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Messages - Fenrir90

41
Non-FFT Modding / Re: ff4(2us) hack lol patch
June 19, 2011, 11:03:58 pm
Quote from: Zozma on June 19, 2011, 09:39:48 pm
if rubicants cloak absorbs the damage that means its ice elemental....


Okay, I've decided to do it right away and check it out. I "cheated" to get all spells so that I could test Rubicant's cloak out. This is at the Tower of Babil (after getting Edge and where he learns Flood and Blitz). Spells went off and hit Rubicant when he had himself covered by his cloak. Here are all the results.

Virus/Bio -> Damages Rubicant
White/Holy -> Damages Rubicant
Ice/Blizzard -> Heals Rubicant
Flame -> Damages Rubicant
Thunder/Blitz -> Damages Rubicant
Flood -> Heals Rubicant
Quake -> Damages Rubicant
Mist Dragon -> Damages Rubicant
Leviathan -> Damages Rubicant
Meteo/Meteor -> Damages Rubicant
Nuke/Flare -> Damages Rubicant

Yep, I guess Flood is ice elemental.
42
Non-FFT Modding / Re: ff4(2us) hack lol patch
June 19, 2011, 09:07:48 pm
Hey, that's not a pretty bad idea. Gale (Wind) and Tremor (Earth) will probably be their names. Might as well add Pin into the arsenal if its possible.

The DeJap Translation uses Katon, Suiton, etc for the Ninjutsu. They were apparently called this in the Japanese version of FFIV. Will you be renaming them to their Japanese counterpart (which would make sense since Ninjas are Japanese origin) or sticking to the English names? Yeah, I know. It's just cosmetics and bear no effect to the game. Still worth to ask.

Source: http://www.gamefaqs.com/snes/588330-final-fantasy-iv/faqs/5507

Really, there is no water element at all. I wasn't expecting that, can't believe that Flood is a non-elemental spell. Hmm... but, doesn't Rubicant cloak absorb its damage. I might try to test that when I have more time on my hands.
43
Non-FFT Modding / Re: ff4(2us) hack lol patch
June 19, 2011, 06:04:29 pm
What happened to Edge's Ninjutsu spells? Did you use all 6 of his spells for your new spells (Nova, Demi, etc) or do they still exist within the game in some form.

Also, Edge only has his Steal and Throw commands, right.
44
Spriting / Re: Piggy Beowulf
June 17, 2011, 08:31:21 pm
Quote from: Vanya on June 16, 2011, 11:29:03 pm
Hmmm... I can imagine a Piggy Fantasy Tactics hack with lots of extra oinks in the dialogue! Cute!! ^___^


Vanya is on to something here, if you could make a clothless pig. It could be used as a new transformation spell just like the Frog/Toad spell.

http://finalfantasy.wikia.com/wiki/Pig_%28Ability%29
45
Non-FFT Modding / Re: ff4(2us) hack lol patch
June 17, 2011, 02:53:50 pm
Quote from: Zozma on June 17, 2011, 02:01:12 pm
Im not sure about the zeromus sprite, monsters have not been worked on yet. If its in an snes version im sure i can do that in mine. but ill see....


Ah sorry, got the patch name wrong. It's "Final Fantasy II *is* Easy Type" for SNES. I came here to modify my post, but you've already replied before I could change it.

Patch link: http://www.romhacking.net/hacks/419/

Quote from: Zozma on June 17, 2011, 02:01:12 pm
the piggy sprite? Ill look into that too, a new monster in the place of that might be nice, but Im one that insists everything matches so it would have to look ff4 style definately. like how i managed to get that Anna portrait.


Here, I meant the pig sprite could be used as pig enemy or enemies. For example, they could be called Warthog, Battle Hog, Desert Hog, etc. Or like you said, a completely different new monster sounds better and of course it should have FFIV sprite style.

Thanks for the respond.
46
Non-FFT Modding / Re: ff4(2us) hack lol patch
June 17, 2011, 01:28:50 pm
As long as there are decent items that can be stolen from monsters, Steal will have a better purpose.

I agree with Safe and Shell, but also. Can you cast it multiple times to increase the effect on a single target? I don't know how to explain it properly, so I'll put down an example.

Cast 1 Safe add 5 defense. Does that mean that casting it 3 times on the same character adds 15 defense. Is there a limit to the spell?

