Final Fantasy Hacktics

Modding => Spriting => Topic started by: Smash on January 16, 2010, 10:46:26 pm

Title: Terra Branford
Post by: Smash on January 16, 2010, 10:46:26 pm
At spriting speed. Yeah.

Just look at this sample here. One fucking hour making a single pose.

(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-480.png)
*Dissidia addiction*
11 colors


For those who wondered why my works never got pass the concept part, this might be the answer. And it's just not spriting, but drawing and even when designing architecture at uni. I work at a snail's pace.

Good thing is that I always end up making great quality pieces. But either way, I can't rely on talent everytime (as it has failed before in crucial moments), and as direct consequence, im looking for ways to speed up my techs.

All advice is welcome, especially the ones regarding spriting methods.
Title: Re: I suck
Post by: jimmyjw88 on January 16, 2010, 10:54:15 pm
Wow...Cecil Harvey? I plan to make him someday ^^
As far as the design goes, it looks great. Colours choice are very nice too. Though he is short hair now. I assumed that long hair is clashing with his body? ^^
Overall, great work.

EDIT: Yeah, you always comes up with great quality.
Title: Re: I suck
Post by: Xifanie on January 16, 2010, 11:12:40 pm
You are likely doing too much steps. Can you list them for a normal drawing/sprite? It may not feel like it because you're used to it, but there are probably steps we can fuse together or just remove completely.

Also working with MSPaint doesn't help.

It took me 10hours for my last drawing, but I'm kinda new to this. ^^'
Title: Re: I suck
Post by: PX_Timefordeath on January 16, 2010, 11:40:05 pm
Quality > Quantity my friend.
Title: Re: I suck
Post by: jimmyjw88 on January 16, 2010, 11:43:44 pm
Well, took me a lot of hours to draw with lousy quality. So, TEACH ME!!!...........Please? ^^
Title: Re: I suck
Post by: mav on January 17, 2010, 12:18:55 am
While I do agree that quality is definitely more important than speed, I can understand why this is frustrating: in the real world (and even here in the fake world) things need to get done on time, they need to be done with speed, and they need to be done well. You can make the greatest sprite in the world, but if it takes 10 years, no one's gonna stick around to wait. All I can suggest is to combine steps or to start simple and polish at the end. A lot of spriters get stuck adding so many details at the beginning, that they waste everyone's time. Start simple, edit, polish, and repeat until you get the desired results.

The most ironic thing about all this is that your mounds faster than the rest of us anyway.

This sprite is nice, but the palette seems a little too dull for my tastes, and it's a little flat looking too. I'm sure those 5 extra shades will perk this guy up...once you hit the polishing phase.  8)
Title: Re: I suck
Post by: Smash on January 17, 2010, 12:21:59 am
Quote from: "Zodiac"You are likely doing too much steps. Can you list them for a normal drawing/sprite? It may not feel like it because you're used to it, but there are probably steps we can fuse together or just remove completely.
Steps?

Well, I rarely articulate my workflow. It doesn't have a specific proceidure, nor stages and presets most of the time; I do most of what you'd call steps randomly and pretty much mixed, probably because of my un-instructed ways.

Most of the time, I start with blobs or lineart, depending on the objective; then I proceed to bucket fill to show the intended colors or to chisel the main forms, and the rest is pretty much shading mixed with all the detailing and crap. Sometimes I tackle the job by areas, on others I go detailing first and then expand, and ect.

Quote from: "Zodiac"Also working with MSPaint doesn't help.
Elaborate

I've tried programs like Cosmigo Pro-motion (The best one, supposedly), and the only differences to paint have been all the fancy functions and features it has. But when all you need is a brush and zoom, it's the same thing.

Paint works well for me because of the auto-undo mouse button combination (draw and while keeping the mouse button pressed, click the opposite one to erase), and that both mouse buttons can draw. I haven't found a program who could best this yet.
Title: Re: I suck
Post by: Smash on January 17, 2010, 03:01:37 am
I think it's the over-detailing I put into small sprites. *Cecil was scratch*


This came out in less than 40 minutes just moments ago..

(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-2432.png)
Title: Re: I suck
Post by: jimmyjw88 on January 17, 2010, 03:20:04 am
Amazing!! I like the mountain, how you make it old, rocky, rusty kinda look.
Title: Re: I suck
Post by: Jon on January 17, 2010, 06:22:45 am
Speed...I work fast, but my work comes out like crap on the first run every time. Just look at the first page where my Cannoneer is, over saturated to hell and back...and I still don't know how to shade. However, if you want to do things faster (and I feel really weird telling you this because in general I think you are probably the best/one of the best spriters on here) just do what I do: first if you are basing it off of an already existing sprite, try to get the colors right on all the poses, not just one, with the replace color tool (I have no idea if Paint even has this, that is why I use PS haha). Even if the whole thing looks so bad, it doesn't matter! All that matters is the color! Then, on the second pose, the much loved 3/4 view, edit things like hair first over and over, continiously undoing and randomly redrawing it. That is my secret technique. For example, when I made the Cannoneer's hat, I sort just twitched the touchpad around a couple times until I got lucky and got what I wanted. Some secret technique, huh? Then go for the shoes and legs, and save the body for last (actually do it in any order you want). Once you got your 3/4 view, for me the rest is all downhill. Hey Smash, if you could sometime, could you make a very detailed step by step tutorial on how to shade the way you do? You seem to see everything in a different light, and your skills surpass most :) Oh yeah, sorry for writing sooo much...
Title: Re: I suck
Post by: mav on January 17, 2010, 11:13:58 am
That's a pretty cool piece, Smash. I see you're moving even further away from FFT's palette-types, which is good, and the cutout look definitely accentuates the uniqueness of this image. I have no tips for you man; if anything, you should be giving us [more] tips.
Title: Re: I suck
Post by: Kaijyuu on January 19, 2010, 05:05:40 am
I have no good advice because I work at a snail's pace with whatever I do. However, I do want to comment on that piece -- I used to make those sort of things alll the time back in high school when dinking around on the computers :) Never quite that high in quality but still, it's fun to work with shapes and color contrast like that.
Title: Re: I suck
Post by: Kupoe on January 20, 2010, 10:23:55 pm
practice makes perfect. i can spit out a sprite in 30 mins. but its because i know what i need to do, in order to get it done, and ive already en-visualized what i need to do before i do it.  sometimes what ends up going wrong is you get stuck in conceptualizing a hazy idea, rather than trying get the idea down, you keep adding to the idea before it is even down, leading to a bogged up work pace.
Title: Re: I suck
Post by: Smash on February 01, 2010, 01:53:47 am
(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld2-50.png)


Thought I would post my whereabouts. Black canvas, face anatomy, water, and effects practice.
Title: Re: I suck
Post by: jimmyjw88 on February 01, 2010, 02:03:23 am
Those are amazing!! Great water splashing effects. And that port is just very well done. I love the details of the hair. Brilliant!
Title: Re: I suck
Post by: Smash on February 01, 2010, 02:06:16 am
Yeah, that hair was the equivalent of making 50 FFT styled portraits. :)

Both are wips, btw.
Title: Re: I suck
Post by: jimmyjw88 on February 01, 2010, 02:09:58 am
Lol. 50?? Wow!!! Just brilliant. WIP...hah..I can't wait to see them done ^^
Title: Re: I suck
Post by: Vanya on February 01, 2010, 02:25:01 am
Nice! ^_^
Title: Re: I suck
Post by: mav on February 01, 2010, 08:08:58 am
Good stuff, good stuff. I especially like the changes made to the landscape. The face is very, very well done. Even if these are the early stages of the WIP, they're fantastic.
Title: Re: I suck
Post by: Smash on February 01, 2010, 12:46:12 pm
The face was an early wip

(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-303.png)

It's changing fast.

And, I think this might be useful to everyone.

(http://i45.tinypic.com/2a4so5l.jpg)
Title: Re: I suck
Post by: Jon on February 01, 2010, 02:18:28 pm
I like the flood pic a lot. You should give it a name, though. Also, the portrait is awesome, it is amazing what you can do with a simple drawing program. Is it someone you know that you are basing the portrait off of? Very nice, keep it up! ;)
Title: Re: I suck
Post by: Smash on February 01, 2010, 10:44:24 pm
Quote from: "Jon"I like the flood pic a lot. You should give it a name, though. Also, the portrait is awesome, it is amazing what you can do with a simple drawing program. Is it someone you know that you are basing the portrait off of? Very nice, keep it up! :P

The flood pic is called "In the name of Logos", btw.


Now im just gonna keep dumping stuff here.. They plague my work area.

(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-251.png)

(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-1494.png)
Title: Re: I suck
Post by: Cheetah on February 01, 2010, 10:51:11 pm
This stuff is really turning out nicely Smash, well just about everything you do does so that really isn't say much. I have seen enough of your work now to have an idea of the style you use, or at least and idea of it. I really appreciate all your tutorials as well, they really contribute to the growth of the community.
Title: Re: I suck
Post by: jimmyjw88 on February 01, 2010, 11:42:59 pm
These are just great, Smash. I wish I could understand more.
Title: Re: I suck
Post by: mav on February 02, 2010, 08:06:43 am
I love the end result of the tutorial. Good stuff; I'll be sure to use it.
Title: Re: I suck
Post by: Kaijyuu on February 02, 2010, 05:12:40 pm
Friggin love the portrait. 4 colors too? Excellent.



As for the other dude... I think you're getting a little too contrasting-colors happy. The green, blue, yellow, and purple in the had is woah. Looks rainbow colored.
Title: Re: I suck
Post by: SilvasRuin on February 02, 2010, 07:10:12 pm
I think that's the point.  It's either supposed to be really colorful or he plans on replacing the colors later and is using placeholders to be able to better differentiate one from the other.
Title: Re: I suck
Post by: Smash on February 05, 2010, 12:05:41 am
Neither, but true in a way.

It's really supposed to be what's known as the C64 pallete. An old system known as the Commodore 64 could only display those 8-bit colors on the screen, and it seems a good challenge to use the limits.

