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Final Fantasy Tactics Advance: Grim Grimoire (Latest version: Beta 0.993)

Started by Eternal, June 23, 2013, 07:50:32 pm

Eternal

After months- hell, years- of hard work and dedication, I am proud to present the latest version of Final Fantasy Tactics Advance: Grim Grimoire, the most extensive FFTA rebalance out there currently!

Every aspect of FFTA has been thoroughly examined for balance, and while GG is far from perfect, I hope that those of you who play this will appreciate the rebalanced gameplay and new features, all of which are documented below. A full changelog/master guide will be coming in the near future (since descriptions in-game cannot be easily edited right now, the master guide/changelog will be your source for information on changes).

How to Apply the Patch:

1) Acquire a clean US FFTA ROM.
2) Make a backup copy.
3) Open Tsukuyomi, which is included with the download.
4) Select Apply Patch, and follow the directions from there.
5) Enjoy!

General Changes:

-Laws have been set- each battle has its own set laws that can't be altered, but they're not as strict as they are in Vanilla. Prepare for fights accordingly!
-All enemy levels scale with the party.
-AP Costs have been reduced.
-The party limit has been evened out for most fights. Yes, this means that there are quite a few one-on-one battles now. Make versatile units to handle them!
-Monsters are quite a bit more deadly, with many of them having new Reaction and Support abilities.
-Bosses have higher HP, elemental affinities, and different skillsets.
-MP Regeneration is removed. Ethers, the new Osmose and Steal MP skills, and Absorb MP are your friends!
-Six new jobs which replace old ones: Bard, Green Mage, Samurai, Myrmidon, Reaver, and Mediator.
-Less saturated graphics.
-Post-game rematch with Llednar, Queen Remedi, and Li-Grim.
-New clan setups for Clan Dip and the Doned Faction.
-Thundrakes/Goblins no longer go extinct- one can be found in certain random clan fights.

The Ability Master Guide can be found here!

HUMES:

Soldier:      N/A
Fighter:      3 SOL
Paladin:      2 FGT, 2 WHM
Archer:         N/A
Hunter:         4 ARC
Thief:         2 ARC
Ninja:         3 ARC, 3 THF
White Mage:      N/A
Black Mage:      2 WHM
Green Mage:      3 BLM, 2 WHM
Blue Mage:      3 BLM, 3 SOL

BANGAA:

Warrior:      N/A
Dragoon:      3 WAR
Myrmidon:      3 DRG
Monk:         N/A
Bishop:         3 MNK
Samurai:      3 BIS
Templar:      3 MYR, 3 SAM

NU MOU:

White Mage:      N/A
Green Mage:      2 WHM
Black Mage:      N/A
Time Mage:      4 BLM
Arcanist:      3 WHM, 5 BLM
Beastmaster:      N/A
Reaver:         3 BST
Sage:         3 GRN, 3 TIM

VIERA:

Fencer:         N/A
White Mage:      N/A
Elementalist:      2 WHM
Summoner:      3 ELM
Red Mage:      2 FEN, 1 WHM
Archer:         N/A
Sniper:         3 ARC
Assassin:      4 ARC, 2 SNP

MOOGLE:

Bard:         N/A
Thief:         N/A
Mog Knight:      2 BRD, 2 THF
Gunner:         3 THF
Juggler:      3 THF, 3 MOG
Mediator:      3 BRD, 3 GUN
Black Mage:      N/A
Time Mage:      4 BLM


-Shops upgrade based on story progression, rather than the number of missions failed/completed. The in-game dialogue suggests otherwise, but it is indeed based on story progression.

-Certain items teach different skills than in Vanilla FFTA.

-Knightswords are now two-handed.

-The Genji Gear can now only be acquired by stealing from Silverlock in the Save Muscadet mission.

-Certain items (such as Cureall, Excalibur2, Masamune 100, etc.) have different names.

-Items that taught certain powerful abilities such as Doublecast/Dual Wield have had their abilities moved to later items.

