Hello, I have been playing Tactics on ePSXe 2.0.5 and got it looking pretty nice! Even fixed the dreaded "black screen map" issue. However, I'm still having the issue where the dialogue text boxes in the cutscenes are transparent and leave behind massive artifacts. It looks pretty bad.
Example:
I've tried the following:
-Setting HD textures to 0
-Setting Texture filtering to 0
-Disabling Screen filtering
-Disabling MDEC filtering
-Disabling HLE emulation and selecting a BIOS
-Setting CPU to 1x
-Disabling subpixel precision in GTE hacks
-Disabling Use pixel shader for 'PSX texture window' emulation
-Enabling Fake subtractive blending in Special game fixes
-Using 'Nice' and 'Fast' video settings
-Updating to Pete's OpenGL 2.9
-Adding Pete's OpenGL2 Tweak and configuring the .ini
-Installed ePSXe on a friend's laptop, same issue occurs
No luck. Been googling through forum posts since the early 2000s till now, and the only answers I get are "try messing with filtering, idk". Any idea how to fix this? Ideally I would like to stick with ePSXe. This is occurring with an ISO patched with the Randomizer.
Plugin: Pete's OpenGL2 Driver 2.10
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: NVIDIA GeForce GTX 1660 Ti/PCIe/SSE2
Resolution/Color:
1024x768 Window mode
Internal X resolution: 2
Internal Y resolution: 3
Keep psx aspect ratio: on
No render-to-texture: - No render-to-texture: on
Filtering: 0
Hi-Res textures: 0
TexWin pixel shader: off
VRam size: 0 MBytes
Framerate:
FPS limitation: on
Frame skipping: off
FPS limit: Auto
Compatibility:
Offscreen drawing: 1
Framebuffer effects: 3
Framebuffer uploads: 1
Misc:
Scanlines: off
Mdec filter: on
Screen filtering: off
Shader effects: 4/3
Flicker-fix border size: 0
GF4/XP crash fix: off
Game fixes: off [00000000]
The MD5 hash for my iso is: b156ba386436d20fd5ed8d37bab6b624
Example:
I've tried the following:
-Setting HD textures to 0
-Setting Texture filtering to 0
-Disabling Screen filtering
-Disabling MDEC filtering
-Disabling HLE emulation and selecting a BIOS
-Setting CPU to 1x
-Disabling subpixel precision in GTE hacks
-Disabling Use pixel shader for 'PSX texture window' emulation
-Enabling Fake subtractive blending in Special game fixes
-Using 'Nice' and 'Fast' video settings
-Updating to Pete's OpenGL 2.9
-Adding Pete's OpenGL2 Tweak and configuring the .ini
-Installed ePSXe on a friend's laptop, same issue occurs
No luck. Been googling through forum posts since the early 2000s till now, and the only answers I get are "try messing with filtering, idk". Any idea how to fix this? Ideally I would like to stick with ePSXe. This is occurring with an ISO patched with the Randomizer.
Plugin: Pete's OpenGL2 Driver 2.10
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: NVIDIA GeForce GTX 1660 Ti/PCIe/SSE2
Resolution/Color:
1024x768 Window mode
Internal X resolution: 2
Internal Y resolution: 3
Keep psx aspect ratio: on
No render-to-texture: - No render-to-texture: on
Filtering: 0
Hi-Res textures: 0
TexWin pixel shader: off
VRam size: 0 MBytes
Framerate:
FPS limitation: on
Frame skipping: off
FPS limit: Auto
Compatibility:
Offscreen drawing: 1
Framebuffer effects: 3
Framebuffer uploads: 1
Misc:
Scanlines: off
Mdec filter: on
Screen filtering: off
Shader effects: 4/3
Flicker-fix border size: 0
GF4/XP crash fix: off
Game fixes: off [00000000]
The MD5 hash for my iso is: b156ba386436d20fd5ed8d37bab6b624