Hello,
I've recently been adding event edits to my long-term (going on 10 years on and off) PSX FFT mod and once I started to do that, I began to see some bugs creeping up with characters not saying text in the correct order, some battles ending by displaying the conditions, etc. These things I've been able to easily address with some minor edits.
I recently came across an issue where the first battle in chapter 4, Doguola Pass, was not properly advancing the story upon victory. You'd return to the map, the dot would still be orange/red, and if you tried to move away from it, it immediately sucked you back into the same story fight over and over. I resolved this by advancing the story variable and updating the color of the map dot, similar to 273 Yuguo Woods Victory:
My current issue is that this similar problem is happening for the Beowulf Goland Gauntlet. Upon winning the first battle, it takes you back to the map, the dot is still orange/red, but you can move away from it. Going back sends you to the first fight again.
I checked some other gauntlet battle victories, like Lionel1 and Ch3 Orbonne1, and noticed x0055 being consistently updated, but this variable isn't labeled on the wiki anywhere that I could see, so I'm not sure what it might be for.
What is the proper way I should advance the gauntlet fights? I checked Elric's Event Tutorial, but didn't see anything about gauntlet fights or triggering events after another event ends.
Any guidance or nudging in the right direction would be appreciated. I'm just worried I'm not properly setting a value/flag somewhere that should be set.
TLDR: I'm new to event editing and having issues with chain battles / event progression.
Thanks in advance
Cerabow
I've recently been adding event edits to my long-term (going on 10 years on and off) PSX FFT mod and once I started to do that, I began to see some bugs creeping up with characters not saying text in the correct order, some battles ending by displaying the conditions, etc. These things I've been able to easily address with some minor edits.
I recently came across an issue where the first battle in chapter 4, Doguola Pass, was not properly advancing the story upon victory. You'd return to the map, the dot would still be orange/red, and if you tried to move away from it, it immediately sucked you back into the same story fight over and over. I resolved this by advancing the story variable and updating the color of the map dot, similar to 273 Yuguo Woods Victory:
Code Select
//Story Progression variable
ZERO(x006E)
ADD(x006E,x002A) //Doguola Pass
ZERO(x028D)
ADD(x028D,x0001) //Make Doguola Pass green dot
My current issue is that this similar problem is happening for the Beowulf Goland Gauntlet. Upon winning the first battle, it takes you back to the map, the dot is still orange/red, but you can move away from it. Going back sends you to the first fight again.
I checked some other gauntlet battle victories, like Lionel1 and Ch3 Orbonne1, and noticed x0055 being consistently updated, but this variable isn't labeled on the wiki anywhere that I could see, so I'm not sure what it might be for.
What is the proper way I should advance the gauntlet fights? I checked Elric's Event Tutorial, but didn't see anything about gauntlet fights or triggering events after another event ends.
Any guidance or nudging in the right direction would be appreciated. I'm just worried I'm not properly setting a value/flag somewhere that should be set.
TLDR: I'm new to event editing and having issues with chain battles / event progression.
Thanks in advance
Cerabow