-Thief Gloves no longer boost the steal rate, instead boosts Speed and EVD.


-Strikeback, Geomancy, and Reflex have been removed from player use.

-Anything that inflicts Death, Petrify, or Frog has had its accuracy dropped. I'm looking at you, Assassin.


White Mage:
-Curaga now has an AoE of 2.
-Life MP cost up to 20.
-Full-Life MP cost up to 80.
-Barrier added to skillset.


Bishop:
-Osmose added to skillset, which drains an enemy's MP.
-Dispel MP cost has been decreased.
-Water now costs less MP.
-Aero is now unevadeable/unreflectable.
-Judge MP cost has been reduced.
-Break's accuracy has been reduced.


Templar:
-Cheer's Range up to 4.
-Lifebreak's Range is now 4.


Sage:
-Bio now has an AoE of 0.
-Ultima Blow is now Ultima, has 4 Range and an AoE of 2, and ignores allies.
-Raise MP cost up to 75.
-Gigaflare's power has been reduced.
-Drain is now Dark Elemental.


Alchemist:
-Meteor power down, AoE up to 2.
-Astra has been renamed Veil.


Soldier:
-First Aid now imbues Regen on oneself.
-Provoke range up to 3.
-Mug has been replaced with Revive.
-Speedbreak now inflicts Slow.
-Sensor now reduces an enemy's Defense and Magic Defense.


Thief:
-Steal Gil has been replaced with Mug.
-Steal: EXP is now Steal: HP, which drains HP from 1 Range.
-Steal: JP is now Steal: MP, which drains MP from 1 Range.
-Steal: Ability is now Steal: Heart, which inflicts Charm from 3 Range.


Gunner:
-Skillset has been replaced with Aim: Vitals, Aim: Armor, Aim: Weapon, Take Aim, Aim: Legs, Silenshot, Blindshot, and Aim: Arm.


Black Mage:
-Fire/Fira/Firaga's Power have been reduced, but now they have an AoE of 2.
-Thunder/Thundara/Thundaga's Power have been reduced, but they now have +3 Range.
-Poison added to skillset.
-Poison's AoE is up to 2.


Red Mage:
-Sleep now has an AoE of 0.
-Doublecast is now only compatible with Red Magic.
-Poison added to skillset.


Paladin:
-Holy Blade's Power and MP cost have been reduced, now inflicts Blind if it lands.
-Saint Cross' MP cost is reduced to 0, but Power is halved.
-Parley Range increased to 4, inflicts Immobilize.
-Nurse now removes Poison, Blind, and Silence in addition to healing.


Summoner:
-Ifrit, Shiva, Ramuh, and Maduin now ignore allies.
-Phoenix now revives units with 25% HP, and won't harm Undead.
-Unicorn, Ramuh, Ifrit, Shiva, and Maduin have had their Power lowered.
-Unicorn no longer cures debuffs.


Time Mage:
-Quicken is now Comet, which deals damage in a small AoE.
-Last Quicken has become Last Meteor. Go out with a bang!
-Quarter/Demi are now Dark Elemental.
-Stop's AoE is down to 0.


Warrior:
-First Aid now imbues Regen on oneself.
-Downsize is now Dark Elemental.


Dragoon:
-Jump now deals double damage at halved accuracy.
-Fire/Ice/Bolt Breath have had their power reduced.
-Bangaa Cry has had its power reduced.
-Wyrmtamer Range up to 4.


Myrmidon:
-Scream, which inflicts Berserk on self.
-Ruination, which deals Holy damage in a line and may inflict Confuse.
-Icewolf, which breaks a weapon from afar.
-Split, which deals damage and may inflict Poison.
-Hollow, which deals Thunder damage in a small AoE and may inflict Silence.
-Stasis, which deals Ice damage in a small AoE and may inflict Immobilize.
-Crush, which deals damage and may inflict Slow.


Fencer:
-Swarmstrike now deals full damage.
-Swallowtail now hits 2 AoE around self.


