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March 28, 2024, 07:46:40 am

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Messages - vrork

1
Quote from: Eternal on February 03, 2017, 09:35:02 pm
Yeah, the skill names are correct in-game, but in the Patcher and other editors, it won't appear correctly.


Ah okay. Also, i have to change the poison from the "cats" and the chackra. Ranged poison doesnt make sense and chackra just make the fight drag on forever
2
Ah ok. i managed to cheat my way to it, but skills were weird...
3
New Project Ideas / Re: What if.. Ramza was... A chick!
February 03, 2017, 08:13:24 pm
Quote from: Zozma on January 16, 2017, 10:08:36 pm
Sereously... I am a spriter.... anyone want chapter 1,2,3 chick ramza? a female mustadio, a male agrias lol


Hey! I would love a female Ramza for a mostly personal WOTL hack i am going to do. Just ramza, tough. And if you give "her" a more knightly look on the chap 4 sprite, it would be perfect (something on the lines of a mistic knight)
4
Did you changed any requistes to become DK? Because i did everything needed and i cant unlock it. Also, looking in FFTpatcher, the skill set seems all messed up.
Actions:
00A5 Shadowblade
0073 Steal EXP
016E Plunder XP
0041 Golem
5
Completed Mods / Re: FFT: Emergence (PSP)
January 30, 2017, 10:34:46 pm
BleuVII, thanks. Do you know if it would be possible to add all dark/holy knight skills to the onion knight? Or it is hardcode the no skills of him?
6
Completed Mods / Re: FFT: Emergence (PSP)
January 30, 2017, 04:27:18 pm
Ah cool! Good luck with your second job.

Me again, the class is still the DK in the FFTPatcher right? what is then code of it? Also, can i give skills to the onion knight to learn? I never saw the point of it before, but i dont know if it is hardcoded or not.
7
Completed Mods / Re: FFT: Emergence (PSP)
January 30, 2017, 04:21:34 pm
Quote from: BleuVII on January 30, 2017, 04:15:36 pm
Yes. Use FFTPatcher and drop the abilities into the skill set. I will not be making this change on the official patch though.


No worries. ETA for next patch btw?

Edit: Me again, the class is still the DK in the FFTPatcher right? what is then code of it? Also, can i give skills to the onion knight to learn? I never saw the point of it before, but i dont know if it is hardcoded or not;
8
Completed Mods / Re: FFT: Emergence (PSP)
January 30, 2017, 04:09:58 pm
Quote from: BleuVII on January 30, 2017, 11:39:17 am
Sure. FFTPatcher will let you edit the skill set however you want. You will have a Dark Knight though. It is now Ramza's default class in Ch.4.


Is there any way to make that job avaible to generics then?
9
Hey there. I love your changes so far, but is there a way to edit saves? I tried with Lioneditor but it doesnt even see the saves. (emulating it on PPSPP)
10
Completed Mods / Re: FFT: Emergence (PSP)
January 28, 2017, 11:56:51 pm
Hello! I love the changes you made, but i must say that i am VERY SAD what you did to the DK (Magus). I always loved to having one generic being a DK. Is there any way to make it possible again? I imagine you wont edit your mod, but is there anyway for me to give the Magus the DK skills?