Note that the other wave scene has those same colors.
Title: Re: I suck
Post by: jimmyjw88 on February 05, 2010, 01:06:03 am
I wish I know how to choose these types of colours.
Title: Re: I suck
Post by: mav on February 05, 2010, 08:20:10 am
Ah, that's very interesting, Smash. I don't know why I didn't notice (or maybe mention) the fact that the wave scene had that same palette. I like it though--getting used to FFT's palettes can limit creativity...and that's the last thing we need.
Title: Re: I suck
Post by: Smash on February 06, 2010, 02:10:06 am
It's true. In my case, it affected my pixeling style in a way that even some members in another spriting forum got tired and ranted at the overuse of FFT palletes. I was aware already, so I had to make an effort to diversify my styles.


Jimmy, you could try out the C64. It may look fun at first, but it's quite challenging when you dwelve into it. It encourages some serious hue shifting, something that may later serve useful in FFT portrait hair.


Now for the off-topicness..

assadsfasdfasfasdsafds

O_O



Oh shit, this is goddamn amazing, I brought a new HP laptop today with a sexy crisp clear screen, and my pixels look orgasmic in it. :D

I believe I hate the new Ms Paint though. Im trying to figure out how to bring Vista's paint back, or if all else fails, get Cosmingo Pro-motion in pirated form.
Title: Re: I suck
Post by: jimmyjw88 on February 06, 2010, 02:28:20 am
I like to try, if only i knew how. ><
I'll try surf around about this ^^

And grats on your new laptop. I like Vista paint too. XP paint doesn't have scroll zooming; have to click 2x, 4x, 8x.

EDIT: After reading this (http://www.pepto.de/projects/colorvic/) and looked at Smash's work (that C64), I now understands that the colours are set and standard; blue, red, green, cyan, brown, etc etc but the problem is I don't really understand the hue, contrast, saturation and all those stuff. Hmm....
Title: Re: I suck
Post by: mav on February 06, 2010, 11:38:45 am
Oi, looking at Paint for Windows 7, I'm happy that I stuck with Vista. That's a monstrosity.
Title: Re: I suck
Post by: Smash on February 06, 2010, 03:09:47 pm
Now that I've spent some time in it.. Yeah, im completely positive of it now, it's worth a shit.


I made doodles in it, but other than to mess around, it's obsolete for pixel art.

(http://i97.photobucket.com/albums/l208/xavier2000/FlyingFruit-Copy.png)



Anyone know how to bring my old Vista paint back?  :(
Title: Re: I suck
Post by: SilvasRuin on February 06, 2010, 03:14:05 pm
It is entirely possible to do pixel art with it.  Just select the pencil icon rather than the brush it is set to for the default.  You can still color one pixel at a time, still zoom way in (possibly even just a bit further), and it has a larger amount of colors you can have to select from at one time.

I have yet to see you guys put forth a tangible complaint about it other than its lack of being able to scroll to zoom.
Title: Re: I suck
Post by: Smash on February 06, 2010, 03:47:45 pm
Though it may be possible, it's entirely slower and unconfortable to the point of being obsolete.

The single pixel sized pencil is pathetically worthless when doing larger pixel art, and all the brushes are shit. Due to the lack of sizes, it seems too much a bother to click on the eraser many times all over again. Also, I find the pencil icon unconfortable, because of it's lack to preview the actual pixels before drawing them, unlike the drawing cross in older versions. (The one in my sig)
The ribbon menu seems awfully unconfortable on top, and you can't move the toolbox right next to your pixels while working, which forces you to constantly make trips up and down.


As for the magnifier, you now have to press like 6 times in order to effectively get a confortable view of the sprites, and it sometimes zooms in different spots away from those selected.


All the charms Paint had are now gone, basically. Now any other program seems like a better choice.
Title: Re: I suck
Post by: SilvasRuin on February 06, 2010, 03:55:23 pm
Was that cross in Vista's?  I certainly don't recall that in XP's.  I hated Vista and avoided it, so I'm not familiar with its features.  I just know that the new one lost very few features and isn't much different from what I'm used to.  It just bugged me that I kept seeing complaint after complaint and no actual stated reasons for it.
Title: Re: I suck
Post by: mav on February 06, 2010, 04:41:08 pm
This is the only decent solution I found, Smash: look through the information on Paint.NET (http://en.wikipedia.org/wiki/Paint.net). It's essentially MS Paint, you just need to find the version you'd like, which I think is 3.36 (http://www.filehippo.com/download_paint.net/4572/), but I'm not sure. Hope this helps.

EDIT: Now I'm thinking this is actually nothing like MS Paint. Damn. What would happen if I sent you the .exe of my MS Paint? It's an exe, so it should work off the bat, right?
Title: Re: I suck
Post by: Smash on February 08, 2010, 03:21:59 pm
Vista's exe files won't work no matter what. I tried it myself a while back.

The one from XP works fine though.. But having only 3 undos is a pain in the ass, and the zoom sucks.


Eh, fuck it, im going with a combination of XP Paint (sketching part) and Pro Motion (Detailing). You should all give Pro Motion a try, btw.
Title: Re: I suck
Post by: jimmyjw88 on February 08, 2010, 04:31:16 pm
Ah yes, forgotten that undo. Haha. Yeah, zoom sucks.
Title: Re: I suck
Post by: mav on February 09, 2010, 02:35:37 pm
Just read up on Pro Motion. It sounds like a goldmine for pixel artists.
Title: Re: I suck
Post by: jimmyjw88 on February 09, 2010, 11:12:03 pm
Hmm...Really? I'll definitely get this ^^
Thanks.
Title: Re: I suck
Post by: Smash on February 14, 2010, 01:55:26 am
Nah. I stuck to using XP Paint anyway. My paint files are generally a retarded mess of storaged process wips and sprite refs measuring 1100x8000+ pixels, and I've gotten so used to this, that Pro Motion's small working space just didn't make it.

I <3 paint.


Which I used to craft these small untilted rpg characters made of randomness today, btw.

(http://i97.photobucket.com/albums/l208/xavier2000/PNGUpload.png)

They were really a product of an inspiration glimpse I had today.. Which I didn't let it go this time.
Title: Re: I suck
Post by: mav on February 14, 2010, 10:59:47 am
Oh shit, those guys are awesome. The style is reminiscent of some SNES game, I just can't put my finger on it. Maybe it was a Castlevania game? I dunno. Either way, good stuff.
Title: Re: I suck
Post by: Kagebunji on February 14, 2010, 11:03:01 am
That guy next to skeleton looks like some kind of vampire, nice.
Title: Re: I suck
Post by: Asmo X on February 14, 2010, 10:44:17 pm
The style is similar to Vandal Hearts
Title: Re: I suck
Post by: jimmyjw88 on February 16, 2010, 07:43:16 am
Those are just amazing!!
Title: Re: I suck
Post by: Smash on February 26, 2010, 07:20:51 pm
To me, they look awfully near Fire emblem.. And I didn't even think of it while making them.



It's been a while, but im back again

(http://i97.photobucket.com/albums/l208/xavier2000/PNGUpload-3.png)

(http://i97.photobucket.com/albums/l208/xavier2000/PNGUpload-4.png)

(http://i97.photobucket.com/albums/l208/xavier2000/PNGUpload-5.png) (main in Dissidia)
Title: Re: I suck
Post by: mav on February 26, 2010, 07:24:21 pm
That portrait is epic, but the hair right above the headband thing looks a little strange, for whatever reason. I dig the sprite too. Great work Smash.

And that little scene drawing...wow, I really like the effect used for the background. Great stuff as always, Smash.
Title: Re: I suck
Post by: Smash on February 26, 2010, 07:35:24 pm
That hair was a pain.. Probably because of the unusual whites not common in FFT. My ref was the Dissidia art.


Im thinking on sheeting a character, and it may probably end up being this Cecil, or his dark knight version.
Title: Re: I suck
Post by: mav on February 26, 2010, 07:52:58 pm
Dark Knight Cecil's been requested so many damn times that it would be a community service for you to do it.
Title: Re: I suck
Post by: Jumza on February 26, 2010, 08:16:29 pm
didnt cidIII (or whatever his name is im havent seen him post in ages) do one but never post the final version with a portrait??
Title: Re: I suck
Post by: mav on February 26, 2010, 08:23:00 pm
Yeah; I looked for Cid's Cecil, but my connection has been crapping out on me, so I'll have to find it later. There was another iteration of DK Cecil here as well--it had horns and looked really different. There was also the epic Kain sprite that Smash started and Asmo worked a bit on, but I'm too lazy to find that too. :>
Title: Re: I suck
Post by: Jumza on February 26, 2010, 08:40:29 pm
Ok i never thought he had his latest one out but i was looking for the thread and found MOAR CECIL!! which had cidIII attach this.
Title: Re: I suck
Post by: Kagebunji on February 26, 2010, 09:09:47 pm
Jesus that Cecil portrait is amazing, Smash, great job. About his sprite, do DK, whole FFH will erect if they will see DK Cecil :D.

CidIII Cecil looks like Ramza in strange helm, he didn't used enough custom or copy/pasting.
Title: Re: I suck
Post by: Cheetah on February 26, 2010, 09:19:33 pm
Great portrait Smash. The shading under the chin looks a bit too dark and abrupt. Also the black on the top of his head doesn't seem to look quite right. Completing some Cecil sprites would be very good.

Also have you heard that map editing is finally happening? I believe you showed interest in doing some texture stuff or maybe even some designing. It is pretty straight forward now and takes little to no hacking skills.
Title: Re: I suck
Post by: jimmyjw88 on February 26, 2010, 10:59:31 pm
Amazing Cecil portrait, Smash!! Really amazing!! I'm really liking the sprite too. And that scene...My gosh, very nice!! I like the texture and the effects. Brilliant!!