Assassin:
-Shadowbind now inflicts Immobilize.
-Ultima Blow has been replaced with Mokuton (Wood Veil).


Reaver:
-Lv? Shadowflare
-Level 5 Death, which casts Death on all units with a level divisible by 5.
-Zombify, which inflicts Undead on an enemy.
-Bind, which inflicts Immobilize and Disable on an enemy.
-Lifebreak, which deals damage equal to lost HP.
-Mutilate, which drains HP from a tile away.
-Break, which adds Petrify.
-Miasma, which deals Dark damage and Poisons enemies in a small AoE.


Bard:
-Lullaby, which inflicts Sleep.
-Minne, which adds Protect and Shell.
-Requiem, which deals tremendous damage to Undead.
-Lifesong, which restores a moderate amount of HP.
-Hide, which adds Vanish on self.
-Frogsong, which inflicts Slow.
-Paeon, which restores a small amount of MP.
-Rime, which boosts all stats.


Samurai:
-Asura, which deals Fire damage 2 AoE around self.
-Murasame, which heals HP 2 AoE around self.
-Osafune, which deals MP damage 2 AoE around self.
-Zantetsuken, which inflicts Death in a line.
-Masamune, which adds Regen and Haste 2 AoE around self.
-Kazekiri, which deals Wind damage and adds Slow 2 AoE around self.
-Kotetsu, which deals Dark damage and adds Blind 2 AoE around self.
-Kikuichimoji, which deals damage in a line.


Elementalist:
-White Flame no longer heals HP, now cancels debuffs.
-Elementalshift is now Prism, which deals non-elemental damage and inflicts a random debuff.


Monk:
-Chakra range up to 1, now cures Immobilize and Disable as well as healing HP.
-Air Render's Power has been lowered.
-Far Fist's Power has been lowered.
-Earth Render's power has been decreased.
-Holy Sign now cancels Undead, Frog, and Petrify.


Fighter:
-Air Render's Power has been lowered.
-Far Fist's Power has been lowered.
-Backdraft's power has been reduced.
-Air Blast's power has been reduced.


Moogle Knight:
-Mog Peek range up to 8.


Beastmaster:
-Control skill changed to 3.


Archer:
-Cupid is now Flee, which imbues oneself with Haste.


Ninja:
-Ninjutsu is now 0 MP.


Hunter:
-Sidewinder MP cost up to 15.
-Sonic Boom's Range is down to 3, now deals half damage at full accuracy.


Sniper:
-Death Sickle MP cost up to 20.


Juggler:
-Smile now imbues an ally with Regen.
-Dagger now inflicts Poison rather than Disable.


Green Mage:
-Protectga, which adds Protect in a large AoE.
-Shellga, which adds Shell in a large AoE.
-Dispelga, which cancels all buffs in a large AoE.
-Esunaga, which cancels all debuffs in a large AoE.
-Regen, which adds Regen in a small AoE.
-Blindga, which adds Blind in a large AoE.
-MP Gift, which sacrifices some MP to heal an ally's MP.


Mediator:
-Stall, which inflicts Slow.
-Insult, which inflicts Berserk.
-Invite, which Captures an enemy monster.
-Flatter, which lowers DEF/RES.
-Frighten, which lowers SPD and inflicts Immobilize.
-Mimic Babus, which inflicts Sleep.
-Bribe, which exchanges some Gil for a chance to remove an enemy.
-Praise, which increases the damage of the target's next attack and boosts their Critical Hit rate.
-Intimidate, which lowers ATK/MAG.


Totema:
-Mateus' power has been lowered.
-Exodus' power has been greatly lowered, but now deals HP damage and inflicts Immobilize and Slow.
-Famfrit's power has been greatly lowered, but now inflicts ATK/MAG Down.
-Adrammelech's power has been greatly lowered, but now inflicts DEF/RES Down.