Or...

Casting Safe 3 times on the same character only adds 5 defense period. Your wasting your MP by trying to cast Safe multiple times. Safe limit is 1 time.

Piggied monster battle sprite (Picture -> http://strategywiki.org/wiki/File:FF4_Piggy.jpg). I was wondering if the sprite can be used as new monsters. Lol, maybe has a superboss or simply be regular enemies.

This wasn't answered yet, so I assumed you missed it in my large block of text. How about using Zeromus' sprite and of course his new battle script from FFIV from Easy Type (snes)? The reason I'm suggesting this is because the numerous patches just leaves Zemorus' "Brain" (original sprite) in their FFIV patches, only one patch that I know of uses Zemorus' Easy Type sprite and that patch is called "Final Fantasy is Easy Type". You can find it on romhacking.net. Personally, I prefer Easy Type sprite to the original. The other reason I am suggesting this is that it will make your patch have a little more spice to it (the last boss part) compare to the other available FFIV patches.

Link to Picture of Zemorus Easy Type: http://finalfantasy.wikia.com/wiki/Zeromus_EG

The water element, how many spells possess the water element beside Flood, Leviathan and Tidal Wave (enemy skill - Aqua Worm)? Just throwing an idea at you. Ever thought of inserting the weapon Trident having the water element when physically attacking (when used as an item, cast Flood). More monster could be weak to water. In the original game, Dark and Water were truely ignore in FFIV. This could add a new dimention to the game.

Now, for the final question that I have for you. How far are you in your patch in terms of %? Just my anticipation of the patch speaking, and don't take this as a way to pressure you to finish faster or anything. Just curiosity.

Well, that's pretty much it from me Zozma. You pretty much answered all my questions so I'll let you continue your work on the patch and if other question(s)/suggestion(s) arises, I'll post them here. So thanks for taking your time to answer me. Of course, I'll be waiting for updates from you.
47
Non-FFT Modding / Re: ff4(2us) hack lol patch
June 16, 2011, 10:32:40 pm
Quote from: Zozma on June 16, 2011, 04:37:44 pm
I am in a crossroads about one thing tho. Should I give the second version of Edward Hide or Steal
(note that Hide would not cause him to "auto hide) and might come in handy as a white mage. however having Steal would provide an opportunity to steal earlier in the game.


Thanks for the update Zozma, great post. But one thing, Lunar Harp -> Luna Harp or Selene Harp? Both sounds a little better.

Hide or Steal? I can see Hide being useful, and Steal can be too... but I need to ask you first...

Honestly, Steal is/was pretty much useless in FFIV. I've rarely used it myself. All you are able to steal are common items which for the most parts can be bought in shops and the rest of the items were basically useless (items spells such as Zeus' Wrath, etc). But, will there be weapons/armors as stealable items off monsters? Equipment that can be useful right after being stolen off the enemy and can be equip to your current roster and make a small difference in power/defense. In other words, make the command worth using. If so, than it could be useful.

On the other hand, if every character is unique, that makes your patch have re-playability. For example: The Star Ocean series, you get a bunch of characters, but you can only take a handful of those characters since your roster is small and limited compare to the amount of characters that can be recruited.

Just want to make sure that I read right, are you at a crossroad to give Edward a new ability, either the Hide or Steal command? I personally can't see Edward stealing (out of character), but I can see Palom stealing. So I guess I would pick Hide, because it seems more useful for Edward. Edward's is now more useful/better than the original (SNES); possessing more useful songs and him having white magic (full list) plus better harps, a 3rd command will be likely less useful/meaningful and rarely chosen. Hide would actually be useful on him during boss battles and harder regular battles. Just an idea that came to me when writing this, you could make Hide into the Flee (Run Away L+R effect or Smoke minus the smoke effect) command. In other words, Edward's Hide (pre-Toria/Toroia) transforms into Flee after getting Edward back. Just a thought.

Have you ever though of giving Cecil the Steal (Plunder) command. I mean, he does "plunder" Mysidia (well, steals/takes the water crystal) in the beginning of the game and if I remember correctly, he says "the Red Wings shouldn't be used for plundering" in the dialogue (gba/PSP text script), well something along those lines.
48
Non-FFT Modding / Re: ff4(2us) hack lol patch
June 15, 2011, 11:24:46 am
Quote from: Zozma on June 10, 2011, 05:53:34 pm
as far as the darkness element, basically all cecil "gains" from his trip to mt ordeals this time around is the "ability" to equip greatswords. Even if it may be odd, I may leave one or 2 of those swords with the light element. but yes, i will probably have to go and add some more weakness to darkness along the way....


