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Messages - Zaane

1
Quote from: Lamorak on August 13, 2017, 10:43:50 am
Hi, been lurking for a while and started playing the current version a little while ago. Is this still being worked on? I notice it's been a few months since Eternal posted on this thread.

Cheers!

If you scroll up literally 5 posts Eternal explains whats going on, I assume that is still going on.
2
by ''Current Version playable through the end of the main story'' means that even though the patch isn't fully finished you can play until the end of the main story.

this is the second version of this patch (the other was just CCP, this one is CCP2) you only need to apply the patch from this topic, you don't need any others.

3
a good way to figure out which skills are magic and which are physical is to use it normally and then use an attack up skill on them, (Tinker's green gear works for this) then try using it again and see if it changes, thats how I was able to figure out that a Flintlocks Cure Cannon is physical, I can't think of any skills that only increase Magic though.
4
Thanks  :D let the moogling begin
5
Seems like it would fit best on the Tinker or the Flintlock if you don't mind doing it <3
6
Would it be possible to add at least one ability to a job in each race that gives reraise? (either high MP cost or the maiden requirement)

The reason I ask is I want to do an all Moogle run and the only 3 jobs that have any form of reraise are the Bishop (Bangaa), Alchemist (Nu Mou), and Summoner (Viera) jobs.

I can heal with Gold Battery, Smile Toss, Cuisine, Cure Cannon, or Choco Heal but for reraise I have to hope to get lucky with Gold Moogletrom (if you can even get reraise from it, haven't tried yet)

Reraise isn't completely needed but would be nice to have the option for my Moogle run.
7
Managed to get a Sprite (the little blue fairy things) to use Angel Whisper on my blue mage, it said I learned it but then it didn't show up in the move list, I'm assuming its an ability that was removed for player use but for some reason still shows that you learned it.
8
Quote from: Rfh on September 06, 2015, 07:10:38 am
I love you! Can you raise Ilusionist magick growth to 10? In the new update I have changed this.

I'm assuming you mean for both Hume and Nu Mou Illusionists, if so done and done
https://docs.google.com/spreadsheets/d/1Yg6-dph8T84GPF4qzzIa-0Mqnf2LJTDLPQh-8KaL2gw/edit?usp=sharing

Quote from: Rfh on September 06, 2015, 07:10:38 am
Do you prefer Mug name? I can change it.

I definitely prefer Mug, I think it suits it for what it does.

Quote from: Rfh on September 06, 2015, 07:10:38 am
% of sleep is different with the resilience of each job. It can vary from 30 to 70.


ah I see so thats what resilience affects. Now I have even more reason to use my Tinkerer  :) :v/:
9
Started the game up on Hard difficulty and so far I'm enjoying it with only a few minor gripes.

The ability ''Steal:Gil'' is there any way to rename this to Mug? until I actually used it I thought it was going to steal 32 gold but it actually damages for 32 with a chance to steal gold so I think the name Mug would suit it better.

Alot of the monster skills cost very little to no MP so they are able to spam them each and every round, a perfect example of this is the ''A Voice in the Well'' quest where one of the Lamia's literally just stood on the other side of the map spaming Night every turn for a 60% chance of sleep on each person on my team. through great effort and a little luck I managed to win that battle but it was frustrating to say the least.

Loving the changes to Tinkerer as well as the changes to stat growth across the board, well done!


Restarted in Normal mode to see the difference between damage in modes.
In hard enemies do 100% of my health in damage when attacking me from behind, and 50% health damage when attacking from the front, hasn't failed a single time yet on multiple different characters.

In normal enemies do what seems to be exactly half the damage they do in hard. With the new moves and inability to revive this seems to be the better option, the enemies still do enough damage/have enough utility to beat you even if your playing carefully and its overall less stressful when your not getting 1 shot with no way to revive.