Special Jobs:
-Bind MP cost down to 10.
-Logos Range up to 4.
-Logos now inflicts Slow, MAG Down, and Poison while doing damage.
-Abyss now inflicts Blind and Silence as well as damage.
-Omega now deals 400% damage rather than 200%.
-Azoth MP cost up to 30.
-Spellbind now inflicts Immobilize in addition to its other effects.
-Life Render range up to 5.
-Heart Render range up to 5.
-Ripcircle's power has been increased.
-Furycircle now inflicts Blind and Berserk.


Monsters:
-Zombify Range up to 4.
-Miasma's power is increased and is now Dark Elemental.
-Meteorite MP cost down to 15.
-Blowup is now Fire Elemental.
-Guard-Off is renamed Expose.
-Guard-Off Range up to 3.
-Mighty Guard Range up to 3.
-Flame Attack Range up to 4.
-Mutilate MP cost down to 0.
-Dragon Force Range up to 3.
-Hastebreak Range up to 5.
-Rend now lowers DEF/RES as well as dealing damage.
-Matra Magic now deals low damage at 8 Range.
-Knife MP cost down to 0.
-Poison Claw MP cost down to 0.
-Karma Range up to 3.
-Voodoo Range up to 3.
-LV3 Def-Less is renamed LV3 Expose.
-Twister now deals costs 0 MP, is Wind Elemental damage and inflicts Confuse.
-Goo Range up to 4.
-Drain Touch MP cost down to 0.
-Angel Whisper's MP cost has been lowered and now imbues Regen rather than Reraise.
-Bad Breath now affects all surrounding units.
-White Wind's MP cost is increased.
-LV?Holy MP cost reduced to 0.
-Limit Glove range increased to 3, MP cost reduced to 0.
-Night now has a range of 4 and an AoE of 1.


Known Bugs:

-Tooltips will not display the correct information.

Credits:

-Darthatron, without him this mod wouldn't be possible. His tools are amazing and his help invaluable. Thanks a ton!
-BlankyBlank, whose Nightmare modules were crucial for editing battles as well as other small things.
-TyrantTanuki, aka Edea, for formation data and text tables.
-Chimp and Zareb for feedback and support.
-PickleGirlFanboy for his abilities spreadsheet.
-Xifanie for her help with Excel.
-OrangeFluffySheep, whose LP was an amazing (and humorous) asset to me, pointing out what was broken so I could fix it.
-And you, for playing it! </cliche>

THIS IS VERSION 0.9! IT WILL BE UPDATED TO 1.0 WHEN IT IS FULLY TESTED, POST-GAME AND ALL!

All feedback is welcome and encouraged! Hopefully this will make FFTA a bit more enjoyable for those who didn't enjoy it much before. Enjoy!
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

bcrobert

IT'S REAL! :O

Hopefully some more hackticians will give FFTA a second chance now. I'd like to see this game stripped down and remade a hundred times over before we're done with it. Congratulations Eternal! (And anyone who survives the not so forgiving new adversaries...)
My FFTA hacking tools: http://ffhacktics.com/smf/index.php?topic=9559.0

Believe it or not, I'm still working on this game.

Jumza

Part 1: Tutorials n such



Part 4: Let it Snow!



Part 5: Thesises... Thesees... Thesi?



Part 6: Saving the Prof



Part 7: More like the Aristocats



Part 8: Nothing but a man who cannot Fail



Part 9: It's time to D-D-D-D-DUEL!



Part 10: Clan Wars



Part 11: Brown Mastered Life!



Part 12: I HATE Turtles!



Part 13: Brown - Master Tactician



Part 14: Do Item's count as Drugs?



Part 15: Antlion Party



Part 16: Dem Lamia's be Trippin

  • Modding version: PSX
Nyzer: Alma teleports out of her own possessed body.
Raijinili: Remember that you're telling a modding community that the game they love could use some fixing.

