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Messages - RavenOfRazgriz

2721
FFT: ASM'd /
October 11, 2009, 10:34:14 pm
Quote from: "Sephirot24"@ Equip shield and mages: allowing wizards/mage classes the use of shields? The same way a ninja with 30% EV and a Wizard with only 5% makes sense, you'll have to admit that a shield is big and heavy, and not only needs strength but also dexterity (two stats which mages lack horribly). Even if you allowed them to use only early shields (example: up to mythril shields) I still don't agree with this one.

I would agree, but every other FF mage can use Shields in any game where shields are an equipment slot.

Are you telling me Ivalicians are just born with horrifically underdeveloped muscles compared to mages in other FF universes?

Precedent defeats an otherwise "logical" argument here, as FF flavor actually says a big "yes" to mages with shields.




@Philsov:  Also, quick thought.  Wouldn't it be better to simply keep the current move ranges (3-4), and take out Move +2 and Move +3, instead of reducing move and taking out Move +3?  With an average of 2 Move, Move +2 becomes the equivalent of Move +3 because it doubles a character's range.  Granted, the double is smaller, but every move space matters so much more when you get so many of them, meaning Move +2 would still outclass things.  Base 3 move with Move +1 available on Thieves would right this easily, as it's far easier to compete against Move +1 for a Movement Ability slot when every unit has ~3 Move than it is to compete with Move +2 when every unit only has ~2 Move.  The results are mostly the same, yet other Movement skills (such as Move-HP UP) actually *are* viable, instead of just looking better on paper.

Imo, anyway.
2722
FFT: ASM'd /
October 11, 2009, 10:03:07 pm
Quote from: "philsov"Great posts, keep em up :)

Alright.

I'm gonna make some suggestions that'll sound silly going top down, and I don't feel like reworking it, so I'm going to state here I honestly think Abandon should simply be removed from the game with these kinds of changes (both yours and some I'm about to suggest).  Besides, being nigh-unhittable by anything that doesn't ignore evasion seems silly.

Only thing sillier is Hamedo, which allows you to abuse AI glitches and probably could get its own argument for becoming a boss-only ability a-la Blade Grasp.

So, that said, let's move on.

Quote from: "philsov"1) Obviously the name of the ability is going to be changed into something more fitting.  Guns are staying at 8 range.  But elemental guns + 108 gems is possible for anything anyways.  But a support than enables robe equipment?  Why not?

Giving up an accessory slot seems more detrimental than an armor slot for something that's fighting at 8 panels away when nothing moves more than 3 panels at a time (a reason I think guns would need a range nerf in this version, how the hell are you going to reach a gunner... and how the hell are they shooting you across the map with a pistol?!).

As for an "Equip Robe", I've an interesting solution for it that would also fix something that's bugged me since the dawn of FFT.  

Make every class in the game able to equip a Shield, and make Equip Shield into Equip Robe.  I've never understood why, say, a Wizard can't use a shield... pretty much every other FF game that has a Shield slot allows Wizards to use Shields, so why not in FFT?  Without Abandon, and the reworked numbers from innate Weapon Guard on all, I don't think this would really be broken without some shield that's broken in and of itself (say, Escutcheon II, though that has good reason to be broke).  Plus, I think this would fit quite nicely in with how you describe Global Class Evasion below.

It'd allow far more interesting setups with the elemental shields, Aegis Shield would become better (though I think it already has in this version), and you'd have your Equip Robe while also making the game make more sense and being a bit more in line with... just about every other previous FF game.  

I think that'd be the most sensible, since Equip Gun gets a whole lot better under these rules anyway (especially if you're keeping Guns with 8 range). Speaking of, if you do this, I would force Guns to become Two Hands only, if possible, so they aren't sniping from miles away while benefiting from Shield evasion.   Or something.

I had this idea thought out far better two hours ago when I had no opportunity to post it.

Quote from: "philsov"2) No, weapon guard doesn't override the equipped reaction.  The priest in the 4th video uses both weapon guard and auto-potion.  And, yes, weapon evasion numbers will be reworked, along with shields/mantles to prevent all this from becoming absurd.