Oh, Curu made a pose of Cecil Dark Knight.
[attachment=0:vedxbbqp]Cecilbat2.png[/attachment:vedxbbqp]
Title: Re: I suck
Post by: Kagebunji on February 27, 2010, 08:02:24 am
That DK looks like some Lucavi in disquise, those red eyes. Overall it is good, but I would like to see Smash's interpretation :)
Title: Re: I suck
Post by: mav on February 27, 2010, 10:35:56 am
Curu also did the portrait on Cid's sprite, which is why her sprite looks exactly like that portrait. Her color choices are a bit too drastic for my tastes though; Cid's sprite is cool too, but it needs some refining.
Title: Re: I suck
Post by: RolyTunedIn on February 28, 2010, 04:12:13 pm
cecil paladin is looking nice smash... curu's dk looks good but looks more like it should be a generic to me... id prefer the dissidia dk cecil.
Title: Re: I suck
Post by: CidIII on February 28, 2010, 07:19:39 pm
Hey, fuck you!
Title: Re: I suck
Post by: RolyTunedIn on March 01, 2010, 11:27:11 pm
Quote from: "CidIII"Hey, fuck you!
ahaha... was that towards me? your sprite is nice too cid, but it seems rather flat though...
Title: Re: I suck
Post by: Smash on March 02, 2010, 05:49:17 am
Lol

Could've been me too. My bets are on these:

Quote from: "Smash"Im thinking on sheeting a character, and it may probably end up being this Cecil, or his dark knight version.
Quote from: "mav"Dark Knight Cecil's been requested so many damn times that it would be a community service for you to do it.
Quote from: "Kagebunji"CidIII Cecil looks like Ramza in strange helm, he didn't used enough custom or copy/pasting.
Quote from: "mav"Cid's sprite is cool too, but it needs some refining.
Quote from: "RolyTunedIn"curu's dk looks good but looks more like it should be a generic to me... id prefer the dissidia dk cecil..
Title: Re: I suck
Post by: CidIII on March 02, 2010, 10:56:20 pm
Hahaha, no it was my first post in a year, I wanted it to be a big huzzah, critique all you want, I am in no shape or form an adequate spriter ;)
Title: Re: I suck
Post by: mav on March 03, 2010, 08:10:06 am
Do you have that third version, Cid? I know I'd be interested in seeing it...
Title: Re: I suck
Post by: jimmyjw88 on March 03, 2010, 09:29:59 am
Yeah, let's see it ^^
Title: Re: I suck
Post by: CidIII on March 03, 2010, 07:57:10 pm
http://www.youtube.com/watch?v=__4s7Murl9c (http://www.youtube.com/watch?v=__4s7Murl9c)

There is a video of it of similar to what it finally ended up as, it had a different helm and horns than the one posted in this thread :)
Title: Re: I suck
Post by: Jumza on March 03, 2010, 08:00:00 pm
his horns get flipped on the different views you may wanna fix that.
Title: Re: I suck
Post by: CidIII on March 03, 2010, 08:03:27 pm
Hahaha yeah I now there's also a black glob that appears when he casts I think they got fixed I don't remember if I ever posted the last version though :(
Title: Re: I suck
Post by: mav on March 03, 2010, 11:39:24 pm
Neat. Are you gonna keep working on it, or are you pretty much done?
Title: Re: I suck
Post by: CidIII on March 03, 2010, 11:50:07 pm
I could keep working on it, just tell me what needs to be done ;)
Title: Re: I suck
Post by: Kagebunji on March 04, 2010, 09:55:03 am
Change his body to make it look less like Ramza, My suggestion is to use Male Cavalier armor, and Delita Ch2 legs, this would make him look less like Ramza.
Title: Re: I suck
Post by: Kagebunji on March 05, 2010, 02:35:49 pm
Hell, can I try myself? If it is okay with you ofcourse.

And is there a way to change this sheet into sheet we are using today? Or just copy/pasting?
Title: Re: I suck
Post by: mav on March 05, 2010, 04:55:59 pm
Someone should brighten up the portrait a tad bit, assuming Curu is okay with it.
Title: Re: I suck
Post by: jimmyjw88 on March 05, 2010, 05:48:08 pm
Yup, with Zodiac's Palette Editor, Kage.

EDIT: If possible, make him into this:
[attachment=0:30bgk29c]Cecil DK.jpg[/attachment:30bgk29c]
Title: Re: I suck
Post by: Kagebunji on March 05, 2010, 06:47:35 pm
Cool, then I will work on it :)

Edit, I kinda was thinking about editing the armor and legs only, not head :/
Title: Re: I suck
Post by: Smash on March 07, 2010, 04:32:07 pm
Terra Branford: (This is not what you expected)

(http://i97.photobucket.com/albums/l208/xavier2000/PNGUpload-6.png)


I still wonder just who in hell square assigned to make the portraits for this damn game, and just why the fuck didn't they tell the guys that did the monsters to work on them.. Rants aside, twas the perfect portrait practice.

Ver 1 was too small, so ver 2 came. Same pallete and all.

Sprite hacking tools are the shit :D
Title: Re: Terra Branford
Post by: jimmyjw88 on March 07, 2010, 04:46:22 pm
Amazing!! Ver 1 is small but rather nice looking still. Great job!!
Title: Re: Terra Branford
Post by: Kagebunji on March 07, 2010, 04:58:45 pm
Yeah, cool, sweet and all, but it would be nice if you would finish at least one of your works from past month  >:|
Title: Re: Terra Branford
Post by: Kaijyuu on March 07, 2010, 05:02:59 pm
Heh, yeah FF6's portraits are horrid. Whoever traced/copied the Amano art for them did a terrible job.


Neck on the second revision looks a bit funky but it's obviously still a WIP.
Title: Re: Terra Branford
Post by: mav on March 07, 2010, 05:40:43 pm
That hair is gorgeous. I've always hated the style of portraits in FFIV-VI. Too damn artsy.
Title: Re: Terra Branford
Post by: MiKeMiTchi on March 07, 2010, 05:54:36 pm
Excellent work, smash! I like it. Not too anime-ish.
Title: Re: Terra Branford
Post by: Smash on March 07, 2010, 07:32:24 pm
Next is Locke.

Probably gonna mess with the small sprites too, till I get bored.

Quote from: "Kagebunji"Yeah, cool, sweet and all, but it would be nice if you would finish at least one of your works from past month  >:|

And past year, and so on.. I only finish 1.26% of my pixel wips.  :)

The last one I fully finished was the mountain fire scene. Can't remember any ones before.
Title: Re: Terra Branford
Post by: Xifanie on March 07, 2010, 07:35:57 pm
But... I liked Terra looking like a whore. :(

I see you used the same exact colors. Your version makes it all much more alive because of the shading.

She would need a hair cut to fit in the game though.
Title: Re: Terra Branford
Post by: Knox on March 07, 2010, 08:02:26 pm
You're a god, Smash.

Absolutely Awesome!!!

( like how G0D turns into St.Ajora lol )
Title: Re: Terra Branford
Post by: Smash on March 09, 2010, 12:53:13 pm
Thanks for the comments guys



For those not aware yet, Im working on the bangaa once again. The thing got a mayor overhaul, so progress might take more than expected.. Either way, my sig is the progress report.

I should also update.. Most of the stuff I posted here in thread is either updated or completed.. But college assignments won't let me now for the time being.
Title: Re: Terra Branford
Post by: mav on March 09, 2010, 03:50:36 pm
46%, eh? Not bad. Good luck with all these, man.
Title: Re: Terra Branford
Post by: jimmyjw88 on March 09, 2010, 05:20:29 pm
So looking forward.
Title: Re: Terra Branford
Post by: MiKeMiTchi on March 09, 2010, 10:56:13 pm
The sprite progress speech bubble in your sig is sweet, smash!
Looking forward to your future sprites. :)
Title: Re: Terra Branford
Post by: Jon on March 10, 2010, 01:54:34 pm
Wow, amazing stuff! I like those characters you did on page 3 (I think) of the skeleton with spear and the vampire and thief and townsman or whatever. The style looks so cool and crisp for that pic. Ah yes, nice one with Terra. Could you maybe do a portrait of Celes and/or Locke? Oh and Setzer, wait nevermind, you might as well make all of them ;) Dude you rock!
Title: Re: Terra Branford
Post by: Smash on March 25, 2010, 03:27:12 am
Got free time, so I'll drop this here:


(http://i97.photobucket.com/albums/l208/xavier2000/PNGUpload-8.png)

1- Get a sprite editor and FFVI
2-Export originals to png's and overwrite with mine
3-Import to the game and get past the magitek armor part

Still WIP, but it has most poses there. Comments and crits welcome  :)
Im making Edgar a new mug next.
Title: Re: Terra Branford
Post by: Xifanie on March 25, 2010, 07:52:18 am
Fuck, just with that sketch I have the feeling it will look incredibly awesome.
Title: Re: Terra Branford
Post by: Kaijyuu on March 25, 2010, 07:11:30 pm
Nice terra palette. Matches the Amano art rather well; she might not of had green hair if they had that palette during development :)
Title: Re: Terra Branford
Post by: Vanya on March 26, 2010, 03:18:02 am
I always hated that the FF5&6 sprites almost never match Amano's art.
Title: Re: Terra Branford
Post by: mav on March 26, 2010, 04:50:00 pm
Great stuff, Smash. I can't wait to see what happens with Edgar.
Title: Re: Terra Branford
Post by: Smash on March 26, 2010, 10:36:25 pm
So far

(http://i97.photobucket.com/albums/l208/xavier2000/PNGUpload-9.png)
Original palletes are there to show Square's failures.  :)

Now it's either Celes or Locke.. Then probably Mog or Setzer. This is fun
Title: Re: Terra Branford
Post by: Cheetah on March 26, 2010, 10:48:59 pm
Wow these are definitely freaking sweet. It is really amazing me how much you are able to improve upon this stuff using the original specs. FFVI was already a great looking game by the standards of the day, but your stuff is just blowing it away.
Title: Re: Terra Branford
Post by: Kagebunji on March 27, 2010, 08:04:46 am
Just out of curiosity, for what purpose these will be used? Or you do this just for fun?
Title: Re: Terra Branford
Post by: jimmyjw88 on March 27, 2010, 11:11:39 am
Two words....HOLYSHIT!!
Title: Re: Terra Branford
Post by: mav on March 27, 2010, 01:47:57 pm
Hah, even with the original palettes, your stuff blows 'em away. Great work, Smash. I can't wait to see Mog...
Title: Re: Terra Branford
Post by: Jon on March 28, 2010, 12:37:28 pm
Celes or Locke? Do all of them :) Very nice work btw.
Title: Re: Terra Branford
Post by: Knox on March 28, 2010, 01:43:01 pm
My god that Edgar is absolutely gorgeous, infinite respect for you Smash!!! You are truly gifted! And im not saying it to suck up, i really mean it :D
Title: Re: Terra Branford
Post by: Xifanie on March 28, 2010, 01:54:21 pm
Gifted? that's very insulting. Smash has the skills he has because of all the time and effort he invested in it.
Title: Re: Terra Branford
Post by: Knox on March 28, 2010, 04:38:28 pm
Well sorry, I meant well!