Zaane

you don't know how happy seeing this topic made me :D

btw is this guy supposed to turn invisible when you put him to sleep?


ah I CAN still hit him though

Eternal

  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

Jumza

I got this glitch as well ET, it's when you use Lullaby on someone, and they don't have the proper frames to react to the animation. They dissapear for the rest of the battle, even if they wake up, attack, cast a spell, get hit, or die. You can still put your cursor over them to see em, and you can still attack them and stuff, you just can't see.

Also, I just faced up against the Rangers clan in Nubswood and the game froze after I completed the battle. This was the battle where I also accidentally found the Lullaby glitch, so it's possible that's what caused it. When the game froze I had to delete my recording :'(

I also think you should take Item off of that mediator because for some reason he didn't do anything else but use Item, even if he was in range for a gunshot he would either wait or use Item if he could.
  • Modding version: PSX
Nyzer: Alma teleports out of her own possessed body.
Raijinili: Remember that you're telling a modding community that the game they love could use some fixing.

Eternal

Updated the main post with 0.91. It should fix the Lullaby bug.
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

3lric

  • Modding version: PSX

Eternal

  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

Jumza

Eternal, I don't know if you caught this on chat, but I can't progress in the story anymore because the fight in Cadoan with Ezel Berbier pits you against an enemy samurai, and no matter what I do he uses a 2 aoe ability and glitches out everything. I hope you can find a fix for this, some kind of workaround or... something!
  • Modding version: PSX
Nyzer: Alma teleports out of her own possessed body.
Raijinili: Remember that you're telling a modding community that the game they love could use some fixing.

Eternal

Odd, that didn't happen to me. Can you tell me when the AI would try and use it?
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

Jumza

Because there's a little bit of a chokepoint where you start, he would either use it without moving (if more than one unit was near him),or he would move down the stairs to where I am and use something. (I'm curious though, the ability he is using displays as "-" on the big white bar that appears on the top of the screen. Which ability is this? It also has the animation of Swallowtail and does low physical damage because when he hit Ezel with it it did 1, but it does about 30 to everyone else.)
  • Modding version: PSX
Nyzer: Alma teleports out of her own possessed body.
Raijinili: Remember that you're telling a modding community that the game they love could use some fixing.

Eternal

It's Osafune, it inflicts magic based MP damage. I'll whip up a fix when I get home tonight.
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

Jumza

I thought it did physical because it only did 1 damage to Ezel because he has wep def+ :P

We really need to figure this out, because I love having swallowtail and whirlwind with 2 aoe, it makes them so much more useful.
  • Modding version: PSX
Nyzer: Alma teleports out of her own possessed body.
Raijinili: Remember that you're telling a modding community that the game they love could use some fixing.

Eternal

The compromise would be to make it 1 AoE around self to fix the bug, but make it ignore allies or something.
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

Eternal

Updated the first post with 0.92.

The changelog is as follows:

-Iaido skills, Whirlwind, Swallowtail, and Blitz are down to 1 AoE to prevent the AI from flipping out and crashing. They'll be rebuffed upon further testing with the bug.
-Blowup now deals normal damage, is down to 1 AoE also to prevent crashing.
-Zantetsuken's animation has been fixed.
-The Rasp display bug has been fixed.
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

Jumza

Not everything teaches Rasp anymore! :o
Thanks Eternal, hopefully we find a fix for this soon.
  • Modding version: PSX
Nyzer: Alma teleports out of her own possessed body.
Raijinili: Remember that you're telling a modding community that the game they love could use some fixing.

bcrobert

Eternal, thanks for fixing the AoE thing. My OCDometer was off the charts on that one. I do hope the bug is eventually figured out since I agree with the intended change but oh well.

Rasp thing=The problem turned out to be that items with 0 abilities set to them were told to teach 1+ abilities instead. No idea why it defaults to Rasp.
My FFTA hacking tools: http://ffhacktics.com/smf/index.php?topic=9559.0

Believe it or not, I'm still working on this game.

Eternal

  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

Eternal

So in an interesting find, Maintenance is secretly acting as Dual Wield and I've no idea why. Bugfix coming, well, whenever I can figure out why the hell it's doing this.
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817