Ah.

Alright then.  I didn't have time to watch the videos before posting, and still kinda don't.  I'll need to look them over later tonight.

Quote from: "philsov"3) I think 2x on spear jumps is OP, but spears/lancers need a review anyways.  Maybe +PA to spears...

Lancers in 1.3 are incredibly useful once they get Two Hands, imo.  Mained one the entire game and didn't regret it for a minute.  It just seems wrong for them to not be the best with their own skillset.  Many classes were rebalanced in 1.3 to work well with their main skillset (see: Samurai), so making all Jumps equal seems like a step backwards.

Quote from: "philsov"4) yes, most magic is getting down to 3 range.  Only exceptions (iirc) are holy and flare.  Some of the defensive spells like protect and haste that used to be 3 range are now 2.

I don't think the defensive Spells need a range nerf, myself.  Making all the "standard" magic 3 range seems fine, as it keeps the mage classes on equal footing.

Quote from: "philsov"5) If you know how to alter teleport, you're welcome to show me how >_<.

I don't, sorry.  >.<

Though I'd also have no idea how to make Ignore Height better to compete with Fly and Teleport, thinking on it, as they all serve the same role currently.

Quote from: "philsov"6) Terror got erased from the game already, but keeping the old skills just means that the events at Mandalia/Zeakden/Zaland have no effect on Br values...

I'd have no problems with those events not affecting Br regardless of the abilities being changed or not.

I know there are still a few abilities that modify Br left, but one of them's a Monster Skill and one's only on a single monster, so I think leaving it as 1.3 has it right now may be best in terms of Br modification and Cheer Up / etc.

Quote from: "philsov"7) Knight swords are forced 2H and do not receive the 2H bonus.  Katana is br-based but also is boosted by 2H.  The perk of knight swords is their status and synergy with special characters, not direct damage.  As for bows, nah, devalues the archer too much.  But, longbows are getting equippable via support, so if you're going for RP that's still possible :p

I say this because you wanted to remove innate Two Hands because of Two Hands + Attack UP, however the WP*PA*Br formula essentially (I say essentially as I haven't sat down and did the math out yet beyond figuring 70 Br is a 30% power reduction and Attack UP is a 33% PA boost) negates any bonus Attack UP would give without a monster Br stat and honestly makes Samurais better suited for using Equip Spear most of the time.  That honestly seems damn silly, especially since Samurais are a top-tier physical class.

Quote from: "philsov"8) Under the current numbers, a ninja has 30% class evasion while a wizard has 5%.  Global class evasion means that class evasion also occurs on all sides with diminished results -- 50% effectiveness on sides and 25% effectiveness on the back.  Wizards thus gain 1-2% evasion on back attacks while ninjas get 7-8%.  This is of course current numbers, these too are getting adjusted to prevent stupidness.  But if nothing else this is a welcome change for monsters, imo.

Ahhhhhh.

I misunderstood what you meant by "Global".  It sounds like you want to set all C-EVs to the same number the way it's worded in the OP.

This I like.  A global C-EV on all classes, I do not, which is what I originally thought you were going to do.
2723
FFT: ASM'd /
October 11, 2009, 08:10:43 pm
I generally like these, however, a few nitpicky things and a couple suggestions:

1.  I don't see a correlation between being able to equip a gun and a robe, logically.  Play-wise, I'm sure this idea is done because it allows Elemental Gun X + Black Robe, but it makes no logical sense in terms of the ability "Equip Gun".  Also, unless you're heavily nerfing the range on guns (which, since they're technically pistols iirc, kinda makes sense...), I would think a single ability that allows any class to equip both a magic gun and a Black Robe would be rather OP.

2.  I thought stacking Weapon Guard and another reaction always caused Weapon Guard to override the other reaction command?  Or was that fixed?  Also, wouldn't Weapon Guard + Abandon on the same unit end up being stupid?  It makes sense to do the change logically, but I think it'd require either making a lot of evade percents ridiculously low (something I wouldn't like) and/or removing Abandon to not make the game too luck based for non-Concentrating physical hitters.  Unless I'm totally missing something here.