Actually, I always though that Ragnarok should have been a Dark Knight sword's name instead. Well, it fits perfectly with the Dark Knight theme. Ragnarok = Doom of the Gods. The other sword of light could be called Apocalypse or something.

Quote from: Zozma on June 14, 2011, 07:32:23 pm
I just finished re-integrating Yang into the game, correcting his hp bug and making it so he gains just a little more wisdom and will for magic defense purpose. so he is back in action.
Due to his lack of magic (along with Cid) I have given him more options, I added an extra Claw
(Vampire Claw) which hasn't been tested yet, but I am hoping it can either Drain or OHKO or both on hit.

He can also use Chakra and Kick.
so much for sheila but Yang's been improved enough to be worth it.

Rosa also has a character specific set of Doom arrows. She might be worth getting back if you really want to.
Unfortunately I had to sacrifice 3 or 4 arrow types in order to give Yang his status inflicting claws back. This isn't necessarily a big deal, however, because Rosa can also equip Hammers. Including the new Gravity Hammer that can cast "Globe199" lol


Thanks for the update Zozma, but I've got a few more stuff for you if you don't mind. You must think that I'm annoying lol. Sorry about that.

Will Asura be getting her Protect Spell back into her arsenal? Replacing her Cure 3/Curaga.

Oh, the Lunar/Kinesis Staff can cast Dispel when used as an item. Here, it will cast the curse spell. You might want to rename the staff to fit the name and to whom it targets first. Or make a new staff out of the Lunar/Kinesis Staff altogether.

Not sure if you are aware, but there is an unused dagger called Assassin within the game, it obviously causes instant death (like Cecil's Deathbringer sword). Maybe it could be turned into another dagger stronger than Mage Masher. While on the subject, there is a two handed Crystal/Ragnarok Sword. It's between these two items.

Charm/Lamia Harp
Two Handed Crystal/Ragnarok Sword
Poison Axe

Item restoration, will you be including all the dummied out items?

If Piggy and Mini spells have been removed from the game, does that mean their status effect still exist in some shape or form? New weapons could cause these effects on monsters (just like Deathbrinder causes instant death). Dark Knight's Gluttony Sword causes instant Piggy status for example. Lucky Mallet/Lilliput Hammer causes instant Minimum, etc. I don't know if this affects your patch, but I'll mention it to you anyway. The Change Rod cast Piggy when used as an Item.

Rosa with Globe199, yikes! :D
49
Non-FFT Modding / Re: ff4(2us) hack lol patch
June 14, 2011, 02:04:43 pm
Good stuff Zozma, really good stuff. I've been meaning to ask since I didn't see you mention the Protect or Shell white magic spells. Are you going to re-added them as learnable spells? Or are you planing on making customs spells out of them both.

Of course I am interested and I am sure others are too. I never felt this way about any patch/hacks or even a translations of a foreign game into English. FFIV was my very first RPG, so it has lots of nostalgia about it. Also, your patch isn't like any other FFIV patches I've seen so far.
50
I can't seem to find the correct female sprite, but I remember that there was this sprite of a pagan girl within your party roster when you hack a specific female character (sorry, forgot the name of this specific character and google didn't not help). She did not appear in the battlefield when you used her. There was only one sprite, and it was her sprite formation. Hoping that she is one day finish.

Found it, its Teta.

"Strangest of all, however, is that her menu sprite is not actually correct, yet it isn't the default "chapter 1 Ramza", either. It's a sprite that isn't used anywhere else in the game! This sprite only appears on the menu, however; in battle, she reverts to her standard "purple dress" sprite."