I was just trying to compliment him, its very amazing :D
Title: Re: Terra Branford
Post by: Kaijyuu on March 29, 2010, 12:28:29 am
Ah, a complaint:


I always, always hated how FF5 only showed 1 leg when the character is standing in the battle screen (FF4 too, I just noticed). It is NOT a direct profile and looks horrible, I think.

Give them both their legs back.
Title: Re: Terra Branford
Post by: Lijj on April 02, 2010, 06:53:37 am
(http://img88.imageshack.us/img88/7351/terrap.jpg) (http://img88.imageshack.us/i/terrap.jpg/)
How do you like my Hacktics Version of Terra? I've only been able to work on her for 2-3 hours and I have almost 4 of the most difficult seeming frames. I'm drawing over the bit-map of a female Monk. I don't know if it's going to work. But i'm trying to stay close to the proportions alreadt laid-out.
I love this character she's always been one of my favorites.
Title: Re: Terra Branford
Post by: Kagebunji on April 02, 2010, 07:45:03 am
Hair is really good, I will give you that. Rest isn't that good, well if you are aiming for some uber seductive sprite, then body is perfect, but I doubt Terra was that naked :P Change the body immediately, I would advise using Dissidia Terra as a reference, she looked really good there....and not so nude xD

I forgot to mention, post the pics in .png format, jpgs ruin quality.
Title: Re: Terra Branford
Post by: mav on April 02, 2010, 05:59:01 pm
The hair looks nice, but could it realistically be in that position? It's a decent sprite overall, but I feel like it wouldn't work out in-game.
Title: Re: Terra Branford
Post by: jimmyjw88 on April 02, 2010, 06:08:18 pm
Aaarrgghhh!!!! My eyes!!!!*

*I meant the colour. Do what they say.
Title: Re: Terra Branford
Post by: Lijj on April 02, 2010, 11:53:52 pm
It's not the true color this is just a picture of the screen. The Pallette is a much less saturated 16-colors. I think she'll work! I've done my share of traditional animation + I'm just drawing over one that does work. My only concern with the way it's going to play in-game is, I'm not sure how How the Separate arms work with the shoulders. I think it'll be fine though. Here is a PNG of the progress yet...
Title: Re: Terra Branford
Post by: Kagebunji on April 03, 2010, 05:20:04 am
I have small question, what base were you using? Her face on forward side-view looks too big, eyes are too far away from each other, and USE MORE SHADES ON FACE!! :P. Legs on walking frames look kinda funny too, arm looks strange on back side-view, change that. I think Female ninja would be great base, she has nice legs that would fit for Terra, think this through dood.
Title: Re: Terra Branford
Post by: Lijj on April 03, 2010, 05:52:47 am
Thank You! And thank you for the advice. I realized I only have 3 skin shade rather than 4. But I had to use some red to stay true to the original Terra.
I should look into using the girl ninja!

 I was about to test this. I've only almost finished the first set of arms. I'm using the girl monk for the main template and a combination of references for the arms.

 Are all the arm motions the same for the characters?

Oh yeah I made her eyes further apart and so on to make her look like the FF6 version. Because I had to reduce colors to 16 and the red + lavender in the original are too much.
Title: Re: Terra Branford
Post by: Lijj on April 07, 2010, 01:55:57 pm
Getting so close. The Sprite is usable anduphttp://ffhacktics.com/forum/viewtopic.php?f=16&t=405&p=108048#p108048
Any feedback would be appropriate here. Wouldn't want to start  another Terra Branford post.
Title: Re: Terra Branford
Post by: Kagebunji on April 07, 2010, 03:02:06 pm
Sorry, but that portrait is completely off, whole execution is bad. As to sprite, seriously now, give her more clothes, she is too nude, try the Dissidia version of her. I'm not saying yours is bad, it is just that it is not fitting for Terra

Edit: lookey at this Terra portrait
Title: Re: Terra Branford
Post by: Lijj on April 08, 2010, 09:08:42 am
That's a beautiful attachment. I know I can't do one that good. You're right! I have to re-do the portrait. :cry:  Maybe in another version.  But thanks for the constructive critique and evidence of how bad my portrait was. I want it to be up to standard!

I finished a bmp and lost it by taking it into Palette Editor so now I have to re-do it a 3rd time. :cry:
Title: Re: Terra Branford
Post by: RolyTunedIn on April 08, 2010, 11:29:52 am
your second portrait looks better than the first one. but the shoulders looks really wide. theres something wrong with her hair that makes it hard for me to concentrate on it, maybe a little pillow shaded... as for the sprite... the shades for the skin don't work out together, you got two shades of brown and 1 shade of peach? the hair for the sprite also looks a little bit messy and the shape of her face seems chunky. but this is going in the right direction :D...
Title: Re: Terra Branford
Post by: Kagebunji on April 08, 2010, 12:00:09 pm
Like Roly said. Plus, Fix her face dammit! Trying to do some unique face design will always end in horrible disaster(like Asmo said to me today), so fix it into FFT style face right away. Colors of hair aren't good, better is green you had earlier jus make it darker, borrow some green from Izlude. As Roly said, the skin tones do not work, and also the shading do not works, you have to rework shading of skin a bit, especially on legs and one of her arm(our left). As to port, rework her shoulders, they are too wide like Roly said, and remeber to change her hair color to green, yours look more like yellow-green, try to use the color from the port I posted. Also, I forgot to mention, how far are you on palette? Any colors left? Cause the black you are using is looking like outline, you should either change it with some dark shade of fitting color, or just think of something else, outlines do not belong in FFT sprites.
Title: Re: Terra Branford
Post by: jimmyjw88 on April 08, 2010, 07:05:34 pm
What they said.
Title: Re: Terra Branford
Post by: Lijj on April 09, 2010, 12:14:33 am
http://ffhacktics.com/forum/viewtopic.php?f=16&t=405&start=180
Fixed the colors and re-did the portrait. Is this any better?
In the sprite; The head is 1 pixel wider so she looks just like the SNES version. I will make another for the forum in exact tactics dimensions. But this is my personal taste for my own playing, she looks fine in play; she stands out a bit... I wouldn't say it's a disaster, all the animations work.
Title: Re: Terra Branford
Post by: Kyousukeee on April 09, 2010, 08:10:54 am
Third portrait looks better but you could use more shades for the eyebrows , it looks plain compared to the rest of the image . The shoulders are still wide and the 'boobs' are in the wrong place , it's too close to the collarbone .
That's your taste and it's alright but we'd love to see a more FFT-ish work , as it is it won't blend with the rest of the characters in the game at all . . .
Title: Re: Terra Branford
Post by: Kagebunji on April 09, 2010, 02:24:37 pm
Like Kyo said, plus change eyes on portrait, they look uber strange.
Title: Re: Terra Branford
Post by: Lijj on April 09, 2010, 07:22:27 pm
Good points folks. Right Away! The cleft is bad, thanks for the help guys. We will have a nice sprite soon!
I'll look at more character portraits and try to get the eyes right.
Title: Re: Terra Branford
Post by: Lijj on April 10, 2010, 12:09:20 am
This is it modified
(http://img641.imageshack.us/img641/8118/terraportc.png) (http://img641.imageshack.us/i/terraportc.png/)(http://img59.imageshack.us/img59/8966/ffp3.png) (http://img59.imageshack.us/i/ffp3.png/)
Fixed upper body, Shoulders, EYES?

I'm having a bit of trouble getting the eyes exactly tacktics-portraitesque.
 Almost all original square designs are from the same angle and perspective.
(http://img651.imageshack.us/img651/2975/fftorinusqe.png) (http://img651.imageshack.us/i/fftorinusqe.png/)Here's one decent reference(head tilted)
Title: Re: Terra Branford
Post by: RolyTunedIn on April 10, 2010, 12:57:43 am
this portrait is really scaring me, no offense. try the copy paste method instead of trying to draw from scratch...the whole portrait is way off of the fft style.i would've just used the one that kage posted up, but that's just me... other than that i want to see an update on that sprite ;D...
Title: Re: Terra Branford
Post by: Lijj on April 10, 2010, 05:41:14 am
(http://img543.imageshack.us/img543/2937/ffp1a.png) (http://img543.imageshack.us/i/ffp1a.png/)I know! I thought there was something scary about that last one!
Yes; The green one's ear's messed up. But other than that I'm content.
1&2 or 3&4???
Title: Re: Terra Branford
Post by: RolyTunedIn on April 10, 2010, 10:38:30 am
the eyes are more fft-like. the shape of the face is another thing... it looks like ur using that baby's portrait as the head base and it isn't really working for me lol... there's a couple portraits out there that is using that pose out there that i can't think of at the moment.
Title: Re: Terra Branford
Post by: Kagebunji on April 10, 2010, 10:55:24 am
Zalbag for example. Her shape of face is just too round. And definitly go with the green hair, it looks far better.
Title: Re: Terra Branford
Post by: Smash on April 10, 2010, 11:43:09 pm
Oh g.od

my thread



why



Now to make this post useful: Remember guys, edits over words. And many MANY refs.. They should always do the trick.

And Lijj:

THE UNWRITTEN ABSOLUTE RULES FOR MAKING DECENT FFT PIXELWORK BROUGHT TO YOU BY YOURS TRULY

FIRST, DON'T TRY TO SCRATCH SPRITE THINKING LIKE A KNOW IT ALL; FORGET THAT EGO AND START WITH EDITS, ALWAYS. THERE IS NO BETTER WAY.

SECOND, DON'T USE YOUR OWN COLORS, USE THE FFT ONES. THE ABSOLUTE TRUTH IS THAT THERE IS ENOUGH FOR EVERYTHING, AND ALL OF US MUST BELIEVE THIS BY FAITH.
(I could bet this was probably suggested before)

THIRD, HAVE A CRAPLOAD LOT OF REFERENCES

FOURTH, USE A SIMILAR PALLETE FROM OTHER FFT SPRITES. KEEP ALL THE BLACKS, BROWNS AND WHITE AND USE THEM ACCORDINGLY

FIFTH, NO BANDING, PILLOWING OR HARSH OUTLINING. THIS IS ABSOLUTE

SIXTH, HAVE A CRAPLOAD OF REFERENCES

SEVENTH, SAME AS SIX

EIGHT, IF THERE'S A BETTER ONE DONE ALREADY, YOU CAN ALWAYS IMPROVE ON IT INSTEAD OF WASTING TIME MAKING ANOTHER ONE!!!