3.  Jump.  Could you make its base damage 3/2 then make it 4/2 for anything equipping a Spear?  Or would that be too OP?  I think Jump needs a buff for non-Spear users, but Spear users should *still* get an added bonus of some kind... else Lancer as a class loses a fair bit of value, as does Equip Spear.

4.  Give Sages Short Charge.  Keep Two Swords and Two Hands on the respective physical classes.  Combos with Attack UP are kinda beastly, but with far less move, getting in and making them happen is less likely.  Are you nerfing the range of magic to ~3 squares as well?

5.  Keep Teleport.  Maybe increase the failure rate per panel to 20 or 25%.  Give Fly an added Move +1 bonus or something to make it so Teleport isn't 100% better than it.

6.  Remove permanent Br/Fa modification, but keep current abilities for Cheer Up / etc.  This means the player doesn't end up with worthless units should something like Terror (iirc?) get cast on them.  It also stops a max Br Gariland unit from ending up with ridiculous Brave compared to units the player gets later.

7.  Is there a reason Knight Swords are allowed to become straight PA*WP but Katanas aren't?  I've always wondered this.  (I'm in favor of making Katanas follow Knight Swords so that they're better physical weapons instead of solely being used for Draw Outs, obviously).  In an odd note, I almost want to say Samurai should be allowed to use Long Bows since (again, iirc) they use them historically, but that'd probably devalue the Archer too much.

8.  Global Class Evasion doesn't sit well with me.  I don't see why a Wizard and a Ninja should be equally skilled at dodging a frontal assault when logically the Ninja is obviously going to be better at it.  Unless this was only going to be done because of the innate Weapon Guard thing... but that already has some issues unless I'm missing something.  If I've missed something or am wrong about the Weapon Guard thing, I will say I am in favor of maybe lowering some of the Class Evasions or making them all based on 2-4 baseline numbers, but I think one straight number isn't right, as it weakens the classes that actually need it while not doing as much to the classes that really only used it to dodge long bow rounds anyway.
2724
Spam /
October 10, 2009, 11:16:19 pm
Quote from: "Voldemort"I think you lost me


- Statistically improbable designed universe may happen via a method
- Statistically improbable designed universe is improbable
- Statistically improbable designed universe is not impossible
- Therefor, statistically improbable designed universe does not and cannot prove existence of g0d?

that's what I'm getting, but I don't understand it

TL;DR: Just because our universe had say, a .0000001% chance of forming the way it needed to in order to support life, and then have intelligent life evolve from it, does not prove or disprove the existence of any higher being because statistically improbable != impossible and requiring intelligent design of that caliber, simply because it is possible on a technical level for it to happen without said intelligent design.

Clearer?
2725
Old Project Ideas /
October 08, 2009, 11:18:17 pm
All HP values are heavily debatable.  For a lot of them, I just threw in random digits so I could work on the other aspects and move on honestly.  I tried to make them roughly accurate to what they should be balance-wise though.

Hats:

Leather Hat - Remove
Feather Hat - HP +10, MP +10, PA +1, MA +1, Sp +1, Move +1, Jump +1
Red Hood - HP +70, Half: Fire, Ice, Lightning
Headgear - HP +88, PA +1, Sp +1
Triangle Hat - HP +45, MA +2
Green Beret - HP +72, Sp +1, Cancel: Confusion, Charm, Sleep
Twist Headband - HP +56, PA +3 (or just keep it the same)
Holy Miter - HP +64, MP +20, MA +1, Strengthen: Holy, Absorb: Holy
Black Hood - HP +70, Strengthen: Fire, Ice, Lightning
Golden Hairpin - HP +80, MP +50, Cancel: Silence, Berserk, Confusion
Flash Hat - Same.
Thief Hat - Same.  Maybe a small HP buff.

That's what I can think of for now, Dome.  The Feather Hat is an lolreference to Kanbabrif since he equips it (and Nagrarock), the rest is more serious.