Source: http://tcrf.net/Final_Fantasy_Tactics
Source: http://tcrf.net/File:FFT-Teta.png
51
Non-FFT Modding / Re: ff4(2us) hack lol patch
June 10, 2011, 11:50:48 am
Quote from: Zozma on April 24, 2011, 03:51:38 pm
Sing: Currently sing multi targets 3 spells that normally can only single target, Curse, Hold, and Allure (lamia version), (and toad if he is in toad status) in addition to casting Sleep as the replacement for the 'nothing happened' spell. Since Edward will now learn full white magic this may be subject to change however, they seem to be decent upgrades to the original single target Sing command that only cast: Sleep, Mute, Charm and "nothing happened". (im open to suggestions)


For the curse song's name "Song of Sadness", IMHO its kind of misleading (I played too much Earthbound) and there are better words that could be used instead. In the recent versions of FFIV, there is a enemy attack called "Cursed Elegy" (Milon Z/Scarmiglione - Zombie Form). If you are looking for a more original name, there is always Cursed Song, Mysterious Elegy, Mysterious Melody, Cursed Elegy, Eerie Song, Song of Despair, etc... For the visual, use Milon Z's DullSong/Cursed Elegy effect (it's the sleep spell effect, but its brownish instead of bluish/purplish) and it has a different sound effect (Pollen sound effect if I remember correctly).

For the "nothing happened" failure song, I always imagine that a failure song would be a song that would deal damage to a single target/multiple targets instead of inflicting a status ailment. What I mean is that if you listen to someone playing a song and he screws up the notes or he's a bad singer, etc. To listen to him, he'll hurt your ears due to the bad noise/bad notes played/etc. Discord Song (what I called it) would have the power of a level 1 spell (Fire1, Ice-1, Lit-1) or at best would have the power of a level 2 spell (Fire2, Ice-2, Lit-2). The power would increase as you level up, so it would be tied to your Wisdom or was it Intelligence (anyways, the one that is the black magic stat). Discord Song would have a non-elemental property or have the darkness property. For the visual, I would used the Dispel/Dummy effect.

Edward's two other songs are both fine (Song of Charm and Stunning Melody)

The white spell "Nova" ("custom spell, like a "Holy" version of meteo slightly weaker because it has a specific element"). The spell effect I suggest to use for your Nova would be Last Arm's Fission because it looks more like a nova/supernova. Meteo spell effect doesn't look much like a nova. Or, how about you simply rename Nova to Comet and rename the twincast "Comet" to Stardust instead. Comet is usually the weaker version of Meteo/Meteor.

"Blast (Cid) - casts "Fission" on all enemies, killing the caster." Since this game will be a little harder than the original, how about replacing Cid's Blast with Magnet (inflict stop status ailment), but for Cid make it able to fail too. Magnet seems more like a ability associated with Engineers than Blast IMHO. I remember some machines used this technique in the Giant of Babil.

Link: http://finalfantasy.wikia.com/wiki/List_of_Final_Fantasy_IV_Enemy_Abilities#Magnetic_Radiation

Darkness element, does that mean that Cecil and Golbez's sword (they are Dark Knights) will all/majority have the Darkness element associated with them? In the original game, there weren't many enemies or any at all that were weak against Darkness. I know there were some that were resistant to it. I am hoping that some enemies will become weak to the darkness element and/or your patch will introduce the darkness element.

It's sad to hear that Sheila has been discontinued/removed, and yes I like Yang and his daughter Ursula. So what will become of Sheila's sprites? I suggest you summit it to sprite-ressource or something. It'll be such a waste to let her spritesheet be deleted.

As always, just tossing ideas your way and of course keep up the good work Zozma. I am waiting patiently for the patch. Good luck. :)

Add: Here is another idea that just came to me, how about using Zeromus (aka Zeromus EG) sprite and battle script from FFIV - Easy Type (snes) or Gameboy Advance.

Link: http://finalfantasy.wikia.com/wiki/Zeromus_EG
52
Quote from: Eternal248 on July 10, 2010, 10:36:00 pm
Proposed story changes:

1) Include backstory about King Edgar and Sabin from the (half-canon) doujin "Tales of the Desert", written by FFVI's scenario director.

2) In Darill's Tomb, have Setzer face a shade of himself (known as Guilt) in order to overcome his despair, before obtaining the Falcon.

3) Make the opening scene in the snowfields of Narshe (the War of the Magi explanation) a narrative told from the perspective of Locke's grandmother. Only at the Returners' Hideout when Locke retells the story is it retold, at this time you'll realize the opening scene was Locke's grandmother's story.

4) Expand the Empire's story.

5) Restore lost pieces of info about the story, such as explaining Relm's Sketch ability, delving into Shadow's past, etc.

6) Making Kefka more active during the WoR.