NINTH, IF YOU ARE UNSURE ON HOW TO SHADE, GET YOUR REFS UP AND TRY AND COPY THE STYLE! KEEP EXPERIMENTING AND YOU'LL GET IT RIGHT EVENTUALLY!

TENTH, POST YOUR PREVIEWS IN x1 AND x3 SIZES, ANY BIGGER = SHIT AND WILL BOTHER.

ELEVENTH, JPG = SHIT


(This should be made a thread and stickied, as well as open to improvements too. Who agrees?)
Title: Re: Terra Branford
Post by: Smash on April 10, 2010, 11:56:58 pm
Forgot some replies:

Quote from: "Zodiac"Gifted? that's very insulting. Smash has the skills he has because of all the time and effort he invested in it.
True.

Quote from: "Kaijyuu"Ah, a complaint:


I always, always hated how FF5 only showed 1 leg when the character is standing in the battle screen (FF4 too, I just noticed). It is NOT a direct profile and looks horrible, I think.

Give them both their legs back.
Well, that's the reason why I gave them that pose, to look like FFVI and FFV.. Can't see why one would dislike the awesome detail.  :(
Title: Re: Terra Branford
Post by: jimmyjw88 on April 11, 2010, 02:00:27 am
Hahaha. I can say some of those but not all as I myself is not good ^^
Title: Re: Terra Branford
Post by: Lijj on April 11, 2010, 10:28:00 pm
The Rules!  I got exited not realizing the undertaking involved with spriting. You guys are strict and I think that's respectable. Ego; perhaps, thinking I could execute a sprite nonchalantly. I'm  new to spriting though and thanks to members like Kagebunji & Kyosoukee I'm able to be molded much faster I hope. Good rules. Thanks for the tips! Rule 3 esp. I think some colors got replaced in the actual game when I was testing the green haired version at least one of the greens turned to a reddish brown. I'll have to tinker around. I did use a lot of references though The female and male monks mostly.
Title: Re: Terra Branford
Post by: Lijj on April 11, 2010, 10:35:07 pm
ALMOST  DONE
TO DO:
Must fix colors(almost just right but changes in play), fix animation of hair(close but still looks like a fish would flop; moves to fast)Fix 1 pose, Standing side view looks weird. Final touch ups of fighting arms still needed too.
Title: Re: Terra Branford
Post by: Lijj on April 14, 2010, 09:24:27 am
viewtopic.php?f=16&t=405&p=108048#p108048 (http://ffhacktics.com/forum/viewtopic.php?f=16&t=405&p=108048#p108048)
I edited it including the face and eyes of the sprite to fit the Tactics style more(http://img153.imageshack.us/img153/9507/ffp1b.png) (http://img153.imageshack.us/i/ffp1b.png/)
Title: Re: Terra Branford
Post by: Kagebunji on April 14, 2010, 10:01:38 am
Wtf, when I try to zoom it in, all is screwed up totally. Post bigger version of some poses.
Title: Re: Terra Branford
Post by: Lijj on April 14, 2010, 10:26:37 am
:
Title: Re: Terra Branford
Post by: mav on April 14, 2010, 08:27:47 pm
Quote from: "Smash"(This should be made a thread and stickied, as well as open to improvements too. Who agrees?)
I'll tell you who agrees: this son of a bitch here. Those rules are so straightforward and necessary.


Anyhow, this sprite needs a bit of work. Let's start with the portrait: the neck is too long, there's too much random pixelization on the hair and face, she has no mouth, and there's no real way to perceive depth on it. For the actual sprite, the hair seems unrealistic and the spriting style seems amiss. What was your base sprite on this? And finally, Smash's rules are spot on--refer back to them and then post another update.
Title: Re: Terra Branford
Post by: Lijj on April 14, 2010, 09:41:10 pm
i used female monk for the body and the male monk's arms.
Say, anyone gotta very particular problem with this? Point it out; it would be helpful. I'd like to finish it tonight so I can move on. I'll redo the portrait again but what of the sprite?
I think the hair looks good I've tested it thoroughly it seems to work fine.

What about the back 3/4 view? do you think her face looks to wide?
I'd like some answers by the time I get back from this social event later tonight dammit! :twisted:
Title: Re: Terra Branford
Post by: Smash on April 15, 2010, 12:34:16 am
Too many of them.. Can you not notice?

I need a day.. I've got extensive uni proyects to turn in tommorow, and I still haven't finished most of the maquettes


Perhaps then I could touch up that portrait a bit.


For anyone wondering, my sprite times have changed to colored pencils, and they have me hooked. They're like 20 times faster than pixel art, and plus the fact that I really needed a more 'authentic' medium to work my art. (Commoners really don't apreciate digital art as much as any traditional method.)  Will probably try to use oil paints to see how they work later, but meanwhile, im getting my old scanner back to get some pics up.
Title: Re: Terra Branford
Post by: MiKeMiTchi on April 15, 2010, 06:57:41 am
Lijj, why don't you start a new thread for your sprites? :(
Title: Re: Terra Branford
Post by: Lijj on April 15, 2010, 07:01:22 am
I know! I will once I finish... But perhaps this will work as Smash started this thread. I'd be glad to see the portrait done by someone else. This is your thread.
Title: Re: Terra Branford
Post by: Kagebunji on April 15, 2010, 12:47:21 pm
Smash's thread is ruined by now, so it doesn't matter any longer :P Yes, face is too wide, I wadvise again to just use Female Ninja as a base and start over, copy/paste more, use more references, and don't do much custom.
Title: Re: Terra Branford
Post by: Lijj on April 15, 2010, 01:09:57 pm
Did I ruin your post Smash? Sorry man (or girl)! I didn't want to start my own thread because I didn't feel it was necessary. I am new so forgive me. But Smash if you'd like to help me  I'd be honored. Even if I made a perfect sprite at this point I believe they'd bitch. So even if  I were capable would it matter?
Title: Re: Terra Branford
Post by: Kagebunji on April 15, 2010, 01:25:36 pm
Start over, use more copy/pasting and less custom, base I mentioned , it will look better, believe me.
Title: Re: Terra Branford
Post by: Lijj on April 16, 2010, 09:10:40 am
Using more copy and pasting
I 'm making many changes to it . I only have the first row of the re-do yet... But it fits in better. got rid of the shoulder-pads,more skin and armour tones,etc.
(http://img714.imageshack.us/img714/5638/fftk1.png) (http://img714.imageshack.us/i/fftk1.png/)
Title: Re: Terra Branford
Post by: Lydyn on April 16, 2010, 09:28:06 am
Lijj - it looks like Terra [or whoever that is in the bottom left] is leaning on her left side - which none of the FFT sprites are - and her left elbow seems to be pointed in.. which must hurt. Her torso also isn't angled correctly. It's a decent start though, if you've been using custom only.
Title: Re: Terra Branford
Post by: Kagebunji on April 16, 2010, 10:52:05 am
Far better than first attempt, I'm not in a mood to give constructive crits, sorry
Title: Re: Terra Branford
Post by: Cheetah on April 16, 2010, 01:43:30 pm
Lijj you are doing something wrong. You show promiss, but there is something fundamentally wrong with how you are doing your sprite work and I'm not sure what it is yet. What program are you using, make sure to post 100% previews along with a 300%, always save as a PNG never a JPEG and rarely a BMP (I feel like you are loosing quality somewhere), what is your overall method? What you are doing with actual pixels looks decent, but there is somekind of weird color reduction or something you are doing that is killing these sprites to the point that I don't even want to look at them let alone comment.
Title: Re: Terra Branford
Post by: Kyousukeee on April 16, 2010, 03:38:55 pm
@ Lijj
I gave it a try to fit your Terra in a more FFT proportion and did a quick sketch .
I used Balmafula as base , her ponytail looks like the one you did . Dancer arms , slight edit .
(http://img682.imageshack.us/img682/7075/tera.png) (http://img682.imageshack.us/i/tera.png/)
I'll attach the .BMP file so you can use it if you want . ( I'd like to post the .GAL file but the forum doesn't allow .GAL files ;P )
Title: Re: Terra Branford
Post by: Kagebunji on April 16, 2010, 04:05:53 pm
Yes, that is FFT style exactly, more like Terra.
Title: Re: Terra Branford
Post by: Boxiii on April 16, 2010, 04:13:17 pm
That's the style, but as Cheetah said, your colors look really...off.
Title: Re: Terra Branford
Post by: Lijj on April 16, 2010, 04:46:39 pm
Very kind! Thanks for the insights folks.
Cheetah: I was off to a bad start with the chaos of the palette only out of lack of proper planning but last night I just re-did  the whole thing I think I'm getting the hang of it.I'll use exact color from anther sprit, at least for the skin. I may just need to surround myself with reference to make sure I don't stray too much. I do the most of it in Photoshop with a BMP then I go to Graphics Gale & The great and late Palette Editor. But posts are pngs of screen shots (prt scr) at whatever size... so 100% & 300% from now on.

Kyousukeee: Thanks for taking the time to do that! | like the dancer's gloves a lot more but I thought Zack Fair'd be good for arms; for the shoulder pads. Wow Terra's legs got chunky hmmm I'll have to look into that! ....This is good help.

Lydyn: Good eye! I noticed the shoulder was off for sure but not the other things last night but I was so tired and just posted it anyway for the sake of information gathering I suppose.

And Kagebunji: Thanks for being so quick to reply ,through this, it has helped quite a bit.