Kinda off the top of my head, so some of them probably need work, but it seems like a start.  I can do Clothes / Helmets / etc later on when I'm less distracted, if you want.
2726
Spam /
October 07, 2009, 04:18:03 pm
Higher beings exist solely for the purpose of allowing people to unlock their potential during a despair-filled hardship, create a rubric of morals and a reason for them to be followed (kind of like the law!), and answer the question of life-after-death in a way that gives people reason to not completely throw all the shit in their toilet at the nearest ceiling fan and give them a "reason" to exist.  Honestly, if there is a higher being, s/he won't give two good fucks what you think s/he's identity is unless s/he is a self-righteous bigot-asshole.  So unless you worship self-righteous bigot-assholes, there's no reason to jam your faith down other people's throats. Especially since above that, said higher being also probably cares more for what somebody does more than random lolblindfaith all over the place.

This leads me to think anyone who tries to cram their faith down someone's throat is a fucking idiot.

However, because of this, it leads me to equally believe anyone who tries to cram their lack of faith down someone's throat like some kind of modern-era crusader is also a fucking idiot.  The people who cram their faith down people's throats obviously won't give a damn, and the ones who aren't doing that probably have somewhat hybrid beliefs between faith and science, or are at least logical enough to see the views of the atheist side of things and not act like some kind of damned missionaries.

Therefore.

The conclusion is all you fucking overzealous religious missionary retards and all you fucking overzealous atheist darwin retards are basically just slamming your heads together, screaming "HURR DURR DURR", and drooling everywhere while playing a game where you headbutt each other until one of you collapses from destroyed skull, brain damage, and blood loss so the other can jump on top of them and put their crouch button on turbo like they're playing a really terrible Xbox Live match.

Now to return to our everyday program, "Elmo's Road to Crack-Addiction Recovery", with today's special Guest Star, the Cookie Monster.
2727
Old Project Ideas /
October 07, 2009, 03:44:37 pm
Quote from: "Dome"I'd like to create some more usefull equip buffing the earlier one, yes
Toss every idea you have here
P.s: I will complete my two patch, even if it's going to take years. It's just a matter of time, dont worry

Alright, I'm on college connection and almost out of battery right now though.

When I get home in like, 5 hours (-_-), I'll post up a whole crapload of ideas for you.
2728
Old Project Ideas /
October 07, 2009, 02:24:31 pm
Can't help you there, but glad to see this patch is still being worked on.

I've had a question, though.  Do you intend to buff some of the earlier equipment to keep it useful, or no?  If you do, I've had some ideas I can toss your way if you like.
2729
Spam /
October 02, 2009, 11:15:35 pm
Quote from: "philsov"shit PANTS.

This.  Then THROW the SHIT-FILLED PANTS at DEATH and RUN LIKE HELL.
2730
Spam /
October 01, 2009, 04:29:37 am
Quote from: "Kaijyuu"
Quote from: "Mental_Gear"ITT: Dokurider forgets how to properly use an apostrophe.
"it's" vs "its" is perhaps the stupidest part of the English language.

"Ok, adding "'s" after a vowel means it's possessive. Except the word "it."
"Why?"
"I dunno."

Person in question doesn't know because s/he's supposed to add the " 's " after a noun, not a vowel.

That's probably what's been fucking up every single speaker of the English language all these years.

BUT NOW WE KNOW.
2731
Spam /
September 30, 2009, 11:14:25 am
Quote from: "Mental_Gear"It's just that Ramza and Delita's scripts make out that they want to kill ALL Christians.


Well, Ramza does come back and fight the Hokuten in Chapter 2 after Ovelia is kidnapped.

In this version he could simply be an Athiest living under the protection of the Protestants until he finds his time to strike and kill 'em all.
2732
Spam /
September 30, 2009, 10:56:45 am
Quote from: "darthpaul"
Quote from: "Smitson"I enjoyed getting to meet the love my life so =D.

Looks like he found your hooker/stripper, Vanya.

But Rafa's not a hidden character...
2733
Spam /
September 29, 2009, 01:08:10 am
Quote from: "PX_Timefordeath"
Quote from: "CT5Holy"
Quote from: "boomkick"MOAR!!!!!