Final Fantasy Hacktics

Modding => Spriting => Topic started by: scatttman on September 29, 2009, 10:00:58 pm

Title: Weapon Graphics and other
Post by: scatttman on September 29, 2009, 10:00:58 pm
http://sdb.drshnaps.com/sheets/Media/Other/Other/ (http://sdb.drshnaps.com/sheets/Media/Other/Other/)

delete this post if it is inapropiates to the forum
(http://sdb.drshnaps.com/sheets/Misc/Square/FinalFantasy/FinalFantasyTactics/Stuff.gif)
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Post by: jimmyjw88 on September 29, 2009, 10:47:49 pm
This is cool ^^
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Post by: Cheetah on September 29, 2009, 11:14:11 pm
This is rather well known information Scatttman. We are actually working on editing and changing animations for weapons in other topics. We are running into weird generational knowledge gaps now adays. Maybe this will inspire some of the knew folks, but the bottom line is that we need to be much more organized about how we keep records of information.

Edit: Wait a minute, this topic name doesn't even make sense. These sprites are part of FFT, not a different game.
Edit2: Okay it is clear to me now that english isn't your first language scattman, so I am just going to make the title of this thread a bit more informative.
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Post by: scatttman on October 04, 2009, 04:10:39 pm
(http://sdb.drshnaps.com/sheets/Misc/Square/FinalFantasy/FFTA/Accessories.png)
(http://sdb.drshnaps.com/sheets/Misc/Square/FinalFantasy/FFTA/Armor.png)
(http://sdb.drshnaps.com/sheets/Misc/Square/FinalFantasy/FFTA/Helms.png)
(http://sdb.drshnaps.com/sheets/Misc/Square/FinalFantasy/FFTA/Shields.png)
(http://sdb.drshnaps.com/sheets/Misc/Square/FinalFantasy/FFTA/Weapons.png)

maybe this can inspire some parts of sprites
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Post by: SilvasRuin on October 04, 2009, 05:52:46 pm
While I'm sure some changes could be made based on the FFTA weapons, they do not translate well as-is at all, and they have different looks for each different weapon, something FFT can't do.
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Post by: Seushiro on October 04, 2009, 06:47:59 pm
yep they can be changed but only selecting the best cause one can be replaced for another and it is just palette changes. . .

Headgear though ^__^ looks possible
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Post by: SilvasRuin on October 04, 2009, 07:00:27 pm
Honestly, the size of those helmets seem rather absurd for most of them.
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Post by: Seushiro on October 04, 2009, 07:22:30 pm
yep like mushroom men in Super Mario. . . but it can be edited. . . problem would be all the missing angles that would be done from scratch by the designer of the concept. . .
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Post by: Vanya on October 04, 2009, 09:56:55 pm
I disagree they seem like a good size.
Compare to the massive OK and DK helmets.
Also, consider the SD-ish nature of the FFT graphics.
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Post by: Seushiro on October 05, 2009, 12:55:25 am
well i'm wondering in the items menu there are a lot of those helmet types in tactics. . . where do I find them Vanya? there are a lot of gladiator type helmets there that u use but do not show in battle. . . I also wanna make a real genJi armored Samurai from the pieces. . .
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Post by: Cheetah on October 05, 2009, 01:03:48 am
Here:

http://www.ffhacktics.com/forum/viewtopic.php?t=534 (http://www.ffhacktics.com/forum/viewtopic.php?t=534)

They are in Item.bin for the record.
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Post by: Seushiro on October 05, 2009, 01:10:18 am
wow thanks Cheetah. . .

*edit
Sweet!!!!!! I could make a bunch of knights I want with these. . .
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Post by: Vanya on October 05, 2009, 01:22:37 am
I wonder if the actual helmets in ITEM.bin are a good size for use in sprites?
That would be a great resource if they art.
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Post by: Seushiro on October 05, 2009, 01:27:47 am
A bit outliney but workable. . . lets try if I can make a Shredder out of one of the helmets and put it here. . .

