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May 16, 2024, 05:06:22 am

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Messages - Cerabow

21
Hello,

I've recently been adding event edits to my long-term (going on 10 years on and off) PSX FFT mod and once I started to do that, I began to see some bugs creeping up with characters not saying text in the correct order, some battles ending by displaying the conditions, etc. These things I've been able to easily address with some minor edits.

I recently came across an issue where the first battle in chapter 4, Doguola Pass, was not properly advancing the story upon victory. You'd return to the map, the dot would still be orange/red, and if you tried to move away from it, it immediately sucked you back into the same story fight over and over. I resolved this by advancing the story variable and updating the color of the map dot, similar to 273 Yuguo Woods Victory:
//Story Progression variable
ZERO(x006E)
ADD(x006E,x002A) //Doguola Pass
ZERO(x028D)
ADD(x028D,x0001) //Make Doguola Pass green dot


My current issue is that this similar problem is happening for the Beowulf Goland Gauntlet. Upon winning the first battle, it takes you back to the map, the dot is still orange/red, but you can move away from it. Going back sends you to the first fight again.

I checked some other gauntlet battle victories, like Lionel1 and Ch3 Orbonne1, and noticed x0055 being consistently updated, but this variable isn't labeled on the wiki anywhere that I could see, so I'm not sure what it might be for.

What is the proper way I should advance the gauntlet fights? I checked Elric's Event Tutorial, but didn't see anything about gauntlet fights or triggering events after another event ends.

Any guidance or nudging in the right direction would be appreciated. I'm just worried I'm not properly setting a value/flag somewhere that should be set.

TLDR: I'm new to event editing and having issues with chain battles / event progression.

Thanks in advance

Cerabow
22
Thanks again for helping me find the smart encounters hack / making all the wonderful tools and hacks that you do and much thanks to Elric for cleaning up the thread.

*goes back to digging into ASM while following tutorials*
23
 :oops:
Smart Encounters were some of the keywords I was missing in my searching. Sorry about that. Thank you for replying!
24
Hello all. I apologize if this is posted somewhere and I just failed at searching.

I've been stalking these forums over the past 5 years and been working on my own re-balance FFT hack throughout those 5 years. Every time I visit here I'm impressed with the crazy amounts of work and knowledge everyone has accumulated from FFT.

Throughout reading, I've occasionally come across mention of Xifanie's hack (not sure if its ASM or not) regarding 0% chance for random battles unless you set your destination as a random battle field, in which case it becomes 100%. I searched through the old ASM hack threads such as:
http://ffhacktics.com/smf/index.php?topic=953.0

as well as the wiki a bit, and when using the search on the forums, the only thread I was able to find regarding it was here:

http://ffhacktics.com/smf/index.php?topic=8658.msg189625#msg189625

Rather than messaging Xifanie directly, trying to adhere to to the forum rules of posting something that could benefit everyone, I figured I'd make a thread as I'm sure a number of people would be interested in this.

Can someone point me in the direction of where this might be documented? While Xifanie may have heavily contributed to the hack, would I be better of searching for things related to Eternal's work or even Elric's?

Just to clarify, I know Razele has posted a "No Random Encounters" ASM hack here:
http://ffhacktics.com/smf/index.php?topic=1785.0
however that is not what I'm looking for.

Thanks in advance to anyone who reads this.

TLDR: Does anyone know where I can find information on the hack where you have 0% random battles unless you target a green dot, then its 100%?

--
Tangent: Thanks to Ashiel and Xifanie for posting about the fur shop in:
http://ffhacktics.com/smf/index.php?topic=10392.0
I was able to apply similar changes without issue. I also got rid of the slowness of "little money" and sped up all of those other text screens thanks to them motivating me to edit event information, which after figuring out my version of CDmage was wrong, was SO EASY.