Well, let's see what happens tonight :wink:
Title: Re: Terra Branford
Post by: Kagebunji on April 16, 2010, 05:08:07 pm
It's okay Lijj, helping others to improve their sprites is normal. Take your time, don' try adding shoulder pads cause it looks bad on girls like Terra, and just continue Kyo's attempt. Good luck :)
Title: Re: Terra Branford
Post by: Lijj on April 16, 2010, 05:40:54 pm
Ooof! no shoulder pads?! ....alright   :|
Title: Re: Terra Branford
Post by: Lijj on April 16, 2010, 09:21:48 pm
(http://img709.imageshack.us/img709/7171/49633616.png) (http://img709.imageshack.us/i/49633616.png/)how bout the theef??(color's off on the hair-band at the last one).
Title: Re: Terra Branford
Post by: Cheetah on April 16, 2010, 11:24:51 pm
Definitely an improvement. Be careful of saving as BMP in Photoshop. I feel like it automatically limits your palette sometimes and that might be causing you issues. Only save as BMP to test.
Title: Re: Terra Branford
Post by: Kagebunji on April 17, 2010, 07:19:56 am
I don't think that ponytail in such shape is physically possible, just copy/paste Balmafula's ponytail.  Thief looks good too, but I think it looks lees like Terra, your call.
Title: Re: Terra Branford
Post by: Lijj on April 17, 2010, 05:33:37 pm
I was initially looking to the thief for her shoes, (actually never liked the girl thief in this game much, silly doo-rag)then I saw the barely noticeable to me before belt and collar that at least retains the V of the Terra I like from the SNES version! And it turns out the bandana is very useful as a guide for the hair animations. So this one is coming together a lot easier. :P
Cheetah: I had that problem at first with Photoshop. A random color or five can just appear in seemingly random spots on the empty slots of the color table. It's preventable but you have to be vigilant. I found saving and loading palettes for any window you plan on working in seems to work. You have to re-save anything from Photoshop in Gale or Palette Editor before Shishi's 'll accept also but I know all the short-cuts etc.in Photoshop, so it's worth dealing with these idiosyncrasies.
Title: Re: Terra Branford
Post by: Lijj on April 18, 2010, 12:45:58 pm
(http://img180.imageshack.us/img180/782/ffp.png) (http://img180.imageshack.us/i/ffp.png/)
 :!:
Title: Re: Terra Branford
Post by: mav on April 18, 2010, 01:54:07 pm
Hmm...the sprite is in a better direction, as is the portrait. On the portrait, change the mouth, add some more shadow on the forehead and beside the earring and maybe change out the eyes. Keep up the good work.
Title: Re: Terra Branford
Post by: Lijj on April 18, 2010, 03:48:55 pm
(http://img413.imageshack.us/img413/7642/ffp2.png) (http://img413.imageshack.us/i/ffp2.png/)(http://img534.imageshack.us/img534/8966/ffp3.png) (http://img534.imageshack.us/i/ffp3.png/)mav:Great eye!
Title: Re: Terra Branford
Post by: Cheetah on April 18, 2010, 08:18:53 pm
Wow her legs are getting super wonky on the walking animation. I think you are going to have to spend some time looking for some better references for bare legs. I'm not sure why you would do a new portrait when there are already several good ones for her.
Title: Re: Terra Branford
Post by: Lijj on April 18, 2010, 08:45:31 pm
(http://img11.imageshack.us/img11/9151/ffps4.png) (http://img11.imageshack.us/i/ffps4.png/)I think it's close to done. Fixed up some legs...
I tested her for a while using a party of different jobs replaced.
Having trouble with the palette for the portrait, when I put it into Shishi's. So in game all the colors distort. This happened last time too. I just don't have the drive to figure it out again right now, I forgot. Does anyone have a fast method of fixing this?
Title: Re: Terra Branford
Post by: Lijj on April 18, 2010, 08:49:23 pm
Cheetah:You're right. Should be an easy fix though.
Title: Re: Terra Branford
Post by: Cheetah on April 18, 2010, 09:09:26 pm
Are those attack animations working correctly? The hair on the rear walking animations looks a bit static.

For the portrait, make sure to be using Graphics Gale. If you look at a normally exported BMP from ShiShi in Graphics Gale and then look at your sprite it should be pretty clear to you wha tyou need to do to make it work.
Title: Re: Terra Branford
Post by: Lijj on April 18, 2010, 09:15:07 pm
They look pretty good. I'll have to realy go over everything again. Getting the hair to work was tedious. but at least i had what was the bandanna as a beacon. I need to fix her legs up a little too still. I need to take a small break, regain focus and make sure everything works. Thanks for pointing out the legs.
Title: Re: Terra Branford
Post by: Kagebunji on April 19, 2010, 10:55:11 am
I said it to you once, use Balmafula ponytail! What hell-ish possibility is there that ponytail on forward critical frame could fly? Same goes for rear side view, not a chance in hell for it to be in such shape.
Title: Re: Terra Branford
Post by: Lijj on April 19, 2010, 02:42:29 pm
Luckily the legs weren't as bad as they looked on that post. It's strange but when I saved it as png white squares appeared on the second row of the sprite sheet. Oh the hair... Kage you're dead right about the critical pose.  The rest looks good at least in motion some frames are a pixel or two off but I'm about to fix that. Her hair looks light& feathery in-play. What if I just shorten the ponytail a bit? I've got energy today.
Title: Re: Terra Branford
Post by: Kagebunji on April 19, 2010, 03:03:33 pm
Definitly make it shorter. I personally love the hair, just ponytail shape on some frames seem off.
Title: Re: Terra Branford
Post by: Lijj on April 19, 2010, 04:00:53 pm
Kagebunji, thanks I'm glad you love the hair! I fixed the walking back views and the critical... and it actually looks a lot better/ more acceptable. I ended up leaving the length. I need to fix the item face animation. Don't know if it glitched because of a clash between type 1 and two yet but I'll figure it out.
SEE(http://img189.imageshack.us/img189/7483/ffpp.png) (http://img189.imageshack.us/i/ffpp.png/)
Edited(little white dots!)
It's still needs to be cleaned up I just want to know if you think this ll potentially work out
Title: Re: Terra Branford
Post by: Lijj on April 19, 2010, 05:54:46 pm
(http://img340.imageshack.us/img340/9042/ffpp2.png) (http://img340.imageshack.us/i/ffpp2.png/)Cheetah: I hope the legs look better. I think I was too focused on the hair yesterday to really notice how badly placed some of the legs were.(http://img444.imageshack.us/img444/1429/ffpp1.png) (http://img444.imageshack.us/i/ffpp1.png/) I tested it in shishi's and a magnifying glass. But I know you must have a quick ability to see anomalies.
Title: Re: Terra Branford
Post by: Xifanie on April 19, 2010, 06:23:05 pm
The back animation looks fine. But as for the front one...

[attachment=0:1ru6k8bp]flying_ponytail_of_doom.gif[/attachment:1ru6k8bp]
EDIT: BOING BOING
Title: Re: Terra Branford
Post by: Lijj on April 20, 2010, 12:20:30 am
It looks like its wapping onto her shoulder. Hehehe
You're right,
 too much boing boing. I'll fix it :)
lolThat cracks me up! The gif is saved as "flying ponytail of doom"
You guys are funny
Title: Re: Terra Branford
Post by: mav on April 20, 2010, 08:17:02 am
I don't like the hair, but I understand why you wouldn't want to change it. The changes to the portrait look great though. If you're feeling very brazen, consider removing the giant collar on both the sprite and the portrait. It'll be tough, but it may do wonders for this sprite.

Great job.
Title: Re: Terra Branford
Post by: Lijj on April 21, 2010, 03:15:22 am
editedIt ' s still got a bit of bounce. But it doesn't come down like thunder anymore :roll: )  [/size]
So it's not done yet-
Thanks Mav for the constructiveness.
I could take the collar in 1 or 2 pixels on each side without destroying it I think.
Or just keep some red trim there.
Title: Re: Terra Branford
Post by: Lijj on April 21, 2010, 07:57:15 pm
Cut the collar off(http://img683.imageshack.us/img683/6713/trra.gif) (http://img683.imageshack.us/i/trra.gif/)A little off (flashing purp).
Title: Re: Terra Branford
Post by: Boxiii on April 21, 2010, 10:35:48 pm
That looks a lot better.
Title: Re: Terra Branford
Post by: Lijj on April 21, 2010, 11:42:58 pm
(http://img263.imageshack.us/img263/8763/cactuar.gif) (http://img263.imageshack.us/i/cactuar.gif/)Thank you.
Title: Re: Terra Branford
Post by: Kagebunji on April 22, 2010, 09:15:10 am
Hm, good work. Now show me the back walking frames >:)
Title: Re: Terra Branford
Post by: Lijj on April 22, 2010, 02:58:36 pm
Well I'll post that tonight but you realize it wont be until very late for you. All the way on the other side of the world. Not to get politico here but I must give condolence to your former President. Seemed like he was doing the right thing.  (From here)
Title: Re: Terra Branford
Post by: Kagebunji on April 22, 2010, 03:10:36 pm
Well, the media are making a hero out if him, but only thing he did was trying to uncover the truth of Katyń and he was earlier working in "Solidarność" and did some worthy things for our country. Other than that he wasn't all that good. But they did die in a tragedy, and about dead we shouldn't talk bad, so I better keep my mouth shut.

Yeah I will check it probably tomorrow, just be sure to post it.
Title: Re: Terra Branford
Post by: Lijj on April 22, 2010, 03:14:16 pm
Alright!

Yeah He was doing good for banking solidarnisc from what I understand.
Peace
Title: Re: Terra Branford
Post by: Lijj on April 23, 2010, 01:02:26 am
(http://img263.imageshack.us/img263/1185/trrafandb.gif) (http://img263.imageshack.us/i/trrafandb.gif/) I know 1 frame on the butt of the 2nd one's a bit off. I'll fix it next round
Title: Re: Terra Branford
Post by: Mari on April 23, 2010, 01:10:11 am
Quote from: "Lijj"(http://img263.imageshack.us/img263/1185/trrafandb.gif) (http://img263.imageshack.us/i/trrafandb.gif/) I know 1 frame on the butt of the 2nd one's a bit off. I'll fix it next round
Yep, sprite is looking good, now.

