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May 09, 2024, 05:25:17 am

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Topics - Sharp

1
Looking at the AIO editor, it seems that job skillsets are determined by selecting a range of abilities. I intend to consolidate some jobs to free up room for new skills, so I must reorder the action, reaction, support, and combo abilities so they are contiguous for each job.

However, I don't see anything related to the ability animations, unless they are also hardcoded to the ability names and descriptions.

1. How and where are ability animations stored, if this is known?
2. Is it possible to reorder skills and have those skills just work, or is there anything else I must edit?

Since the AIO editor doesn't have a way to rearrange abilities (or anything else), I'm considering making a tool to do this form me by processing data dumped from the game and stored in text form. Looking at the data crystal entries for FFTA, they appear out of date.

https://datacrystal.romhacking.net/wiki/Final_Fantasy_Tactics_Advance:Items
This page for example doesn't have anything for the abilities taught for an item, or the jobs which learn those abilities.

3. Is there a more up to date source for FFTA data?

I want to add new spells to the game. I specifically want to add new spells for all 3 levels of the air, water, earth, holy, and dark elements, among other things.

4. Is it possible to add new ability animations, and if so how would I do that?

I want to move some skillsets to other races. For example, I want to move the Beastmaster skillset to Bangaa.

5. Does moving skillsets to another race just work, or must I add new animations for Bangaa to handle this?

I noticed that while you can choose effects for an item or ability to have, you can't edit the effects themselves.

6. Is it possible to edit individual item effects?

7. Is it possible to edit individual ability effects?

8. What limitations are known to exist for stacking item and ability effects on items and abilities?