Hello Eternal, just found your patch and read through all the pages. I am wondering if you've added the extra info about Celes' Runic/Sealed Sword.

"The creation materials state that Runic's power comes directly from Esper Magic channeled through her sword."

Source: http://finalfantasy.wikia.com/wiki/Runic

Haven't played your patch yet, just mentioning it.
53
Non-FFT Modding / Re: ff4(2us) hack lol patch
May 30, 2011, 08:42:15 pm
Hey Zozma, just a thought that came to me. Are the summons (Eidolons) still the same? I was wondering, since Goblin/Imp is useless and pointless in the game. Maybe replace it with Shadow Dragon (Golbez's Eidolon). It could either use Demolish/Black Fang (Death spell) or a dark elemental breath attack on all enemies. The "summon item" could be drop by these following monsters; Clapper/Thunder Dragon, Ging-Ryu/Silver Dragon, and/or King-Ryu/Gold Dragon instead of Goblins. Again, just tossing ideas about. Don't even know if changing the monster image is possible, but I'm still looking forward to your patch anyways.
54
Non-FFT Modding / Re: ff4(2us) hack lol patch
May 26, 2011, 03:57:00 pm
Hey Zozma, I like what I see so far and I am looking forward to your patch. Baigan is a temporal character, it always suck that he did not join at least 1 battle in the original game. The (insert color) fangs animation fits perfectly for the level 4 spells, I always imaging if there were a level 4 spell. It would have those animation. Too bad the Magus sisters won't make the cut, I always imagined Sandy as a Dragoon (spear are a dragoon's best friend) and Mindy looks like a Onion Knight (my favorite job). Good luck with the patch.

55
Balbanes' skillset. I always pictured the Heavenly Knight job to have all of Orlandu's skillset + all 4 saps (Zalbag) + Shock (spellblade - Beowulf) totally 16 swords skills in all. Balbanes and Orlandu were bestfriends and rivals if my memories serves me right, this skillset would make him quite a challenge.
56
The Lounge / Re: Zodiac Stones after end-game?
May 12, 2011, 06:06:22 pm
Thank you for the reply LastingDawn, I like a lot of your points that you highlight out and mentioned. But there are some things that I am not familiar with like this Occuria. Going to have to google that a little later along with the magic circle. Is that the same circle as the one from the loading screen or that Arena battlefield? Malak's revival scene is definitely better worded in PSP. But still, Heart=Mind=Soul. I won't argue with you, because you made lots of good points.

Okay, about the stones. After re-reading my paragraph, I did not fully go into details about the stones due I was afraid I would run out of space to write (don't know if there is a character limit to post per post) and I couldn't post my post. It happens in some forums once in a while were I can't post and I am not using this as my excuse here. Impartial thoughts are still impartial thoughts. Truthfully, I was going to write a little bit more to complete my though on the stones. But I can't get the "stone being purified of my mind" which is making me re-think the whole thing. It never cross my mind, I thought it was the Lucavi (from within the stone) speaking to Malak. Of course, my post was made solely base on the PSX version (never played FFXII or Revenant Wings).

Off topic sort of, where did you find the info about the magic circle, this is the first I've heard about "Undine, Salamander, Gnomes, and Fairy (mistranslation of Sylph maybe?)" written on them. I mean, I knew that all 12 of the Lucavi names were written on them in the old tongue. I also know about Paracelsus (those four elementals). If you have the source, could you provide me with the link? I would like to read more about that if it's not too much trouble.
57
The Lounge / Re: Zodiac Stones after end-game?
May 12, 2011, 04:08:45 pm
Alright, I'm going back to before the retcon of the game since this is what the conclusion I got after playing numerous times. What happened to the # (a couple of stones are optional) holy stones at the end? Well before I tell you what I think, there are a few things that I will need to say so that you understand the conclusion I came to.

Well, for me... I always though that it was the combine power of the holy stones who send Ramza and Alma out of that death trap at the end of the game and back to Ivalice soil. The reason for me to think of this is because I believe that the stones are neither good nor evil, simply which the holy stone reacts to those possessing them. If the stones are evil, then why was Malak revived by one of them? Here is something interesting to think about. When Malak was revived, he says something along these lines. The stone said, return to those of the right mind (PSX version). If I am not mistaken, I think there are some cultures (Asian?) that associate the mind with the soul. I can't find the source at the moment to back me up, but I will try to look for it after posting all this. Synonym for "right".