Me being picky, but.. He hair sways to the right when her left foot is up in front on the left picture..
But it's opposite on the right picture!
Title: Re: Terra Branford
Post by: Lijj on April 23, 2010, 01:16:45 am
Well dear, you see... the way it works; it mirrors every set depending on wether the sprite is facing NE or NW; -or SE/SW.
 I think all of the sprites that aren't perfectly bilaterally symmetrical do that
Title: Re: Terra Branford
Post by: Mari on April 23, 2010, 01:24:06 am
Was making up some examples to test it out, but the back view pose hair doesn't hardly move at all so it was too hard to tell.
Oh well!
Title: Re: Terra Branford
Post by: Lijj on April 23, 2010, 01:29:07 am
Well perhaps I could reduce the bounce more on the Front view. I think it's okay though. It was Really outta control before. :wink:
Title: Re: Terra Branford
Post by: Kagebunji on April 23, 2010, 10:08:00 am
Back frames looks good to me, just fix the butt like you said. But I just noticed, on the forward walking frames, when the ponytail hits her back, look at the top of ponytail, there are some dark shades of green that shouldn't be there.
Title: Re: Terra Branford
Post by: mav on April 23, 2010, 04:43:38 pm
The hair is extremely distracting...but hair aside, I do have other gripes. The hands look gigantic and the changes in the shading on her chin don't look right on the forward-facing walking frames. Scratch that, the shading on her skin on every frame changes too much. Fix it.
Title: Re: Terra Branford
Post by: Zozma on April 23, 2010, 04:46:40 pm
the hair really seems low quality for an fft sprite... im sorry... and the portrait? you shouldnt even waste your time with making one because the japanese made a great version of it already
Title: Re: Terra Branford
Post by: Lijj on April 23, 2010, 06:08:29 pm
Kage: Good looking out! I see what you mean I'll kill it.
Zozma: I think if I got rid of some of the dark single pixels it'll look fine. The portrait. imo there's only one good one  Kagebunji  put it up. Is mine no good? :!: What should I do about the portrait?
 :oops:   :idea: 's?
(http://img641.imageshack.us/img641/1092/ffp11.png) (http://img641.imageshack.us/i/ffp11.png/)
Title: Re: Terra Branford
Post by: jimmyjw88 on April 23, 2010, 10:03:12 pm
Yes, Sir Zozma is right. That japanese Terra looks great. I too, suggest you leave the portrait, use japanese's Terra and focus on your sprite, as you have quite some fixes needed.
Title: Re: Terra Branford
Post by: Boxiii on April 24, 2010, 12:38:42 am
I actually like this new one better, but eh.
Title: Re: Terra Branford
Post by: mav on April 24, 2010, 09:37:50 am
I think Lijj's Terra portrait looks good, but yes, focus on the sprite and leave the portrait off for a while.
Title: Re: Terra Branford
Post by: Kagebunji on April 24, 2010, 09:42:02 am
But there is one problem with japanesse Terra, it was made for Dissidia design of Terra, not original FF6. I actually like Lijj's attempt at portrait, but IMO she should be either happier, or have the same face expression as jap. Terra.
Title: Re: Terra Branford
Post by: Lijj on April 24, 2010, 04:03:17 pm
Thanks folks. I'm going to the Stumptown Comics Festeval today. But As Mav said, I must focus on the sprite 1st. I'll try to fix up the flaws pointed out late tonight.
 Kagebunji, I'll look into making the personality fit better too.
Title: Re: Terra Branford
Post by: Kagebunji on April 24, 2010, 04:05:44 pm
Have fun at the festival, and no worries on the port, after sprite is done fully, port can be polished up. And call me Kage :P
Title: Re: Terra Branford
Post by: Lijj on April 26, 2010, 02:42:54 am
(http://img204.imageshack.us/img204/9182/lookingglass.gif) (http://img204.imageshack.us/i/lookingglass.gif/)(http://img11.imageshack.us/img11/3697/backvc.gif) (http://img11.imageshack.us/i/backvc.gif/)
Title: Re: Terra Branford
Post by: Kagebunji on April 26, 2010, 11:11:16 am
This looks good, but her butt on one frame looks different, it appears just for a second so watch carefully. And about hair, just before ponytail starts, there is a light green shade that turns to dark, this shouldn't be there as well(btw, I spotted this situtation twice, one pixel gefore pony, and one pixel right at the start. Hair issue is pretty minor, but it always makes sprite look better.
Title: Re: Terra Branford
Post by: Lijj on April 26, 2010, 04:56:42 pm
Ah the single pixels of shadow on her ponytail could become the darkest green and that should be fixed. So that's nothing, just a little dot dot. So I think I know what you mean: Is it when her hand (the one on our right) swings forward and kinda blends with her butt? I'll fix it but I hope that's all you're talking about.
Tested her in game last night and the only animation that looked even slightly off was the reaction to being hit when facing player. The one were she's cut in half on Sprite-sheet. That shouldn't but hard to fix. and the hand thing. It's a little hard to judge with 3 things coming together like that.
 So I should be done with the actual sprite today
Title: Re: Terra Branford
Post by: Lijj on April 26, 2010, 05:06:10 pm
Oh Kage, I see what you mean about before the ponytail. I was seeing something else which is off too, just slightly enough!
Title: Re: Terra Branford
Post by: Lijj on April 26, 2010, 07:49:45 pm
Updated fixed all  minor animation problems so I think the sprite's done.
Title: Re: Terra Branford
Post by: Kagebunji on April 27, 2010, 09:32:46 am
Yep, you deleted pixels I meant, or at least I think so, my eyes may be blind hehe. Good job, post whole sheet now here(in BMP) :)
Title: Re: Terra Branford
Post by: Lijj on April 27, 2010, 04:36:07 pm
Now what about that portrait?
Title: Re: Terra Branford
Post by: Lijj on April 27, 2010, 05:39:28 pm
Fixed the collar and the color. Gave her a little smirk so she doesn't seem so lugubrious.
I think the pixels could be fixed on the body. But I want to know what you guys think before I mount it.
Title: Re: Terra Branford
Post by: mav on April 28, 2010, 12:17:38 am
Smile/mouth looks bad, she needs shading on the cheeks around her left (our right) bang. Otherwise, you're headed in a pretty good direction. The earring looks great and the collar definitely looks less like the original. Great job.
Title: Re: Terra Branford
Post by: Lijj on April 28, 2010, 02:30:36 am
Thanks Mav
I did as you said; good looking out.
I did two versions theres only 1 pixel of difference but I'm sure it's crucial.
(http://img91.imageshack.us/img91/4905/portpost2.png) (http://img91.imageshack.us/i/portpost2.png/)
Title: Re: Terra Branford
Post by: DeadManWalking on April 30, 2010, 03:52:48 pm
How did you make the walking animation?
Title: Re: Terra Branford
Post by: Kagebunji on April 30, 2010, 04:24:59 pm
Yeah, I wanna know that too. How are you creatin those gif's?
Title: Re: Terra Branford
Post by: Lijj on April 30, 2010, 06:19:30 pm
I posted a short tutorial on that just now here:
http://ffhacktics.com/forum/viewtopic.php?f=16&t=406&p=110320#p110320
Title: Re: Terra Branford
Post by: jimmyjw88 on May 01, 2010, 12:32:33 am
Just insert them into layers.
Title: Re: Terra Branford
Post by: Lijj on May 02, 2010, 09:20:29 pm
Finished and submitted:http://ffhacktics.com/forum/viewtopic.php?f=16&t=405&start=200
Included 5 palettes so she may be used as a generic replacement.
Title: Re: Terra Branford
Post by: mav on May 04, 2010, 02:24:09 pm
Left portrait looks much better. Congratulations on completing the sprite.
Title: Re: Terra Branford
Post by: Lijj on May 04, 2010, 08:07:56 pm
VERY SINCERELY, thank you Mav. It was a challenge, first attempt failed hard, it felt good to move on!
Title: Re: Terra Branford
Post by: Lijj on August 20, 2010, 07:11:39 am
(http://i97.photobucket.com/albums/l208/xavier2000/PNGUpload-9.png)



Ah Smash's thread again
 Terra and Edgar rendered by Smash.
A continuation attempt of a great style for the sake of 'FFVIhardtype'.
Locke by Twinees  and Lijj. Celes by Lijj(me).
More to come soon.
Title: Re: Terra Branford
Post by: Jon on August 20, 2010, 11:50:33 am
Up above you posted 2 Terra portraits, I would take the left one because the one on the right that is smiling is sorta goofy looking imo. The portrait overall is really great, btw.
Title: Re: Terra Branford
Post by: Smash on August 20, 2010, 05:07:40 pm
Quote from: "Jon"Up above you posted 2 Terra portraits, I would take the left one because the one on the right that is smiling is sorta goofy looking imo. The portrait overall is really great, btw.
What he said.


Regarding the FFVI stuff, Celes' head looks too long and lacks pointy chin, and Locke could have some of his expresion tweaked in to not have him look too serious. (Unless it was intentional for Hardtype)
Remember to make them as much Amano as possible.

Now, you guys seem to be taking the easy way out.. The original challenge was to use the existing palletes!


Here's some updated versions of mine
[attachment=0:z4p2v4i6]Ref.png[/attachment:z4p2v4i6]
Title: Re: Terra Branford
Post by: Lijj on August 20, 2010, 05:59:18 pm
Oh that was the challenge? hahaha I was wondering why the hell you picked some of those colors. It's almost like expressionism, such wild colors. Well We just want them to match yours enough so that they fit into the game together. You can use all 16 colors with these portraits( no background), that extra color is a luxury :D .
Thanks Smash for the updates (little masterpieces) and for the suggestions. I knew the chin wasn't right.. I needed some confirmation.
Oh @Jon: I ended using the one on the left
Title: Re: Terra Branford
Post by: Jon on August 21, 2010, 08:03:30 am
Its just that most characters dont smile and if they do it should imitate Mustadio exactly, well at least almost exactly, otherwise for some reason imo they look wrong to me. Hope that doesn't upset you though, don't take it wrong.
Title: Re: Terra Branford
Post by: Lijj on August 25, 2010, 01:44:26 am
Updated FFVIh portrait progress:
(http://img822.imageshack.us/img822/1863/finalfantasyhprtcollage.png) (http://img822.imageshack.us/i/finalfantasyhprtcollage.png/)
Title: Re: Terra Branford
Post by: mav on August 25, 2010, 01:47:53 am
The stance Celes is in looks physically impossible. Either angle out her shoulders or fix her head. Locke and the old guy whose name I forgot look pretty good. Biggs looks great. Relm looks incomplete. Interesting stuff nonetheless.
Title: Re: Terra Branford
Post by: Lijj on August 25, 2010, 01:55:00 am
Ok I'll rotate Celes body a bit. And yes Relm is still WIP or most recently rendered. It's Strago (the old one)..
Thanks mav. There's no way I could get a valid crit at FinalfantasyHacks forum or whatever so I appreciate this and apologize to anyone in advance if it's perceived annoying & not FFT related enough. It is Eternal's project and he's more a member of this community.
Title: Re: Terra Branford
Post by: SilvasRuin on August 26, 2010, 03:15:00 pm
Awesome FF sprites are awesome, regardless of which game they're for.
Title: Re: Terra Branford
Post by: Smash on August 27, 2010, 03:35:22 pm
Biggs looks like Gonzalez from Fire emblem 6 in a helmet.. Am I the only one who thinks this?