10
I took the stats chocolatemoose posted and put them in a google spreadsheet thingy, hope thats alright.

https://docs.google.com/spreadsheets/d/1Yg6-dph8T84GPF4qzzIa-0Mqnf2LJTDLPQh-8KaL2gw/edit?usp=sharing
11
you don't know how happy seeing this topic made me :D

btw is this guy supposed to turn invisible when you put him to sleep?


ah I CAN still hit him though
12
Journey of the Five Ch.1 / Re: Bug Reports
April 16, 2013, 05:06:06 pm
not really sure if this is a bug or not but ''blue magic'' does not always teach you a move when a monster hits you with it. is this working as intended? for instance one ahriman hits me with circle...nothing then another hits me with it and it offers to learn it. Multiple ''zombies'' of multiple colors have used ''Soul taker'' on me and a majority of the time it does not offer to learn it but maybe 20%? of the time. Then theres the bombs blow up move which I don't know if its learnable or not I have NEVER been able to learn xD even forced a group of 5 bombs to each use blowup on my blue mage (took a some time and a lot of poison) the blue mage survived it all and no learns :(
13
I remember either hunting down clan dip to destroy them for easy exp/ap or avoiding them since the battle was boring and tedious.

Now I'll be running for my life  :more:
14
Journey of the Five Ch.1 / Re: Bug Reports
April 11, 2013, 10:49:12 am
this may or may not be related but when I shot the final boss with Holy arrow the damage was always exactly 127 damage
15
Journey of the Five Ch.1 / Re: Bug Reports
April 09, 2013, 11:02:30 am
these are of the same unit not really sure whats up here....but this unit was recruited from Zerekile Falls in a random? battle....at first i thought it was a unique unit cause its clothes were white and werent the normal ranger clothes sadly I didnt get a picture of that. anyway this unit appeared as a guest in that battle and joined me afterwards. when i went to look at her stats...well..this lol

Edit: Also whenever I put armor on her, her hp does not increase it just stays the same.
16
if anyone needs  help with the 3rd battle in the game try this.
Move to the corner of the room thats to the right and a little back from where alma starts (move alma the knight and rad there since the other knight cant quite make it) one of the females (with item) will move close enough so that you can hit her with alma...with luck you will get the full 30 damage then you can shoot her with rad as well and nearly kill her...she should move back and heal herself then you can chase in with alma and finish her off. that puts her too far away from the other character with item (that should be chasing around your knight that couldnt make it to the corner) the rest of the battle should be a piece of cake if you focus on the other character with item.
17
Journey of the Five Ch.1 / Re: Bug Reports
April 07, 2013, 06:42:17 am
oh yes i forgot to mention i got this in the little black box in the background while playing on PSXfin (V1.13)
when the error occured.

cuebin: read sector out of range (234992, max =234991)
cuebin: read sector out of range (235024, max =234991)
cuebin: read sector out of range (235056, max =234991)
cuebin: read sector out of range (235088, max =234991)
cuebin: read sector out of range (235120, max =234991)
cuebin: read sector out of range (235152, max =234991)
cuebin: read sector out of range (235184, max =234991)
cuebin: read sector out of range (235216, max =234991)
cuebin: read sector out of range (235248, max =234991)
cuebin: read sector out of range (235280, max =234991)
cuebin: read sector out of range (235312, max =234991)
cuebin: read sector out of range (235344, max =234991)
cuebin: read sector out of range (235376, max =234991)
cuebin: read sector out of range (235408, max =234991)
cuebin: read sector out of range (235440, max =234991)

not really sure what it means or if its important but thought I'd include it in case it is.
Edit: that fixed the problem perfectly Thanks a million :)
18
Journey of the Five Ch.1 / Re: Bug Reports
April 05, 2013, 02:01:48 pm
during the Gannondorf battle when the arrow hits and kills him he says some stuff then the screen pans towards the sky...and then nothing...it just stays there like that. was playing on the emulator PSXfin
I would include the save state if I could but I'm not entirly sure how.

Edit: ok I tried to include the save state but I probably did it wrong.... I'm not good at stuff like this.