Synonyms: just, proper, fair, moral, honorable, upright, righteous, acceptable, justified, nondiscriminatory.
Synonyms: appropriate, respectable, suitable, fitting, proper, desirable, best, reasonable, suited, decent.

Source: http://encarta.msn.com/thesaurus_561586369/right.html

Now the question, why did the holy stone(s) decided to save Ramza in the end? Well, Ramza possesses the stone(s) and yet... never used them in any shape or form. He could have used them to make a or many "miracle(s)" (like turn himself into a unstoppable god-like being or transform into a being like a Lucavi, resurrect his dead father or others to assist him, etc) during his quest and force his way around the world of Ivalice with the stone(s) powers in hand. Draclau says something interesting about this. In terms of gameplay, that would plainly suck. Yet, he didn't use them. Ramza ended up doing everything with his own power and not the stone(s), so he didn't receive any help from Lucavi nor God through the stones. If my memory serves me right, Ramza says something to Wiegraf about using the power of the holy stone and not his own power. I think it was near the end of chapter 3. Anyways, I strongly think that the stone were impressed by Ramza using his own power and not that of the holy stones to achieve his goal (saving Alma and at the same time saving the world), all the while having the stones in his possession and not once thinking about using them. As well that he slayed numerous Lucavis, a feats that is not quite simple. The stones decided to save them or grant them an unexpected gift. There are numerous myths revolving around supernatural being granting gift to mortals after performing extraordinary feats.

You're probably wondering why I only mention Ramza and Alma right. The reason for this is because that you can dismiss special characters and they can permanently die and it does not affect the game story except for their entry on their Profiles. So, they can be considers special generics. If they live or die, it's all up to the player. All special characters are icing on the cake, nothing more or less. They don't impact much on game story after joining. The Ramza and Alma only survived is based on the conclusion of the ending movie. If the others have survived, why wasn't they showed? If they went their separate ways, why wasn't such a scene showed? Etc... there are too many unanswered question, but I highly think that the game ending, but in actually, the whole chapter 4 was rush to be completed, but that is for another thread that I might write about.

In conclusion, the stone saved Ramza and Alma or all your rooster (for those that don't like the only Ramza and Alma thing), all the while the stones remains buried deep within the now unreachable Murond Death City where no mortal could ever recover the holy stone and used it's powers. Remember, Rofel destroyed the entrance to Murond Death City. So, nobody can enter or leave this place.
58
Thank you for the confirmation LastingDawn, I really appreciate it. Thanks a bunch.

I always though the High Priest title didn't fit well to him, it didn't entirely describe his real purpose or position so to speak. Especially according to his in-game description seems to point that he is more.

Again, thank you.
59
Does anyone know Marge Funeral/Marcel Funebris's Japanese Job name is?

I remember hearing a few years back in the early days of when FFT came out (more or less a few months after it being release) that his job name was "Pope" and he was referred by this title within the game in the Japanese version, so I'm trying to finally confirm if this is true or not. Google isn't helping much, but nevertheless, I'll keep trying.

High Priest Description (PSX Version): A messenger of God who has the highest authority in the church. His words are powerful enough to alter the fate of a nation.

Source: In-game description (Hack the character into your party rooster and press select to read the description).

Also found this through googling...

005 Holy Knight
006 Ark Knight
007 Squire
008 Ark Knight
009 Holy Knight
00A Duke
00B Duke
00C Princess
00D Sword Master
00E Pope                      <-
00F Draguna
010 High Priest

Source: http://www.ehow.com/info_8284940_game-cheats-final-fantasy-tactics.html

05 Holy Knight    Delita2
06 Arc Knight     Delita3
07 Squire         Algus
08 Arc Knight     Zalbag
09 Lune Knight    Dycedarg
0A Duke           Larg
0B Duke           Goltana
0C Princess       Ovelia
0D Holy Swordsman Orlandu
0E High Priest    Funeral          <-
0F Dragoner       Reis
10 Holy Priest    Zalmo

Source: http://www.gamefaqs.com/ps/197339-final-fantasy-tactics/faqs/17555

So, anyone who actually played the Japanese version of the game can confirm this whether this is true or not.
60
Oh wow, really. I wasn't aware of it, in any case forget my request. Thanks Celdia.