My take:

[attachment=0:3w4m2ak6]Ref.png[/attachment:3w4m2ak6]

First: Size. Needs to look good in 40x40.
Second: Anatomy, looking at refs
Third: Back hair and many other tweaks, everything's still a mess pixel quality wise.


I think Strago looks great, but the only flaw is the size, the face is too big and long to fit 40x40.
Title: Re: Terra Branford
Post by: Lijj on August 27, 2010, 04:54:35 pm
Thanks for fixing Biggs the hair looks great.. cheek looks better. The eyes darkened do look the way I'd imagine from the actual sprite.
Were the Eyes too much? haha.
I have this problem with making them too big.. every one of them started too big. I need to stop.
I can scale down Strago and edit from there.
(I tried some hair and it looked shabby thanks again)
Title: Re: Terra Branford
Post by: Jon on August 27, 2010, 06:15:59 pm
Smash, Biggs looks like Gonzalez? Are you crazy?! Gonzalez is like a cross eyed Quasimoto that people throw rocks at! Your portrait is really great though, don't get me wrong, and it doesn't look like Gonzalez thank God! And now a moment of silence when Biggs, Wedge and Jessie get killed in FF7.....well lets not wallow in grief! Nice work! ;)
Title: Re: Terra Branford
Post by: Lijj on August 27, 2010, 06:30:46 pm
Latest update for Smash and Twinees or whomever else:
touched up strago and relm.. Been busy so couldn't do much
Title: Re: Terra Branford
Post by: Smash on August 27, 2010, 06:42:21 pm
Are these final?
IMO they need alot of pixel refining and anatomy fixing, especially Celes' long neck

I guess I could tweak the basic shapes for you to continue from, (And/or refine the soldier, the concept looks really badass)
EDIT: Yet, it should be today, I've only got a few hours of free time right now, and diminishing quickly
Title: Re: Terra Branford
Post by: Lijj on August 27, 2010, 06:44:58 pm
none of these are final. I'm sure they can be touched up. Do what thou wilt is the whole of the law
edit: If you want to start a new one even later in the week that'd be cool too. :) Anything I do I'll post here so we can keep it organized
Title: Re: Terra Branford
Post by: Smash on August 27, 2010, 09:29:39 pm
[attachment=0:2agzt325]Ref.png[/attachment:2agzt325]

Making this look good quality wise. The key here is the harmony between pixels, and how smoothly they fit into each other

Btw, I encountered a fuckload of similar colors that seemed all useless in general, but I didn't bother to eliminate them
Title: Re: Terra Branford
Post by: Jon on August 28, 2010, 04:02:21 am
Wow! Awesome work! Strago and Celes look amazing, no wait all of them do! Keep up the great work!
Title: Re: Terra Branford
Post by: Zozma on August 28, 2010, 04:27:59 am
okay so the umm, terra "braNford" fft sprite...
Title: Re: Terra Branford
Post by: Lijj on August 29, 2010, 03:04:47 am
Latest Update:
(http://img210.imageshack.us/img210/6489/ffviroster.png) (http://img210.imageshack.us/i/ffviroster.png/) Took some advice for Celes and Strago.. also touched up Relm

To Biggs:
I added some extra useless colors for the hell of it, might as well use the total 16. You get one extra color in FFVI; no tan bkground color
Title: Re: Terra Branford
Post by: mav on August 29, 2010, 08:41:11 pm
I feel like you turned Celes's shoulders the wrong way....Relm's looking better.
Title: Re: Terra Branford
Post by: Jon on August 30, 2010, 06:17:39 am
Nice! Celes looks like she is looking for gil on the ground. Shouldn't her left shoulder be raised up a bit? Yeah, I think thats it now that I've stared at it for a while, raise her left shoulder up so that it is only like a few pixels lower than the right one. Really good job! One more thing, Edgar looks a bit serious, maybe you could make him seem a bit happier, your call though, he looks good either way. ;)
Title: Re: Terra Branford
Post by: Asmo X on August 30, 2010, 07:56:34 am
Lijj, you and whoever else helped with those portraits have a tendency to fill spaces with random pixel noise. It makes things look choppy. See how all Smash's portraits look smooth? Compare that with the hair hanging down the side of Celes' head or the shadowed side of Strago's face. Pixels seem to be placed randomly (in Celes' case, brown pixels down the strand of hair. For strago, pixels of lighter skin tone in the darker patches.)

Also, the shading transitions too severely. Strago's face seems to be quite light on the front and left side of his face, and then suddenly there is a huge dingy shadow on the right side. It needs to be smoother.
Title: Re: Terra Branford
Post by: Lijj on August 30, 2010, 04:14:43 pm
Jon: You're right about the shoulder. I noticed it yesterday morning. of course after I'd posted :O
Asmo: I was going for hardness on Strago's shadows to make him look older I'll try to lessen that.
Thanks all for the  crits and comments we can  perfect these  in time and have a  bad ass roster.
I noticed on Smash's edit of the Empire Soldier the left horn (ours) is diferent from the right and
that part that curves up underneath the horn looks a lil severe maybe darken it so it sticks out a
tad less. And the necklace on Terra looks unfinished. Smash you  work in mysterious ways  or at
least it's different from me so I'm trying to slake the  amount  of random pixels  and understand
what you mean by the interplay of shapes etc. I also need to start using references.  This  is  a
nice way to learn more and Smash we make a pretty good team in our collaboration: Two lefties.
Title: Re: Terra Branford
Post by: Zozma on August 31, 2010, 12:30:02 am
(ignoring all above posts...) i hate the terra portrait... smash???
Title: Re: Terra Branford
Post by: Zozma on August 31, 2010, 12:31:05 am
sorry to double post, i wasnt trying to be rude! i cant make ports for shit either!
Title: Re: Terra Branford
Post by: Smash on August 31, 2010, 11:32:46 pm
Gay hurricane's over (Didn't even thrash much), and the electricity's back.. I had some fun with my 10 hour lasting laptop battery though
And I think I went too far..

[attachment=0:1bn9diyg]Ref.png[/attachment:1bn9diyg]

I must be out of my fucking mind if I even think on continuing this (Tempting, but it may take years)

The Terra FFT port seems somewhat decent Zozma.. I think.
Title: Re: Terra Branford
Post by: Smash on September 01, 2010, 02:01:52 am
Oh well..

[attachment=0:7p72ebvg]Ref.png[/attachment:7p72ebvg]
Title: Re: Terra Branford
Post by: Lijj on September 01, 2010, 06:15:08 am
I like the Terra portrait. My favorite of the bunch actually. Glad you survived Earl. Nice form so far
Title: Re: Terra Branford
Post by: Cheetah on September 01, 2010, 12:41:58 pm
Now way Smash! You are crazy. This would be ridiculously cool, but soo hard.
Title: Re: Terra Branford
Post by: Smash on September 01, 2010, 12:43:00 pm
Still throwing blobs, sculpting shapes, light and shadow.. There might be a chance that I finish this one guys, if not completely, the top part will be done probably.

[attachment=0:1hsrjfky]Ref.png[/attachment:1hsrjfky]

Note: Still using the original Terra's pallete
Title: Re: Terra Branford
Post by: Cheetah on September 01, 2010, 12:44:19 pm
If you finished this you would win every spriting contest there ever was.
Title: Re: Terra Branford
Post by: Jon on September 01, 2010, 12:55:24 pm
Wow! Keep it up! I'd like to see this completed, it looks promising!
Title: Re: Terra Branford
Post by: Lijj on September 01, 2010, 04:54:46 pm
I like the seat now. It's epic...
Title: Re: Terra Branford
Post by: Zozma on September 01, 2010, 04:56:21 pm
im referring to the port thats on the submitted sprite. i think its mainly the hair looks messy to me, not matching as well with fft. but its alright
Title: Re: Terra Branford
Post by: Lijj on September 01, 2010, 05:08:07 pm
Oh.. That. haha yeah it's my very second portrait . I can see what you mean ):
I may re-do that soon
Title: Re: Terra Branford
Post by: Zozma on September 01, 2010, 05:11:17 pm
im one to talk tho, i have a few of mine that could really use re-doing as im the absolute worst pillowshader lol
Title: Re: Terra Branford
Post by: Smash on September 06, 2010, 03:31:48 am
More on this


(http://i54.tinypic.com/2gtzvci.jpg)
Still lacking much (Terra's cape and stuff, mecha legs form, ect) but getting there.


Still 16 colors.
I still can't imagine how some of you guys see the 16 color pallete as "limited".. I really don't even
Title: Re: Terra Branford
Post by: Jon on September 06, 2010, 09:14:49 am
You could crop out the legs and this still would look awesome! But for completion's sake, continue, Smash you are a pixel genius, man! And all with 16 colors! Final Fantasy 6 was one of the easiest FF games I ever played. Sabin with Aura Blast for the win!!

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/sabin.png)
Title: Re: Terra Branford
Post by: mav on September 06, 2010, 11:43:06 am
That's undeniably badass. As always, great work, Smash.
Title: Re: Terra Branford
Post by: Xifanie on September 06, 2010, 12:40:53 pm
She has the arms of an anorexic woman. Else, friggin awesome.
Title: Re: Terra Branford
Post by: Cheetah on September 06, 2010, 04:10:41 pm
It is really incredible what you have been able to do with 16 colors. Do you think you will do the whole thing with just 16?