*edit

Nope cannot be used directly needs to be edited and not just cleaned of outlines. . . it is more Lucavi sized then human
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Post by: Vanya on October 05, 2009, 02:07:31 am
I wouldn't call them lucavi size.
The real challenge here is creating the helms in all the needed frames.
Here's a quick edit I did to my Rad as Dark Knight using the basic type helm icon.
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Post by: Cheetah on October 05, 2009, 02:14:06 am
I don't know Vanya, I think Seushiro is right, the helmets definitely need to be adjusted to be a few pixels smaller. The cross helm looks like a perfect fit on that Lucavi. In fact if you got rid of the snake that would be a great new boss design haha.
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Post by: Vanya on October 05, 2009, 02:24:02 am
I call optical Illusion!!
Serpentarius' head is about the same size as a normal human head.

Comparison:
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Post by: Vanya on October 05, 2009, 02:32:30 am
Here is a comparison of in-game helms with my previous edit.
I think it's perfectly consistent with the proportions the sprites use as long as some of the outlining is removed. (which I didn't)
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Post by: Seushiro on October 05, 2009, 02:48:37 am
well hell yeah I guess it works with some designs but really needs to be cut a few pixels for some. . . (the Dark Knights Helm is really huge its almost bigger than the helmet you chose!!!)

from the helmet you chose I think its just a few pixels bigger than Gaffy's. . .

*edit

 I think your Rad's gone back to training camp with that. ..  ahahah
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Post by: Cheetah on October 05, 2009, 03:08:20 am
I think it is more the proportions of the head to the body than the head itself. FFT sprites in generally don't have a very SD feel to them, just a bit of anime flair. It is close, but the helmets need to be adjusted just a bit.
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Post by: Seushiro on October 05, 2009, 03:19:43 am
I think we could make this thread more useful. . . probably making it like a headgear accessory thread where spriters could look into so that they get caps, helmets, hoods. . .

I will try to fix some of the helmets to make it usable for base concepts. . . we still do have a dark knight Cecil still pending out there so this will help greatly. . .
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Post by: Vanya on October 05, 2009, 03:30:47 am
Agreed! Perhaps a new thread is in order?

BTW are there any item icons available from FFTA2?
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Post by: Seushiro on October 05, 2009, 03:38:33 am
Not sure though. . . those have new arts right?. ..

* Who would be a good helmet tester in terms of sprite. . . Zalbag and Balthier is out. . . small heads. . .

**edit where is the genji armor anyway? is it the Samurai looking one in the end?
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Post by: Vanya on October 05, 2009, 02:27:09 pm
I think like most things the icons in A2 are just updated.

I think someone like Mustadio or Beowulf would be good for testing. They have slicked back haircuts and little or no armor to get in the way.

Yes, the samurai looking one on the end is for Genji.
Title: Re: Weapon Graphics and other
Post by: scatttman on October 05, 2009, 10:16:58 pm
Quote from: "scatttman"http://sdb.drshnaps.com/sheets/Media/Other/Other/

delete this post if it is inapropiates to the forum
(http://sdb.drshnaps.com/sheets/Misc/Square/FinalFantasy/FinalFantasyTactics/Stuff.gif)

who uses that doll that appears in the weapons ?
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Post by: MiKeMiTchi on October 05, 2009, 11:48:26 pm
QuoteAgreed! Perhaps a new thread is in order?

Then do that to others and then make a sprite maker program!
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Post by: Seushiro on October 06, 2009, 12:01:03 am
Quote from: "MiKeMiTchi"
QuoteAgreed! Perhaps a new thread is in order?

Then do that to others and then make a sprite maker program!

Yep start working on it mike. . .  8)
ahahha
Title: Re: Weapon Graphics and other
Post by: Vanya on October 06, 2009, 12:29:32 am
Quote from: "scatttman"who uses that doll that appears in the weapons ?

Unused. So are the Boomerang and Chakram.
We're hoping that the SEQ and SHP files for the weapons still has their data.
If so, they might still be usable.
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Post by: Vanya on October 14, 2009, 02:27:35 am
Here some graphics from Tactics Ogre for GBA that might also be useful.
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Post by: SilvasRuin on October 14, 2009, 05:02:29 am
I always did find it interesting that they borrowed a rather noticeable amount of item graphics from that game for FFTA.