Projects:

Cheetah

May 05, 2009, 02:14:37 pm #175 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Then here is the Japanese Frame.bin.
Current Projects:

FFMaster

May 05, 2009, 05:44:25 pm #176 Last Edit: December 31, 1969, 07:00:00 pm by FFMaster
I'm just not sure whether it is worth the trouble to change all the image to the PSP version. As you said, it would probably be difficult to do, and for little gain (only a few images changed).

The PSX status names aren't that bad. At least, to me, they are pretty clear on what they do.
  • Modding version: Other/Unknown
☢ CAUTION CAUTION ☢ CAUTION CAUTION ☢

melonhead

May 05, 2009, 08:00:29 pm #177 Last Edit: December 31, 1969, 07:00:00 pm by melonhead
Here's the Italian version of the PSX FRAME.BIN made by sadNES cITy.
Note that some of the words are moved around and resized. The data for the location and size of each object in FRAME.BIN is either stored in both WORLD.BIN and BATTLE.BIN or it's stored in one place in SCUS.

PX_Timefordeath

May 05, 2009, 08:12:16 pm #178 Last Edit: December 31, 1969, 07:00:00 pm by PX_Timefordeath
Updates:

Check out the Speed of the spells...



Also, shouldn't it be Gravija, like most of the other spells?

Cheetah

May 05, 2009, 08:22:54 pm #179 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Do we have any good contacts with the Italian team to see if they could enlighten us on the subject at all?
Current Projects: